@woosh/meep-engine 2.34.2 → 2.34.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +2 -2
- package/engine/EngineHarness.js +0 -1
- package/engine/ecs/storage/BinaryBufferSerializer.js +2 -2
- package/engine/ecs/terrain/ecs/layers/TerrainLayers.js +9 -0
- package/engine/ecs/terrain/ecs/splat/SplatMapping.js +33 -0
- package/engine/graphics/micron/format/MicronGeometry.js +31 -4
- package/package.json +1 -1
- package/samples/terrain/editor.js +346 -0
- package/view/controller/controls/NativeListController.js +6 -3
- package/engine/graphics/texture/sampler/debug/paintSamplerOnHTML.js +0 -32
package/editor/Editor.js
CHANGED
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@@ -25,7 +25,7 @@ import TopDownCameraController from "../engine/graphics/ecs/camera/topdown/TopDo
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import { Transform } from "../engine/ecs/transform/Transform.js";
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import TopDownCameraControllerSystem, { setCameraControllerFromTransform } from "../engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
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import { downloadAsFile } from "../core/binary/ByteArrayTools.js";
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-
import
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+
import BinaryBufferSerializer from "../engine/ecs/storage/BinaryBufferSerializer.js";
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import { EncodingBinaryBuffer } from "../core/binary/EncodingBinaryBuffer.js";
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import { EntityComponentDataset } from "../engine/ecs/EntityComponentDataset.js";
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import InputControllerSystem from "../engine/input/ecs/systems/InputControllerSystem.js";
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@@ -383,7 +383,7 @@ function Editor() {
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// Set music tracks back to time=0
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resetSoundEmitterTracks(dataset);
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-
const serializer = new
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const serializer = new BinaryBufferSerializer();
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serializer.registry = engine.binarySerializationRegistry;
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const state = new EncodingBinaryBuffer();
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package/engine/EngineHarness.js
CHANGED
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@@ -48,7 +48,7 @@ function isEntityTransient(entity, dataset, smComponentIndex, componentInstance)
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return isTransient;
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}
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-
class
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class BinaryBufferSerializer {
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constructor() {
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/**
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*
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@@ -171,4 +171,4 @@ class BinaryBufferSerialization {
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}
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}
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-
export default
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export default BinaryBufferSerializer;
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@@ -267,6 +267,15 @@ export class TerrainLayers {
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return index;
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}
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/**
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*
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* @param {TerrainLayer} layer
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* @return {boolean}
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*/
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removeLayer(layer) {
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return this.layers.removeOneOf(layer);
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}
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+
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/**
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*
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* @param {TerrainLayer} layer
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@@ -159,6 +159,39 @@ export class SplatMapping {
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}
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/**
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*
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* @param {Sampler2D} destination
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* @param {number} index
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* @param {number} channel
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*/
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readLayerToSampler(destination, index, channel = 0) {
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const weightData = this.weightData;
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const width = this.size.x;
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const height = this.size.y;
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assert.equal(destination.width, width, 'destination dimensions mismatch');
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assert.equal(destination.height, height, 'destination dimensions mismatch');
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const dataOffset = index * width * height;
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for (let y = 0; y < height; y++) {
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for (let x = 0; x < width; x++) {
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const targetIndex = y * width + x;
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const targetAddress = dataOffset + targetIndex;
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const value = weightData[targetAddress];
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destination.writeChannel(x, y, channel, value);
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}
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}
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}
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/**
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*
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* @param {Uint8Array} source
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@@ -180,6 +180,29 @@ export class MicronGeometry {
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return hits;
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}
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/**
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*
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* @param {number} lod
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* @returns {number}
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*/
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computeLodFaceCount(lod) {
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let r = 0;
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const patches = this.patches;
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const patch_count = patches.length;
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for (let i = 0; i < patch_count; i++) {
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const patch = patches[i];
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if (patch.lod !== lod) {
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continue;
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}
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r += patch.polygon_count;
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}
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return r;
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}
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get patches() {
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return this.__patches;
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}
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@@ -209,17 +232,21 @@ export class MicronGeometry {
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/**
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* Build geometry proxy from the patches
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* @param {number}
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* @param {number} fraction percentage of the original geometry to keep
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* @param {number} min minimum number of triangles to keep, this will be respected first before percentage value
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*/
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buildProxy(
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buildProxy(fraction, min) {
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throw new Error('Not Implemented');
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}
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computeByteSize() {
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let result = 0;
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-
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-
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const patches = this.__patches;
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const patch_count = patches.length;
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for (let i = 0; i < patch_count; i++) {
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result += patches[i].computeByteSize();
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}
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return result;
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.34.
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"version": "2.34.3",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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@@ -0,0 +1,346 @@
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import { EngineHarness } from "../../engine/EngineHarness.js";
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import EmptyView from "../../view/elements/EmptyView.js";
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import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
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import { buildCubeURLs } from "../../engine/graphics/texture/cubemap/buildCubeURLs.js";
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import { ArrayBufferLoader } from "../../engine/asset/loaders/ArrayBufferLoader.js";
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import { TerrainFlags } from "../../engine/ecs/terrain/ecs/TerrainFlags.js";
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import Signal from "../../core/events/signal/Signal.js";
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import { NativeListController } from "../../view/controller/controls/NativeListController.js";
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import { TerrainLayer } from "../../engine/ecs/terrain/ecs/layers/TerrainLayer.js";
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import CheckersTextureURI from "../../engine/graphics/texture/CheckersTextureURI.js";
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import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
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import { Cache } from "../../core/cache/Cache.js";
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import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
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import { noop, strictEquals } from "../../core/function/Functions.js";
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import { scaleSampler2D } from "../../engine/graphics/texture/sampler/scaleSampler2D.js";
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import { Sampler2D } from "../../engine/graphics/texture/sampler/Sampler2D.js";
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import { DataType } from "../../core/collection/table/DataType.js";
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import { compute_typed_array_constructor_from_data_type } from "../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
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import { copy_Sampler2D_channel_data } from "../../engine/graphics/texture/sampler/copy_Sampler2D_channel_data.js";
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import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
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import { CanvasView } from "../../view/elements/CanvasView.js";
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import convertSampler2D2Canvas from "../../engine/graphics/texture/sampler/Sampler2D2Canvas.js";
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const engineHarness = new EngineHarness();
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/**
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*
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* @param {Engine} engine
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*/
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function makeConfig(engine) {
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const config = new EngineConfiguration();
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config.addLoader('arraybuffer', new ArrayBufferLoader());
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config.addLoader('texture', new TextureAssetLoader());
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return config;
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}
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class EditorTextureSlot {
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constructor() {
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this.onChanged = new Signal();
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this.sampler = null;
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this.__read = noop;
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this.__write = noop;
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/**
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*
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* @type {number}
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*/
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this.itemSize = 1;
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}
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read() {
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this.__read(this.sampler);
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this.onChanged.send0();
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}
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write() {
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this.__write(this.sampler);
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}
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/**
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*
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* @param {(Sampler2D)=>any} read
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* @param {(Sampler2D)=>any} write
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* @param {number} [itemSize]
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* @param {DataType} [dataType]
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* @return {EditorTextureSlot}
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*/
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static from({ read, write, itemSize = 1, dataType = DataType.Uint8 }) {
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const r = new EditorTextureSlot();
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r.__read = read;
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r.__write = write;
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const TA = compute_typed_array_constructor_from_data_type(dataType);
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r.sampler = new Sampler2D(new TA(itemSize), itemSize, 1, 1);
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return r;
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}
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}
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class TextureLayerEditor {
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constructor() {
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this.index = 0;
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/**
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*
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* @type {Terrain|null}
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* @private
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*/
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this.__terrain = null;
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this.__splat = EditorTextureSlot.from({
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read: (target) => {
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const terrain = this.__terrain;
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target.resize(terrain.splat.size.x, terrain.splat.size.y)
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terrain.splat.readLayerToSampler(target, this.index, 0);
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},
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write: (source) => {
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this.__terrain.splat.writeLayerFromSampler(source, this.index, 0);
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},
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itemSize: 1
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});
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this.__diffuse = EditorTextureSlot.from({
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read: (target) => {
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const layers = this.__terrain.layers;
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const layer = layers.get(this.index);
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target.resize(layer.diffuse.width, layer.diffuse.height);
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copy_Sampler2D_channel_data(layer.diffuse, target);
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},
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write: (source) => {
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const layer = this.__terrain.layers.get(this.index);
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copy_Sampler2D_channel_data(source, layer.diffuse);
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this.__terrain.layers.writeLayerDataIntoTexture(this.index);
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},
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itemSize: 3
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});
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}
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/**
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* @param {Terrain} t
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*/
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set terrain(t) {
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this.__terrain = t;
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}
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init() {
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this.__splat.read();
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this.__diffuse.read();
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}
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}
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/**
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*
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* @param {EditorTextureSlot} slot
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*/
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function makeTextureSlotView({ slot }) {
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const preview = new CanvasView();
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preview.size.set(64, 64);
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function update() {
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convertSampler2D2Canvas(slot.sampler, 1, 0, preview.el);
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}
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preview.on.linked.add(update);
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preview.bindSignal(slot.onChanged, update);
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return preview;
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}
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/**
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*
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* @param {View} root
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* @param {Terrain} terrain
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* @param {Engine} engine
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*/
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function makeTerrainEditor(root, terrain, engine) {
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/**
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*
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* @type {Cache<string, Sampler2D>}
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*/
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const PREVIEW_CACHE = new Cache({
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keyHashFunction: computeStringHash,
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keyEqualityFunction: strictEquals
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});
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const PREVIEW_SIZE = 64;
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+
/**
|
|
186
|
+
*
|
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187
|
+
* @param {string} url
|
|
188
|
+
* @return {Promise<Sampler2D>}
|
|
189
|
+
*/
|
|
190
|
+
async function getPreviewFromURL(url) {
|
|
191
|
+
if (PREVIEW_CACHE.contains(url)) {
|
|
192
|
+
return PREVIEW_CACHE.get(url);
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
const asset = await engine.assetManager.promise(url, 'image');
|
|
196
|
+
|
|
197
|
+
// check cache again, might have been loaded in the meanwhile
|
|
198
|
+
if (PREVIEW_CACHE.contains(url)) {
|
|
199
|
+
return PREVIEW_CACHE.get(url);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
const source = asset.create();
|
|
203
|
+
|
|
204
|
+
const preview = Sampler2D.uint8(4, PREVIEW_SIZE, PREVIEW_SIZE);
|
|
205
|
+
|
|
206
|
+
scaleSampler2D(source, preview);
|
|
207
|
+
|
|
208
|
+
PREVIEW_CACHE.put(url, preview);
|
|
209
|
+
|
|
210
|
+
return preview;
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
*
|
|
215
|
+
* @type {EditorTextureSlot|null}
|
|
216
|
+
*/
|
|
217
|
+
let active_slot = null;
|
|
218
|
+
|
|
219
|
+
function rebuild() {
|
|
220
|
+
// rebuild terrain
|
|
221
|
+
terrain.clearFlag(TerrainFlags.Built);
|
|
222
|
+
terrain.build(engine.assetManager);
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
function build_splat_editor() {
|
|
226
|
+
/**
|
|
227
|
+
*
|
|
228
|
+
* @type {Map<TerrainLayer, TextureLayerEditor>}
|
|
229
|
+
*/
|
|
230
|
+
const editors = new Map();
|
|
231
|
+
|
|
232
|
+
return new NativeListController({
|
|
233
|
+
model: terrain.layers.layers,
|
|
234
|
+
elementFactory() {
|
|
235
|
+
return TerrainLayer.from(CheckersTextureURI, 1, 1);
|
|
236
|
+
},
|
|
237
|
+
/**
|
|
238
|
+
*
|
|
239
|
+
* @param {TerrainLayer} layer
|
|
240
|
+
*/
|
|
241
|
+
elementViewFactory(layer) {
|
|
242
|
+
const e = new TextureLayerEditor();
|
|
243
|
+
|
|
244
|
+
editors.set(layer, e);
|
|
245
|
+
|
|
246
|
+
const layer_index = terrain.layers.layers.indexOf(layer);
|
|
247
|
+
|
|
248
|
+
e.terrain = terrain;
|
|
249
|
+
e.index = layer_index;
|
|
250
|
+
|
|
251
|
+
|
|
252
|
+
e.init();
|
|
253
|
+
|
|
254
|
+
const view = new EmptyView();
|
|
255
|
+
|
|
256
|
+
|
|
257
|
+
view.addChild(makeTextureSlotView({
|
|
258
|
+
slot: e.__diffuse
|
|
259
|
+
}));
|
|
260
|
+
view.addChild(makeTextureSlotView({
|
|
261
|
+
slot: e.__splat
|
|
262
|
+
}));
|
|
263
|
+
|
|
264
|
+
view.bindSignal(layer.onChanged, e.__diffuse.read, e.__diffuse);
|
|
265
|
+
|
|
266
|
+
return view;
|
|
267
|
+
},
|
|
268
|
+
operationAdd(list, el) {
|
|
269
|
+
terrain.layers.addLayer(el);
|
|
270
|
+
terrain.splat.addWeightLayer();
|
|
271
|
+
},
|
|
272
|
+
operationRemove(list, el) {
|
|
273
|
+
const index = terrain.layers.layers.indexOf(el);
|
|
274
|
+
terrain.layers.removeLayer(el);
|
|
275
|
+
terrain.splat.removeWeightLayer(index);
|
|
276
|
+
|
|
277
|
+
editors.delete(el);
|
|
278
|
+
|
|
279
|
+
// re-shuffle remaining editors
|
|
280
|
+
|
|
281
|
+
for (const [layer, editor] of editors) {
|
|
282
|
+
if (editor.index > index) {
|
|
283
|
+
editor.index--;
|
|
284
|
+
editor.init();
|
|
285
|
+
}
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
});
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
root.addChild(build_splat_editor());
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
/**
|
|
295
|
+
*
|
|
296
|
+
* @param {Engine} engine
|
|
297
|
+
* @return {string}
|
|
298
|
+
*/
|
|
299
|
+
async function main(engine) {
|
|
300
|
+
|
|
301
|
+
//disable drag and drop on game canvas
|
|
302
|
+
engine.graphics.domElement.addEventListener('dragover', (e) => e.preventDefault());
|
|
303
|
+
engine.graphics.domElement.addEventListener('drop', (e) => e.preventDefault());
|
|
304
|
+
|
|
305
|
+
|
|
306
|
+
EngineHarness.buildLights({ engine });
|
|
307
|
+
const camera = EngineHarness.buildCamera({ engine });
|
|
308
|
+
EngineHarness.buildOrbitalCameraController({ engine, cameraEntity: camera.entity })
|
|
309
|
+
|
|
310
|
+
await EngineHarness.buildTerrain({ engine });
|
|
311
|
+
|
|
312
|
+
const vMain = new EmptyView({ classList: ['ui-texture-testing-tool-view'] });
|
|
313
|
+
|
|
314
|
+
vMain.css({
|
|
315
|
+
position: "absolute",
|
|
316
|
+
left: "0",
|
|
317
|
+
top: "0",
|
|
318
|
+
pointerEvents: "initial"
|
|
319
|
+
});
|
|
320
|
+
|
|
321
|
+
makeTerrainEditor(vMain, obtainTerrain(engine.entityManager.dataset), engine);
|
|
322
|
+
|
|
323
|
+
|
|
324
|
+
document.body.appendChild(vMain.el);
|
|
325
|
+
vMain.link();
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
|
|
329
|
+
/**
|
|
330
|
+
*
|
|
331
|
+
* @param {EngineHarness} harness
|
|
332
|
+
*/
|
|
333
|
+
async function init(harness) {
|
|
334
|
+
|
|
335
|
+
const engine = harness.engine;
|
|
336
|
+
|
|
337
|
+
await makeConfig(engine).apply(engine);
|
|
338
|
+
|
|
339
|
+
await engine.graphics.loadEnvironmentMap(buildCubeURLs('data/textures/cubemaps/hip_miramar/32/', '.png'));
|
|
340
|
+
|
|
341
|
+
await harness.initialize();
|
|
342
|
+
|
|
343
|
+
main(engine);
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
init(engineHarness);
|
|
@@ -27,8 +27,8 @@ export class NativeListController extends View {
|
|
|
27
27
|
/**
|
|
28
28
|
* @template T
|
|
29
29
|
* @param {List<T>} model
|
|
30
|
-
* @param {
|
|
31
|
-
* @param {
|
|
30
|
+
* @param {(T)=>View} elementViewFactory
|
|
31
|
+
* @param {()=>T} elementFactory
|
|
32
32
|
* @param {string[]} [classList]
|
|
33
33
|
* @param {function(List<T>, T)} [operationAdd] Allows user to supply a special operation for adding an element to the list
|
|
34
34
|
* @param {function(List<T>, T)} [operationRemove] Allows user to supply a special operation for removing an element from the list
|
|
@@ -43,7 +43,7 @@ export class NativeListController extends View {
|
|
|
43
43
|
}) {
|
|
44
44
|
super();
|
|
45
45
|
|
|
46
|
-
assert.isFunction(elementViewFactory,'elementViewFactory');
|
|
46
|
+
assert.isFunction(elementViewFactory, 'elementViewFactory');
|
|
47
47
|
|
|
48
48
|
this.el = document.createElement('div');
|
|
49
49
|
|
|
@@ -55,6 +55,9 @@ export class NativeListController extends View {
|
|
|
55
55
|
elementFactory(el) {
|
|
56
56
|
const elementView = elementViewFactory(el);
|
|
57
57
|
|
|
58
|
+
assert.defined(elementView, 'elementView');
|
|
59
|
+
assert.equal(elementView.isView, true, 'elementView.isView !== true');
|
|
60
|
+
|
|
58
61
|
const vWrapper = new EmptyView({ classList: ['element-wrapper'] });
|
|
59
62
|
|
|
60
63
|
elementView.addClass('wrapped-element');
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { Sampler2D } from "../Sampler2D.js";
|
|
2
|
-
import { scaleSampler2D } from "../scaleSampler2D.js";
|
|
3
|
-
import convertSampler2D2Canvas from "../Sampler2D2Canvas.js";
|
|
4
|
-
import { typedArrayConstructorByInstance } from "../typedArrayConstructorByInstance.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
*
|
|
8
|
-
* @param {Sampler2D} s
|
|
9
|
-
* @param {number} x
|
|
10
|
-
* @param {number} y
|
|
11
|
-
* @param scale
|
|
12
|
-
* @param offset
|
|
13
|
-
* @param {number} resolution
|
|
14
|
-
*/
|
|
15
|
-
export function paintSamplerOnHTML(s, x, y, scale, offset, resolution=256) {
|
|
16
|
-
|
|
17
|
-
const d = resolution;
|
|
18
|
-
|
|
19
|
-
const TA = typedArrayConstructorByInstance(s.data);
|
|
20
|
-
|
|
21
|
-
const target = new Sampler2D(new TA(d * d * s.itemSize), s.itemSize, d, d);
|
|
22
|
-
|
|
23
|
-
scaleSampler2D(s, target);
|
|
24
|
-
|
|
25
|
-
const c = convertSampler2D2Canvas(target, scale, offset);
|
|
26
|
-
c.style.zIndex = 1000;
|
|
27
|
-
c.style.position = "absolute";
|
|
28
|
-
c.style.left = `${x}px`;
|
|
29
|
-
c.style.top = `${y}px`;
|
|
30
|
-
|
|
31
|
-
document.body.appendChild(c);
|
|
32
|
-
}
|