@woosh/meep-engine 2.35.15 → 2.35.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/collection/array/typed/uint_array_for_count.js +17 -0
- package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -18
- package/engine/graphics/micron/format/MicronGeometry.js +7 -4
- package/engine/graphics/micron/format/micron_build_proxy_geometry.js +203 -0
- package/engine/graphics/micron/plugin/GLTFAssetTransformer.js +21 -0
- package/engine/graphics/micron/prototypeMicronProxyBuild.js +227 -0
- package/engine/navigation/grid/FastBinaryHeap.js +13 -2
- package/package.json +1 -1
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/**
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*
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* @param {number} count
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* @returns {function}
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*/
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export function UintArrayForCount(count) {
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if (count <= 256) {
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return Uint8Array;
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} else if (count <= 65536) {
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return Uint16Array;
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} else if (count <= 4294967295) {
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return Uint32Array;
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} else {
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throw new Error(`Unsupported size ${count}`)
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}
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}
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/**
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*
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* @param {number} count
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* @constructor
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*/
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import { DataType } from "../../../../core/collection/table/DataType.js";
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import { passThrough } from "../../../../core/function/Functions.js";
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import { to_half_float_uint16 } from "../../../../core/binary/to_half_float_uint16.js";
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@@ -12,17 +5,7 @@ import { compute_micron_buffer_array_constructor } from "./compute_micron_buffer
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import { typedArrayToDataType } from "../../../../core/collection/array/typedArrayToDataType.js";
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import { dataTypeByteSize } from "../../../../core/collection/table/DataTypeByteSizes.js";
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import { clamp } from "../../../../core/math/clamp.js";
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function UintArrayForCount(count) {
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if (count <= 256) {
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return Uint8Array;
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} else if (count <= 65536) {
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return Uint16Array;
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} else {
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throw new Error(`Unsupported size ${count}`)
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}
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}
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import { UintArrayForCount } from "../../../../core/collection/array/typed/uint_array_for_count.js";
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/**
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* @param {number} vertex_count
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@@ -5,6 +5,7 @@ import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
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import { aabb3_array_intersects_ray } from "../../../../core/bvh2/aabb3/aabb3_array_intersects_ray.js";
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import { sphere_array_intersects_ray } from "../../../../core/geom/3d/sphere/sphere_array_intersects_ray.js";
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import { BitSet } from "../../../../core/binary/BitSet.js";
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import { micron_build_proxy_geometry } from "./micron_build_proxy_geometry.js";
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let id_counter = 0;
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@@ -286,11 +287,13 @@ export class MicronGeometry {
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/**
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* Build geometry proxy from the patches
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* @param {number} fraction percentage of the original geometry to keep
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* @param {number} min minimum number of triangles to keep, this will be respected first before percentage value
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* @param {number} [fraction] percentage of the original geometry to keep
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* @param {number} [min] minimum number of triangles to keep, this will be respected first before percentage value
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*/
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buildProxy(fraction, min) {
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buildProxy(fraction = 0.05, min = 2048) {
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const bufferGeometry = micron_build_proxy_geometry(this, fraction, min);
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this.__proxy = bufferGeometry;
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}
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computeByteSize() {
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//
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import BinaryHeap from "../../../navigation/grid/FastBinaryHeap.js";
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import { BufferAttribute, BufferGeometry } from "three";
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import { UintArrayForCount } from "../../../../core/collection/array/typed/uint_array_for_count.js";
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import { compute_typed_array_constructor_from_data_type } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
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import { BitSet } from "../../../../core/binary/BitSet.js";
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import { min2 } from "../../../../core/math/min2.js";
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import { max2 } from "../../../../core/math/max2.js";
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/**
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*
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* @param {MicronGeometry} micron_geometry
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* @param {number} fraction
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* @param {number} min_face_count
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* @returns {MicronGeometryPatch[]}
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*/
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function collect_patches(micron_geometry, fraction, min_face_count) {
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/**
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*
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* @type {BinaryHeap<MicronGeometryPatch>}
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*/
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const heap = new BinaryHeap(patch => {
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// LOD is a good proxy for how much detail there is in a patch
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return -patch.lod;
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});
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let closed_set = new BitSet();
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let current_polycount = 0;
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/**
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*
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* @param {MicronGeometryPatch} patch
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*/
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function add(patch) {
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closed_set.set(patch.id, true);
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heap.push(patch);
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current_polycount += patch.polygon_count;
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}
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/**
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*
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* @param {MicronGeometryPatch} patch
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*/
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function refine(patch) {
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const children = patch.children;
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const child_count = children.length;
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for (let i = 0; i < child_count; i++) {
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const child = children[i];
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if (closed_set.get(child.id)) {
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// already refined
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continue;
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}
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add(child);
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const parents = child.parents;
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const parent_count = parents.length;
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for (let j = 0; j < parent_count; j++) {
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const parent = parents[j];
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if (parent === parent) {
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continue;
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}
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// remove and refine other patches in the same group
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if (heap.delete(parent)) {
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refine(parent);
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}
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}
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}
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}
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add(micron_geometry.root);
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const target_polycount_threshold = max2(
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micron_geometry.source_triangle_count * fraction,
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min2(
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min_face_count,
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micron_geometry.source_triangle_count
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)
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);
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while (current_polycount < target_polycount_threshold) {
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const p = heap.peek();
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if (p === undefined || p.lod === 0) {
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// no refinement possible
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break;
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}
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heap.pop();
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current_polycount -= p.polygon_count;
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refine(p);
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}
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const result = [];
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// collect
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while (!heap.isEmpty()) {
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result.push(heap.pop());
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}
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return result;
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}
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/**
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*
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* @param {MicronGeometryPatch[]} patches
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* @param {VertexDataSpec} vertex_spec
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* @returns {THREE.BufferGeometry}
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*/
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function assemble_patches_to_geometry(patches, vertex_spec) {
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const geo = new BufferGeometry();
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//compute total number of vertices and faces
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let total_faces = 0;
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let total_vertices = 0;
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for (let i = 0; i < patches.length; i++) {
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const patch = patches[i];
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total_faces += patch.polygon_count;
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total_vertices += patch.vertex_count;
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}
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const index_data = new (UintArrayForCount(total_vertices))(total_faces * 3);
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geo.setIndex(new BufferAttribute(index_data, 1, false));
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const attribute_arrays = [];
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const attribute_specs = vertex_spec.attributes;
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const attribute_count = attribute_specs.length;
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for (let i = 0; i < attribute_count; i++) {
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const attribute = attribute_specs[i];
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const TA = compute_typed_array_constructor_from_data_type(attribute.type);
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const attribute_data = new TA(total_vertices * 3);
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attribute_arrays[i] = attribute_data;
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geo.setAttribute(attribute.name, new BufferAttribute(attribute_data, attribute.itemSize, attribute.normalized));
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}
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let index_cursor = 0;
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let vertex_cursor = 0;
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// add patches to resulting geometry
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for (let i = 0; i < patches.length; i++) {
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const patch = patches[i];
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const local_index_size = patch.polygon_count * 3;
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// copy transformed indices
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for (let j = 0; j < local_index_size; j++) {
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const local_index = patch.face_indices[j];
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index_data[index_cursor + j] = local_index + vertex_cursor;
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}
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// copy vertex data
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for (let j = 0; j < attribute_count; j++) {
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const attribute_destination = attribute_arrays[j];
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const attribute_source = patch.vertex_attribute_arrays[j];
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const destination_offset = vertex_cursor * attribute_specs[j].itemSize;
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attribute_destination.set(attribute_source, destination_offset);
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}
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vertex_cursor += patch.vertex_count;
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index_cursor += local_index_size;
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}
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return geo;
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}
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/**
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*
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* @param {MicronGeometry} micron_geometry
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* @param {number} fraction
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* @param {number} [min_face_count]
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* @returns {THREE.BufferGeometry}
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*/
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export function micron_build_proxy_geometry(micron_geometry, fraction, min_face_count = 128) {
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const patches = collect_patches(micron_geometry, fraction, min_face_count);
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return assemble_patches_to_geometry(patches, micron_geometry.vertex_spec);
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}
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/**
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*
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* @param {THREE.Object3D} object
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*/
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function ensureProxy(object) {
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if (object.isMicronMesh) {
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/**
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* @type {MicronGeometry}
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*/
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const micron_geo = object.geometry;
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if (micron_geo.proxy === null) {
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// proxy geometry doesn't exist, build one
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micron_geo.buildProxy();
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}
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}
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}
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export class GLTFAssetTransformer extends AssetTransformer {
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source.override_mesh = micron_root;
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traverseThreeObject(micron_root, ensureProxy);
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return source;
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}
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}
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import { PLYLoader } from "three/examples/jsm/loaders/PLYLoader.js";
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import {
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AmbientLight,
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CubeTextureLoader,
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DirectionalLight,
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FrontSide,
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Mesh,
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MeshBasicMaterial,
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MeshStandardMaterial,
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PerspectiveCamera,
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PointLight,
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RepeatWrapping,
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Scene,
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SphereGeometry,
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sRGBEncoding,
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TextureLoader,
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WebGLRenderer
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} from "three";
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import Stats from "three/examples/jsm/libs/stats.module.js";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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import { buildMicronGeometryFromBufferGeometry } from "./build/buildMicronGeometryFromBufferGeometry.js";
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const background = new TextureLoader().load('data/textures/utility/checkers_white_grey_256x256.png');
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+
background.repeat.set(50, 30);
|
|
26
|
+
background.wrapS = RepeatWrapping;
|
|
27
|
+
background.wrapT = RepeatWrapping;
|
|
28
|
+
|
|
29
|
+
let container, stats;
|
|
30
|
+
|
|
31
|
+
let camera, scene, renderer;
|
|
32
|
+
let directionalLight;
|
|
33
|
+
let pointLight;
|
|
34
|
+
|
|
35
|
+
let windowHalfX = window.innerWidth / 2;
|
|
36
|
+
let windowHalfY = window.innerHeight / 2;
|
|
37
|
+
|
|
38
|
+
|
|
39
|
+
function init() {
|
|
40
|
+
|
|
41
|
+
container = document.createElement("div");
|
|
42
|
+
document.body.appendChild(container);
|
|
43
|
+
|
|
44
|
+
camera = new PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
|
|
45
|
+
camera.position.z = -4000;
|
|
46
|
+
|
|
47
|
+
//
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
scene = new Scene();
|
|
51
|
+
|
|
52
|
+
window.scene = scene;
|
|
53
|
+
|
|
54
|
+
// LIGHTS
|
|
55
|
+
|
|
56
|
+
const ambient = new AmbientLight(0xffffff, 0.1);
|
|
57
|
+
scene.add(ambient);
|
|
58
|
+
|
|
59
|
+
pointLight = new PointLight(0x6666ff, 0.5);
|
|
60
|
+
pointLight.position.y = 1000;
|
|
61
|
+
scene.add(pointLight);
|
|
62
|
+
|
|
63
|
+
// light representation
|
|
64
|
+
|
|
65
|
+
const sphere = new SphereGeometry(100, 16, 8);
|
|
66
|
+
|
|
67
|
+
const mesh = new Mesh(sphere, new MeshBasicMaterial({ color: 0xffffff }));
|
|
68
|
+
mesh.scale.set(0.5, 0.5, 0.5);
|
|
69
|
+
pointLight.add(mesh);
|
|
70
|
+
|
|
71
|
+
// add directional light
|
|
72
|
+
directionalLight = new DirectionalLight(0xFFAAAA, 0.8);
|
|
73
|
+
directionalLight.position.set(-500, 1000, 300);
|
|
74
|
+
directionalLight.castShadow = true;
|
|
75
|
+
const shadow_camera = directionalLight.shadow.camera;
|
|
76
|
+
// small bias to prevent shadow acne
|
|
77
|
+
directionalLight.shadow.bias = -0.0001;
|
|
78
|
+
// directionalLight.shadow.mapSize.set(4096, 4096);
|
|
79
|
+
directionalLight.shadow.mapSize.set(1024, 1024);
|
|
80
|
+
directionalLight.shadow.autoUpdate = false;
|
|
81
|
+
|
|
82
|
+
window.light = directionalLight;
|
|
83
|
+
// directionalLight.shadow.autoUpdate = true;
|
|
84
|
+
|
|
85
|
+
shadow_camera.near = 0.1;
|
|
86
|
+
shadow_camera.far = 2000;
|
|
87
|
+
|
|
88
|
+
const shadow_camera_size = 15;
|
|
89
|
+
|
|
90
|
+
shadow_camera.left = -shadow_camera_size / 2;
|
|
91
|
+
shadow_camera.right = shadow_camera_size / 2;
|
|
92
|
+
|
|
93
|
+
shadow_camera.bottom = -shadow_camera_size / 2;
|
|
94
|
+
shadow_camera.top = shadow_camera_size / 2;
|
|
95
|
+
|
|
96
|
+
shadow_camera.updateProjectionMatrix();
|
|
97
|
+
|
|
98
|
+
|
|
99
|
+
scene.add(directionalLight);
|
|
100
|
+
// material samples
|
|
101
|
+
|
|
102
|
+
const cubeMaterial1 = new MeshStandardMaterial({
|
|
103
|
+
wireframe: false,
|
|
104
|
+
side: FrontSide,
|
|
105
|
+
color: 0xffffff
|
|
106
|
+
});
|
|
107
|
+
|
|
108
|
+
//
|
|
109
|
+
|
|
110
|
+
renderer = new WebGLRenderer({
|
|
111
|
+
antialias: true,
|
|
112
|
+
preserveDrawingBuffer: true,
|
|
113
|
+
stencil: false
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
renderer.shadowMap.enabled = true;
|
|
117
|
+
renderer.shadowMap.type = VSMShadowMap;
|
|
118
|
+
// renderer.shadowMap.type = BasicShadowMap;
|
|
119
|
+
renderer.sortObjects = false;
|
|
120
|
+
|
|
121
|
+
renderer.setPixelRatio(window.devicePixelRatio);
|
|
122
|
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
123
|
+
container.appendChild(renderer.domElement);
|
|
124
|
+
|
|
125
|
+
stats = new Stats();
|
|
126
|
+
container.appendChild(stats.dom);
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
window.addEventListener("resize", onWindowResize);
|
|
130
|
+
|
|
131
|
+
// envmap
|
|
132
|
+
const genCubeUrls = function (prefix, postfix) {
|
|
133
|
+
|
|
134
|
+
return [
|
|
135
|
+
prefix + "posx" + postfix, prefix + "negx" + postfix,
|
|
136
|
+
prefix + "posy" + postfix, prefix + "negy" + postfix,
|
|
137
|
+
prefix + "posz" + postfix, prefix + "negz" + postfix
|
|
138
|
+
];
|
|
139
|
+
|
|
140
|
+
};
|
|
141
|
+
|
|
142
|
+
const urls = genCubeUrls("data/textures/cubemaps/hip_miramar/32/", ".png");
|
|
143
|
+
|
|
144
|
+
new CubeTextureLoader().load(urls, function (cubeTexture) {
|
|
145
|
+
|
|
146
|
+
cubeTexture.encoding = sRGBEncoding;
|
|
147
|
+
|
|
148
|
+
// scene.background = new Color(0.1, 0.1, 0.1);
|
|
149
|
+
// scene.background = new ThreeColor(1, 0.3, 0.3);
|
|
150
|
+
// scene.background = new Color(0.3, 1, 0.3);
|
|
151
|
+
|
|
152
|
+
scene.background = background;
|
|
153
|
+
scene.environment = cubeTexture;
|
|
154
|
+
|
|
155
|
+
|
|
156
|
+
// const lightProbe = new LightProbe();
|
|
157
|
+
//
|
|
158
|
+
// lightProbe.copy(LightProbeGenerator.fromCubeTexture(cubeTexture));
|
|
159
|
+
// lightProbe.intensity = 1.2;
|
|
160
|
+
|
|
161
|
+
// scene.add(lightProbe);
|
|
162
|
+
});
|
|
163
|
+
|
|
164
|
+
onWindowResize();
|
|
165
|
+
|
|
166
|
+
new PLYLoader().load("data/models/stanford/Lucy100k.ply", async geometry => {
|
|
167
|
+
geometry.computeVertexNormals();
|
|
168
|
+
|
|
169
|
+
const source = new Mesh(geometry, new MeshStandardMaterial({ color: 0xFFFFFF }));
|
|
170
|
+
|
|
171
|
+
const micron_g = await buildMicronGeometryFromBufferGeometry(geometry);
|
|
172
|
+
|
|
173
|
+
micron_g.buildProxy();
|
|
174
|
+
|
|
175
|
+
const proxy = new Mesh(micron_g.proxy, new MeshStandardMaterial({ color: 0xFF0000 }));
|
|
176
|
+
|
|
177
|
+
source.position.x += 700;
|
|
178
|
+
proxy.position.x -= 700;
|
|
179
|
+
|
|
180
|
+
console.warn(geometry, micron_g);
|
|
181
|
+
|
|
182
|
+
scene.add(source);
|
|
183
|
+
scene.add(proxy);
|
|
184
|
+
})
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
function onWindowResize() {
|
|
188
|
+
|
|
189
|
+
const w = window.innerWidth;
|
|
190
|
+
const h = window.innerHeight;
|
|
191
|
+
|
|
192
|
+
windowHalfX = w / 2;
|
|
193
|
+
windowHalfY = h / 2;
|
|
194
|
+
|
|
195
|
+
camera.aspect = w / h;
|
|
196
|
+
camera.updateProjectionMatrix();
|
|
197
|
+
|
|
198
|
+
renderer.setSize(w, h);
|
|
199
|
+
|
|
200
|
+
background.repeat.set(w / 20, h / 20);
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
function animate() {
|
|
204
|
+
|
|
205
|
+
requestAnimationFrame(animate);
|
|
206
|
+
|
|
207
|
+
render();
|
|
208
|
+
stats.update();
|
|
209
|
+
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
function render() {
|
|
213
|
+
if (orbitControls !== undefined) {
|
|
214
|
+
orbitControls.update();
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
const timer = -0.0002 * Date.now();
|
|
218
|
+
|
|
219
|
+
pointLight.position.x = 10000 * Math.cos(timer);
|
|
220
|
+
pointLight.position.z = 10000 * Math.sin(timer);
|
|
221
|
+
|
|
222
|
+
renderer.render(scene, camera);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
init();
|
|
226
|
+
const orbitControls = new OrbitControls(camera, container);
|
|
227
|
+
animate();
|
|
@@ -6,12 +6,15 @@ import { assert } from "../../../core/assert.js";
|
|
|
6
6
|
*/
|
|
7
7
|
class BinaryHeap {
|
|
8
8
|
/**
|
|
9
|
-
* @
|
|
10
|
-
* @param {function(T):number} scoreFunction
|
|
9
|
+
* @param {(T)=>number} scoreFunction
|
|
11
10
|
* @constructor
|
|
12
11
|
*/
|
|
13
12
|
constructor(scoreFunction) {
|
|
14
13
|
|
|
14
|
+
/**
|
|
15
|
+
*
|
|
16
|
+
* @type {function(T): number}
|
|
17
|
+
*/
|
|
15
18
|
this.scoreFunction = scoreFunction;
|
|
16
19
|
|
|
17
20
|
/**
|
|
@@ -165,6 +168,14 @@ class BinaryHeap {
|
|
|
165
168
|
}
|
|
166
169
|
}
|
|
167
170
|
|
|
171
|
+
/**
|
|
172
|
+
*
|
|
173
|
+
* @returns {T|undefined}
|
|
174
|
+
*/
|
|
175
|
+
peek() {
|
|
176
|
+
return this.data[0];
|
|
177
|
+
}
|
|
178
|
+
|
|
168
179
|
/**
|
|
169
180
|
*
|
|
170
181
|
* @param {T} node
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"productName": "Meep",
|
|
6
6
|
"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
|
|
7
7
|
"author": "Alexander Goldring",
|
|
8
|
-
"version": "2.35.
|
|
8
|
+
"version": "2.35.16",
|
|
9
9
|
"dependencies": {
|
|
10
10
|
"gl-matrix": "3.4.3",
|
|
11
11
|
"fast-levenshtein": "2.0.6",
|