@woosh/meep-engine 2.36.14 → 2.36.15

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@@ -11,4 +11,6 @@ export default class Highlight {
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  fromJSON(j: any): void
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  toJSON(): any
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+
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+ static fromOne(r: number, g: number, b: number, a?: number): Highlight
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  }
@@ -0,0 +1,7 @@
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+ import {System} from "../../../../ecs/System";
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+ import {SGMesh} from "./SGMesh";
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+ import Highlight from "../../highlight/Highlight";
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+
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+ export class SGMeshHighlightSystem extends System<SGMesh, Highlight> {
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+ constructor()
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+ }
@@ -0,0 +1,81 @@
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+ import { System } from "../../../../ecs/System.js";
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+ import { SGMesh } from "./SGMesh.js";
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+ import Highlight from "../../highlight/Highlight.js";
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+ import { SGMeshEvents } from "./SGMeshEvents.js";
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+
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+ export class SGMeshHighlightSystem extends System {
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+ constructor() {
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+ super();
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+
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+ this.dependencies = [Highlight, SGMesh];
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+ }
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+
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+ /**
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+ *
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+ * @param event
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+ * @param {number} entity
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+ * @private
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+ */
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+ __apply_highlight( event, entity) {
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+ const ecd = this.entityManager.dataset;
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+
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+ const sg_mesh = ecd.getComponent(entity, SGMesh);
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+ const highlight = ecd.getComponent(entity, Highlight);
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+
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+ const node = sg_mesh.__node;
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+
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+ node.traverse(t => {
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+ t.entity.add(highlight);
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+ });
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+ }
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+
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+ /**
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+ *
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+ * @param event
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+ * @param {number} entity
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+ * @private
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+ */
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+ __remove_highlight( event, entity) {
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+
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+ const ecd = this.entityManager.dataset;
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+
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+ const sg_mesh = ecd.getComponent(entity, SGMesh);
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+
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+ const node = sg_mesh.__node;
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+
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+ node.traverse(t => {
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+ t.entity.removeComponent(Highlight);
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+ });
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+ }
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+
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+ /**
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+ *
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+ * @param {Highlight} highlight
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+ * @param {SGMesh} mesh
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+ * @param {number} entity
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+ */
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+ link(highlight, mesh, entity) {
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+ if (mesh.__node !== null) {
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+ this.__apply_highlight(undefined, entity);
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+ }
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+
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+ const ecd = this.entityManager.dataset;
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+
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+ ecd.addEntityEventListener(entity, SGMeshEvents.AssetLoaded, this.__apply_highlight, this);
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+ }
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+
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+ /**
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+ *
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+ * @param {Highlight} highlight
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+ * @param {SGMesh} mesh
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+ * @param {number} entity
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+ */
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+ unlink(highlight, mesh, entity) {
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+ const ecd = this.entityManager.dataset;
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+ ecd.removeEntityEventListener(entity, SGMeshEvents.AssetLoaded, this.__apply_highlight, this);
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+
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+ if (mesh.__node !== null) {
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+ this.__remove_highlight(undefined, entity);
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+ }
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+ }
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+ }
@@ -79,10 +79,7 @@ export class SGMeshSystem extends System {
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  const entity_node = three_object_to_entity_composition(asset.create());
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  // attach parent entity to link hierarchy to this entity
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- const parentEntity = new ParentEntity();
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- parentEntity.entity = entity;
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-
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- entity_node.entity.add(parentEntity)
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+ entity_node.entity.add(ParentEntity.from(entity));
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  mesh.__node = entity_node;
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@@ -12,6 +12,9 @@ import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/
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  import { SGMeshEvents } from "./SGMeshEvents.js";
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  import { ShadedGeometry } from "../ShadedGeometry.js";
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  import { MeshSystem } from "../../mesh/MeshSystem.js";
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+ import { SGMeshHighlightSystem } from "./SGMeshHighlightSystem.js";
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+ import Highlight from "../../highlight/Highlight.js";
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+ import { ShadedGeometryHighlightSystem } from "../../highlight/system/ShadedGeometryHighlightSystem.js";
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  new EngineHarness().initialize({
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  configuration(config, engine) {
@@ -20,7 +23,9 @@ new EngineHarness().initialize({
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  new SGMeshSystem(engine),
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  new BehaviorSystem(engine),
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  new MeshSystem(engine),
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- new TransformAttachmentSystem()
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+ new TransformAttachmentSystem(),
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+ new SGMeshHighlightSystem(),
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+ new ShadedGeometryHighlightSystem(engine)
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  );
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  config.addLoader(GameAssetType.ModelGLTF_JSON, new GLTFAssetLoader());
@@ -46,12 +51,13 @@ function main(engine) {
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  .add(Transform.fromJSON({
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  position: new Vector3(10, 0, 10)
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  }))
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+ .add(Highlight.fromOne(1, 0, 0, 1))
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  .add(mesh)
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- /* .add(BehaviorComponent.fromOne(OrbitingBehavior.from({
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- center: new Vector3(10, 0, 10),
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- radius: 5,
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- rate: 2
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- })))*/
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+ /* .add(BehaviorComponent.fromOne(OrbitingBehavior.from({
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+ center: new Vector3(10, 0, 10),
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+ radius: 5,
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+ rate: 2
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+ })))*/
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  .addEventListener(SGMeshEvents.AssetLoaded, () => {
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  mesh.__node.traverse(n => {
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  /**
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.36.14",
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+ "version": "2.36.15",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",