@woosh/meep-engine 2.34.39 → 2.34.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -27,7 +27,9 @@ export class AmbientOcclusionPostProcessEffect extends EnginePlugin {
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fragmentShader: SAOShader.fragmentShader,
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vertexShader: SAOShader.vertexShader,
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uniforms: UniformsUtils.clone(SAOShader.uniforms),
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-
glslVersion: GLSL3
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+
glslVersion: GLSL3,
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depthWrite: false,
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depthTest: false
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});
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// AO parameters
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@@ -82,6 +82,7 @@ export class EnginePluginManager extends BaseProcess {
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if (state === ProcessState.Initialized || state === ProcessState.Running) {
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const dependencies = plugin.dependencies;
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// resolve dependencies
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for (let i = 0; i < dependencies.length; i++) {
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const dependency = dependencies[i];
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@@ -206,7 +207,7 @@ export class EnginePluginManager extends BaseProcess {
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async shutdown() {
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super.shutdown();
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-
return this.__transition_active_plugins_to(ProcessState.
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return this.__transition_active_plugins_to(ProcessState.Finalized);
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}
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/**
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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-
"version": "2.34.
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+
"version": "2.34.40",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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