@woosh/meep-engine 2.35.14 → 2.35.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (28) hide show
  1. package/core/collection/array/typed/uint_array_for_count.js +17 -0
  2. package/core/geom/3d/ray/ray3_array_apply_matrix4.js +42 -0
  3. package/core/geom/3d/ray/ray3_array_compose.js +19 -0
  4. package/core/geom/3d/ray/ray3_array_compose.spec.js +14 -0
  5. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +18 -24
  6. package/engine/graphics/ecs/mesh-v2/sample/prototypeShadedGeometry.js +2 -3
  7. package/engine/graphics/ecs/mesh-v2/sample/prototype_sg_raycast.js +212 -0
  8. package/engine/graphics/ecs/path/PathDisplaySystem.js +2 -1
  9. package/engine/graphics/ecs/path/testPathDisplaySystem.js +8 -8
  10. package/engine/graphics/ecs/path/tube/CapType.d.ts +5 -0
  11. package/engine/graphics/ecs/path/tube/CapType.js +9 -0
  12. package/engine/graphics/ecs/path/tube/TubePathStyle.d.ts +2 -0
  13. package/engine/graphics/ecs/path/tube/TubePathStyle.js +10 -1
  14. package/engine/graphics/ecs/path/tube/build/GeometryOutput.js +90 -0
  15. package/engine/graphics/ecs/path/tube/build/build_geometry_catmullrom.js +3 -2
  16. package/engine/graphics/ecs/path/tube/build/build_geometry_linear.js +1 -1
  17. package/engine/graphics/ecs/path/tube/build/makeTubeGeometry.js +353 -91
  18. package/engine/graphics/ecs/path/tube/prototypeAnimatedPathMask.js +390 -0
  19. package/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +16 -0
  20. package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -18
  21. package/engine/graphics/micron/format/MicronGeometry.js +7 -4
  22. package/engine/graphics/micron/format/micron_build_proxy_geometry.js +203 -0
  23. package/engine/graphics/micron/plugin/GLTFAssetTransformer.js +21 -0
  24. package/engine/graphics/micron/prototypeMicronProxyBuild.js +227 -0
  25. package/engine/graphics/util/composeMatrix4RotationScale.js +4 -27
  26. package/engine/intelligence/behavior/ecs/BehaviorComponent.js +1 -1
  27. package/engine/navigation/grid/FastBinaryHeap.js +13 -2
  28. package/package.json +1 -1
@@ -0,0 +1,390 @@
1
+ import { EngineHarness } from "../../../../EngineHarness.js";
2
+ import { EngineConfiguration } from "../../../../EngineConfiguration.js";
3
+ import GUIElementSystem from "../../../../ecs/gui/GUIElementSystem.js";
4
+ import HeadsUpDisplaySystem from "../../../../ecs/gui/hud/HeadsUpDisplaySystem.js";
5
+ import ScriptSystem from "../../../../ecs/systems/ScriptSystem.js";
6
+ import FacingDirectionSystem from "../../../../../../model/game/ecs/system/FacingDirectionSystem.js";
7
+ import PathFollowingSystem from "../../../../navigation/ecs/path_following/PathFollowingSystem.js";
8
+ import SteeringSystem from "../../../../ecs/systems/SteeringSystem.js";
9
+ import MotionSystem from "../../../../ecs/systems/MotionSystem.js";
10
+ import TagSystem from "../../../../ecs/systems/TagSystem.js";
11
+ import { AttachmentSystem } from "../../../../ecs/attachment/AttachmentSystem.js";
12
+ import { SoundEmitterSystem } from "../../../../sound/ecs/emitter/SoundEmitterSystem.js";
13
+ import SoundControllerSystem from "../../../../sound/ecs/SoundControllerSystem.js";
14
+ import SoundListenerSystem from "../../../../sound/ecs/SoundListenerSystem.js";
15
+ import TimerSystem from "../../../../ecs/systems/TimerSystem.js";
16
+ import AnimationSystem from "../../../../ecs/systems/AnimationSystem.js";
17
+ import TopDownCameraControllerSystem from "../../camera/topdown/TopDownCameraControllerSystem.js";
18
+ import { TopDownCameraLanderSystem } from "../../camera/topdown/TopDownCameraLanderSystem.js";
19
+ import { CameraSystem } from "../../camera/CameraSystem.js";
20
+ import { MeshSystem } from "../../mesh/MeshSystem.js";
21
+ import ClingToTerrainSystem from "../../../../ecs/terrain/ecs/ClingToTerrainSystem.js";
22
+ import TerrainSystem from "../../../../ecs/terrain/ecs/TerrainSystem.js";
23
+ import WaterSystem from "../../water/WaterSystem.js";
24
+ import Trail2DSystem from "../../trail2d/Trail2DSystem.js";
25
+ import { Foliage2System } from "../../../../ecs/foliage/ecs/Foliage2System.js";
26
+ import ViewportPositionSystem from "../../../../ecs/gui/position/ViewportPositionSystem.js";
27
+ import { GridPosition2TransformSystem } from "../../../../grid/systems/GridPosition2TransformSystem.js";
28
+ import { Transform2GridPositionSystem } from "../../../../grid/transform2grid/Transform2GridPositionSystem.js";
29
+ import SynchronizePositionSystem from "../../../../ecs/systems/SynchronizePositionSystem.js";
30
+ import GridObstacleSystem from "../../../../grid/systems/GridObstacleSystem.js";
31
+ import GridPositionSystem from "../../../../grid/systems/GridPositionSystem.js";
32
+ import InputControllerSystem from "../../../../input/ecs/systems/InputControllerSystem.js";
33
+ import { InputSystem } from "../../../../input/ecs/systems/InputSystem.js";
34
+ import MeshHighlightSystem from "../../highlight/system/MeshHighlightSystem.js";
35
+ import LightSystem from "../../light/LightSystem.js";
36
+ import AnimationControllerSystem from "../../animation/AnimationControllerSystem.js";
37
+ import { AnimationGraphSystem } from "../../animation/animator/AnimationGraphSystem.js";
38
+ import { BehaviorSystem } from "../../../../intelligence/behavior/ecs/BehaviorSystem.js";
39
+ import { SerializationMetadataSystem } from "../../../../ecs/systems/SerializationMetadataSystem.js";
40
+ import { InverseKinematicsSystem } from "../../../../ecs/animation/InverseKinematicsSystem.js";
41
+ import { PathDisplaySystem } from "../PathDisplaySystem.js";
42
+ import { AmbientOcclusionPostProcessEffect } from "../../../render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
43
+ import { GameAssetType } from "../../../../asset/GameAssetType.js";
44
+ import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
45
+ import { JsonAssetLoader } from "../../../../asset/loaders/JsonAssetLoader.js";
46
+ import { TextureAssetLoader } from "../../../../asset/loaders/texture/TextureAssetLoader.js";
47
+ import { ImageRGBADataLoader } from "../../../../asset/loaders/image/ImageRGBADataLoader.js";
48
+ import { ShadedGeometrySystem } from "../../mesh-v2/ShadedGeometrySystem.js";
49
+ import { makeEngineOptionsModel } from "../../../../../../model/game/options/makeEngineOptionsModel.js";
50
+ import { enableEditor } from "../../../../../editor/enableEditor.js";
51
+ import { CanvasView } from "../../../../../view/elements/CanvasView.js";
52
+ import { computeCatmullRomSpline } from "../../../../navigation/ecs/components/computeCatmullRomSpline.js";
53
+ import { EntityPathStyle } from "../entity/EntityPathStyle.js";
54
+ import { EntityPathMarkerDefinition } from "../entity/EntityPathMarkerDefinition.js";
55
+ import { EntityBlueprint } from "../../../../ecs/EntityBlueprint.js";
56
+ import { Transform } from "../../../../ecs/transform/Transform.js";
57
+ import Mesh from "../../mesh/Mesh.js";
58
+ import { Animation } from "../../../../ecs/animation/Animation.js";
59
+ import Highlight from "../../highlight/Highlight.js";
60
+ import { TubePathStyle } from "./TubePathStyle.js";
61
+ import { TubeMaterialType } from "./TubeMaterialType.js";
62
+ import { MatcapMaterialDefinition } from "./MatcapMaterialDefinition.js";
63
+ import Path from "../../../../navigation/ecs/components/Path.js";
64
+ import { InterpolationType } from "../../../../navigation/ecs/components/InterpolationType.js";
65
+ import Vector3 from "../../../../../core/geom/Vector3.js";
66
+ import { RibbonPathStyle } from "../ribbon/RibbonPathStyle.js";
67
+ import { PathDisplay } from "../PathDisplay.js";
68
+ import { PathDisplaySpec } from "../PathDisplaySpec.js";
69
+ import { PathDisplayType } from "../PathDisplayType.js";
70
+ import EntityBuilder from "../../../../ecs/EntityBuilder.js";
71
+ import { BehaviorComponent } from "../../../../intelligence/behavior/ecs/BehaviorComponent.js";
72
+ import { pingpong } from "../../../../../core/math/pingpong.js";
73
+ import { PathEvents } from "../../../../navigation/ecs/components/PathEvents.js";
74
+
75
+ const engineHarness = new EngineHarness();
76
+
77
+ function makeConfig(engine) {
78
+
79
+ const config = new EngineConfiguration();
80
+
81
+ /**
82
+ *
83
+ * @type {SoundEngine}
84
+ */
85
+ const sound = engine.sound;
86
+ const graphics = engine.graphics;
87
+ const assetManager = engine.assetManager;
88
+ const devices = engine.devices;
89
+
90
+ const guiSystem = new GUIElementSystem(engine.gui.view, engine);
91
+ const headsUpDisplaySystem = new HeadsUpDisplaySystem(graphics);
92
+
93
+ config.systems.push(
94
+ new ScriptSystem(),
95
+ new FacingDirectionSystem(),
96
+ new PathFollowingSystem(),
97
+ new SteeringSystem(),
98
+ new MotionSystem(),
99
+ new TagSystem(),
100
+ new AttachmentSystem(),
101
+ new SoundEmitterSystem(assetManager, sound.destination, sound.context),
102
+ new SoundControllerSystem(),
103
+ new SoundListenerSystem(sound.context),
104
+ new TimerSystem(),
105
+ guiSystem,
106
+ new AnimationSystem(graphics.viewport.size),
107
+ new TopDownCameraControllerSystem(graphics),
108
+ new TopDownCameraLanderSystem(),
109
+ new CameraSystem(graphics.scene, graphics),
110
+ new MeshSystem(engine),
111
+ new ClingToTerrainSystem(),
112
+ new TerrainSystem(graphics, assetManager),
113
+ new WaterSystem(graphics),
114
+ new Trail2DSystem(engine),
115
+ new Foliage2System(assetManager, graphics),
116
+ new ViewportPositionSystem(graphics.viewport.size),
117
+ new GridPosition2TransformSystem(),
118
+ new Transform2GridPositionSystem(),
119
+ new SynchronizePositionSystem(),
120
+ new GridObstacleSystem(),
121
+ new GridPositionSystem(),
122
+ new InputControllerSystem(devices),
123
+ new InputSystem(devices),
124
+ new MeshHighlightSystem(engine),
125
+ new LightSystem(engine, {
126
+ shadowResolution: 1024
127
+ }),
128
+ new AnimationControllerSystem(),
129
+ new AnimationGraphSystem(graphics.viewport.size),
130
+ headsUpDisplaySystem,
131
+ new BehaviorSystem(engine),
132
+ new SerializationMetadataSystem(),
133
+ new InverseKinematicsSystem(),
134
+ new PathDisplaySystem(engine),
135
+ );
136
+
137
+ // Plugins
138
+
139
+ config.addPlugin(AmbientOcclusionPostProcessEffect)
140
+
141
+ // Knowledge
142
+
143
+ // Assets
144
+
145
+ config.addLoader(GameAssetType.ModelGLTF, new GLTFAssetLoader());
146
+ config.addLoader(GameAssetType.ModelGLTF_JSON, new GLTFAssetLoader());
147
+ config.addLoader(GameAssetType.JSON, new JsonAssetLoader());
148
+ config.addLoader(GameAssetType.Texture, new TextureAssetLoader());
149
+ config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
150
+
151
+ return config;
152
+ }
153
+
154
+ /**
155
+ *
156
+ * @param {EngineHarness} harness
157
+ * @return {Promise<void>}
158
+ */
159
+ async function init(harness) {
160
+ const engine = harness.engine;
161
+
162
+ // engine.entityManager.addSystem(new RenderSystem(engine.graphics));
163
+ engine.entityManager.addSystem(new ShadedGeometrySystem(engine));
164
+
165
+ makeEngineOptionsModel(engine.options, engine);
166
+
167
+ await makeConfig(engine).apply(engine);
168
+
169
+ enableEditor(engine);
170
+
171
+ await harness.initialize();
172
+
173
+ main(engine);
174
+ }
175
+
176
+ function catmullRom(points) {
177
+ const cv = new CanvasView();
178
+
179
+ cv.size.set(500, 500);
180
+
181
+ cv.link();
182
+
183
+ cv.css({
184
+ position: "absolute",
185
+ left: 0,
186
+ right: 0,
187
+ zIndex: 99999
188
+ });
189
+
190
+ const sample = [];
191
+
192
+ const ctx = cv.context2d;
193
+ ctx.strokeStyle = "rgba(255,255,255,1)";
194
+ ctx.lineWidth = 2;
195
+ ctx.beginPath();
196
+
197
+ const draw_scale = 50;
198
+
199
+ const result = [];
200
+ const sampleCount = 50;
201
+
202
+ computeCatmullRomSpline(result, points, points.length / 3, 3, sampleCount, 0.5);
203
+
204
+ for (let i = 0; i < sampleCount; i++) {
205
+ const x = result[i * 3];
206
+ const y = result[i * 3 + 1];
207
+ const z = result[i * 3 + 2];
208
+
209
+ ctx.lineTo(x * draw_scale, z * draw_scale);
210
+
211
+ }
212
+ ctx.stroke();
213
+
214
+ document.body.appendChild(cv.el);
215
+ }
216
+
217
+ function sample_style_entity() {
218
+ const style = new EntityPathStyle();
219
+ style.spacing = 0.6;
220
+ style.marker_start = EntityPathMarkerDefinition.from({
221
+ blueprint: EntityBlueprint.from([
222
+ Transform.fromJSON({}),
223
+ Mesh.fromJSON({
224
+ url: "data/models/arrow-symbols/arrow4/model-green.gltf",
225
+ castShadow: true,
226
+ receiveShadow: true
227
+ })
228
+ ]),
229
+ transform: Transform.fromJSON({
230
+ scale: {
231
+ x: 0.3,
232
+ y: 0.3,
233
+ z: 0.3
234
+ },
235
+ rotation: {
236
+ x: 0.5,
237
+ y: -0.5,
238
+ z: 0.5,
239
+ w: 0.5
240
+ },
241
+ position: {
242
+ x: 0,
243
+ y: 1,
244
+ z: 0
245
+ }
246
+ })
247
+ });
248
+ style.marker_end = EntityPathMarkerDefinition.from({
249
+ blueprint: EntityBlueprint.from([
250
+ Transform.fromJSON({}),
251
+ Mesh.fromJSON({
252
+ url: "data/models/arrow-symbols/arrow4/model-red.gltf",
253
+ castShadow: true,
254
+ receiveShadow: true
255
+ })
256
+ ]),
257
+ transform: Transform.fromJSON({
258
+ scale: {
259
+ x: 0.3,
260
+ y: 0.3,
261
+ z: 0.3
262
+ },
263
+ rotation: {
264
+ x: 0.5,
265
+ y: -0.5,
266
+ z: 0.5,
267
+ w: 0.5
268
+ },
269
+ position: {
270
+ x: 0,
271
+ y: 1,
272
+ z: 0
273
+ }
274
+ })
275
+ });
276
+ style.marker_main = EntityPathMarkerDefinition.from({
277
+ blueprint: EntityBlueprint.from([
278
+ Transform.fromJSON({}),
279
+ Mesh.fromJSON({
280
+ url: "data/models/Barel-Roll Droid/handpainted.gltf",
281
+ castShadow: true,
282
+ receiveShadow: true
283
+ }),
284
+ Animation.fromJSON({
285
+ clips: [
286
+ {
287
+ name: "fly",
288
+ repeatCount: Infinity
289
+ }
290
+ ]
291
+ }),
292
+ Highlight.fromOne(1, 0, 0, 1)
293
+ ]),
294
+ transform: Transform.fromJSON({
295
+ scale: {
296
+ x: 0.2,
297
+ y: 0.2,
298
+ z: 0.2
299
+ },
300
+ position: {
301
+ x: 0,
302
+ y: 1,
303
+ z: 0
304
+ }
305
+ })
306
+ });
307
+
308
+ return style;
309
+ }
310
+
311
+ function sample_style_tube() {
312
+ const style = new TubePathStyle();
313
+
314
+ style.color.setRGB(1, 1, 1);
315
+ style.material_type = TubeMaterialType.Matcap;
316
+ style.material = new MatcapMaterialDefinition();
317
+ // style.material.texture = 'data/textures/matcap/matcap-porcelain-white.jpg';
318
+ style.material.texture = "data/textures/matcap/nidorx/3E2335_D36A1B_8E4A2E_2842A5.jpg";
319
+
320
+ style.width = 0.1;
321
+
322
+ style.path_mask = [
323
+ 0, 1,
324
+ ];
325
+
326
+ return style;
327
+ }
328
+
329
+
330
+ function main(engine) {
331
+ EngineHarness.buildBasics({ engine });
332
+
333
+ const _p = new Path();
334
+ _p.interpolation = InterpolationType.CatmullRom;
335
+ // _p.interpolation = InterpolationType.Linear;
336
+
337
+ // _p.setPositionsFromVectorArray(Path.smoothPath([
338
+ // new Vector3(3, 1, 1),
339
+ // new Vector3(3, 1, 3),
340
+ // new Vector3(7, 1, 3),
341
+ // new Vector3(7, 1, 7),
342
+ // new Vector3(3, 1, 7),
343
+ // new Vector3(3, 1, 8),
344
+ // ], 50));
345
+
346
+ _p.setPositionsFromVectorArray([
347
+ new Vector3(3, 1, 1),
348
+ new Vector3(3, 1, 3),
349
+ new Vector3(7, 1, 3),
350
+ new Vector3(7, 1, 7),
351
+ new Vector3(3, 1, 7),
352
+ new Vector3(3, 1, 8),
353
+ ]);
354
+
355
+
356
+ const trailPathStyle = new RibbonPathStyle();
357
+ trailPathStyle.material.diffuse = "data/textures/trail/Circle_04.png";
358
+ trailPathStyle.resolution = 10;
359
+ trailPathStyle.thickness = 0.1;
360
+
361
+ const pathDisplay = new PathDisplay();
362
+ const tube_style = sample_style_tube();
363
+ pathDisplay.specs.push(
364
+ PathDisplaySpec.from(
365
+ PathDisplayType.Tube,
366
+ tube_style
367
+ )
368
+ );
369
+
370
+
371
+ const path_entity = new EntityBuilder();
372
+
373
+ const ecd = engine.entityManager.dataset;
374
+ path_entity
375
+ .add(_p)
376
+ .add(pathDisplay)
377
+ .build(ecd);
378
+
379
+ let time = 0;
380
+ new EntityBuilder()
381
+ .add(BehaviorComponent.looping_function((delta) => {
382
+ time += delta*0.01;
383
+ tube_style.path_mask[1] = pingpong(time, 1);
384
+
385
+ path_entity.sendEvent(PathEvents.Changed);
386
+ }))
387
+ .build(ecd)
388
+ }
389
+
390
+ init(engineHarness);
@@ -56,6 +56,22 @@ export class GeometrySpatialQueryAccelerator {
56
56
  return this.__visitor_clip.getContainment();
57
57
  }
58
58
 
59
+ /**
60
+ *
61
+ * @param {SurfacePoint3} destination
62
+ * @param {THREE.BufferGeometry} geometry
63
+ * @param {number[]|ArrayLike<number>|Float32Array} ray 6 component vector, [origin_x, origin_y, origin_z, direction_x, direction_y, direction_z]
64
+ * @return {boolean}
65
+ */
66
+ queryRaycastNearest_array(destination, geometry, ray) {
67
+ return this.queryRaycastNearest_primitive(
68
+ destination,
69
+ geometry,
70
+ ray[0], ray[1], ray[2],
71
+ ray[3], ray[4], ray[5]
72
+ );
73
+ }
74
+
59
75
  /**
60
76
  *
61
77
  * @param {SurfacePoint3} destination
@@ -1,10 +1,3 @@
1
- /**
2
- *
3
- * @param {number} count
4
- * @returns {Function}
5
- * @constructor
6
- */
7
-
8
1
  import { DataType } from "../../../../core/collection/table/DataType.js";
9
2
  import { passThrough } from "../../../../core/function/Functions.js";
10
3
  import { to_half_float_uint16 } from "../../../../core/binary/to_half_float_uint16.js";
@@ -12,17 +5,7 @@ import { compute_micron_buffer_array_constructor } from "./compute_micron_buffer
12
5
  import { typedArrayToDataType } from "../../../../core/collection/array/typedArrayToDataType.js";
13
6
  import { dataTypeByteSize } from "../../../../core/collection/table/DataTypeByteSizes.js";
14
7
  import { clamp } from "../../../../core/math/clamp.js";
15
-
16
- function UintArrayForCount(count) {
17
-
18
- if (count <= 256) {
19
- return Uint8Array;
20
- } else if (count <= 65536) {
21
- return Uint16Array;
22
- } else {
23
- throw new Error(`Unsupported size ${count}`)
24
- }
25
- }
8
+ import { UintArrayForCount } from "../../../../core/collection/array/typed/uint_array_for_count.js";
26
9
 
27
10
  /**
28
11
  * @param {number} vertex_count
@@ -5,6 +5,7 @@ import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
5
5
  import { aabb3_array_intersects_ray } from "../../../../core/bvh2/aabb3/aabb3_array_intersects_ray.js";
6
6
  import { sphere_array_intersects_ray } from "../../../../core/geom/3d/sphere/sphere_array_intersects_ray.js";
7
7
  import { BitSet } from "../../../../core/binary/BitSet.js";
8
+ import { micron_build_proxy_geometry } from "./micron_build_proxy_geometry.js";
8
9
 
9
10
  let id_counter = 0;
10
11
 
@@ -286,11 +287,13 @@ export class MicronGeometry {
286
287
 
287
288
  /**
288
289
  * Build geometry proxy from the patches
289
- * @param {number} fraction percentage of the original geometry to keep
290
- * @param {number} min minimum number of triangles to keep, this will be respected first before percentage value
290
+ * @param {number} [fraction] percentage of the original geometry to keep
291
+ * @param {number} [min] minimum number of triangles to keep, this will be respected first before percentage value
291
292
  */
292
- buildProxy(fraction, min) {
293
- throw new Error('Not Implemented');
293
+ buildProxy(fraction = 0.05, min = 2048) {
294
+ const bufferGeometry = micron_build_proxy_geometry(this, fraction, min);
295
+
296
+ this.__proxy = bufferGeometry;
294
297
  }
295
298
 
296
299
  computeByteSize() {
@@ -0,0 +1,203 @@
1
+ //
2
+
3
+ import BinaryHeap from "../../../navigation/grid/FastBinaryHeap.js";
4
+ import { BufferAttribute, BufferGeometry } from "three";
5
+ import { UintArrayForCount } from "../../../../core/collection/array/typed/uint_array_for_count.js";
6
+ import { compute_typed_array_constructor_from_data_type } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
7
+ import { BitSet } from "../../../../core/binary/BitSet.js";
8
+ import { min2 } from "../../../../core/math/min2.js";
9
+ import { max2 } from "../../../../core/math/max2.js";
10
+
11
+ /**
12
+ *
13
+ * @param {MicronGeometry} micron_geometry
14
+ * @param {number} fraction
15
+ * @param {number} min_face_count
16
+ * @returns {MicronGeometryPatch[]}
17
+ */
18
+ function collect_patches(micron_geometry, fraction, min_face_count) {
19
+ /**
20
+ *
21
+ * @type {BinaryHeap<MicronGeometryPatch>}
22
+ */
23
+ const heap = new BinaryHeap(patch => {
24
+ // LOD is a good proxy for how much detail there is in a patch
25
+ return -patch.lod;
26
+ });
27
+
28
+ let closed_set = new BitSet();
29
+
30
+ let current_polycount = 0;
31
+
32
+ /**
33
+ *
34
+ * @param {MicronGeometryPatch} patch
35
+ */
36
+ function add(patch) {
37
+
38
+ closed_set.set(patch.id, true);
39
+
40
+ heap.push(patch);
41
+
42
+ current_polycount += patch.polygon_count;
43
+ }
44
+
45
+ /**
46
+ *
47
+ * @param {MicronGeometryPatch} patch
48
+ */
49
+ function refine(patch) {
50
+ const children = patch.children;
51
+ const child_count = children.length;
52
+
53
+
54
+ for (let i = 0; i < child_count; i++) {
55
+ const child = children[i];
56
+
57
+ if (closed_set.get(child.id)) {
58
+ // already refined
59
+ continue;
60
+ }
61
+
62
+ add(child);
63
+
64
+ const parents = child.parents;
65
+
66
+ const parent_count = parents.length;
67
+ for (let j = 0; j < parent_count; j++) {
68
+ const parent = parents[j];
69
+
70
+ if (parent === parent) {
71
+ continue;
72
+ }
73
+
74
+ // remove and refine other patches in the same group
75
+ if (heap.delete(parent)) {
76
+ refine(parent);
77
+ }
78
+ }
79
+ }
80
+ }
81
+
82
+ add(micron_geometry.root);
83
+
84
+ const target_polycount_threshold = max2(
85
+ micron_geometry.source_triangle_count * fraction,
86
+ min2(
87
+ min_face_count,
88
+ micron_geometry.source_triangle_count
89
+ )
90
+ );
91
+
92
+ while (current_polycount < target_polycount_threshold) {
93
+ const p = heap.peek();
94
+
95
+ if (p === undefined || p.lod === 0) {
96
+ // no refinement possible
97
+ break;
98
+ }
99
+
100
+ heap.pop();
101
+
102
+ current_polycount -= p.polygon_count;
103
+
104
+ refine(p);
105
+ }
106
+
107
+ const result = [];
108
+
109
+ // collect
110
+ while (!heap.isEmpty()) {
111
+ result.push(heap.pop());
112
+ }
113
+
114
+ return result;
115
+ }
116
+
117
+ /**
118
+ *
119
+ * @param {MicronGeometryPatch[]} patches
120
+ * @param {VertexDataSpec} vertex_spec
121
+ * @returns {THREE.BufferGeometry}
122
+ */
123
+ function assemble_patches_to_geometry(patches, vertex_spec) {
124
+ const geo = new BufferGeometry();
125
+
126
+ //compute total number of vertices and faces
127
+ let total_faces = 0;
128
+ let total_vertices = 0;
129
+
130
+ for (let i = 0; i < patches.length; i++) {
131
+ const patch = patches[i];
132
+
133
+ total_faces += patch.polygon_count;
134
+ total_vertices += patch.vertex_count;
135
+ }
136
+
137
+ const index_data = new (UintArrayForCount(total_vertices))(total_faces * 3);
138
+
139
+ geo.setIndex(new BufferAttribute(index_data, 1, false));
140
+
141
+ const attribute_arrays = [];
142
+
143
+ const attribute_specs = vertex_spec.attributes;
144
+ const attribute_count = attribute_specs.length;
145
+ for (let i = 0; i < attribute_count; i++) {
146
+ const attribute = attribute_specs[i];
147
+
148
+ const TA = compute_typed_array_constructor_from_data_type(attribute.type);
149
+
150
+ const attribute_data = new TA(total_vertices * 3);
151
+
152
+ attribute_arrays[i] = attribute_data;
153
+
154
+ geo.setAttribute(attribute.name, new BufferAttribute(attribute_data, attribute.itemSize, attribute.normalized));
155
+ }
156
+
157
+ let index_cursor = 0;
158
+ let vertex_cursor = 0;
159
+
160
+ // add patches to resulting geometry
161
+ for (let i = 0; i < patches.length; i++) {
162
+ const patch = patches[i];
163
+
164
+ const local_index_size = patch.polygon_count * 3;
165
+
166
+ // copy transformed indices
167
+ for (let j = 0; j < local_index_size; j++) {
168
+ const local_index = patch.face_indices[j];
169
+
170
+ index_data[index_cursor + j] = local_index + vertex_cursor;
171
+ }
172
+
173
+ // copy vertex data
174
+
175
+ for (let j = 0; j < attribute_count; j++) {
176
+ const attribute_destination = attribute_arrays[j];
177
+
178
+ const attribute_source = patch.vertex_attribute_arrays[j];
179
+ const destination_offset = vertex_cursor * attribute_specs[j].itemSize;
180
+
181
+ attribute_destination.set(attribute_source, destination_offset);
182
+ }
183
+
184
+ vertex_cursor += patch.vertex_count;
185
+ index_cursor += local_index_size;
186
+ }
187
+
188
+ return geo;
189
+ }
190
+
191
+
192
+ /**
193
+ *
194
+ * @param {MicronGeometry} micron_geometry
195
+ * @param {number} fraction
196
+ * @param {number} [min_face_count]
197
+ * @returns {THREE.BufferGeometry}
198
+ */
199
+ export function micron_build_proxy_geometry(micron_geometry, fraction, min_face_count = 128) {
200
+ const patches = collect_patches(micron_geometry, fraction, min_face_count);
201
+
202
+ return assemble_patches_to_geometry(patches, micron_geometry.vertex_spec);
203
+ }