@woosh/meep-engine 2.36.26 → 2.36.29

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/core/bvh2/bvh3/{bvh_query_user_data_by_frustum.js → bvh_query_user_data_overlaps_frustum.js} +4 -5
  2. package/core/color/Color.js +54 -3
  3. package/core/color/hsv2rgb.js +3 -3
  4. package/core/color/kelvin_to_rgb.js +51 -0
  5. package/core/color/kelvin_to_rgb.spec.js +61 -0
  6. package/core/color/linear_to_sRGB.js +17 -0
  7. package/core/color/prototype_kelvin_to_rgb.js +44 -0
  8. package/core/color/rgb_to_kelvin.js +34 -0
  9. package/core/color/rgb_to_kelvin.spec.js +15 -0
  10. package/core/color/sRGB_to_linear.js +16 -0
  11. package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +2 -2
  12. package/core/geom/LineSegment.js +2 -2
  13. package/core/geom/Vector3.js +14 -0
  14. package/core/math/DEG_TO_RAD.js +1 -0
  15. package/core/math/MathUtils.spec.js +0 -13
  16. package/core/math/RAD_TO_DEG.js +1 -0
  17. package/core/math/clamp01.js +15 -0
  18. package/core/math/fract.js +10 -0
  19. package/core/math/newton_solver_1d.js +21 -0
  20. package/core/math/smoothStep.js +3 -3
  21. package/core/math/solveQuadratic.js +32 -12
  22. package/core/math/solveQuadratic.spec.js +18 -0
  23. package/core/primitives/strings/StringUtils.js +10 -0
  24. package/core/process/task/TaskUtils.js +2 -2
  25. package/editor/view/ecs/components/color/GaugeView.js +2 -2
  26. package/editor/view/ecs/components/particles/ColorParameterLUTController.js +5 -4
  27. package/editor/view/ecs/components/particles/ScalarParameterLUTController.js +5 -3
  28. package/engine/Clock.js +4 -0
  29. package/engine/UserController.js +2 -1
  30. package/engine/animation/behavior/animateProperty.js +6 -1
  31. package/engine/animation/keyed2/behavior/AnimationBehavior.js +0 -1
  32. package/engine/ecs/EntityBuilder.js +12 -1
  33. package/engine/ecs/animation/OneBoneSurfaceAlignmentSolver.js +2 -1
  34. package/engine/ecs/animation/TwoBoneInverseKinematicsSolver.js +2 -1
  35. package/engine/ecs/fow/shader/screenSpaceFogOfWarShader.js +14 -11
  36. package/engine/ecs/systems/AimControllerSystem.js +3 -2
  37. package/engine/ecs/systems/RangedAttackSystem.js +3 -2
  38. package/engine/ecs/systems/SteeringSystem.js +3 -3
  39. package/engine/ecs/terrain/ecs/ClingToTerrainSystem.js +2 -2
  40. package/engine/ecs/terrain/util/paintTerrainOverlayViaLookupTable.js +2 -2
  41. package/engine/graphics/GraphicsEngine.js +2 -1
  42. package/engine/graphics/camera/CameraShake.js +4 -4
  43. package/engine/graphics/ecs/animation/animator/graph/AnimationTransition.js +2 -2
  44. package/engine/graphics/ecs/camera/TiltCameraController.js +3 -2
  45. package/engine/graphics/ecs/compileAllMaterials.js +2 -2
  46. package/engine/graphics/ecs/highlight/renderer/OutlineRenderer.js +14 -24
  47. package/engine/graphics/ecs/light/LightSystem.js +2 -3
  48. package/engine/graphics/ecs/mesh/createTaskWaitForMeshesToLoad.js +2 -2
  49. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
  50. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +19 -0
  51. package/engine/graphics/ecs/mesh-v2/render/ShadedGeometryRendererContext.js +4 -2
  52. package/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.js +9 -0
  53. package/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.js +11 -0
  54. package/engine/graphics/ecs/mesh-v2/sample/load_gltf.js +3 -0
  55. package/engine/graphics/geometry/instancing/InstancedMeshGroup.js +31 -0
  56. package/engine/graphics/micron/build/fill_patch_geometry_data.js +2 -2
  57. package/engine/graphics/micron/plugin/MicronRenderPlugin.js +0 -82
  58. package/engine/graphics/micron/plugin/shaded_geometry/MicronShadedGeometryRenderAdapter.js +28 -3
  59. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +5 -3
  60. package/engine/graphics/render/gizmo/Gizmo.js +3 -0
  61. package/engine/graphics/render/gizmo/GizmoRenderingPlugin.js +5 -0
  62. package/engine/graphics/render/gizmo/GizmoShapeRenderingInterface.js +91 -0
  63. package/engine/graphics/texture/sampler/Sampler2D.js +110 -18
  64. package/engine/graphics/three/OrbitControls.js +3 -2
  65. package/engine/graphics/trail/x/simulator/RibbonXFixedPhysicsSimulator.js +2 -2
  66. package/engine/graphics/util/makeMeshPreviewScene.js +11 -3
  67. package/engine/intelligence/behavior/Behavior.js +36 -17
  68. package/engine/intelligence/behavior/SelectorBehavior.js +6 -5
  69. package/engine/intelligence/behavior/composite/ParallelBehavior.js +0 -66
  70. package/engine/intelligence/behavior/composite/ParallelBehaviorSerializationAdapter.js +63 -0
  71. package/engine/intelligence/behavior/composite/SequenceBehavior.js +36 -11
  72. package/engine/intelligence/behavior/decorator/AbstractDecoratorBehavior.js +0 -2
  73. package/engine/intelligence/behavior/decorator/IgnoreFailureBehavior.js +2 -4
  74. package/engine/intelligence/behavior/decorator/InverterBehavior.js +3 -3
  75. package/engine/intelligence/behavior/decorator/RepeatBehavior.js +0 -35
  76. package/engine/intelligence/behavior/decorator/RepeatBehavior.spec.js +0 -10
  77. package/engine/intelligence/behavior/decorator/RepeatBehaviorSerializationAdapter.js +37 -0
  78. package/engine/intelligence/behavior/decorator/RepeatUntilFailureBehavior.js +0 -3
  79. package/engine/intelligence/behavior/decorator/RepeatUntilSuccessBehavior.js +5 -10
  80. package/engine/intelligence/behavior/ecs/BehaviorComponent.js +95 -7
  81. package/engine/intelligence/behavior/ecs/BehaviorComponentSerializationAdapter.js +15 -8
  82. package/engine/intelligence/behavior/ecs/BehaviorSystem.js +28 -37
  83. package/engine/intelligence/behavior/ecs/DieBehavior.js +2 -7
  84. package/engine/intelligence/behavior/ecs/WaitForEventBehavior.js +2 -29
  85. package/engine/intelligence/behavior/ecs/WaitForEventBehaviorSerializationAdapter.js +29 -0
  86. package/engine/intelligence/behavior/primitive/ActionBehavior.js +6 -13
  87. package/engine/intelligence/behavior/primitive/FailingBehavior.js +1 -29
  88. package/engine/intelligence/behavior/primitive/FailingBehaviorSerializationAdapter.js +29 -0
  89. package/engine/intelligence/behavior/primitive/PromiseBehavior.js +15 -3
  90. package/engine/intelligence/behavior/selector/WeightedRandomBehavior.js +1 -5
  91. package/engine/intelligence/behavior/util/ConditionBehavior.js +1 -3
  92. package/engine/intelligence/behavior/util/ConditionBehavior.spec.js +1 -7
  93. package/engine/intelligence/behavior/util/ConditionalBehavior.js +3 -6
  94. package/engine/intelligence/behavior/util/DelayBehavior.js +2 -4
  95. package/engine/intelligence/behavior/util/SelectorBehavior.js +13 -12
  96. package/engine/intelligence/blackboard/AbstractBlackboard.js +16 -2
  97. package/engine/plugin/EnginePluginManager.js +4 -14
  98. package/engine/sound/ecs/emitter/SoundEmitter.js +3 -0
  99. package/generation/filtering/numeric/math/CellFilterSaturate.js +2 -2
  100. package/generation/grid/generation/GridTaskDensityMarkerDistribution.js +3 -2
  101. package/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.spec.js +1 -1
  102. package/generation/rules/CellMatcherLayerBitMaskTest.js +3 -3
  103. package/package.json +1 -1
  104. package/view/elements/progress/SmoothProgressBar.js +2 -2
  105. package/view/elements/progress/segmented/SegmentedResourceBarView.js +3 -3
  106. package/view/elements/radial/RadialProgressView.js +2 -2
@@ -2,18 +2,15 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { ClockChannelType } from "./ClockChannelType.js";
3
3
  import { RepeatBehavior } from "../decorator/RepeatBehavior.js";
4
4
  import { ActionBehavior } from "../primitive/ActionBehavior.js";
5
+ import { SequenceBehavior } from "../composite/SequenceBehavior.js";
5
6
 
6
7
  export const BehaviorComponentFlag = {
7
- AllowSleep: 1
8
+ AllowSleep: 1,
9
+ Resolved: 2
8
10
  };
9
11
 
10
12
  export class BehaviorComponent {
11
13
  constructor() {
12
- /**
13
- *
14
- * @type {Behavior[]}
15
- */
16
- this.list = [];
17
14
 
18
15
  /**
19
16
  *
@@ -26,6 +23,97 @@ export class BehaviorComponent {
26
23
  * @type {number}
27
24
  */
28
25
  this.flags = 0;
26
+
27
+ /**
28
+ *
29
+ * @type {Behavior|null}
30
+ * @private
31
+ */
32
+ this.__behavior = null;
33
+ }
34
+
35
+ /**
36
+ *
37
+ * @param {number|BehaviorComponentFlag} flag
38
+ * @returns {void}
39
+ */
40
+ setFlag(flag) {
41
+ this.flags |= flag;
42
+ }
43
+
44
+ /**
45
+ *
46
+ * @param {number|BehaviorComponentFlag} flag
47
+ * @returns {void}
48
+ */
49
+ clearFlag(flag) {
50
+ this.flags &= ~flag;
51
+ }
52
+
53
+ /**
54
+ *
55
+ * @param {number|BehaviorComponentFlag} flag
56
+ * @param {boolean} value
57
+ */
58
+ writeFlag(flag, value) {
59
+ if (value) {
60
+ this.setFlag(flag);
61
+ } else {
62
+ this.clearFlag(flag);
63
+ }
64
+ }
65
+
66
+ /**
67
+ *
68
+ * @param {number|BehaviorComponentFlag} flag
69
+ * @returns {boolean}
70
+ */
71
+ getFlag(flag) {
72
+ return (this.flags & flag) === flag;
73
+ }
74
+
75
+ /**
76
+ *
77
+ * @returns {Behavior|null}
78
+ */
79
+ get behavior() {
80
+ return this.__behavior;
81
+ }
82
+
83
+ /**
84
+ *
85
+ * @param {Behavior} v
86
+ */
87
+ set behavior(v) {
88
+ this.__behavior = v;
89
+ }
90
+
91
+ /**
92
+ * @deprecated
93
+ * @returns {Readonly<Behavior[]>}
94
+ */
95
+ get list() {
96
+ if (this.__behavior !== null) {
97
+ return [this.__behavior];
98
+ } else {
99
+ return [];
100
+ }
101
+ }
102
+
103
+ /**
104
+ * @deprecated
105
+ * @param {Behavior[]} v
106
+ */
107
+ set list(v) {
108
+ console.warn('.list is deprecated, use SequenceBehavior instead');
109
+ if (v.length > 1) {
110
+ console.warn('.list is deprecated, converting to sequence instead');
111
+ this.__behavior = SequenceBehavior.from(v);
112
+ } else if (v.length === 1) {
113
+ this.__behavior = v[0];
114
+ } else {
115
+ this.__behavior = null;
116
+ }
29
117
  }
30
118
 
31
119
 
@@ -53,7 +141,7 @@ export class BehaviorComponent {
53
141
 
54
142
  const result = new BehaviorComponent();
55
143
 
56
- result.list.push(b);
144
+ result.__behavior = b;
57
145
 
58
146
  return result;
59
147
 
@@ -1,5 +1,7 @@
1
1
  import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
2
  import { BehaviorComponent } from "./BehaviorComponent.js";
3
+ import { SequenceBehavior } from "../composite/SequenceBehavior.js";
4
+ import { SucceedingBehavior } from "../primitive/SucceedingBehavior.js";
3
5
 
4
6
  export class BehaviorComponentSerializationAdapter extends BinaryClassSerializationAdapter {
5
7
  constructor() {
@@ -33,15 +35,13 @@ export class BehaviorComponentSerializationAdapter extends BinaryClassSerializat
33
35
  buffer.writeUint8(value.clock);
34
36
  buffer.writeUint8(value.flags);
35
37
 
36
- const behaviors = value.list;
37
- const n = behaviors.length;
38
- buffer.writeUintVar(n);
39
-
40
- for (let i = 0; i < n; i++) {
41
- const behavior = behaviors[i];
38
+ if (value.behavior !== null) {
39
+ buffer.writeUintVar(1);
42
40
 
43
41
  //write single behavior
44
- this.objectAdapter.serialize(buffer, behavior);
42
+ this.objectAdapter.serialize(buffer, value.behavior);
43
+ } else {
44
+ buffer.writeUintVar(0);
45
45
  }
46
46
  }
47
47
 
@@ -71,6 +71,13 @@ export class BehaviorComponentSerializationAdapter extends BinaryClassSerializat
71
71
  //write object fields
72
72
  value.clock = clock;
73
73
  value.flags = flags;
74
- value.list = behaviors;
74
+
75
+ if (behaviors.length > 1) {
76
+ value.behavior = SequenceBehavior.from(behaviors);
77
+ } else if (behaviors.length === 1) {
78
+ value.behavior = behaviors[0];
79
+ } else {
80
+ value.behavior = SucceedingBehavior.from(0);
81
+ }
75
82
  }
76
83
  }
@@ -1,25 +1,25 @@
1
1
  import { System } from "../../../ecs/System.js";
2
- import { BehaviorComponent } from "./BehaviorComponent.js";
2
+ import { BehaviorComponent, BehaviorComponentFlag } from "./BehaviorComponent.js";
3
3
  import { BehaviorStatus } from "../BehaviorStatus.js";
4
4
  import Clock from "../../../Clock.js";
5
5
  import { ClockChannelType } from "./ClockChannelType.js";
6
6
 
7
7
  /**
8
8
  *
9
- * @param {BehaviorStatus} behavior
9
+ * @param {Behavior} behavior
10
10
  * @param {number} timeDelta
11
+ * @returns {BehaviorStatus}
11
12
  */
12
13
  function updateBehavior(behavior, timeDelta) {
13
14
 
14
15
  try {
15
- behavior.tick(timeDelta);
16
+ return behavior.tick(timeDelta);
16
17
  } catch (e) {
17
18
  console.error('Behavior threw an exception', e);
18
19
 
19
20
  // Transition behavior into failed state
20
- behavior.setStatus(BehaviorStatus.Failed);
21
+ return BehaviorStatus.Failed;
21
22
  }
22
-
23
23
  }
24
24
 
25
25
  export class BehaviorSystem extends System {
@@ -60,24 +60,18 @@ export class BehaviorSystem extends System {
60
60
  * @param {number} entity
61
61
  */
62
62
  link(component, entity) {
63
+ const behavior = component.behavior;
64
+ component.clearFlag(BehaviorComponentFlag.Resolved);
63
65
 
64
- const list = component.list;
65
- const l = list.length;
66
-
67
- for (let i = 0; i < l; i++) {
68
- const behavior = list[i];
69
-
70
- if (behavior.getStatus() === BehaviorStatus.Initial) {
71
- // initialize behavior
72
- const dataset = this.entityManager.dataset;
66
+ if (behavior !== null) {
73
67
 
74
- try {
75
- behavior.initialize({ entity, ecd: dataset, engine: this.engine });
76
- } catch (e) {
77
- console.warn('Behavior initialization failed:', e);
68
+ // initialize behavior
69
+ const dataset = this.entityManager.dataset;
78
70
 
79
- behavior.setStatus(BehaviorStatus.Failed);
80
- }
71
+ try {
72
+ behavior.initialize({ entity, ecd: dataset, engine: this.engine });
73
+ } catch (e) {
74
+ console.warn('Behavior initialization failed:', e);
81
75
  }
82
76
  }
83
77
  }
@@ -88,17 +82,12 @@ export class BehaviorSystem extends System {
88
82
  * @param {number} entity
89
83
  */
90
84
  unlink(component, entity) {
85
+ const behavior = component.behavior;
91
86
 
92
- const list = component.list;
93
- const l = list.length;
94
-
95
- for (let i = 0; i < l; i++) {
96
- const behavior = list[i];
87
+ if (behavior !== null) {
97
88
 
98
- if (behavior.getStatus() === BehaviorStatus.Running) {
99
- // finalize behavior
100
- behavior.finalize();
101
- }
89
+ // finalize behavior
90
+ behavior.finalize();
102
91
  }
103
92
  }
104
93
 
@@ -118,8 +107,9 @@ export class BehaviorSystem extends System {
118
107
  * @param {number} entity
119
108
  */
120
109
  function visitBehavior(b, entity) {
121
- const list = b.list;
122
- const l = list.length;
110
+ if (b.getFlag(BehaviorComponentFlag.Resolved)) {
111
+ return;
112
+ }
123
113
 
124
114
  let td;
125
115
 
@@ -131,15 +121,16 @@ export class BehaviorSystem extends System {
131
121
  td = systemDelta;
132
122
  }
133
123
 
134
- for (let i = 0; i < l; i++) {
135
- const behavior = list[i];
124
+ const behavior = b.behavior;
136
125
 
137
- if (behavior.getStatus() !== BehaviorStatus.Running) {
138
- continue;
139
- }
126
+ if (behavior !== null) {
127
+ const state = updateBehavior(behavior, td);
140
128
 
141
- updateBehavior(behavior, td);
129
+ if (state === BehaviorStatus.Failed || state === BehaviorStatus.Succeeded) {
130
+ b.setFlag(BehaviorComponentFlag.Resolved);
131
+ }
142
132
  }
133
+
143
134
  }
144
135
 
145
136
  dataset.traverseComponents(BehaviorComponent, visitBehavior);
@@ -16,16 +16,11 @@ export class DieBehavior extends EntityBehavior {
16
16
  if (!ecd.entityExists(entity)) {
17
17
  //entity doesn't exist, count as success
18
18
 
19
- this.__status = BehaviorStatus.Succeeded;
20
-
21
- return this.__status;
19
+ return BehaviorStatus.Succeeded;
22
20
  }
23
21
 
24
22
  ecd.removeEntity(entity);
25
23
 
26
- this.__status = BehaviorStatus.Succeeded;
27
-
28
- return this.__status;
29
-
24
+ return BehaviorStatus.Succeeded;
30
25
  }
31
26
  }
@@ -1,6 +1,5 @@
1
1
  import { EntityBehavior } from "./EntityBehavior.js";
2
2
  import { BehaviorStatus } from "../BehaviorStatus.js";
3
- import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
4
3
  import { assert } from "../../../../core/assert.js";
5
4
 
6
5
  export class WaitForEventBehavior extends EntityBehavior {
@@ -48,10 +47,10 @@ export class WaitForEventBehavior extends EntityBehavior {
48
47
 
49
48
  tick(timeDelta) {
50
49
  if (this.detected) {
51
- this.__status = BehaviorStatus.Succeeded;
50
+ return BehaviorStatus.Succeeded;
52
51
  }
53
52
 
54
- return this.__status;
53
+ return BehaviorStatus.Running;
55
54
  }
56
55
 
57
56
  /**
@@ -89,29 +88,3 @@ export class WaitForEventBehavior extends EntityBehavior {
89
88
  */
90
89
  WaitForEventBehavior.typeName = "WaitForEventBehavior";
91
90
 
92
- export class WaitForEventBehaviorSerializationAdapter extends BinaryClassSerializationAdapter {
93
- constructor() {
94
- super();
95
-
96
- this.klass = WaitForEventBehavior;
97
- this.version = 0;
98
- }
99
-
100
- /**
101
- *
102
- * @param {BinaryBuffer} buffer
103
- * @param {WaitForEventBehavior} value
104
- */
105
- serialize(buffer, value) {
106
- buffer.writeUTF8String(value.event);
107
- }
108
-
109
- /**
110
- *
111
- * @param {BinaryBuffer} buffer
112
- * @param {WaitForEventBehavior} value
113
- */
114
- deserialize(buffer, value) {
115
- value.event = buffer.readUTF8String();
116
- }
117
- }
@@ -0,0 +1,29 @@
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import { WaitForEventBehavior } from "./WaitForEventBehavior.js";
3
+
4
+ export class WaitForEventBehaviorSerializationAdapter extends BinaryClassSerializationAdapter {
5
+ constructor() {
6
+ super();
7
+
8
+ this.klass = WaitForEventBehavior;
9
+ this.version = 0;
10
+ }
11
+
12
+ /**
13
+ *
14
+ * @param {BinaryBuffer} buffer
15
+ * @param {WaitForEventBehavior} value
16
+ */
17
+ serialize(buffer, value) {
18
+ buffer.writeUTF8String(value.event);
19
+ }
20
+
21
+ /**
22
+ *
23
+ * @param {BinaryBuffer} buffer
24
+ * @param {WaitForEventBehavior} value
25
+ */
26
+ deserialize(buffer, value) {
27
+ value.event = buffer.readUTF8String();
28
+ }
29
+ }
@@ -19,24 +19,17 @@ export class ActionBehavior extends Behavior {
19
19
 
20
20
  tick(timeDelta) {
21
21
 
22
- if (this.__status === BehaviorStatus.Running) {
22
+ try {
23
+ this.__action.call(this.__context, timeDelta);
23
24
 
24
- try {
25
- this.__action.call(this.__context, timeDelta);
25
+ return BehaviorStatus.Succeeded;
26
26
 
27
- this.setStatus(BehaviorStatus.Succeeded);
27
+ } catch (e) {
28
28
 
29
- } catch (e) {
29
+ console.warn(e);
30
30
 
31
- console.warn(e);
32
-
33
- this.setStatus(BehaviorStatus.Failed);
34
-
35
- }
31
+ return BehaviorStatus.Failed;
36
32
 
37
33
  }
38
-
39
-
40
- return this.__status;
41
34
  }
42
35
  }
@@ -1,6 +1,5 @@
1
1
  import { Behavior } from "../Behavior.js";
2
2
  import { BehaviorStatus } from "../BehaviorStatus.js";
3
- import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
4
3
 
5
4
  export class FailingBehavior extends Behavior {
6
5
  constructor(delayTicks = 0) {
@@ -9,9 +8,8 @@ export class FailingBehavior extends Behavior {
9
8
  this.delayTicks = delayTicks;
10
9
  }
11
10
 
12
- tick() {
11
+ tick(td) {
13
12
  if (this.delayTicks === 0) {
14
- this.__status = BehaviorStatus.Failed;
15
13
 
16
14
  return BehaviorStatus.Failed;
17
15
  } else {
@@ -24,29 +22,3 @@ export class FailingBehavior extends Behavior {
24
22
 
25
23
  FailingBehavior.typeName = "FailingBehavior";
26
24
 
27
- export class FailingBehaviorSerializationAdapter extends BinaryClassSerializationAdapter {
28
- constructor() {
29
- super();
30
-
31
- this.klass = FailingBehavior;
32
- this.version = 0;
33
- }
34
-
35
- /**
36
- *
37
- * @param {BinaryBuffer} buffer
38
- * @param {FailingBehavior} value
39
- */
40
- serialize(buffer, value) {
41
- buffer.writeUintVar(value.delayTicks);
42
- }
43
-
44
- /**
45
- *
46
- * @param {BinaryBuffer} buffer
47
- * @param {FailingBehavior} value
48
- */
49
- deserialize(buffer, value) {
50
- value.delayTicks = buffer.readUintVar();
51
- }
52
- }
@@ -0,0 +1,29 @@
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import { FailingBehavior } from "./FailingBehavior.js";
3
+
4
+ export class FailingBehaviorSerializationAdapter extends BinaryClassSerializationAdapter {
5
+ constructor() {
6
+ super();
7
+
8
+ this.klass = FailingBehavior;
9
+ this.version = 0;
10
+ }
11
+
12
+ /**
13
+ *
14
+ * @param {BinaryBuffer} buffer
15
+ * @param {FailingBehavior} value
16
+ */
17
+ serialize(buffer, value) {
18
+ buffer.writeUintVar(value.delayTicks);
19
+ }
20
+
21
+ /**
22
+ *
23
+ * @param {BinaryBuffer} buffer
24
+ * @param {FailingBehavior} value
25
+ */
26
+ deserialize(buffer, value) {
27
+ value.delayTicks = buffer.readUintVar();
28
+ }
29
+ }
@@ -2,30 +2,42 @@ import { Behavior } from "../Behavior.js";
2
2
  import { BehaviorStatus } from "../BehaviorStatus.js";
3
3
 
4
4
  export class PromiseBehavior extends Behavior {
5
+ /**
6
+ *
7
+ * @param {()=>Promise} factory
8
+ */
5
9
  constructor(factory) {
6
10
  super();
7
11
 
12
+ /**
13
+ *
14
+ * @type {function(): Promise}
15
+ * @private
16
+ */
8
17
  this.__factory = factory;
9
18
 
10
19
  this.__promise = null;
20
+
21
+ this.__promise_state = BehaviorStatus.Running;
11
22
  }
12
23
 
13
24
  initialize(context) {
14
25
  super.initialize(context);
15
26
 
16
27
  this.__promise = this.__factory();
28
+ this.__promise_state = BehaviorStatus.Running;
17
29
 
18
30
  this.__promise.then(
19
31
  () => {
20
- this.setStatus(BehaviorStatus.Succeeded);
32
+ this.__promise_state = BehaviorStatus.Succeeded;
21
33
  },
22
34
  () => {
23
- this.setStatus(BehaviorStatus.Failed);
35
+ this.__promise_state = BehaviorStatus.Failed;
24
36
  }
25
37
  );
26
38
  }
27
39
 
28
40
  tick(timeDelta) {
29
- return this.__status;
41
+ return this.__promise_state;
30
42
  }
31
43
  }
@@ -105,10 +105,6 @@ export class WeightedRandomBehavior extends Behavior {
105
105
  }
106
106
 
107
107
  tick(timeDelta) {
108
- const s = this.__selected.tick(timeDelta);
109
-
110
- this.setStatus(s);
111
-
112
- return s;
108
+ return this.__selected.tick(timeDelta);
113
109
  }
114
110
  }
@@ -22,8 +22,6 @@ export class ConditionBehavior extends Behavior {
22
22
 
23
23
  const s = v ? BehaviorStatus.Succeeded : BehaviorStatus.Failed;
24
24
 
25
- this.__status = s;
26
-
27
25
  return s;
28
26
  }
29
- }
27
+ }
@@ -5,8 +5,6 @@ test('initialize', () => {
5
5
  const b = new ConditionBehavior(() => true);
6
6
 
7
7
  b.initialize();
8
-
9
- expect(b.getStatus()).toBe(BehaviorStatus.Running);
10
8
  });
11
9
 
12
10
  test('positive', () => {
@@ -15,8 +13,6 @@ test('positive', () => {
15
13
  b.initialize();
16
14
 
17
15
  expect(b.tick(0)).toBe(BehaviorStatus.Succeeded);
18
-
19
- expect(b.getStatus()).toBe(BehaviorStatus.Succeeded);
20
16
  });
21
17
 
22
18
  test('negative', () => {
@@ -25,6 +21,4 @@ test('negative', () => {
25
21
  b.initialize();
26
22
 
27
23
  expect(b.tick(0)).toBe(BehaviorStatus.Failed);
28
-
29
- expect(b.getStatus()).toBe(BehaviorStatus.Failed);
30
- });
24
+ });
@@ -33,19 +33,18 @@ export class ConditionalBehavior extends AbstractDecoratorBehavior {
33
33
 
34
34
  const s1 = this.__source.tick(timeDelta);
35
35
 
36
- this.__status = s1;
36
+ return s1;
37
37
 
38
38
  } else if (s === BehaviorStatus.Failed) {
39
39
  condition.finalize();
40
40
 
41
- this.__status = s;
41
+ return s;
42
42
 
43
43
  } else {
44
44
  //waiting?
45
- this.__status = s;
45
+ return s;
46
46
  }
47
47
 
48
- return this.__status;
49
48
 
50
49
  }
51
50
 
@@ -54,9 +53,7 @@ export class ConditionalBehavior extends AbstractDecoratorBehavior {
54
53
 
55
54
  const condition = this.condition;
56
55
 
57
- if (condition.getStatus() === BehaviorStatus.Running) {
58
56
  condition.finalize();
59
- }
60
57
  }
61
58
 
62
59
  /**
@@ -52,8 +52,6 @@ export class DelayBehavior extends Behavior {
52
52
  }
53
53
 
54
54
  initialize() {
55
- super.initialize();
56
-
57
55
  this.elapsed = 0;
58
56
  }
59
57
 
@@ -61,9 +59,9 @@ export class DelayBehavior extends Behavior {
61
59
  this.elapsed += timeDelta;
62
60
 
63
61
  if (this.elapsed >= this.value) {
64
- this.__status = BehaviorStatus.Succeeded;
62
+ return BehaviorStatus.Succeeded;
65
63
  }
66
64
 
67
- return this.__status;
65
+ return BehaviorStatus.Running;
68
66
  }
69
67
  }