@woosh/meep-engine 2.34.2 → 2.34.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -88,9 +88,15 @@ test('replaceAnotherVertex', () => {
88
88
  v_b.addEdge(e_b);
89
89
 
90
90
  f_a.setVertexAt(0, v_a);
91
+ f_a.setVertexAt(1, new TopoVertex());
92
+ f_a.setVertexAt(2, new TopoVertex());
93
+
91
94
  e_a.v0 = v_a;
92
95
 
93
96
  f_b.setVertexAt(0, v_b);
97
+ f_b.setVertexAt(1, new TopoVertex());
98
+ f_b.setVertexAt(2, new TopoVertex());
99
+
94
100
  e_b.v0 = v_b;
95
101
 
96
102
  // verify assumptions about topology
@@ -1,4 +1,4 @@
1
- import { objectDeepEquals } from "./objectDeepEquals.d.ts";
1
+ import { objectDeepEquals } from "./objectDeepEquals.js";
2
2
 
3
3
  test('objectDeepEquals', () => {
4
4
  expect(objectDeepEquals({}, {})).toBe(true);
package/editor/Editor.js CHANGED
@@ -25,7 +25,7 @@ import TopDownCameraController from "../engine/graphics/ecs/camera/topdown/TopDo
25
25
  import { Transform } from "../engine/ecs/transform/Transform.js";
26
26
  import TopDownCameraControllerSystem, { setCameraControllerFromTransform } from "../engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
27
27
  import { downloadAsFile } from "../core/binary/ByteArrayTools.js";
28
- import BinaryBufferSerialization from "../engine/ecs/storage/BinaryBufferSerializer.js";
28
+ import BinaryBufferSerializer from "../engine/ecs/storage/BinaryBufferSerializer.js";
29
29
  import { EncodingBinaryBuffer } from "../core/binary/EncodingBinaryBuffer.js";
30
30
  import { EntityComponentDataset } from "../engine/ecs/EntityComponentDataset.js";
31
31
  import InputControllerSystem from "../engine/input/ecs/systems/InputControllerSystem.js";
@@ -383,7 +383,7 @@ function Editor() {
383
383
  // Set music tracks back to time=0
384
384
  resetSoundEmitterTracks(dataset);
385
385
 
386
- const serializer = new BinaryBufferSerialization();
386
+ const serializer = new BinaryBufferSerializer();
387
387
  serializer.registry = engine.binarySerializationRegistry;
388
388
 
389
389
  const state = new EncodingBinaryBuffer();
@@ -328,7 +328,6 @@ export class EngineHarness {
328
328
  * @param {number} [cameraEntity]
329
329
  * @param {Engine} engine
330
330
  * @param {number} [sensitivity]
331
- * @param {Element} domElement
332
331
  * @param {EntityComponentDataset} [ecd]
333
332
  * @returns {EntityBuilder}
334
333
  */
@@ -23,7 +23,7 @@ async function decode_png(png_bytes) {
23
23
  width,
24
24
  height,
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25
  itemSize: uint_channels.itemSize,
26
- bitDepth: uint_channels.bitDepth
26
+ bitDepth: png.bitDepth
27
27
  });
28
28
  });
29
29
  }
@@ -41,6 +41,12 @@ export class ImageRGBADataLoader extends AssetLoader {
41
41
  return await this.decoder.decode(new Uint8Array(array_buffer));
42
42
  }
43
43
 
44
+ /**
45
+ *
46
+ * @param {String} path
47
+ * @return {Promise<ImageRGBADataAsset>}
48
+ * @private
49
+ */
44
50
  async __standard(path) {
45
51
 
46
52
  const bitmap = await this.__decode_via_worker(path);
@@ -48,19 +54,19 @@ export class ImageRGBADataLoader extends AssetLoader {
48
54
 
49
55
  let data;
50
56
 
51
- switch (bitmap.bitDepth) {
52
- case 8:
57
+ const bitDepth = bitmap.bitDepth;
53
58
 
59
+ switch (bitDepth) {
60
+ case 8:
54
61
  data = new Uint8Array(bitmap.data);
55
62
  break
56
63
  case 16:
57
64
  data = new Uint16Array(bitmap.data);
58
65
  break;
59
66
  default:
60
- throw new Error(`Unsupported bit depth '${bitmap.bitDepth}'`);
67
+ throw new Error(`Unsupported bit depth '${bitDepth}'. path='${path}'`);
61
68
  }
62
69
 
63
-
64
70
  return new ImageRGBADataAsset(data, bitmap.width, bitmap.height, bitmap.itemSize);
65
71
  }
66
72
 
@@ -2,7 +2,7 @@ import { Codec } from "./Codec.js";
2
2
 
3
3
  /**
4
4
  *
5
- * @param {Image|ImageBitmap} img
5
+ * @param {Image|ImageBitmap|HTMLImageElement} img
6
6
  * @returns {Uint8Array}
7
7
  */
8
8
  function decode(img) {
@@ -28,10 +28,12 @@ export class NativeImageDecoder extends Codec {
28
28
  async decode(data) {
29
29
  const image = new Image();
30
30
 
31
+ // convert binary data to image URL that we can load
31
32
  const url = URL.createObjectURL(new Blob([data]));
32
33
 
33
34
  image.src = url;
34
35
 
36
+ // give browser a chance to decode image in async
35
37
  await image.decode();
36
38
 
37
39
  const rgba_data = decode(image);
@@ -24,6 +24,7 @@ export class ThreadedImageDecoder extends Codec {
24
24
  }
25
25
 
26
26
  async decode(data) {
27
- return await this.worker.request('decode', [data.buffer]);
27
+ const result = await this.worker.request('decode', [data.buffer]);
28
+ return result;
28
29
  }
29
30
  }
@@ -343,7 +343,9 @@ PNG.prototype.getUint8Data_case3 = function () {
343
343
  for (let i = 0; i < pixel_count; i++) {
344
344
  const destination_address = i * itemSize;
345
345
 
346
- const lookup_value = pixels[i * d];
346
+ const lookup_index = pixels[i * d];
347
+
348
+ const lookup_value = lookup_index * 3;
347
349
 
348
350
  result_data[destination_address] = palette[lookup_value];
349
351
  result_data[destination_address + 1] = palette[lookup_value + 1];
@@ -381,7 +383,12 @@ PNG.prototype.getUint8Data = function () {
381
383
  break;
382
384
  case 3:
383
385
  // palette
384
- return this.getUint8Data_case3();
386
+ const c3 = this.getUint8Data_case3();
387
+
388
+ data = c3.data;
389
+ itemSize = c3.itemSize;
390
+
391
+ break;
385
392
  case 4:
386
393
  // grayscale with alpha
387
394
  data = this.pixels;
@@ -397,7 +404,6 @@ PNG.prototype.getUint8Data = function () {
397
404
 
398
405
  return {
399
406
  data,
400
- itemSize,
401
- bitDepth: this.bitDepth
407
+ itemSize
402
408
  };
403
409
  };
@@ -48,7 +48,7 @@ function isEntityTransient(entity, dataset, smComponentIndex, componentInstance)
48
48
  return isTransient;
49
49
  }
50
50
 
51
- class BinaryBufferSerialization {
51
+ class BinaryBufferSerializer {
52
52
  constructor() {
53
53
  /**
54
54
  *
@@ -171,4 +171,4 @@ class BinaryBufferSerialization {
171
171
  }
172
172
  }
173
173
 
174
- export default BinaryBufferSerialization;
174
+ export default BinaryBufferSerializer;
@@ -267,6 +267,15 @@ export class TerrainLayers {
267
267
  return index;
268
268
  }
269
269
 
270
+ /**
271
+ *
272
+ * @param {TerrainLayer} layer
273
+ * @return {boolean}
274
+ */
275
+ removeLayer(layer) {
276
+ return this.layers.removeOneOf(layer);
277
+ }
278
+
270
279
  /**
271
280
  *
272
281
  * @param {TerrainLayer} layer
@@ -159,6 +159,39 @@ export class SplatMapping {
159
159
 
160
160
  }
161
161
 
162
+ /**
163
+ *
164
+ * @param {Sampler2D} destination
165
+ * @param {number} index
166
+ * @param {number} channel
167
+ */
168
+ readLayerToSampler(destination, index, channel = 0) {
169
+ const weightData = this.weightData;
170
+
171
+ const width = this.size.x;
172
+ const height = this.size.y;
173
+
174
+ assert.equal(destination.width, width, 'destination dimensions mismatch');
175
+ assert.equal(destination.height, height, 'destination dimensions mismatch');
176
+
177
+ const dataOffset = index * width * height;
178
+
179
+ for (let y = 0; y < height; y++) {
180
+
181
+ for (let x = 0; x < width; x++) {
182
+
183
+ const targetIndex = y * width + x;
184
+ const targetAddress = dataOffset + targetIndex;
185
+
186
+ const value = weightData[targetAddress];
187
+
188
+ destination.writeChannel(x, y, channel, value);
189
+
190
+ }
191
+ }
192
+
193
+ }
194
+
162
195
  /**
163
196
  *
164
197
  * @param {Uint8Array} source
@@ -180,6 +180,29 @@ export class MicronGeometry {
180
180
  return hits;
181
181
  }
182
182
 
183
+ /**
184
+ *
185
+ * @param {number} lod
186
+ * @returns {number}
187
+ */
188
+ computeLodFaceCount(lod) {
189
+ let r = 0;
190
+
191
+ const patches = this.patches;
192
+ const patch_count = patches.length;
193
+ for (let i = 0; i < patch_count; i++) {
194
+ const patch = patches[i];
195
+
196
+ if (patch.lod !== lod) {
197
+ continue;
198
+ }
199
+
200
+ r += patch.polygon_count;
201
+ }
202
+
203
+ return r;
204
+ }
205
+
183
206
  get patches() {
184
207
  return this.__patches;
185
208
  }
@@ -209,17 +232,21 @@ export class MicronGeometry {
209
232
 
210
233
  /**
211
234
  * Build geometry proxy from the patches
212
- * @param {number} percent percentage of the original geometry to keep
235
+ * @param {number} fraction percentage of the original geometry to keep
236
+ * @param {number} min minimum number of triangles to keep, this will be respected first before percentage value
213
237
  */
214
- buildProxy(percent) {
238
+ buildProxy(fraction, min) {
215
239
  throw new Error('Not Implemented');
216
240
  }
217
241
 
218
242
  computeByteSize() {
219
243
  let result = 0;
220
244
 
221
- for (let i = 0; i < this.__patches.length; i++) {
222
- result += this.__patches[i].computeByteSize();
245
+ const patches = this.__patches;
246
+ const patch_count = patches.length;
247
+
248
+ for (let i = 0; i < patch_count; i++) {
249
+ result += patches[i].computeByteSize();
223
250
  }
224
251
 
225
252
  return result;
@@ -125,15 +125,15 @@ class GLTFAssetTransformer extends AssetTransformer {
125
125
  /**
126
126
  *
127
127
  * @param {Asset} source
128
- * @param asset_description
128
+ * @param {AssetDescription} asset_description
129
129
  * @return {Promise<Asset>}
130
130
  */
131
131
  async transform(source, asset_description) {
132
132
  const animationClips = source.animations;
133
133
 
134
134
  if (animationClips !== undefined && animationClips.length > 0) {
135
- // not suitable
136
- return source;
135
+ // animations might cause trouble
136
+ console.warn(`model '${asset_description.path}' contains animations, these animations might not works as intended with micron.`);
137
137
  }
138
138
 
139
139
  /**
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "productName": "Meep",
6
6
  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
7
7
  "author": "Alexander Goldring",
8
- "version": "2.34.2",
8
+ "version": "2.34.6",
9
9
  "dependencies": {
10
10
  "gl-matrix": "3.4.3",
11
11
  "fast-levenshtein": "2.0.6",
@@ -0,0 +1,347 @@
1
+ import { EngineHarness } from "../../engine/EngineHarness.js";
2
+ import EmptyView from "../../view/elements/EmptyView.js";
3
+ import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
4
+ import { buildCubeURLs } from "../../engine/graphics/texture/cubemap/buildCubeURLs.js";
5
+ import { ArrayBufferLoader } from "../../engine/asset/loaders/ArrayBufferLoader.js";
6
+ import { TerrainFlags } from "../../engine/ecs/terrain/ecs/TerrainFlags.js";
7
+ import Signal from "../../core/events/signal/Signal.js";
8
+ import { NativeListController } from "../../view/controller/controls/NativeListController.js";
9
+ import { TerrainLayer } from "../../engine/ecs/terrain/ecs/layers/TerrainLayer.js";
10
+ import CheckersTextureURI from "../../engine/graphics/texture/CheckersTextureURI.js";
11
+ import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
12
+ import { Cache } from "../../core/cache/Cache.js";
13
+ import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
14
+ import { noop, strictEquals } from "../../core/function/Functions.js";
15
+ import { scaleSampler2D } from "../../engine/graphics/texture/sampler/scaleSampler2D.js";
16
+ import { Sampler2D } from "../../engine/graphics/texture/sampler/Sampler2D.js";
17
+ import { DataType } from "../../core/collection/table/DataType.js";
18
+ import { compute_typed_array_constructor_from_data_type } from "../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
19
+ import { copy_Sampler2D_channel_data } from "../../engine/graphics/texture/sampler/copy_Sampler2D_channel_data.js";
20
+ import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
21
+ import { CanvasView } from "../../view/elements/CanvasView.js";
22
+ import convertSampler2D2Canvas from "../../engine/graphics/texture/sampler/Sampler2D2Canvas.js";
23
+ import { drawSamplerHTML } from "../../engine/graphics/texture/sampler/util/drawSamplerHTML.js";
24
+
25
+ const engineHarness = new EngineHarness();
26
+
27
+ /**
28
+ *
29
+ * @param {Engine} engine
30
+ */
31
+ function makeConfig(engine) {
32
+
33
+ const config = new EngineConfiguration();
34
+
35
+ config.addLoader('arraybuffer', new ArrayBufferLoader());
36
+ config.addLoader('texture', new TextureAssetLoader());
37
+
38
+ return config;
39
+ }
40
+
41
+ class EditorTextureSlot {
42
+ constructor() {
43
+ this.onChanged = new Signal();
44
+
45
+ this.sampler = null;
46
+
47
+ this.__read = noop;
48
+ this.__write = noop;
49
+
50
+ /**
51
+ *
52
+ * @type {number}
53
+ */
54
+ this.itemSize = 1;
55
+ }
56
+
57
+ read() {
58
+ this.__read(this.sampler);
59
+
60
+ this.onChanged.send0();
61
+ }
62
+
63
+ write() {
64
+ this.__write(this.sampler);
65
+ }
66
+
67
+ /**
68
+ *
69
+ * @param {(Sampler2D)=>any} read
70
+ * @param {(Sampler2D)=>any} write
71
+ * @param {number} [itemSize]
72
+ * @param {DataType} [dataType]
73
+ * @return {EditorTextureSlot}
74
+ */
75
+ static from({ read, write, itemSize = 1, dataType = DataType.Uint8 }) {
76
+ const r = new EditorTextureSlot();
77
+
78
+ r.__read = read;
79
+ r.__write = write;
80
+
81
+ const TA = compute_typed_array_constructor_from_data_type(dataType);
82
+
83
+ r.sampler = new Sampler2D(new TA(itemSize), itemSize, 1, 1);
84
+
85
+ return r;
86
+ }
87
+ }
88
+
89
+ class TextureLayerEditor {
90
+ constructor() {
91
+ this.index = 0;
92
+
93
+ /**
94
+ *
95
+ * @type {Terrain|null}
96
+ * @private
97
+ */
98
+ this.__terrain = null;
99
+
100
+ this.__splat = EditorTextureSlot.from({
101
+ read: (target) => {
102
+ const terrain = this.__terrain;
103
+
104
+ target.resize(terrain.splat.size.x, terrain.splat.size.y)
105
+
106
+ terrain.splat.readLayerToSampler(target, this.index, 0);
107
+ },
108
+ write: (source) => {
109
+ this.__terrain.splat.writeLayerFromSampler(source, this.index, 0);
110
+ },
111
+ itemSize: 1
112
+ });
113
+ this.__diffuse = EditorTextureSlot.from({
114
+ read: (target) => {
115
+
116
+ const layers = this.__terrain.layers;
117
+
118
+ const layer = layers.get(this.index);
119
+
120
+ target.resize(layer.diffuse.width, layer.diffuse.height);
121
+ copy_Sampler2D_channel_data(layer.diffuse, target);
122
+ },
123
+ write: (source) => {
124
+ const layer = this.__terrain.layers.get(this.index);
125
+
126
+ copy_Sampler2D_channel_data(source, layer.diffuse);
127
+
128
+ this.__terrain.layers.writeLayerDataIntoTexture(this.index);
129
+ },
130
+ itemSize: 3
131
+ });
132
+ }
133
+
134
+ /**
135
+ * @param {Terrain} t
136
+ */
137
+ set terrain(t) {
138
+ this.__terrain = t;
139
+ }
140
+
141
+ init() {
142
+ this.__splat.read();
143
+ this.__diffuse.read();
144
+ }
145
+ }
146
+
147
+ /**
148
+ *
149
+ * @param {EditorTextureSlot} slot
150
+ */
151
+ function makeTextureSlotView({ slot }) {
152
+
153
+ const preview = new CanvasView();
154
+ preview.size.set(64, 64);
155
+
156
+
157
+ function update() {
158
+ convertSampler2D2Canvas(slot.sampler, 1, 0, preview.el);
159
+ }
160
+
161
+ preview.on.linked.add(update);
162
+ preview.bindSignal(slot.onChanged, update);
163
+
164
+
165
+ return preview;
166
+ }
167
+
168
+ /**
169
+ *
170
+ * @param {View} root
171
+ * @param {Terrain} terrain
172
+ * @param {Engine} engine
173
+ */
174
+ function makeTerrainEditor(root, terrain, engine) {
175
+ /**
176
+ *
177
+ * @type {Cache<string, Sampler2D>}
178
+ */
179
+ const PREVIEW_CACHE = new Cache({
180
+ keyHashFunction: computeStringHash,
181
+ keyEqualityFunction: strictEquals
182
+ });
183
+
184
+ const PREVIEW_SIZE = 64;
185
+
186
+ /**
187
+ *
188
+ * @param {string} url
189
+ * @return {Promise<Sampler2D>}
190
+ */
191
+ async function getPreviewFromURL(url) {
192
+ if (PREVIEW_CACHE.contains(url)) {
193
+ return PREVIEW_CACHE.get(url);
194
+ }
195
+
196
+ const asset = await engine.assetManager.promise(url, 'image');
197
+
198
+ // check cache again, might have been loaded in the meanwhile
199
+ if (PREVIEW_CACHE.contains(url)) {
200
+ return PREVIEW_CACHE.get(url);
201
+ }
202
+
203
+ const source = asset.create();
204
+
205
+ const preview = Sampler2D.uint8(4, PREVIEW_SIZE, PREVIEW_SIZE);
206
+
207
+ scaleSampler2D(source, preview);
208
+
209
+ PREVIEW_CACHE.put(url, preview);
210
+
211
+ return preview;
212
+ }
213
+
214
+ /**
215
+ *
216
+ * @type {EditorTextureSlot|null}
217
+ */
218
+ let active_slot = null;
219
+
220
+ function rebuild() {
221
+ // rebuild terrain
222
+ terrain.clearFlag(TerrainFlags.Built);
223
+ terrain.build(engine.assetManager);
224
+ }
225
+
226
+ function build_splat_editor() {
227
+ /**
228
+ *
229
+ * @type {Map<TerrainLayer, TextureLayerEditor>}
230
+ */
231
+ const editors = new Map();
232
+
233
+ return new NativeListController({
234
+ model: terrain.layers.layers,
235
+ elementFactory() {
236
+ return TerrainLayer.from(CheckersTextureURI, 1, 1);
237
+ },
238
+ /**
239
+ *
240
+ * @param {TerrainLayer} layer
241
+ */
242
+ elementViewFactory(layer) {
243
+ const e = new TextureLayerEditor();
244
+
245
+ editors.set(layer, e);
246
+
247
+ const layer_index = terrain.layers.layers.indexOf(layer);
248
+
249
+ e.terrain = terrain;
250
+ e.index = layer_index;
251
+
252
+
253
+ e.init();
254
+
255
+ const view = new EmptyView();
256
+
257
+
258
+ view.addChild(makeTextureSlotView({
259
+ slot: e.__diffuse
260
+ }));
261
+ view.addChild(makeTextureSlotView({
262
+ slot: e.__splat
263
+ }));
264
+
265
+ view.bindSignal(layer.onChanged, e.__diffuse.read, e.__diffuse);
266
+
267
+ return view;
268
+ },
269
+ operationAdd(list, el) {
270
+ terrain.layers.addLayer(el);
271
+ terrain.splat.addWeightLayer();
272
+ },
273
+ operationRemove(list, el) {
274
+ const index = terrain.layers.layers.indexOf(el);
275
+ terrain.layers.removeLayer(el);
276
+ terrain.splat.removeWeightLayer(index);
277
+
278
+ editors.delete(el);
279
+
280
+ // re-shuffle remaining editors
281
+
282
+ for (const [layer, editor] of editors) {
283
+ if (editor.index > index) {
284
+ editor.index--;
285
+ editor.init();
286
+ }
287
+ }
288
+ }
289
+ });
290
+ }
291
+
292
+ root.addChild(build_splat_editor());
293
+ }
294
+
295
+ /**
296
+ *
297
+ * @param {Engine} engine
298
+ * @return {string}
299
+ */
300
+ async function main(engine) {
301
+
302
+ //disable drag and drop on game canvas
303
+ engine.graphics.domElement.addEventListener('dragover', (e) => e.preventDefault());
304
+ engine.graphics.domElement.addEventListener('drop', (e) => e.preventDefault());
305
+
306
+
307
+ EngineHarness.buildLights({ engine });
308
+ const camera = EngineHarness.buildCamera({ engine });
309
+ EngineHarness.buildOrbitalCameraController({ engine, cameraEntity: camera.entity })
310
+
311
+ await EngineHarness.buildTerrain({ engine });
312
+
313
+ const vMain = new EmptyView({ classList: ['ui-texture-testing-tool-view'] });
314
+
315
+ vMain.css({
316
+ position: "absolute",
317
+ left: "0",
318
+ top: "0",
319
+ pointerEvents: "initial"
320
+ });
321
+
322
+ makeTerrainEditor(vMain, obtainTerrain(engine.entityManager.dataset), engine);
323
+
324
+
325
+ document.body.appendChild(vMain.el);
326
+ vMain.link();
327
+ }
328
+
329
+
330
+ /**
331
+ *
332
+ * @param {EngineHarness} harness
333
+ */
334
+ async function init(harness) {
335
+
336
+ const engine = harness.engine;
337
+
338
+ await makeConfig(engine).apply(engine);
339
+
340
+ await engine.graphics.loadEnvironmentMap(buildCubeURLs('data/textures/cubemaps/hip_miramar/32/', '.png'));
341
+
342
+ await harness.initialize();
343
+
344
+ main(engine);
345
+ }
346
+
347
+ init(engineHarness);
@@ -27,8 +27,8 @@ export class NativeListController extends View {
27
27
  /**
28
28
  * @template T
29
29
  * @param {List<T>} model
30
- * @param {function} elementViewFactory
31
- * @param {function} elementFactory
30
+ * @param {(T)=>View} elementViewFactory
31
+ * @param {()=>T} elementFactory
32
32
  * @param {string[]} [classList]
33
33
  * @param {function(List<T>, T)} [operationAdd] Allows user to supply a special operation for adding an element to the list
34
34
  * @param {function(List<T>, T)} [operationRemove] Allows user to supply a special operation for removing an element from the list
@@ -43,7 +43,7 @@ export class NativeListController extends View {
43
43
  }) {
44
44
  super();
45
45
 
46
- assert.isFunction(elementViewFactory,'elementViewFactory');
46
+ assert.isFunction(elementViewFactory, 'elementViewFactory');
47
47
 
48
48
  this.el = document.createElement('div');
49
49
 
@@ -55,6 +55,9 @@ export class NativeListController extends View {
55
55
  elementFactory(el) {
56
56
  const elementView = elementViewFactory(el);
57
57
 
58
+ assert.defined(elementView, 'elementView');
59
+ assert.equal(elementView.isView, true, 'elementView.isView !== true');
60
+
58
61
  const vWrapper = new EmptyView({ classList: ['element-wrapper'] });
59
62
 
60
63
  elementView.addClass('wrapped-element');
@@ -1,32 +0,0 @@
1
- import { Sampler2D } from "../Sampler2D.js";
2
- import { scaleSampler2D } from "../scaleSampler2D.js";
3
- import convertSampler2D2Canvas from "../Sampler2D2Canvas.js";
4
- import { typedArrayConstructorByInstance } from "../typedArrayConstructorByInstance.js";
5
-
6
- /**
7
- *
8
- * @param {Sampler2D} s
9
- * @param {number} x
10
- * @param {number} y
11
- * @param scale
12
- * @param offset
13
- * @param {number} resolution
14
- */
15
- export function paintSamplerOnHTML(s, x, y, scale, offset, resolution=256) {
16
-
17
- const d = resolution;
18
-
19
- const TA = typedArrayConstructorByInstance(s.data);
20
-
21
- const target = new Sampler2D(new TA(d * d * s.itemSize), s.itemSize, d, d);
22
-
23
- scaleSampler2D(s, target);
24
-
25
- const c = convertSampler2D2Canvas(target, scale, offset);
26
- c.style.zIndex = 1000;
27
- c.style.position = "absolute";
28
- c.style.left = `${x}px`;
29
- c.style.top = `${y}px`;
30
-
31
- document.body.appendChild(c);
32
- }