@woosh/meep-engine 2.34.24 → 2.34.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/engine/graphics/micron/build/PatchRepresentation.js +1 -5
- package/engine/graphics/micron/build/hierarchy/buildAbstractPatchHierarchy.js +7 -1
- package/engine/graphics/micron/build/hierarchy/merge_patches.js +0 -4
- package/engine/graphics/micron/format/MicronGeometry.js +4 -3
- package/package.json +1 -1
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@@ -190,15 +190,11 @@ export class PatchRepresentation {
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return result;
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}
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-
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+
computeBounds() {
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computeTopoMeshBoundiningBox(this.bounding_box, this.topology_snapshot);
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computeTopoMeshBoundingSphere(this.bounding_sphere, this.topology_snapshot);
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}
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-
computeBounds() {
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this.computeBoundingBox();
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}
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-
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/**
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* @returns {number}
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*/
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@@ -134,7 +134,13 @@ async function assemble_graph(nodes) {
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}
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// return root
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-
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+
const root = __nodes[0];
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+
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//set group bounds to produce a valid root
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root.group_aabb.copy(root.bounding_box);
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root.group_bounding_sphere.set(root.bounding_sphere);
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return root;
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}
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@@ -515,10 +515,6 @@ export async function merge_patches(
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// only 1 patch, no merge opportunity, forward it to output directly
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const node = nodes[0];
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//set group bounds to produce a valid root
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node.group_aabb.copy(node.bounding_box);
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node.group_bounding_sphere.set(node.bounding_sphere);
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-
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output[output_offset.value++] = node;
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return 1;
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} else {
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@@ -79,6 +79,8 @@ export class MicronGeometry {
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origin_x, origin_y, origin_z,
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direction_x, direction_y, direction_z
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) {
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let i;
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let stack_cursor = 1;
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/**
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*
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@@ -87,7 +89,6 @@ export class MicronGeometry {
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const hits = [];
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// initialize stack
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let stack_cursor = 1;
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const stack = scratch_traversal_stack;
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stack[0] = this.root;
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@@ -154,7 +155,7 @@ export class MicronGeometry {
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const vertices = patch.vertex_attribute_arrays[position_attribute_index];
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for (
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for ( i = 0; i < index_count;) {
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const a = indices[i++];
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const b = indices[i++];
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const c = indices[i++];
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@@ -201,7 +202,7 @@ export class MicronGeometry {
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const child_count = children.length;
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for (
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for ( i = 0; i < child_count; i++) {
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const child = children[i];
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// push to stack
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.34.
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"version": "2.34.25",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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