@woosh/meep-engine 2.36.17 → 2.36.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/ecs/components/Renderable.js +3 -0
- package/engine/ecs/systems/RenderSystem.js +10 -7
- package/engine/graphics/ecs/highlight/renderer/OutlineRenderer.js +39 -34
- package/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +4 -8
- package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +7 -0
- package/engine/graphics/ecs/mesh-v2/render/SGThreeObjectCache.js +38 -0
- package/engine/graphics/ecs/mesh-v2/render/adapters/GenericRendererAdapter.js +4 -14
- package/engine/graphics/micron/plugin/GLTFAssetTransformer.js +11 -6
- package/package.json +1 -1
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@@ -1,14 +1,14 @@
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/**
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* Created by Alex on 01/04/2014.
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*/
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import {System} from '../System.js';
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import { System } from '../System.js';
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import Renderable from '../components/Renderable.js';
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import {Transform} from '../transform/Transform.js';
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import {SignalBinding} from "../../../core/events/signal/SignalBinding.js";
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import {Box3} from "three";
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import {RenderableFlags} from "../components/RenderableFlags.js";
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import {rootObject3DFastMatrixUpdate} from "../../graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js";
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import {updateNodeByTransformAndBBB} from "../../graphics/ecs/mesh/updateNodeByTransformAndBBB.js";
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import { Transform } from '../transform/Transform.js';
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import { SignalBinding } from "../../../core/events/signal/SignalBinding.js";
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import { Box3 } from "three";
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import { RenderableFlags } from "../components/RenderableFlags.js";
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import { rootObject3DFastMatrixUpdate } from "../../graphics/ecs/mesh/rootObject3DFastMatrixUpdate.js";
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import { updateNodeByTransformAndBBB } from "../../graphics/ecs/mesh/updateNodeByTransformAndBBB.js";
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/**
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@@ -43,6 +43,9 @@ export function three_computeObjectBoundingBox(object, result) {
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}
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/**
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* @deprecated use {@link ShadedGeometry} instead
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*/
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class RenderSystem extends System {
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/**
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*
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}
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`;
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const material_id_vertex_shader_skinned = `
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#include <common>
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main()
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{
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#include <uv_vertex>
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#include <skinbase_vertex>
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#ifdef USE_DISPLACEMENTMAP
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinnormal_vertex>
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#endif
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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}
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`;
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const material_id_vertex_shader_static = `
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void main()
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{
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * mvPosition;
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}
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`;
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function makeIdMaterialStatic() {
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return new ShaderMaterial({
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uniforms: {
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id: { value: 0 }
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},
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vertexShader:
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void main()
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{
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vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
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gl_Position = projectionMatrix * mvPosition;
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}
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`,
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vertexShader: material_id_vertex_shader_static,
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fragmentShader: material_id_fragment_shader
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});
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}
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uniforms: {
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id: { value: 0 }
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},
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vertexShader:
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#include <common>
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main()
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{
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#include <uv_vertex>
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#include <skinbase_vertex>
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#ifdef USE_DISPLACEMENTMAP
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinnormal_vertex>
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#endif
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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}
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`,
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vertexShader: material_id_vertex_shader_skinned,
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fragmentShader: material_id_fragment_shader
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});
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}
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@@ -3,7 +3,7 @@ import { HighlightRenderElementSource } from "../plugin/HighlightRenderElementSo
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import Highlight from "../Highlight.js";
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import { OutlineRenderPlugin } from "../plugin/OutlineRenderPlugin.js";
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import { ShadedGeometry } from "../../mesh-v2/ShadedGeometry.js";
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import {
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import { SGThreeObjectCache } from "../../mesh-v2/render/SGThreeObjectCache.js";
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class Supplier extends HighlightRenderElementSource {
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/**
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/**
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*
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* @type {
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* @type {SGThreeObjectCache}
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* @private
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*/
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this.__object_cache =
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this.__object_cache = SGThreeObjectCache.INSTANCE;
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}
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collect(pool, group) {
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return;
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}
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if(object === undefined){
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object = build_three_object(sg);
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}
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const object = this.__object_cache.get(sg);
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object.matrixWorld.elements = sg.transform;
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filter_function?: (entity: number, mesh: ShadedGeometry) => boolean,
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filter_function_context?: any
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): { entity: number, mesh: ShadedGeometry } | undefined
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raycast(
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origin_x: number, origin_y: number, origin_z: number,
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direction_x: number, direction_y: number, direction_z: number,
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filter_function?: (entity: number, mesh: ShadedGeometry) => boolean,
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filter_function_context?: any
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): { entity: number, mesh: ShadedGeometry, contact: SurfacePoint3 }[]
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}
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import { build_three_object } from "../build_three_object.js";
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export class SGThreeObjectCache {
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constructor() {
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/**
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*
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* @type {WeakMap<ShadedGeometry, THREE.Object3D>}
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* @private
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*/
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this.__object_cache = new WeakMap();
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}
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/**
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*
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* @param {ShadedGeometry} sg
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* @returns {THREE.Object3D}
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*/
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get(sg) {
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const existing_object = this.__object_cache.get(sg);
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if (existing_object !== undefined) {
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return existing_object;
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}
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const new_object = build_three_object(sg);
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this.__object_cache.set(sg, new_object);
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return new_object;
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}
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}
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/**
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* @readonly
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* @type {SGThreeObjectCache}
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*/
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SGThreeObjectCache.INSTANCE = new SGThreeObjectCache();
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import { AbstractRenderAdapter } from "./AbstractRenderAdapter.js";
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import { array_copy } from "../../../../../../core/collection/array/copyArray.js";
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import {
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import { SGThreeObjectCache } from "../SGThreeObjectCache.js";
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export class GenericRendererAdapter extends AbstractRenderAdapter {
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constructor() {
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* @type {SGThreeObjectCache}
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this.__cache =
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this.__cache = SGThreeObjectCache.INSTANCE;
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}
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add(sg) {
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const cache = this.__cache;
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/**
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object = build_three_object(sg);
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cache.set(sg, object);
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}
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const object = this.__cache.get(sg);
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array_copy(sg.__transform, 0, object.matrixWorld.elements, 0, 16);
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import { compute_geometry_polycount } from "../../geometry/compute_geometry_polycount.js";
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import { traverseThreeObject } from "../../ecs/highlight/renderer/traverseThreeObject.js";
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import { max2 } from "../../../../core/math/max2.js";
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import {
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import {
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deserialize_geometry_collection
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} from "../format/serialization/collection/geometry_collection_serialization.js";
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import { GLTF_MICRON_ID_FIELD } from "./GLTF_MICRON_ID_FIELD.js";
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export const ASSET_TYPE_ARRAY_BUFFER = "arraybuffer";
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*/
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const root = source.create();
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const gltf_max_polycount = max_polycount(root);
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return source;
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}
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this.__load_mesh_micron_data(source.gltf,asset_description);
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// attempt to load existing micron geometries
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await async_traverse_three_object(root, this.__visitObjectToLoadMicron, this, {
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});
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const gltf_max_polycount = max_polycount(root);
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if (gltf_max_polycount < this.__threshold_polycount) {
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return source;
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}
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const micron_root = await convert_three_object_to_micron(root.clone(), this.__cache);
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micron_root.boundingSphere = root.boundingSphere;
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package/package.json
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.36.
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"version": "2.36.20",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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