@woosh/meep-engine 2.36.12 → 2.36.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/core/binary/BitSet.js
CHANGED
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@@ -510,6 +510,36 @@ BitSet.prototype.getAndClear = function (index) {
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510
510
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return v;
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511
511
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};
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512
512
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513
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+
/**
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514
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*
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515
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* @param {number} distance
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516
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* @param {number} start_index
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517
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* @param {number} end_index
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518
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*/
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519
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BitSet.prototype.shift_right = function (distance, start_index, end_index) {
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520
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assert.isNonNegativeInteger(distance, 'distance');
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521
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+
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522
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for (let i = end_index; i >= start_index; i--) {
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523
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const v = this.get(i);
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524
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this.set(i + distance, v);
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525
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}
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526
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}
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527
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528
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/**
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529
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*
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530
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* @param {number} distance
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531
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* @param {number} start_index
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532
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* @param {number} end_index
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533
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*/
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534
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BitSet.prototype.shift_left = function (distance, start_index, end_index) {
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535
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assert.isNonNegativeInteger(distance, 'distance');
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536
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537
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for (let i = start_index; i <= end_index; i++) {
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538
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const v = this.get(i);
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539
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this.set(i - distance, v);
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540
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}
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541
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}
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542
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+
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513
543
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/**
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514
544
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*
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515
545
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* @param {number} distance
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@@ -518,15 +548,9 @@ BitSet.prototype.getAndClear = function (index) {
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518
548
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*/
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519
549
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BitSet.prototype.shift = function (distance, start_index, end_index) {
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520
550
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if (distance > 0) {
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521
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-
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522
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const v = this.get(i);
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523
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this.set(i + distance, v);
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524
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}
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551
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this.shift_right(distance, start_index, end_index);
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525
552
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} else {
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526
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-
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527
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const v = this.get(i);
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528
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this.set(i + distance, v);
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529
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}
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553
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this.shift_right(-distance, start_index, end_index);
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530
554
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}
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531
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};
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532
556
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@@ -452,3 +452,15 @@ test('performance, next clear from 0', () => {
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452
452
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const v = s.nextClearBit(0);
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453
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}
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454
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});
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455
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+
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456
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457
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test('shift right by 1', () => {
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458
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const s = new BitSet();
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459
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460
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s.set(0, true);
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461
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462
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s.shift_right(1, 0, 1);
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463
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464
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expect(s.get(0)).toBe(true);
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465
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expect(s.get(1)).toBe(true);
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466
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});
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@@ -10,7 +10,12 @@ import { ShadedGeometry } from "./ShadedGeometry.js";
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10
10
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export function three_object_to_entity_composition(root) {
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11
11
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const node = new EntityNode();
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12
12
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13
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-
node.transform
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const node_transform = node.transform;
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14
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15
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// copy object transform
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16
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node_transform.position.copy(root.position);
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17
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node_transform.scale.copy(root.scale);
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18
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node_transform.rotation.copy(root.quaternion);
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14
19
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15
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const entity = node.entity;
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16
21
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@@ -265,7 +265,7 @@ export class IncrementalDeltaSet {
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265
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// element is not in the set
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266
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267
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// shift flags to make space for it
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268
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-
flags.
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268
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flags.shift_right(1, index, existing_size);
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269
269
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270
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// insert
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271
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elements.splice(index, 0, element);
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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5
5
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"productName": "Meep",
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6
6
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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7
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"author": "Alexander Goldring",
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8
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-
"version": "2.36.
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8
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"version": "2.36.13",
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9
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"dependencies": {
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10
10
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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