@woosh/meep-engine 2.36.16 → 2.36.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -71,4 +71,16 @@ export class SurfacePoint3 {
71
71
  this.position.copy(other.position);
72
72
  this.normal.copy(other.normal);
73
73
  }
74
+
75
+ /**
76
+ *
77
+ * @returns {SurfacePoint3}
78
+ */
79
+ clone() {
80
+ const r = new SurfacePoint3();
81
+
82
+ r.copy(this);
83
+
84
+ return r;
85
+ }
74
86
  }
@@ -275,6 +275,91 @@ export class ShadedGeometrySystem extends System {
275
275
  }
276
276
  }
277
277
 
278
+ /**
279
+ *
280
+ * @param {number} origin_x
281
+ * @param {number} origin_y
282
+ * @param {number} origin_z
283
+ * @param {number} direction_x
284
+ * @param {number} direction_y
285
+ * @param {number} direction_z
286
+ * @param {function(entity:number, mesh:ShadedGeometry):boolean} [filter_function]
287
+ * @param {*} [filter_function_context]
288
+ * @returns {{entity:number, mesh:ShadedGeometry, contact: SurfacePoint3}[]}
289
+ */
290
+ raycast(
291
+ origin_x, origin_y, origin_z,
292
+ direction_x, direction_y, direction_z,
293
+ filter_function = returnTrue, filter_function_context
294
+ ) {
295
+ const result = [];
296
+
297
+ const hits = [];
298
+
299
+ const hit_count = bvh_query_leaves_generic(hits, 0, this.__bvh_binary, BVHQueryIntersectsRay.from([origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]));
300
+
301
+ const ecd = this.entityManager.dataset;
302
+
303
+ if (ecd === null) {
304
+ // no ECD set
305
+ return result;
306
+ }
307
+
308
+ const sg_component_index = ecd.computeComponentTypeIndex(ShadedGeometry);
309
+
310
+ for (let i = 0; i < hit_count; i++) {
311
+ const node_id = hits[i];
312
+
313
+ const entity = this.__bvh_binary.node_get_user_data(node_id);
314
+
315
+ /**
316
+ *
317
+ * @type {ShadedGeometry}
318
+ */
319
+ const sg = ecd.getComponentByIndex(entity, sg_component_index);
320
+
321
+ if (!filter_function.call(filter_function_context, entity, sg)) {
322
+ // filtered out
323
+ continue;
324
+ }
325
+
326
+ const m4 = sg.transform;
327
+
328
+ // get transform in local space
329
+ mat4.invert(scratch_m4, m4);
330
+
331
+ ray3_array_compose(
332
+ scratch_ray_0,
333
+ origin_x, origin_y, origin_z,
334
+ direction_x, direction_y, direction_z
335
+ );
336
+
337
+ // transform ray to local space
338
+ ray3_array_apply_matrix4(scratch_ray_0, scratch_ray_0, scratch_m4);
339
+
340
+ const geometry_hit_found = GeometrySpatialQueryAccelerator.INSTANCE.queryRaycastNearest_array(
341
+ scratch_point,
342
+ sg.geometry,
343
+ scratch_ray_0
344
+ );
345
+
346
+ if (!geometry_hit_found) {
347
+ continue;
348
+ }
349
+
350
+ // transform hit contact into global space
351
+ scratch_point.applyMatrix4(m4);
352
+
353
+ result.push({
354
+ entity,
355
+ mesh: sg,
356
+ contact: scratch_point.clone()
357
+ });
358
+ }
359
+
360
+ return result;
361
+ }
362
+
278
363
  /**
279
364
  *
280
365
  * @param {SurfacePoint3} contact
@@ -327,6 +412,10 @@ export class ShadedGeometrySystem extends System {
327
412
  continue;
328
413
  }
329
414
 
415
+ /**
416
+ *
417
+ * @type {number[]|mat4|null}
418
+ */
330
419
  const m4 = sg.transform;
331
420
 
332
421
  // get transform in local space
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "productName": "Meep",
6
6
  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
7
7
  "author": "Alexander Goldring",
8
- "version": "2.36.16",
8
+ "version": "2.36.17",
9
9
  "dependencies": {
10
10
  "gl-matrix": "3.4.3",
11
11
  "fast-levenshtein": "2.0.6",