@woosh/meep-engine 2.33.76 → 2.34.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (62) hide show
  1. package/core/collection/Set.js +0 -61
  2. package/core/collection/array/arrayIndexByEquality.js +20 -0
  3. package/core/collection/array/arraySetDiff.js +42 -0
  4. package/core/collection/array/arraySetSortingDiff.js +67 -0
  5. package/core/collection/array/arraySetSortingDiff.spec.js +74 -0
  6. package/core/collection/array/array_filter_by_multiple.js +36 -0
  7. package/core/collection/array/weightedRandomFromArray.js +9 -5
  8. package/core/collection/list/FilteredListProjection.js +1 -1
  9. package/core/collection/list/List.js +2 -1
  10. package/core/geom/3d/topology/compareEdges.js +16 -0
  11. package/core/geom/3d/topology/compareFaces.js +9 -0
  12. package/core/geom/3d/topology/compareVertices.js +9 -0
  13. package/core/geom/3d/topology/computeTopoMeshVertexDuplicates.js +25 -6
  14. package/core/geom/3d/topology/expandConnectivityByLocality.js +35 -19
  15. package/core/geom/Vector2.js +7 -2
  16. package/core/geom/Vector3.js +2 -2
  17. package/core/geom/v3_angle_between.js +3 -1
  18. package/editor/Editor.js +2 -2
  19. package/editor/view/ecs/components/items/ItemContainerController.stories.js +1 -1
  20. package/engine/EngineHarness.js +0 -1
  21. package/engine/asset/loaders/image/ImageDecoderWorker.js +3 -2
  22. package/engine/asset/loaders/image/ImageRGBADataAsset.js +2 -6
  23. package/engine/asset/loaders/image/ImageRGBADataLoader.js +18 -2
  24. package/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -1
  25. package/engine/asset/loaders/image/png/PNG.js +3 -2
  26. package/engine/asset/loaders/image/png/PNGReader.js +1 -0
  27. package/engine/ecs/EntityComponentDataset.js +1 -1
  28. package/engine/ecs/storage/BinaryBufferSerializer.js +2 -2
  29. package/engine/ecs/terrain/ecs/layers/TerrainLayers.js +9 -0
  30. package/engine/ecs/terrain/ecs/splat/SplatMapping.js +72 -26
  31. package/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +1 -2
  32. package/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts +3 -2
  33. package/engine/graphics/ecs/highlight/system/RenderableHighlightSystem.d.ts +3 -1
  34. package/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts +8 -0
  35. package/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +180 -0
  36. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +74 -16
  37. package/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  38. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +9 -0
  39. package/engine/graphics/ecs/mesh-v2/prototypeShadedGeometry.js +4 -2
  40. package/engine/graphics/geometry/VertexDataSpec.js +20 -0
  41. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +41 -1
  42. package/engine/graphics/micron/format/MicronGeometry.d.ts +6 -0
  43. package/engine/graphics/micron/format/MicronGeometry.js +156 -4
  44. package/engine/graphics/micron/plugin/MicronRenderPlugin.js +10 -1
  45. package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +7 -2
  46. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +3 -2
  47. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +7 -3
  48. package/engine/graphics/texture/sampler/Sampler2D.js +2 -0
  49. package/engine/graphics/texture/sampler/downsampleSampler2D.js +3 -1
  50. package/engine/graphics/texture/sampler/genericResampleSampler2D.js +67 -0
  51. package/engine/graphics/texture/sampler/scaleSampler2D.js +29 -35
  52. package/engine/graphics/texture/sampler/upsampleSampler2D.js +47 -0
  53. package/generation/filtering/numeric/CellFilterReadGridLayer.js +2 -2
  54. package/generation/filtering/numeric/math/CellFilterSaturate.js +24 -0
  55. package/package.json +1 -1
  56. package/samples/terrain/editor.js +346 -0
  57. package/samples/terrain/from_image.js +289 -0
  58. package/samples/terrain/from_image_2.js +219 -0
  59. package/view/controller/controls/NativeListController.js +6 -3
  60. package/view/elements/radial/RadialMenu.js +1 -1
  61. package/engine/graphics/texture/sampler/debug/paintSamplerOnHTML.js +0 -32
  62. package/generation/theme/TerrainThemeApplicator.js +0 -6
@@ -0,0 +1,346 @@
1
+ import { EngineHarness } from "../../engine/EngineHarness.js";
2
+ import EmptyView from "../../view/elements/EmptyView.js";
3
+ import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
4
+ import { buildCubeURLs } from "../../engine/graphics/texture/cubemap/buildCubeURLs.js";
5
+ import { ArrayBufferLoader } from "../../engine/asset/loaders/ArrayBufferLoader.js";
6
+ import { TerrainFlags } from "../../engine/ecs/terrain/ecs/TerrainFlags.js";
7
+ import Signal from "../../core/events/signal/Signal.js";
8
+ import { NativeListController } from "../../view/controller/controls/NativeListController.js";
9
+ import { TerrainLayer } from "../../engine/ecs/terrain/ecs/layers/TerrainLayer.js";
10
+ import CheckersTextureURI from "../../engine/graphics/texture/CheckersTextureURI.js";
11
+ import { obtainTerrain } from "../../engine/ecs/terrain/util/obtainTerrain.js";
12
+ import { Cache } from "../../core/cache/Cache.js";
13
+ import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
14
+ import { noop, strictEquals } from "../../core/function/Functions.js";
15
+ import { scaleSampler2D } from "../../engine/graphics/texture/sampler/scaleSampler2D.js";
16
+ import { Sampler2D } from "../../engine/graphics/texture/sampler/Sampler2D.js";
17
+ import { DataType } from "../../core/collection/table/DataType.js";
18
+ import { compute_typed_array_constructor_from_data_type } from "../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
19
+ import { copy_Sampler2D_channel_data } from "../../engine/graphics/texture/sampler/copy_Sampler2D_channel_data.js";
20
+ import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
21
+ import { CanvasView } from "../../view/elements/CanvasView.js";
22
+ import convertSampler2D2Canvas from "../../engine/graphics/texture/sampler/Sampler2D2Canvas.js";
23
+
24
+ const engineHarness = new EngineHarness();
25
+
26
+ /**
27
+ *
28
+ * @param {Engine} engine
29
+ */
30
+ function makeConfig(engine) {
31
+
32
+ const config = new EngineConfiguration();
33
+
34
+ config.addLoader('arraybuffer', new ArrayBufferLoader());
35
+ config.addLoader('texture', new TextureAssetLoader());
36
+
37
+ return config;
38
+ }
39
+
40
+ class EditorTextureSlot {
41
+ constructor() {
42
+ this.onChanged = new Signal();
43
+
44
+ this.sampler = null;
45
+
46
+ this.__read = noop;
47
+ this.__write = noop;
48
+
49
+ /**
50
+ *
51
+ * @type {number}
52
+ */
53
+ this.itemSize = 1;
54
+ }
55
+
56
+ read() {
57
+ this.__read(this.sampler);
58
+
59
+ this.onChanged.send0();
60
+ }
61
+
62
+ write() {
63
+ this.__write(this.sampler);
64
+ }
65
+
66
+ /**
67
+ *
68
+ * @param {(Sampler2D)=>any} read
69
+ * @param {(Sampler2D)=>any} write
70
+ * @param {number} [itemSize]
71
+ * @param {DataType} [dataType]
72
+ * @return {EditorTextureSlot}
73
+ */
74
+ static from({ read, write, itemSize = 1, dataType = DataType.Uint8 }) {
75
+ const r = new EditorTextureSlot();
76
+
77
+ r.__read = read;
78
+ r.__write = write;
79
+
80
+ const TA = compute_typed_array_constructor_from_data_type(dataType);
81
+
82
+ r.sampler = new Sampler2D(new TA(itemSize), itemSize, 1, 1);
83
+
84
+ return r;
85
+ }
86
+ }
87
+
88
+ class TextureLayerEditor {
89
+ constructor() {
90
+ this.index = 0;
91
+
92
+ /**
93
+ *
94
+ * @type {Terrain|null}
95
+ * @private
96
+ */
97
+ this.__terrain = null;
98
+
99
+ this.__splat = EditorTextureSlot.from({
100
+ read: (target) => {
101
+ const terrain = this.__terrain;
102
+
103
+ target.resize(terrain.splat.size.x, terrain.splat.size.y)
104
+
105
+ terrain.splat.readLayerToSampler(target, this.index, 0);
106
+ },
107
+ write: (source) => {
108
+ this.__terrain.splat.writeLayerFromSampler(source, this.index, 0);
109
+ },
110
+ itemSize: 1
111
+ });
112
+ this.__diffuse = EditorTextureSlot.from({
113
+ read: (target) => {
114
+
115
+ const layers = this.__terrain.layers;
116
+
117
+ const layer = layers.get(this.index);
118
+
119
+ target.resize(layer.diffuse.width, layer.diffuse.height);
120
+ copy_Sampler2D_channel_data(layer.diffuse, target);
121
+ },
122
+ write: (source) => {
123
+ const layer = this.__terrain.layers.get(this.index);
124
+
125
+ copy_Sampler2D_channel_data(source, layer.diffuse);
126
+
127
+ this.__terrain.layers.writeLayerDataIntoTexture(this.index);
128
+ },
129
+ itemSize: 3
130
+ });
131
+ }
132
+
133
+ /**
134
+ * @param {Terrain} t
135
+ */
136
+ set terrain(t) {
137
+ this.__terrain = t;
138
+ }
139
+
140
+ init() {
141
+ this.__splat.read();
142
+ this.__diffuse.read();
143
+ }
144
+ }
145
+
146
+ /**
147
+ *
148
+ * @param {EditorTextureSlot} slot
149
+ */
150
+ function makeTextureSlotView({ slot }) {
151
+
152
+ const preview = new CanvasView();
153
+ preview.size.set(64, 64);
154
+
155
+
156
+ function update() {
157
+ convertSampler2D2Canvas(slot.sampler, 1, 0, preview.el);
158
+ }
159
+
160
+ preview.on.linked.add(update);
161
+ preview.bindSignal(slot.onChanged, update);
162
+
163
+
164
+ return preview;
165
+ }
166
+
167
+ /**
168
+ *
169
+ * @param {View} root
170
+ * @param {Terrain} terrain
171
+ * @param {Engine} engine
172
+ */
173
+ function makeTerrainEditor(root, terrain, engine) {
174
+ /**
175
+ *
176
+ * @type {Cache<string, Sampler2D>}
177
+ */
178
+ const PREVIEW_CACHE = new Cache({
179
+ keyHashFunction: computeStringHash,
180
+ keyEqualityFunction: strictEquals
181
+ });
182
+
183
+ const PREVIEW_SIZE = 64;
184
+
185
+ /**
186
+ *
187
+ * @param {string} url
188
+ * @return {Promise<Sampler2D>}
189
+ */
190
+ async function getPreviewFromURL(url) {
191
+ if (PREVIEW_CACHE.contains(url)) {
192
+ return PREVIEW_CACHE.get(url);
193
+ }
194
+
195
+ const asset = await engine.assetManager.promise(url, 'image');
196
+
197
+ // check cache again, might have been loaded in the meanwhile
198
+ if (PREVIEW_CACHE.contains(url)) {
199
+ return PREVIEW_CACHE.get(url);
200
+ }
201
+
202
+ const source = asset.create();
203
+
204
+ const preview = Sampler2D.uint8(4, PREVIEW_SIZE, PREVIEW_SIZE);
205
+
206
+ scaleSampler2D(source, preview);
207
+
208
+ PREVIEW_CACHE.put(url, preview);
209
+
210
+ return preview;
211
+ }
212
+
213
+ /**
214
+ *
215
+ * @type {EditorTextureSlot|null}
216
+ */
217
+ let active_slot = null;
218
+
219
+ function rebuild() {
220
+ // rebuild terrain
221
+ terrain.clearFlag(TerrainFlags.Built);
222
+ terrain.build(engine.assetManager);
223
+ }
224
+
225
+ function build_splat_editor() {
226
+ /**
227
+ *
228
+ * @type {Map<TerrainLayer, TextureLayerEditor>}
229
+ */
230
+ const editors = new Map();
231
+
232
+ return new NativeListController({
233
+ model: terrain.layers.layers,
234
+ elementFactory() {
235
+ return TerrainLayer.from(CheckersTextureURI, 1, 1);
236
+ },
237
+ /**
238
+ *
239
+ * @param {TerrainLayer} layer
240
+ */
241
+ elementViewFactory(layer) {
242
+ const e = new TextureLayerEditor();
243
+
244
+ editors.set(layer, e);
245
+
246
+ const layer_index = terrain.layers.layers.indexOf(layer);
247
+
248
+ e.terrain = terrain;
249
+ e.index = layer_index;
250
+
251
+
252
+ e.init();
253
+
254
+ const view = new EmptyView();
255
+
256
+
257
+ view.addChild(makeTextureSlotView({
258
+ slot: e.__diffuse
259
+ }));
260
+ view.addChild(makeTextureSlotView({
261
+ slot: e.__splat
262
+ }));
263
+
264
+ view.bindSignal(layer.onChanged, e.__diffuse.read, e.__diffuse);
265
+
266
+ return view;
267
+ },
268
+ operationAdd(list, el) {
269
+ terrain.layers.addLayer(el);
270
+ terrain.splat.addWeightLayer();
271
+ },
272
+ operationRemove(list, el) {
273
+ const index = terrain.layers.layers.indexOf(el);
274
+ terrain.layers.removeLayer(el);
275
+ terrain.splat.removeWeightLayer(index);
276
+
277
+ editors.delete(el);
278
+
279
+ // re-shuffle remaining editors
280
+
281
+ for (const [layer, editor] of editors) {
282
+ if (editor.index > index) {
283
+ editor.index--;
284
+ editor.init();
285
+ }
286
+ }
287
+ }
288
+ });
289
+ }
290
+
291
+ root.addChild(build_splat_editor());
292
+ }
293
+
294
+ /**
295
+ *
296
+ * @param {Engine} engine
297
+ * @return {string}
298
+ */
299
+ async function main(engine) {
300
+
301
+ //disable drag and drop on game canvas
302
+ engine.graphics.domElement.addEventListener('dragover', (e) => e.preventDefault());
303
+ engine.graphics.domElement.addEventListener('drop', (e) => e.preventDefault());
304
+
305
+
306
+ EngineHarness.buildLights({ engine });
307
+ const camera = EngineHarness.buildCamera({ engine });
308
+ EngineHarness.buildOrbitalCameraController({ engine, cameraEntity: camera.entity })
309
+
310
+ await EngineHarness.buildTerrain({ engine });
311
+
312
+ const vMain = new EmptyView({ classList: ['ui-texture-testing-tool-view'] });
313
+
314
+ vMain.css({
315
+ position: "absolute",
316
+ left: "0",
317
+ top: "0",
318
+ pointerEvents: "initial"
319
+ });
320
+
321
+ makeTerrainEditor(vMain, obtainTerrain(engine.entityManager.dataset), engine);
322
+
323
+
324
+ document.body.appendChild(vMain.el);
325
+ vMain.link();
326
+ }
327
+
328
+
329
+ /**
330
+ *
331
+ * @param {EngineHarness} harness
332
+ */
333
+ async function init(harness) {
334
+
335
+ const engine = harness.engine;
336
+
337
+ await makeConfig(engine).apply(engine);
338
+
339
+ await engine.graphics.loadEnvironmentMap(buildCubeURLs('data/textures/cubemaps/hip_miramar/32/', '.png'));
340
+
341
+ await harness.initialize();
342
+
343
+ main(engine);
344
+ }
345
+
346
+ init(engineHarness);
@@ -0,0 +1,289 @@
1
+ import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
2
+ import { EngineHarness } from "../../engine/EngineHarness.js";
3
+ import { GameAssetType } from "../../engine/asset/GameAssetType.js";
4
+ import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
5
+ import Vector3 from "../../core/geom/Vector3.js";
6
+ import EntityBuilder from "../../engine/ecs/EntityBuilder.js";
7
+ import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
8
+ import { ImageRGBADataLoader } from "../../engine/asset/loaders/image/ImageRGBADataLoader.js";
9
+ import TerrainSystem from "../../engine/ecs/terrain/ecs/TerrainSystem.js";
10
+ import WaterSystem from "../../engine/graphics/ecs/water/WaterSystem.js";
11
+ import Water from "../../engine/graphics/ecs/water/Water.js";
12
+ import { ThemeEngine } from "../../generation/theme/ThemeEngine.js";
13
+ import { Theme } from "../../generation/theme/Theme.js";
14
+ import { TerrainTheme } from "../../generation/theme/TerrainTheme.js";
15
+ import { AreaTheme } from "../../generation/theme/AreaTheme.js";
16
+ import { GridData } from "../../generation/grid/GridData.js";
17
+ import { TerrainLayerRule } from "../../generation/theme/TerrainLayerRule.js";
18
+ import { TerrainLayerDescription } from "../../generation/theme/TerrainLayerDescription.js";
19
+ import Vector2 from "../../core/geom/Vector2.js";
20
+ import { CellFilterLiteralFloat } from "../../generation/filtering/numeric/CellFilterLiteralFloat.js";
21
+ import { GridDataLayer } from "../../generation/grid/layers/GridDataLayer.js";
22
+ import { CellFilterReadGridLayer } from "../../generation/filtering/numeric/CellFilterReadGridLayer.js";
23
+ import { CellFilterSmoothStep } from "../../generation/filtering/numeric/math/CellFilterSmoothStep.js";
24
+ import { CellFilterOneMinus } from "../../generation/filtering/numeric/math/CellFilterOneMinus.js";
25
+ import { CellFilterMultiply } from "../../generation/filtering/numeric/math/algebra/CellFilterMultiply.js";
26
+ import { CellFilterCurvature } from "../../generation/filtering/numeric/complex/CellFilterCurvature.js";
27
+ import { CellFilterMax2 } from "../../generation/filtering/numeric/math/CellFilterMax2.js";
28
+ import { CellFilterMin2 } from "../../generation/filtering/numeric/math/CellFilterMin2.js";
29
+ import { AmbientOcclusionPostProcessEffect } from "../../engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
30
+ import { CellFilterAngleToNormal } from "../../generation/filtering/numeric/complex/CellFilterAngleToNormal.js";
31
+ import { CellFilterCache } from "../../generation/filtering/numeric/CellFilterCache.js";
32
+
33
+ const HEIGHT_RANGE = 100;
34
+
35
+ const eh = new EngineHarness();
36
+
37
+ /**
38
+ *
39
+ * @param {Engine} engine
40
+ * @return {EngineConfiguration}
41
+ */
42
+ function makeConfig(engine) {
43
+ const r = new EngineConfiguration();
44
+
45
+ // configure engine here, add systems, loaders etc.
46
+ r.addLoader(GameAssetType.Texture, new TextureAssetLoader());
47
+ r.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
48
+
49
+
50
+ r.addSystem(new TerrainSystem(engine.graphics, engine.assetManager));
51
+ r.addSystem(new WaterSystem(engine.graphics));
52
+
53
+ r.addPlugin(AmbientOcclusionPostProcessEffect);
54
+
55
+ return r;
56
+ }
57
+
58
+ function makeTheme() {
59
+ const theme = new Theme();
60
+
61
+
62
+ const terrainTheme = new TerrainTheme();
63
+
64
+ const height = CellFilterReadGridLayer.from('height');
65
+ const curvature = CellFilterCurvature.from(height);
66
+
67
+ const slope = CellFilterAngleToNormal.from(height, Vector3.forward);
68
+
69
+ const filterNotVerySharpSlope = CellFilterCache.from(
70
+ CellFilterOneMinus.from(
71
+ CellFilterSmoothStep.from(
72
+ CellFilterLiteralFloat.from(Math.PI / 9),
73
+ CellFilterLiteralFloat.from(Math.PI / 5),
74
+ slope
75
+ )
76
+ )
77
+ );
78
+
79
+ const main_dress_weights = CellFilterMin2.from(
80
+ CellFilterSmoothStep.from(
81
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
82
+ CellFilterLiteralFloat.from(0.175 * HEIGHT_RANGE),
83
+ height
84
+ ),
85
+ CellFilterOneMinus.from(curvature)
86
+ );
87
+
88
+ terrainTheme.rules.push(
89
+ // RIVER
90
+ TerrainLayerRule.from(
91
+ CellFilterOneMinus.from(
92
+ CellFilterSmoothStep.from(
93
+ CellFilterLiteralFloat.from(0.115 * HEIGHT_RANGE),
94
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
95
+ height
96
+ )
97
+ ),
98
+ TerrainLayerDescription.from({
99
+ diffuse: "data/textures/materials/water-pool-texture-seamless-and-free.jpg",
100
+ size: new Vector2(100, 100)
101
+ })
102
+ ),
103
+ // WET AREAS
104
+ TerrainLayerRule.from(
105
+ CellFilterMax2.from(
106
+ CellFilterMultiply.from(
107
+ CellFilterSmoothStep.from(
108
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
109
+ CellFilterLiteralFloat.from(0.15 * HEIGHT_RANGE),
110
+ height
111
+ ),
112
+ CellFilterOneMinus.from(
113
+ CellFilterSmoothStep.from(
114
+ CellFilterLiteralFloat.from(0.175 * HEIGHT_RANGE),
115
+ CellFilterLiteralFloat.from(0.2 * HEIGHT_RANGE),
116
+ height
117
+ )
118
+ )
119
+ ),
120
+ CellFilterSmoothStep.from(
121
+ CellFilterLiteralFloat.from(0.2),
122
+ CellFilterLiteralFloat.from(0.5),
123
+ curvature
124
+ )
125
+ ),
126
+ TerrainLayerDescription.from({
127
+ diffuse: "data/textures/materials/terrain_township_set/512/Ground_1_dark.png",
128
+ size: new Vector2(40, 40)
129
+ })
130
+ ),
131
+ // TOP SOIL
132
+ TerrainLayerRule.from(
133
+ CellFilterMultiply.from(
134
+ main_dress_weights,
135
+ filterNotVerySharpSlope
136
+ ),
137
+ TerrainLayerDescription.from({
138
+ diffuse: "data/textures/materials/terrain_township_set/512/Grass_1.png",
139
+ size: new Vector2(40, 40)
140
+ })
141
+ ),
142
+ // SLOPE SOIL
143
+ TerrainLayerRule.from(
144
+ CellFilterMultiply.from(
145
+ main_dress_weights,
146
+ CellFilterOneMinus.from(filterNotVerySharpSlope)
147
+ ),
148
+ TerrainLayerDescription.from({
149
+ diffuse: "data/textures/materials/terrain_township_set/512/Grass_3.png",
150
+ size: new Vector2(40, 40)
151
+ })
152
+ )
153
+ );
154
+
155
+ theme.terrain = terrainTheme;
156
+
157
+ return theme;
158
+ }
159
+
160
+ /**
161
+ *
162
+ * @param {Engine} engine
163
+ */
164
+ async function main(engine) {
165
+ const TERRAIN_SIZE = 256;
166
+
167
+ await EngineHarness.buildBasics({
168
+ engine,
169
+ enableWater: false,
170
+ enableTerrain: false,
171
+ focus: new Vector3(250, 0, 250),
172
+ yaw: -Math.PI,
173
+ pitch: 0.91,
174
+ distance: 770
175
+ });
176
+
177
+ /**
178
+ *
179
+ * @type {EntityComponentDataset}
180
+ */
181
+ const ecd = engine.entityManager.dataset;
182
+
183
+
184
+ const terrain = new Terrain();
185
+ terrain.size.set(TERRAIN_SIZE, TERRAIN_SIZE);
186
+ terrain.resolution = 2;
187
+ terrain.gridScale = 2;
188
+ terrain.splat.resize(TERRAIN_SIZE, TERRAIN_SIZE, 1);
189
+ terrain.splat.fillLayerWeights(0, 255);
190
+
191
+ // load height map
192
+ const asset = await engine.assetManager.promise('moicon/heightmap.png', 'image');
193
+
194
+ /**
195
+ *
196
+ * @type {Sampler2D}
197
+ */
198
+ const sampler = asset.create();
199
+
200
+ terrain.samplerHeight.resize(sampler.width, sampler.height);
201
+ const source_height_data = sampler.data;
202
+ const sampler_pixel_count = source_height_data.length;
203
+ const terrain_height_data = terrain.samplerHeight.data;
204
+
205
+ let divisor;
206
+ if (source_height_data instanceof Uint8Array) {
207
+ divisor = 255;
208
+ } else if (source_height_data instanceof Uint16Array) {
209
+ divisor = 65536 - 1;
210
+ }
211
+
212
+ for (let i = 0; i < sampler_pixel_count; i++) {
213
+ const source_v = source_height_data[i];
214
+
215
+ const b0 = source_v & 0xFF;
216
+ const b1 = (source_v >> 8) & 0xFF;
217
+
218
+ let rotated_v;
219
+ rotated_v = b1 | (b0 << 8);
220
+
221
+ if (rotated_v <= 7000) {
222
+ rotated_v = 0;
223
+ }
224
+
225
+ terrain_height_data[i] = (rotated_v / divisor) * HEIGHT_RANGE
226
+ }
227
+
228
+ const grid = new GridData();
229
+ grid.resize(TERRAIN_SIZE, TERRAIN_SIZE);
230
+
231
+ //inject height map into grid layer
232
+ const layer = new GridDataLayer();
233
+ layer.id = 'height';
234
+
235
+ grid.addLayer(layer);
236
+
237
+ layer.sampler = terrain.samplerHeight;
238
+
239
+ const theme_engine = new ThemeEngine();
240
+
241
+ const areaTheme = new AreaTheme();
242
+ areaTheme.theme = makeTheme();
243
+ areaTheme.mask.resize(grid.width, grid.height);
244
+ areaTheme.mask.mask.data.fill(255);
245
+ areaTheme.mask.distanceField.data.fill(0);
246
+ areaTheme.mask.bounds.set(0, 0, grid.width, grid.height);
247
+
248
+ theme_engine.add(areaTheme);
249
+
250
+
251
+ terrain.build(engine.assetManager);
252
+
253
+ const water = new Water();
254
+
255
+ water.level.set(5);
256
+ water.shoreDepthTransition.set(0.1, 0.3);
257
+ water.scattering.set(3);
258
+
259
+ new EntityBuilder()
260
+ .add(terrain)
261
+ // .add(water)
262
+ .build(ecd);
263
+
264
+ const task = theme_engine.apply(grid, ecd);
265
+
266
+ const promise_load = engine.loadSlowTask(task);
267
+
268
+ engine.executor.runGroup(task);
269
+
270
+ await promise_load;
271
+
272
+ await terrain.buildLightMap(1);
273
+ }
274
+
275
+ /**
276
+ *
277
+ * @param {EngineHarness} harness
278
+ */
279
+ async function init(harness) {
280
+ const engine = eh.engine;
281
+
282
+ await makeConfig(engine).apply(engine);
283
+
284
+ await eh.initialize();
285
+
286
+ main(engine);
287
+ }
288
+
289
+ init(eh);