@woosh/meep-engine 2.36.19 → 2.36.22

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@@ -61,7 +61,7 @@ export function serialize_geometry_collection(geometries, buffer) {
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  let geometry_occupied_count = 0;
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  const geometry_count = geometries.length;
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  for (let i = 0; i < geometry_count; i++) {
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- if (geometries[i] === undefined) {
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+ if (geometries[i] !== undefined) {
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  geometry_occupied_count++;
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  }
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  }
@@ -8,7 +8,9 @@ import { convert_three_object_to_micron } from "../convert_three_object_to_micro
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  import { compute_geometry_polycount } from "../../geometry/compute_geometry_polycount.js";
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  import { traverseThreeObject } from "../../ecs/highlight/renderer/traverseThreeObject.js";
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  import { max2 } from "../../../../core/math/max2.js";
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- import { deserialize_geometry_collection } from "../format/serialization/collection/geometry_collection_serialization.js";
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+ import {
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+ deserialize_geometry_collection
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+ } from "../format/serialization/collection/geometry_collection_serialization.js";
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  import { GLTF_MICRON_ID_FIELD } from "./GLTF_MICRON_ID_FIELD.js";
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  export const ASSET_TYPE_ARRAY_BUFFER = "arraybuffer";
@@ -196,6 +198,13 @@ export class GLTFAssetTransformer extends AssetTransformer {
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  */
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  const root = source.create();
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+ await this.__load_mesh_micron_data(source.gltf,asset_description);
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+
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+ // attempt to load existing micron geometries
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+ await async_traverse_three_object(root, this.__visitObjectToLoadMicron, this, {
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+ asset: asset_description
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+ });
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+
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  const gltf_max_polycount = max_polycount(root);
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  if (gltf_max_polycount < this.__threshold_polycount) {
@@ -203,13 +212,6 @@ export class GLTFAssetTransformer extends AssetTransformer {
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  return source;
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  }
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- this.__load_mesh_micron_data(source.gltf,asset_description);
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-
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- // attempt to load existing micron geometries
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- await async_traverse_three_object(root, this.__visitObjectToLoadMicron, this, {
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- asset: asset_description
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- });
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-
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  const micron_root = await convert_three_object_to_micron(root.clone(), this.__cache);
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  micron_root.boundingSphere = root.boundingSphere;
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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.36.19",
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+ "version": "2.36.22",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",