@woosh/meep-engine 2.34.5 → 2.34.6
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@@ -343,7 +343,9 @@ PNG.prototype.getUint8Data_case3 = function () {
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for (let i = 0; i < pixel_count; i++) {
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const destination_address = i * itemSize;
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-
const
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const lookup_index = pixels[i * d];
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+
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const lookup_value = lookup_index * 3;
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result_data[destination_address] = palette[lookup_value];
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result_data[destination_address + 1] = palette[lookup_value + 1];
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@@ -381,7 +383,12 @@ PNG.prototype.getUint8Data = function () {
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break;
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case 3:
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// palette
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384
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-
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386
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const c3 = this.getUint8Data_case3();
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387
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+
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data = c3.data;
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itemSize = c3.itemSize;
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390
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+
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break;
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case 4:
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// grayscale with alpha
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data = this.pixels;
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@@ -125,15 +125,15 @@ class GLTFAssetTransformer extends AssetTransformer {
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/**
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*
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* @param {Asset} source
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* @param asset_description
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* @param {AssetDescription} asset_description
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* @return {Promise<Asset>}
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*/
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async transform(source, asset_description) {
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const animationClips = source.animations;
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if (animationClips !== undefined && animationClips.length > 0) {
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-
//
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-
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// animations might cause trouble
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console.warn(`model '${asset_description.path}' contains animations, these animations might not works as intended with micron.`);
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}
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/**
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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-
"version": "2.34.
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"version": "2.34.6",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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@@ -20,6 +20,7 @@ import { copy_Sampler2D_channel_data } from "../../engine/graphics/texture/sampl
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import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
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import { CanvasView } from "../../view/elements/CanvasView.js";
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import convertSampler2D2Canvas from "../../engine/graphics/texture/sampler/Sampler2D2Canvas.js";
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import { drawSamplerHTML } from "../../engine/graphics/texture/sampler/util/drawSamplerHTML.js";
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const engineHarness = new EngineHarness();
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@@ -309,10 +310,6 @@ async function main(engine) {
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await EngineHarness.buildTerrain({ engine });
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-
const image = await engine.assetManager.promise("diffuseMap1.png", 'image');
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-
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console.log(image.create());
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-
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const vMain = new EmptyView({ classList: ['ui-texture-testing-tool-view'] });
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vMain.css({
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