@woosh/meep-engine 2.34.20 → 2.34.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,7 @@
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1
1
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import { aabb3_build_corners } from "../../../../../core/geom/3d/aabb/aabb3_build_corners.js";
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2
2
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import { DataTypeByteSizes } from "../../../../../core/collection/table/DataTypeByteSizes.js";
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3
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import { DataType2TypedArrayConstructorMapping } from "../../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
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4
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import { v3_distance } from "../../../../../core/geom/v3_distance.js";
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5
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/**
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*
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@@ -18,17 +19,6 @@ export function deserialize_patch(buffer, patch, vertex_spec, patch_array) {
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buffer.readFloat32Array(gbb, 0, 6);
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buffer.readFloat32Array(patch.group_bounding_sphere, 0, 4);
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21
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21
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// reconstruct corners
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22
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aabb3_build_corners(
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23
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patch.group_bounding_box_corners,
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0,
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25
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gbb[0],
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26
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gbb[1],
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27
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gbb[2],
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28
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gbb[3],
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gbb[4],
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gbb[5]
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);
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patch.group_error = buffer.readFloat32();
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patch.lod = buffer.readUintVar();
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@@ -101,4 +91,43 @@ export function deserialize_patch(buffer, patch, vertex_spec, patch_array) {
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101
91
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102
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patch.vertex_attribute_arrays[i] = array;
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103
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}
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94
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+
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96
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// validate and fix group bounds as necessary
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97
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if (
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98
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patch.group_bounding_box[0] > patch.bounding_box[0] // x0
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99
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|| patch.group_bounding_box[1] > patch.bounding_box[1] // y0
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100
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|| patch.group_bounding_box[2] > patch.bounding_box[2] // x0
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101
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|| patch.group_bounding_box[3] < patch.bounding_box[3] // x1
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102
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|| patch.group_bounding_box[4] < patch.bounding_box[4] // y1
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103
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|| patch.group_bounding_box[5] < patch.bounding_box[5] // z1
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104
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) {
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105
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// bounds are violated, fix
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106
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patch.group_bounding_box.set(patch.bounding_box);
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107
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}
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108
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109
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if (v3_distance(
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110
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patch.group_bounding_sphere[0],
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111
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patch.group_bounding_sphere[1],
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112
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patch.group_bounding_sphere[2],
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113
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patch.bounding_sphere[0],
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114
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patch.bounding_sphere[1],
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115
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patch.bounding_sphere[2]
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116
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) + patch.bounding_sphere[3] > patch.group_bounding_sphere[3]) {
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117
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// group's sphere bounds are violated, fix
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118
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patch.group_bounding_sphere.set(patch.bounding_sphere);
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119
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}
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// reconstruct corners
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123
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aabb3_build_corners(
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patch.group_bounding_box_corners,
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125
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0,
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126
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gbb[0],
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gbb[1],
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128
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gbb[2],
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gbb[3],
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gbb[4],
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131
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gbb[5]
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);
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104
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}
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.34.
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"version": "2.34.21",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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