@woosh/meep-engine 2.34.42 → 2.34.43

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@@ -58,7 +58,7 @@ function scene_object_filter(object3D) {
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  /**
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  * @type {THREE.Material|null|undefined}
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  */
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- const material = (object3D.customDepthMaterial !== null ? object3D.customDepthMaterial : object3D.material);
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+ const material = (object3D.customDepthMaterial ? object3D.customDepthMaterial : object3D.material);
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  if (material && material.visible === false) {
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  //material's main
@@ -1,8 +1,8 @@
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  import { EngineHarness } from "../../../../EngineHarness.js";
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- import { ShadedGeometrySystem } from "../ShadedGeometrySystem.d.ts";
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- import EntityBuilder from "../../../../ecs/EntityBuilder.d.ts";
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- import { Transform } from "../../../../ecs/transform/Transform.d.ts";
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- import { ShadedGeometry } from "../ShadedGeometry.d.ts";
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+ import { ShadedGeometrySystem } from "../ShadedGeometrySystem.js";
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+ import EntityBuilder from "../../../../ecs/EntityBuilder.js";
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+ import { Transform } from "../../../../ecs/transform/Transform.js";
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+ import { ShadedGeometry } from "../ShadedGeometry.js";
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  import { BoxBufferGeometry, MeshBasicMaterial } from "three";
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  const eh = new EngineHarness();
@@ -22,11 +22,24 @@ async function main(engine) {
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  const ecd = em.dataset;
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+ const material = new MeshBasicMaterial({
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+ color: 0xFFFFFF
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+ });
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+
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+ material.visible = true;
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+
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+ const g = ShadedGeometry.from(new BoxBufferGeometry(), material);
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+
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+
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  new EntityBuilder()
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- .add(new Transform())
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- .add(ShadedGeometry.from(new BoxBufferGeometry(), new MeshBasicMaterial({
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- color: 0xFFFFFF
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- })))
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+ .add(Transform.fromJSON({
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+ position: {
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+ x: 10,
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+ y: 1,
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+ z: 10
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+ }
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+ }))
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+ .add(g)
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  .build(ecd);
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  }
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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.34.42",
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+ "version": "2.34.43",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",