@woosh/meep-engine 2.34.17 → 2.34.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -0,0 +1 @@
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1
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export function v3_distance_sqr(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): number
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@@ -513,7 +513,13 @@ export async function merge_patches(
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return 0;
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} else if (node_count === 1) {
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// only 1 patch, no merge opportunity, forward it to output directly
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516
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-
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516
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const node = nodes[0];
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517
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+
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518
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//set group bounds to produce a valid root
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519
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node.group_aabb.copy(node.bounding_box);
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520
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node.group_bounding_sphere.set(node.bounding_sphere);
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521
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+
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522
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output[output_offset.value++] = node;
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return 1;
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} else {
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@@ -1,6 +1,7 @@
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1
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import { aabb3_build_corners } from "../../../../../core/geom/3d/aabb/aabb3_build_corners.js";
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import { DataTypeByteSizes } from "../../../../../core/collection/table/DataTypeByteSizes.js";
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import { DataType2TypedArrayConstructorMapping } from "../../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
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import { v3_distance } from "../../../../../core/geom/v3_distance.js";
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/**
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*
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@@ -18,17 +19,6 @@ export function deserialize_patch(buffer, patch, vertex_spec, patch_array) {
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buffer.readFloat32Array(gbb, 0, 6);
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buffer.readFloat32Array(patch.group_bounding_sphere, 0, 4);
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21
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// reconstruct corners
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aabb3_build_corners(
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patch.group_bounding_box_corners,
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0,
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gbb[0],
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gbb[1],
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gbb[2],
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gbb[3],
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gbb[4],
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gbb[5]
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);
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patch.group_error = buffer.readFloat32();
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34
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patch.lod = buffer.readUintVar();
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@@ -101,4 +91,43 @@ export function deserialize_patch(buffer, patch, vertex_spec, patch_array) {
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patch.vertex_attribute_arrays[i] = array;
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}
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96
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// validate and fix group bounds as necessary
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if (
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98
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patch.group_bounding_box[0] > patch.bounding_box[0] // x0
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99
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|| patch.group_bounding_box[1] > patch.bounding_box[1] // y0
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|| patch.group_bounding_box[2] > patch.bounding_box[2] // x0
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|| patch.group_bounding_box[3] < patch.bounding_box[3] // x1
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|| patch.group_bounding_box[4] < patch.bounding_box[4] // y1
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|| patch.group_bounding_box[5] < patch.bounding_box[5] // z1
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) {
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// bounds are violated, fix
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patch.group_bounding_box.set(patch.bounding_box);
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}
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if (v3_distance(
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patch.group_bounding_sphere[0],
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patch.group_bounding_sphere[1],
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patch.group_bounding_sphere[2],
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patch.bounding_sphere[0],
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patch.bounding_sphere[1],
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patch.bounding_sphere[2]
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) + patch.bounding_sphere[3] > patch.group_bounding_sphere[3]) {
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// group's sphere bounds are violated, fix
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patch.group_bounding_sphere.set(patch.bounding_sphere);
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}
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// reconstruct corners
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aabb3_build_corners(
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patch.group_bounding_box_corners,
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0,
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gbb[0],
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gbb[1],
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gbb[2],
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gbb[3],
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gbb[4],
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+
gbb[5]
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);
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}
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.34.
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"version": "2.34.21",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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