@woosh/meep-engine 2.34.11 → 2.34.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,7 @@
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+ /**
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+ *
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+ * @param {THREE.Color} c
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+ */
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+ export function computeHashColor(c) {
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+ return c.getHex();
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+ }
@@ -1,9 +1,9 @@
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  import { planesEqual } from "./planesEqual.js";
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- import { computeTextureEquality } from "./computeTextureEquality.js";
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  import { isArraysEqualWithComparator } from "../../../../core/collection/array/isArraysEqualWithComparator.js";
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+ import { computeTextureEqualityById } from "./computeTextureEqualityById.js";
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  /**
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- *
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+ * NOTE: does not do deep comparison on textures, only checks the IDs
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  * @param {Material|MeshStandardMaterial|MeshDepthMaterial|MeshMatcapMaterial} a
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  * @param {Material|MeshStandardMaterial|MeshDepthMaterial|MeshMatcapMaterial} b
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  * @returns {boolean}
@@ -76,28 +76,28 @@ export function computeMaterialEquality(a, b) {
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  || a.wireframeLinewidth !== b.wireframeLinewidth
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  || a.morphTargets !== b.morphTargets
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  || a.morphNormals !== b.morphNormals
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- || !computeTextureEquality(a.roughnessMap, b.roughnessMap)
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- || !computeTextureEquality(a.metalnessMap, b.metalnessMap)
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- || !computeTextureEquality(a.alphaMap, b.alphaMap)
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- || !computeTextureEquality(a.envMap, b.envMap)
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- || !computeTextureEquality(a.displacementMap, b.displacementMap)
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- || !computeTextureEquality(a.normalMap, b.normalMap)
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- || !computeTextureEquality(a.emissiveMap, b.emissiveMap)
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- || !computeTextureEquality(a.bumpMap, b.bumpMap)
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- || !computeTextureEquality(a.aoMap, b.aoMap)
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- || !computeTextureEquality(a.map, b.map)
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- || !computeTextureEquality(a.lightMap, b.lightMap)
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+ || !computeTextureEqualityById(a.roughnessMap, b.roughnessMap)
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+ || !computeTextureEqualityById(a.metalnessMap, b.metalnessMap)
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+ || !computeTextureEqualityById(a.alphaMap, b.alphaMap)
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+ || !computeTextureEqualityById(a.envMap, b.envMap)
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+ || !computeTextureEqualityById(a.displacementMap, b.displacementMap)
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+ || !computeTextureEqualityById(a.normalMap, b.normalMap)
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+ || !computeTextureEqualityById(a.emissiveMap, b.emissiveMap)
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+ || !computeTextureEqualityById(a.bumpMap, b.bumpMap)
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+ || !computeTextureEqualityById(a.aoMap, b.aoMap)
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+ || !computeTextureEqualityById(a.map, b.map)
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+ || !computeTextureEqualityById(a.lightMap, b.lightMap)
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  ) {
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  return false;
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  }
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  } else if (a.isMeshDepthMaterial) {
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  if (
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- !computeTextureEquality(a.alphaMap, b.alphaMap)
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+ !computeTextureEqualityById(a.alphaMap, b.alphaMap)
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  || a.depthPacking !== b.depthPacking
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- || !computeTextureEquality(a.displacementMap, b.displacementMap)
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+ || !computeTextureEqualityById(a.displacementMap, b.displacementMap)
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  || a.displacementScale !== b.displacementScale
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  || a.displacementBias !== b.displacementBias
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- || !computeTextureEquality(a.map, b.map)
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+ || !computeTextureEqualityById(a.map, b.map)
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  || a.morphTargets !== b.morphTargets
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  || a.wireframe !== b.wireframe
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  || a.wireframeLinewidth !== b.wireframeLinewidth
@@ -107,15 +107,15 @@ export function computeMaterialEquality(a, b) {
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  } else if (a.isMeshMatcapMaterial) {
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  if (
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  !a.color.equals(b.color)
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- || !computeTextureEquality(a.matcap, b.matcap)
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- || !computeTextureEquality(a.map, b.map)
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- || !computeTextureEquality(a.bumpMap, b.bumpMap)
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- || !computeTextureEquality(a.normalMap, b.normalMap)
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+ || !computeTextureEqualityById(a.matcap, b.matcap)
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+ || !computeTextureEqualityById(a.map, b.map)
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+ || !computeTextureEqualityById(a.bumpMap, b.bumpMap)
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+ || !computeTextureEqualityById(a.normalMap, b.normalMap)
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  || !a.normalScale.equals(b.normalScale)
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- || !computeTextureEquality(a.displacementMap, b.displacementMap)
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+ || !computeTextureEqualityById(a.displacementMap, b.displacementMap)
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  || a.displacementScale !== b.displacementScale
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  || a.displacementBias !== b.displacementBias
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- || !computeTextureEquality(a.alphaMap, b.alphaMap)
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+ || !computeTextureEqualityById(a.alphaMap, b.alphaMap)
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  || a.morphTargets !== b.morphTargets
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  || a.morphNormals !== b.morphNormals
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  || a.flatShading !== b.flatShading
@@ -1,9 +1,10 @@
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  import { planeHash } from "./planeHash.js";
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- import { computeTextureHash } from "./computeTextureHash.js";
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  import { computeStringHash } from "../../../../core/primitives/strings/computeStringHash.js";
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  import { computeHashArray } from "../../../../core/collection/array/computeHashArray.js";
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  import { computeHashIntegerArray } from "../../../../core/collection/array/computeHashIntegerArray.js";
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  import { computeHashFloat } from "../../../../core/math/hash/computeHashFloat.js";
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+ import { textureHashById } from "./textureHashById.js";
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+ import { computeHashColor } from "./computeHashColor.js";
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  /**
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  *
@@ -46,21 +47,22 @@ export function computeMaterialHash(material) {
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  if (material.isMeshStandardMaterial) {
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- //TODO extend hash
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  hash = computeHashIntegerArray(
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  hash,
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- computeTextureHash(material.map),
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- computeTextureHash(material.lightMap),
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- computeTextureHash(material.aoMap),
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- computeTextureHash(material.emissiveMap),
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- computeTextureHash(material.bumpMap),
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- computeTextureHash(material.normalMap),
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- computeTextureHash(material.displacementMap),
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- computeTextureHash(material.roughnessMap),
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- computeTextureHash(material.metalnessMap),
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- computeTextureHash(material.alphaMap),
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+ computeHashColor(material.color),
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+ computeHashFloat(material.roughness),
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+ computeHashFloat(material.metalness),
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+ textureHashById(material.map),
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+ textureHashById(material.lightMap),
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+ computeHashFloat(material.lightMapIntensity),
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+ textureHashById(material.aoMap),
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+ computeHashFloat(material.aoMapIntensity),
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+ computeHashColor(material.emissive),
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+ computeHashFloat(material.emissiveIntensity),
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+ textureHashById(material.emissiveMap),
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  computeHashFloat(material.envMapIntensity),
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- computeTextureHash(material.envMap)
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+ textureHashById(material.bumpMap),
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+ textureHashById(material.normalMap),
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  );
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  } else if (material.isShaderMaterial) {
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  hash ^= material.lights ? 0 : 1;
@@ -0,0 +1,22 @@
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+ /**
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+ *
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+ * @param {Texture} a
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+ * @param {Texture} b
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+ * @returns {boolean}
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+ */
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+ export function computeTextureEqualityById(a, b) {
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+ if (a === b) {
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+ return true;
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+ }
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+
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+ if (
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+ a === null
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+ || b === null
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+ || a === undefined
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+ || b === undefined
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+ ) {
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+ return false;
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+ }
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+
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+ return a.id === b.id;
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+ }
@@ -0,0 +1,12 @@
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+ /**
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+ *
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+ * @param {THREE.Texture} texture
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+ * @return {number}
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+ */
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+ export function textureHashById(texture) {
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+ if (texture === undefined || texture === null) {
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+ return 0;
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+ }
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+
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+ return texture.id;
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+ }
@@ -1,5 +1,26 @@
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  export class Sampler2D {
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+ readonly height: number
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+ readonly width: number
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+
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+ readonly itemSize: number
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+
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  readChannel(x: number, y: number, channel: number): number
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  writeChannel(x: number, y: number, channel: number, value: number): void
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+
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+ static uint8clamped(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static uint8(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static uint16(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static uint32(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static int8(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static int16(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static int32(itemSize: number, width: number, height: number): Sampler2D
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+
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+ static float32(itemSize: number, width: number, height: number): Sampler2D
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  }
@@ -133,7 +133,7 @@ function sampleTriangleBottomRight(p1, p2, p3, dx, dy) {
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  /**
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  *
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- * @param {Array.<Number>|Uint8ClampedArray|Uint8Array|Uint16Array|Int8Array|Float32Array} data
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+ * @param {ArrayLike<number>|number[]|Uint8ClampedArray|Uint8Array|Uint16Array|Int8Array|Int16Array|Int32Array|Float32Array|Float64Array} data
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  * @param {int} itemSize
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  * @param {int} width
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  * @param {int} height
@@ -255,6 +255,18 @@ Sampler2D.int16 = function (itemSize, width, height) {
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  const sampler = new Sampler2D(data, itemSize, width, height);
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  return sampler;
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  };
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+ /**
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+ *
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+ * @param {int} itemSize
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+ * @param {int} width
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+ * @param {int} height
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+ * @return {Sampler2D}
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+ */
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+ Sampler2D.int32 = function (itemSize, width, height) {
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+ const data = new Int32Array(width * height * itemSize);
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+ const sampler = new Sampler2D(data, itemSize, width, height);
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+ return sampler;
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+ };
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  /**
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  *
@@ -268,6 +280,18 @@ Sampler2D.float32 = function (itemSize, width, height) {
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  const sampler = new Sampler2D(data, itemSize, width, height);
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  return sampler;
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  };
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+ /**
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+ *
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+ * @param {int} itemSize
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+ * @param {int} width
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+ * @param {int} height
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+ * @return {Sampler2D}
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+ */
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+ Sampler2D.float64 = function (itemSize, width, height) {
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+ const data = new Float64Array(width * height * itemSize);
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+ const sampler = new Sampler2D(data, itemSize, width, height);
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+ return sampler;
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+ };
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  /**
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  *
@@ -0,0 +1,3 @@
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+ export class GridData{
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+
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+ }
@@ -54,7 +54,7 @@ export class GridTaskGenerator {
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  * @returns {Task|TaskGroup}
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  */
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  build(grid, ecd, seed) {
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-
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+ throw new Error('Not Implemented');
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  }
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  }
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@@ -0,0 +1,8 @@
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+ import { GridTaskGenerator } from "../GridTaskGenerator.js";
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+ import { emptyTask } from "../../../core/process/task/TaskUtils.js";
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+
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+ export class NoopGridTaskGenerator extends GridTaskGenerator {
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+ build(grid, ecd, seed) {
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+ return emptyTask('empty');
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+ }
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+ }
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.34.11",
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+ "version": "2.34.15",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",