@woosh/meep-engine 2.36.12 → 2.36.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/binary/BitSet.js +32 -8
- package/core/binary/BitSet.spec.js +12 -0
- package/engine/graphics/ecs/highlight/Highlight.d.ts +2 -0
- package/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.d.ts +7 -0
- package/engine/graphics/ecs/mesh-v2/aggregate/SGMeshHighlightSystem.js +81 -0
- package/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js +4 -0
- package/engine/graphics/ecs/mesh-v2/aggregate/prototypeSGMesh.js +12 -6
- package/engine/graphics/ecs/mesh-v2/three_object_to_entity_composition.js +6 -1
- package/engine/graphics/render/visibility/IncrementalDeltaSet.js +1 -1
- package/package.json +1 -1
package/core/binary/BitSet.js
CHANGED
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@@ -510,6 +510,36 @@ BitSet.prototype.getAndClear = function (index) {
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510
510
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return v;
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511
511
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};
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512
512
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513
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+
/**
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514
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*
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515
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* @param {number} distance
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516
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* @param {number} start_index
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517
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* @param {number} end_index
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518
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*/
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519
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+
BitSet.prototype.shift_right = function (distance, start_index, end_index) {
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520
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assert.isNonNegativeInteger(distance, 'distance');
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521
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+
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522
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for (let i = end_index; i >= start_index; i--) {
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523
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const v = this.get(i);
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524
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this.set(i + distance, v);
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525
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}
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526
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}
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527
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+
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528
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/**
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*
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530
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* @param {number} distance
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531
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* @param {number} start_index
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532
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* @param {number} end_index
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533
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*/
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534
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+
BitSet.prototype.shift_left = function (distance, start_index, end_index) {
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535
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assert.isNonNegativeInteger(distance, 'distance');
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536
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+
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537
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for (let i = start_index; i <= end_index; i++) {
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538
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const v = this.get(i);
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539
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this.set(i - distance, v);
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540
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}
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541
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}
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542
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+
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513
543
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/**
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*
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515
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* @param {number} distance
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@@ -518,15 +548,9 @@ BitSet.prototype.getAndClear = function (index) {
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518
548
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*/
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519
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BitSet.prototype.shift = function (distance, start_index, end_index) {
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520
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if (distance > 0) {
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521
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-
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522
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const v = this.get(i);
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523
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this.set(i + distance, v);
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524
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-
}
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551
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+
this.shift_right(distance, start_index, end_index);
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525
552
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} else {
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526
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-
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527
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const v = this.get(i);
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528
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-
this.set(i + distance, v);
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529
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-
}
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553
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+
this.shift_right(-distance, start_index, end_index);
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530
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}
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531
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};
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532
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@@ -452,3 +452,15 @@ test('performance, next clear from 0', () => {
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452
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const v = s.nextClearBit(0);
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}
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});
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455
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+
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456
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457
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test('shift right by 1', () => {
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458
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const s = new BitSet();
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459
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s.set(0, true);
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461
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s.shift_right(1, 0, 1);
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463
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expect(s.get(0)).toBe(true);
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expect(s.get(1)).toBe(true);
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466
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});
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@@ -0,0 +1,81 @@
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1
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+
import { System } from "../../../../ecs/System.js";
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import { SGMesh } from "./SGMesh.js";
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import Highlight from "../../highlight/Highlight.js";
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import { SGMeshEvents } from "./SGMeshEvents.js";
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export class SGMeshHighlightSystem extends System {
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constructor() {
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super();
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this.dependencies = [Highlight, SGMesh];
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}
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/**
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*
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* @param event
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* @param {number} entity
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* @private
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*/
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__apply_highlight( event, entity) {
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const ecd = this.entityManager.dataset;
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const sg_mesh = ecd.getComponent(entity, SGMesh);
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const highlight = ecd.getComponent(entity, Highlight);
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const node = sg_mesh.__node;
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node.traverse(t => {
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t.entity.add(highlight);
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});
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}
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/**
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*
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* @param event
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* @param {number} entity
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* @private
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*/
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__remove_highlight( event, entity) {
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const ecd = this.entityManager.dataset;
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const sg_mesh = ecd.getComponent(entity, SGMesh);
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const node = sg_mesh.__node;
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node.traverse(t => {
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t.entity.removeComponent(Highlight);
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});
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}
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/**
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*
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* @param {Highlight} highlight
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* @param {SGMesh} mesh
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* @param {number} entity
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*/
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link(highlight, mesh, entity) {
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if (mesh.__node !== null) {
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this.__apply_highlight(undefined, entity);
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}
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const ecd = this.entityManager.dataset;
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ecd.addEntityEventListener(entity, SGMeshEvents.AssetLoaded, this.__apply_highlight, this);
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}
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/**
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*
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* @param {Highlight} highlight
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* @param {SGMesh} mesh
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* @param {number} entity
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*/
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unlink(highlight, mesh, entity) {
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const ecd = this.entityManager.dataset;
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ecd.removeEntityEventListener(entity, SGMeshEvents.AssetLoaded, this.__apply_highlight, this);
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if (mesh.__node !== null) {
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this.__remove_highlight(undefined, entity);
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}
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}
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}
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@@ -6,6 +6,7 @@ import { three_object_to_entity_composition } from "../three_object_to_entity_co
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import { ShadedGeometry } from "../ShadedGeometry.js";
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import { ShadedGeometryFlags } from "../ShadedGeometryFlags.js";
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import { SGMeshEvents } from "./SGMeshEvents.js";
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import { ParentEntity } from "../../../../ecs/parent/ParentEntity.js";
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/**
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@@ -77,6 +78,9 @@ export class SGMeshSystem extends System {
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const entity_node = three_object_to_entity_composition(asset.create());
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// attach parent entity to link hierarchy to this entity
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entity_node.entity.add(ParentEntity.from(entity));
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mesh.__node = entity_node;
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entity_node.transform.copy(transform);
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@@ -12,6 +12,9 @@ import { TransformAttachmentSystem } from "../../../../ecs/transform-attachment/
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import { SGMeshEvents } from "./SGMeshEvents.js";
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import { ShadedGeometry } from "../ShadedGeometry.js";
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import { MeshSystem } from "../../mesh/MeshSystem.js";
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import { SGMeshHighlightSystem } from "./SGMeshHighlightSystem.js";
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import Highlight from "../../highlight/Highlight.js";
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import { ShadedGeometryHighlightSystem } from "../../highlight/system/ShadedGeometryHighlightSystem.js";
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new EngineHarness().initialize({
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configuration(config, engine) {
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@@ -20,7 +23,9 @@ new EngineHarness().initialize({
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new SGMeshSystem(engine),
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new BehaviorSystem(engine),
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new MeshSystem(engine),
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-
new TransformAttachmentSystem()
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new TransformAttachmentSystem(),
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new SGMeshHighlightSystem(),
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new ShadedGeometryHighlightSystem(engine)
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);
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config.addLoader(GameAssetType.ModelGLTF_JSON, new GLTFAssetLoader());
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@@ -46,12 +51,13 @@ function main(engine) {
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.add(Transform.fromJSON({
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position: new Vector3(10, 0, 10)
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}))
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.add(Highlight.fromOne(1, 0, 0, 1))
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.add(mesh)
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-
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-
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-
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-
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-
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/* .add(BehaviorComponent.fromOne(OrbitingBehavior.from({
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center: new Vector3(10, 0, 10),
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radius: 5,
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rate: 2
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})))*/
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.addEventListener(SGMeshEvents.AssetLoaded, () => {
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mesh.__node.traverse(n => {
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/**
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@@ -10,7 +10,12 @@ import { ShadedGeometry } from "./ShadedGeometry.js";
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export function three_object_to_entity_composition(root) {
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const node = new EntityNode();
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-
node.transform
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const node_transform = node.transform;
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// copy object transform
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node_transform.position.copy(root.position);
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node_transform.scale.copy(root.scale);
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node_transform.rotation.copy(root.quaternion);
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const entity = node.entity;
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@@ -265,7 +265,7 @@ export class IncrementalDeltaSet {
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// element is not in the set
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// shift flags to make space for it
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-
flags.
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flags.shift_right(1, index, existing_size);
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// insert
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elements.splice(index, 0, element);
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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5
5
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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-
"version": "2.36.
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"version": "2.36.15",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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