@woosh/meep-engine 2.36.23 → 2.36.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -84,6 +84,39 @@ function makeIdMaterialStatic() {
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const material_id_unskinned = makeIdMaterialStatic();
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/**
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*
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* @type {WeakMap<Object3D, Object3D>}
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*/
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const object_id_cache = new WeakMap();
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/**
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*
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* @param {Mesh|SkinnedMesh} object
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*/
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function obtain_id_mesh(object) {
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const existing = object_id_cache.get(object);
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if (existing !== undefined) {
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return existing;
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}
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let material, mesh;
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if (object.isSkinnedMesh) {
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material = makeIdMaterialSkinned();
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mesh = new SkinnedMesh(object.geometry, material);
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108
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mesh.bindMatrix.copy(object.bindMatrix);
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mesh.bindMatrixInverse.copy(object.bindMatrixInverse);
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mesh.skeleton = object.skeleton;
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} else {
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material = makeIdMaterialStatic();
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mesh = new Mesh(object.geometry, material);
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}
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object_id_cache.set(object, mesh);
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return mesh;
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}
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function makeIdMaterialSkinned() {
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return new ShaderMaterial({
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@@ -99,8 +132,6 @@ const material_id_skinned = makeIdMaterialSkinned();
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material_id_skinned.skinning = true;
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const PARAMETER_COUNT = 5;
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const PARAMETER_PER_OBJECT_SLOTS = 4;
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const OBJECT_MAX_COUNT = 256;
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@@ -373,22 +404,10 @@ export class OutlineRenderer {
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__append_to_id_scene(object) {
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if (object.isMesh) {
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-
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let mesh;
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if (object.isSkinnedMesh) {
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material = makeIdMaterialSkinned();
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mesh = new SkinnedMesh(object.geometry, material);
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mesh.bindMatrix.copy(object.bindMatrix);
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383
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mesh.bindMatrixInverse.copy(object.bindMatrixInverse);
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mesh.skeleton = object.skeleton;
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} else {
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material = makeIdMaterialStatic();
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387
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mesh = new Mesh(object.geometry, material);
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}
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const mesh = obtain_id_mesh(object);
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const parameter_set_id = this.__definition_dictionary.get(this.__active_definition);
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material.uniforms.id.value = parameter_set_id;
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mesh.material.uniforms.id.value = parameter_set_id;
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mesh.matrixAutoUpdate = false;
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mesh.matrixWorldNeedsUpdate = false;
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@@ -399,6 +418,7 @@ export class OutlineRenderer {
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mesh.modelViewMatrix.copy(object.modelViewMatrix);
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this.__id_scene.children.push(mesh);
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}
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}
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.36.
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"version": "2.36.24",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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