@woosh/meep-engine 2.34.45 → 2.34.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/binary/BitSet.js +10 -3
- package/core/bvh2/BinaryNode.js +53 -25
- package/core/bvh2/traversal/bvh_traverse_pre_order_using_stack.js +43 -0
- package/core/bvh2/visual/convert_bvh_to_dot_format_string.js +50 -0
- package/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +1 -1
- package/core/geom/3d/frustum/frustum_from_projection_matrix_array.js +27 -24
- package/core/graph/convertGraphToDotString.js +4 -4
- package/core/graph/v2/Graph.js +4 -0
- package/engine/asset/loaders/geometry/geometry/computeGeometryEquality.js +2 -1
- package/engine/ecs/foliage/ecs/Foliage2System.js +22 -5
- package/engine/graphics/compute_geometry_polycount.js +21 -0
- package/engine/graphics/ecs/mesh-v2/sample/prototypeShadedGeometry.js +64 -9
- package/engine/graphics/micron/convert_three_object_to_micron.js +0 -2
- package/engine/graphics/micron/format/MicronGeometry.js +1 -3
- package/engine/graphics/micron/format/MicronGeometryPatch.js +33 -23
- package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +6 -0
- package/engine/graphics/micron/plugin/GLTFAssetTransformer.js +176 -0
- package/engine/graphics/micron/plugin/MicronRenderPlugin.js +1 -135
- package/engine/graphics/micron/prototypeVirtualGeometry.js +9 -5
- package/engine/graphics/micron/render/VirtualGeometryBuilder.js +14 -53
- package/engine/graphics/micron/render/refinement/RefinementSpec.js +0 -11
- package/engine/graphics/micron/render/refinement/get_geometry_patch_cut.js +125 -0
- package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +318 -13
- package/engine/graphics/render/layers/RenderLayer.js +22 -14
- package/engine/graphics/render/visibility/IncrementalDeltaSet.js +18 -5
- package/engine/graphics/render/visibility/VisibilityComputer.js +11 -15
- package/package.json +1 -1
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@@ -1,4 +1,4 @@
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const scratch_array = [];
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export class VisibilityComputer {
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constructor() {
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@@ -67,19 +67,6 @@ export class VisibilityComputer {
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this.__view = view;
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}
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/**
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* @private
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* @param {Object3D} object3d
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*/
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__includeObject(object3d) {
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assert.equal(object3d.isObject3D, true, 'object3d.isObject3D !== true');
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//object passed all filters, add it to visible set
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this.__output.push(object3d);
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this.__activeLayer.visibleSet.push(object3d);
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}
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/**
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* @private
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* @param {RenderLayer} layer
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@@ -101,7 +88,16 @@ export class VisibilityComputer {
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return;
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}
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layer.buildVisibleSet(
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const added_objects = layer.buildVisibleSet(scratch_array, 0, this.__view);
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for (let i = 0; i < added_objects; i++) {
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const object3d = scratch_array[i];
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//object passed all filters, add it to visible set
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this.__output.push(object3d);
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this.__activeLayer.visibleSet.push(object3d);
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}
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}
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package/package.json
CHANGED
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.34.
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"version": "2.34.49",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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