@woosh/meep-engine 2.36.24 → 2.36.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/ecs/EntityComponentDataset.js +14 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +34 -0
- package/engine/graphics/ecs/mesh-v2/render/adapters/AbstractRenderAdapter.js +2 -1
- package/engine/graphics/ecs/mesh-v2/render/adapters/GenericRendererAdapter.js +0 -5
- package/engine/graphics/ecs/mesh-v2/render/adapters/InstancedRendererAdapter.js +10 -0
- package/engine/graphics/ecs/mesh-v2/render/optimization/RuntimeDrawMethodOptimizer.js +109 -0
- package/engine/graphics/micron/plugin/shaded_geometry/MicronShadedGeometryRenderAdapter.js +20 -0
- package/package.json +1 -1
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@@ -1216,6 +1216,20 @@ export class EntityComponentDataset {
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}
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}
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/**
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*
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* @returns {Generator<number>}
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*/
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* createEntityIterator() {
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const eo = this.entityOccupancy;
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for (let i = eo.nextSetBit(0); i !== -1; i = eo.nextSetBit(i + 1)) {
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yield i;
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}
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}
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/**
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* @template T
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* @param {Class<T>} klass
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@@ -15,6 +15,10 @@ import {
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} from "../../../../core/bvh2/bvh3/ExplicitBinaryBoundingVolumeHierarchy.js";
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import { bvh_query_leaves_generic } from "../../../../core/bvh2/bvh3/bvh_query_leaves_generic.js";
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import { BVHQueryIntersectsRay } from "../../../../core/bvh2/bvh3/query/BVHQueryIntersectsRay.js";
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import Task from "../../../../core/process/task/Task.js";
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import { RuntimeDrawMethodOptimizer } from "./render/optimization/RuntimeDrawMethodOptimizer.js";
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import TaskSignal from "../../../../core/process/task/TaskSignal.js";
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import TaskState from "../../../../core/process/task/TaskState.js";
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/**
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@@ -81,6 +85,31 @@ export class ShadedGeometrySystem extends System {
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* @private
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*/
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this.__bvh_binary = new ExplicitBinaryBoundingVolumeHierarchy();
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const optimizer = new RuntimeDrawMethodOptimizer();
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this.__optimization_task = new Task({
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name: 'ShadedGeometry Draw Method optimizer',
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initializer: () => {
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optimizer.__system = this;
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optimizer.__ecd = this.entityManager.dataset
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},
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cycleFunction() {
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if (optimizer.step()) {
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return TaskSignal.Continue;
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} else {
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return TaskSignal.Yield;
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}
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}
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});
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}
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/**
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* NOTE: DO NOT MODIFY RESULTS
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* @returns {Map<number,number>}
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*/
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getGeometryUsageCounters() {
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return this.__geometry_usage_counters;
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}
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/**
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@@ -184,6 +213,9 @@ export class ShadedGeometrySystem extends System {
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return ctx.collect(destination, destination_offset, graphics.renderer, view, this.__bvh_binary, ecd);
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});
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this.__optimization_task.state.set(TaskState.INITIAL);
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engine.executor.run(this.__optimization_task);
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readyCallback();
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}
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@@ -194,6 +226,8 @@ export class ShadedGeometrySystem extends System {
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const view_list = graphics.views.elements;
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engine.executor.removeTask(this.__optimization_task);
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view_list.forEach(this.__handle_view_removed, this);
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view_list.on.added.remove(this.__handle_view_added, this);
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view_list.on.removed.remove(this.__handle_view_removed, this);
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@@ -20,9 +20,10 @@ export class AbstractRenderAdapter {
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*
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* @param {THREE.BufferGeometry} geometry
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* @param {THREE.Material} material
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* @param {number} instance_count
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* @returns {number}
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*/
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score(geometry, material) {
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score(geometry, material, instance_count) {
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return 0;
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}
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@@ -69,6 +69,16 @@ export class InstancedRendererAdapter extends AbstractRenderAdapter {
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this.__active_meshes = new Set();
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}
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score(geometry, material, instance_count) {
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if (instance_count > 64) {
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return 1;
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} else if (instance_count < 4) {
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return -1;
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} else {
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return 0;
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}
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}
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/**
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*
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* @param {ShadedGeometry} sg
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@@ -0,0 +1,109 @@
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import { ShadedGeometry } from "../../ShadedGeometry.js";
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export class RuntimeDrawMethodOptimizer {
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constructor() {
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/**
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*
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* @type {EntityComponentDataset|null}
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* @private
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*/
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this.__ecd = null;
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/**
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*
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* @type {ShadedGeometrySystem|null}
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* @private
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*/
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this.__system = null;
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/**
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*
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* @type {Generator<number>}
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* @private
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*/
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this.__entity_iterator = null;
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}
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/**
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*
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* @returns {boolean} true if a change was made, false otherwise
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*/
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step() {
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const ecd = this.__ecd;
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if (ecd === null) {
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// no dataset attached
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return false;
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}
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if (!ecd.isComponentTypeRegistered(ShadedGeometry)) {
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// component not registered
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return false;
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}
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if (this.__entity_iterator === null) {
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this.__entity_iterator = ecd.createEntityIterator();
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}
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const next = this.__entity_iterator.next();
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if (next.done) {
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this.__entity_iterator = ecd.createEntityIterator();
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return false;
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}
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const entity = next.value;
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/**
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*
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* @type {ShadedGeometry}
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*/
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const sg = ecd.getComponent(entity, ShadedGeometry);
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if (sg === undefined) {
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return false;
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}
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const use_count = this.__system.getGeometryUsageCounters().get(sg.geometry.id);
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/**
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*
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* @type {ShadedGeometryRendererContext|undefined}
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*/
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const first_context = this.__system.__view_contexts.values().next().value;
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if (first_context === undefined) {
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return false;
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}
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const adapters = first_context.adapters;
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const adapter_count = adapters.length;
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let best_score = Number.NEGATIVE_INFINITY;
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let best_adapter = -1;
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for (let i = 0; i < adapter_count; i++) {
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const adapter = adapters[i];
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const score = adapter.score(sg.geometry, sg.material, use_count);
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if (score > best_score) {
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best_score = score;
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best_adapter = i;
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}
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}
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if (best_adapter === -1) {
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// not found
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return false;
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}
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if (sg.draw_method === best_adapter) {
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return false;
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}
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sg.draw_method = best_adapter;
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return true;
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}
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}
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import { buildMicronGeometryFromBufferGeometry } from "../../build/buildMicronGeometryFromBufferGeometry.js";
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import { ShadedGeometryFlags } from "../../../ecs/mesh-v2/ShadedGeometryFlags.js";
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import { MaterialVertexSpec, MaterialVertexSpecFlags } from "../../render/v1/MaterialVertexSpec.js";
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import { compute_geometry_polycount } from "../../../geometry/compute_geometry_polycount.js";
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import { inverseLerp } from "../../../../../core/math/inverseLerp.js";
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/**
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const scratch_mvc = new MaterialVertexSpec();
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/**
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* @readonly
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* @type {number}
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*/
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const MICRON_POLYCOUNT_THRESHOLD_MIN = 4096;
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/**
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* @readonly
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*/
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const MICRON_POLYCOUNT_THRESHOLD_MAX = 10000;
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export class MicronShadedGeometryRenderAdapter extends AbstractRenderAdapter {
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constructor() {
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this.__geometry_building_promises = new Map();
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}
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score(geometry, material, instance_count) {
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const polycount = compute_geometry_polycount(geometry);
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return inverseLerp(MICRON_POLYCOUNT_THRESHOLD_MIN, MICRON_POLYCOUNT_THRESHOLD_MAX, polycount);
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}
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add(sg) {
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const geometry_id = sg.geometry.id;
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package/package.json
CHANGED
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.36.
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"version": "2.36.25",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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