@woosh/meep-engine 2.33.75 → 2.34.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/core/collection/Set.js +0 -61
  2. package/core/collection/array/arrayIndexByEquality.js +20 -0
  3. package/core/collection/array/arraySetDiff.js +42 -0
  4. package/core/collection/array/arraySetSortingDiff.js +67 -0
  5. package/core/collection/array/arraySetSortingDiff.spec.js +74 -0
  6. package/core/collection/array/array_filter_by_multiple.js +36 -0
  7. package/core/collection/array/weightedRandomFromArray.js +9 -5
  8. package/core/collection/list/FilteredListProjection.js +1 -1
  9. package/core/collection/list/List.js +2 -1
  10. package/core/geom/3d/topology/compareEdges.js +16 -0
  11. package/core/geom/3d/topology/compareFaces.js +9 -0
  12. package/core/geom/3d/topology/compareVertices.js +9 -0
  13. package/core/geom/3d/topology/computeTopoMeshVertexDuplicates.js +25 -6
  14. package/core/geom/3d/topology/expandConnectivityByLocality.js +35 -19
  15. package/core/geom/Vector2.js +7 -2
  16. package/core/geom/Vector3.js +2 -2
  17. package/core/geom/v3_angle_between.js +3 -1
  18. package/editor/view/ecs/components/items/ItemContainerController.stories.js +1 -1
  19. package/engine/asset/loaders/image/ImageDecoderWorker.js +3 -2
  20. package/engine/asset/loaders/image/ImageRGBADataAsset.js +2 -6
  21. package/engine/asset/loaders/image/ImageRGBADataLoader.js +18 -2
  22. package/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -1
  23. package/engine/asset/loaders/image/png/PNG.js +3 -2
  24. package/engine/asset/loaders/image/png/PNGReader.js +1 -0
  25. package/engine/ecs/EntityComponentDataset.js +1 -1
  26. package/engine/ecs/terrain/ecs/splat/SplatMapping.js +39 -26
  27. package/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +3 -4
  28. package/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts +3 -2
  29. package/engine/graphics/ecs/highlight/system/RenderableHighlightSystem.d.ts +3 -1
  30. package/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.d.ts +8 -0
  31. package/engine/graphics/ecs/highlight/system/ShadedGeometryHighlightSystem.js +180 -0
  32. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +74 -16
  33. package/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +7 -0
  34. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +9 -0
  35. package/engine/graphics/ecs/mesh-v2/prototypeShadedGeometry.js +4 -2
  36. package/engine/graphics/geometry/VertexDataSpec.js +20 -0
  37. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +41 -1
  38. package/engine/graphics/micron/format/MicronGeometry.d.ts +6 -0
  39. package/engine/graphics/micron/format/MicronGeometry.js +125 -0
  40. package/engine/graphics/micron/plugin/MicronRenderPlugin.js +10 -1
  41. package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +7 -2
  42. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +3 -2
  43. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +7 -3
  44. package/engine/graphics/texture/sampler/Sampler2D.js +2 -0
  45. package/engine/graphics/texture/sampler/downsampleSampler2D.js +3 -1
  46. package/engine/graphics/texture/sampler/genericResampleSampler2D.js +67 -0
  47. package/engine/graphics/texture/sampler/scaleSampler2D.js +29 -35
  48. package/engine/graphics/texture/sampler/upsampleSampler2D.js +47 -0
  49. package/generation/filtering/numeric/CellFilterReadGridLayer.js +2 -2
  50. package/generation/filtering/numeric/math/CellFilterSaturate.js +24 -0
  51. package/package.json +1 -1
  52. package/samples/terrain/from_image.js +289 -0
  53. package/samples/terrain/from_image_2.js +219 -0
  54. package/view/elements/radial/RadialMenu.js +1 -1
  55. package/generation/theme/TerrainThemeApplicator.js +0 -6
@@ -0,0 +1,289 @@
1
+ import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
2
+ import { EngineHarness } from "../../engine/EngineHarness.js";
3
+ import { GameAssetType } from "../../engine/asset/GameAssetType.js";
4
+ import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
5
+ import Vector3 from "../../core/geom/Vector3.js";
6
+ import EntityBuilder from "../../engine/ecs/EntityBuilder.js";
7
+ import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
8
+ import { ImageRGBADataLoader } from "../../engine/asset/loaders/image/ImageRGBADataLoader.js";
9
+ import TerrainSystem from "../../engine/ecs/terrain/ecs/TerrainSystem.js";
10
+ import WaterSystem from "../../engine/graphics/ecs/water/WaterSystem.js";
11
+ import Water from "../../engine/graphics/ecs/water/Water.js";
12
+ import { ThemeEngine } from "../../generation/theme/ThemeEngine.js";
13
+ import { Theme } from "../../generation/theme/Theme.js";
14
+ import { TerrainTheme } from "../../generation/theme/TerrainTheme.js";
15
+ import { AreaTheme } from "../../generation/theme/AreaTheme.js";
16
+ import { GridData } from "../../generation/grid/GridData.js";
17
+ import { TerrainLayerRule } from "../../generation/theme/TerrainLayerRule.js";
18
+ import { TerrainLayerDescription } from "../../generation/theme/TerrainLayerDescription.js";
19
+ import Vector2 from "../../core/geom/Vector2.js";
20
+ import { CellFilterLiteralFloat } from "../../generation/filtering/numeric/CellFilterLiteralFloat.js";
21
+ import { GridDataLayer } from "../../generation/grid/layers/GridDataLayer.js";
22
+ import { CellFilterReadGridLayer } from "../../generation/filtering/numeric/CellFilterReadGridLayer.js";
23
+ import { CellFilterSmoothStep } from "../../generation/filtering/numeric/math/CellFilterSmoothStep.js";
24
+ import { CellFilterOneMinus } from "../../generation/filtering/numeric/math/CellFilterOneMinus.js";
25
+ import { CellFilterMultiply } from "../../generation/filtering/numeric/math/algebra/CellFilterMultiply.js";
26
+ import { CellFilterCurvature } from "../../generation/filtering/numeric/complex/CellFilterCurvature.js";
27
+ import { CellFilterMax2 } from "../../generation/filtering/numeric/math/CellFilterMax2.js";
28
+ import { CellFilterMin2 } from "../../generation/filtering/numeric/math/CellFilterMin2.js";
29
+ import { AmbientOcclusionPostProcessEffect } from "../../engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
30
+ import { CellFilterAngleToNormal } from "../../generation/filtering/numeric/complex/CellFilterAngleToNormal.js";
31
+ import { CellFilterCache } from "../../generation/filtering/numeric/CellFilterCache.js";
32
+
33
+ const HEIGHT_RANGE = 100;
34
+
35
+ const eh = new EngineHarness();
36
+
37
+ /**
38
+ *
39
+ * @param {Engine} engine
40
+ * @return {EngineConfiguration}
41
+ */
42
+ function makeConfig(engine) {
43
+ const r = new EngineConfiguration();
44
+
45
+ // configure engine here, add systems, loaders etc.
46
+ r.addLoader(GameAssetType.Texture, new TextureAssetLoader());
47
+ r.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
48
+
49
+
50
+ r.addSystem(new TerrainSystem(engine.graphics, engine.assetManager));
51
+ r.addSystem(new WaterSystem(engine.graphics));
52
+
53
+ r.addPlugin(AmbientOcclusionPostProcessEffect);
54
+
55
+ return r;
56
+ }
57
+
58
+ function makeTheme() {
59
+ const theme = new Theme();
60
+
61
+
62
+ const terrainTheme = new TerrainTheme();
63
+
64
+ const height = CellFilterReadGridLayer.from('height');
65
+ const curvature = CellFilterCurvature.from(height);
66
+
67
+ const slope = CellFilterAngleToNormal.from(height, Vector3.forward);
68
+
69
+ const filterNotVerySharpSlope = CellFilterCache.from(
70
+ CellFilterOneMinus.from(
71
+ CellFilterSmoothStep.from(
72
+ CellFilterLiteralFloat.from(Math.PI / 9),
73
+ CellFilterLiteralFloat.from(Math.PI / 5),
74
+ slope
75
+ )
76
+ )
77
+ );
78
+
79
+ const main_dress_weights = CellFilterMin2.from(
80
+ CellFilterSmoothStep.from(
81
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
82
+ CellFilterLiteralFloat.from(0.175 * HEIGHT_RANGE),
83
+ height
84
+ ),
85
+ CellFilterOneMinus.from(curvature)
86
+ );
87
+
88
+ terrainTheme.rules.push(
89
+ // RIVER
90
+ TerrainLayerRule.from(
91
+ CellFilterOneMinus.from(
92
+ CellFilterSmoothStep.from(
93
+ CellFilterLiteralFloat.from(0.115 * HEIGHT_RANGE),
94
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
95
+ height
96
+ )
97
+ ),
98
+ TerrainLayerDescription.from({
99
+ diffuse: "data/textures/materials/water-pool-texture-seamless-and-free.jpg",
100
+ size: new Vector2(100, 100)
101
+ })
102
+ ),
103
+ // WET AREAS
104
+ TerrainLayerRule.from(
105
+ CellFilterMax2.from(
106
+ CellFilterMultiply.from(
107
+ CellFilterSmoothStep.from(
108
+ CellFilterLiteralFloat.from(0.125 * HEIGHT_RANGE),
109
+ CellFilterLiteralFloat.from(0.15 * HEIGHT_RANGE),
110
+ height
111
+ ),
112
+ CellFilterOneMinus.from(
113
+ CellFilterSmoothStep.from(
114
+ CellFilterLiteralFloat.from(0.175 * HEIGHT_RANGE),
115
+ CellFilterLiteralFloat.from(0.2 * HEIGHT_RANGE),
116
+ height
117
+ )
118
+ )
119
+ ),
120
+ CellFilterSmoothStep.from(
121
+ CellFilterLiteralFloat.from(0.2),
122
+ CellFilterLiteralFloat.from(0.5),
123
+ curvature
124
+ )
125
+ ),
126
+ TerrainLayerDescription.from({
127
+ diffuse: "data/textures/materials/terrain_township_set/512/Ground_1_dark.png",
128
+ size: new Vector2(40, 40)
129
+ })
130
+ ),
131
+ // TOP SOIL
132
+ TerrainLayerRule.from(
133
+ CellFilterMultiply.from(
134
+ main_dress_weights,
135
+ filterNotVerySharpSlope
136
+ ),
137
+ TerrainLayerDescription.from({
138
+ diffuse: "data/textures/materials/terrain_township_set/512/Grass_1.png",
139
+ size: new Vector2(40, 40)
140
+ })
141
+ ),
142
+ // SLOPE SOIL
143
+ TerrainLayerRule.from(
144
+ CellFilterMultiply.from(
145
+ main_dress_weights,
146
+ CellFilterOneMinus.from(filterNotVerySharpSlope)
147
+ ),
148
+ TerrainLayerDescription.from({
149
+ diffuse: "data/textures/materials/terrain_township_set/512/Grass_3.png",
150
+ size: new Vector2(40, 40)
151
+ })
152
+ )
153
+ );
154
+
155
+ theme.terrain = terrainTheme;
156
+
157
+ return theme;
158
+ }
159
+
160
+ /**
161
+ *
162
+ * @param {Engine} engine
163
+ */
164
+ async function main(engine) {
165
+ const TERRAIN_SIZE = 256;
166
+
167
+ await EngineHarness.buildBasics({
168
+ engine,
169
+ enableWater: false,
170
+ enableTerrain: false,
171
+ focus: new Vector3(250, 0, 250),
172
+ yaw: -Math.PI,
173
+ pitch: 0.91,
174
+ distance: 770
175
+ });
176
+
177
+ /**
178
+ *
179
+ * @type {EntityComponentDataset}
180
+ */
181
+ const ecd = engine.entityManager.dataset;
182
+
183
+
184
+ const terrain = new Terrain();
185
+ terrain.size.set(TERRAIN_SIZE, TERRAIN_SIZE);
186
+ terrain.resolution = 2;
187
+ terrain.gridScale = 2;
188
+ terrain.splat.resize(TERRAIN_SIZE, TERRAIN_SIZE, 1);
189
+ terrain.splat.fillLayerWeights(0, 255);
190
+
191
+ // load height map
192
+ const asset = await engine.assetManager.promise('moicon/heightmap.png', 'image');
193
+
194
+ /**
195
+ *
196
+ * @type {Sampler2D}
197
+ */
198
+ const sampler = asset.create();
199
+
200
+ terrain.samplerHeight.resize(sampler.width, sampler.height);
201
+ const source_height_data = sampler.data;
202
+ const sampler_pixel_count = source_height_data.length;
203
+ const terrain_height_data = terrain.samplerHeight.data;
204
+
205
+ let divisor;
206
+ if (source_height_data instanceof Uint8Array) {
207
+ divisor = 255;
208
+ } else if (source_height_data instanceof Uint16Array) {
209
+ divisor = 65536 - 1;
210
+ }
211
+
212
+ for (let i = 0; i < sampler_pixel_count; i++) {
213
+ const source_v = source_height_data[i];
214
+
215
+ const b0 = source_v & 0xFF;
216
+ const b1 = (source_v >> 8) & 0xFF;
217
+
218
+ let rotated_v;
219
+ rotated_v = b1 | (b0 << 8);
220
+
221
+ if (rotated_v <= 7000) {
222
+ rotated_v = 0;
223
+ }
224
+
225
+ terrain_height_data[i] = (rotated_v / divisor) * HEIGHT_RANGE
226
+ }
227
+
228
+ const grid = new GridData();
229
+ grid.resize(TERRAIN_SIZE, TERRAIN_SIZE);
230
+
231
+ //inject height map into grid layer
232
+ const layer = new GridDataLayer();
233
+ layer.id = 'height';
234
+
235
+ grid.addLayer(layer);
236
+
237
+ layer.sampler = terrain.samplerHeight;
238
+
239
+ const theme_engine = new ThemeEngine();
240
+
241
+ const areaTheme = new AreaTheme();
242
+ areaTheme.theme = makeTheme();
243
+ areaTheme.mask.resize(grid.width, grid.height);
244
+ areaTheme.mask.mask.data.fill(255);
245
+ areaTheme.mask.distanceField.data.fill(0);
246
+ areaTheme.mask.bounds.set(0, 0, grid.width, grid.height);
247
+
248
+ theme_engine.add(areaTheme);
249
+
250
+
251
+ terrain.build(engine.assetManager);
252
+
253
+ const water = new Water();
254
+
255
+ water.level.set(5);
256
+ water.shoreDepthTransition.set(0.1, 0.3);
257
+ water.scattering.set(3);
258
+
259
+ new EntityBuilder()
260
+ .add(terrain)
261
+ // .add(water)
262
+ .build(ecd);
263
+
264
+ const task = theme_engine.apply(grid, ecd);
265
+
266
+ const promise_load = engine.loadSlowTask(task);
267
+
268
+ engine.executor.runGroup(task);
269
+
270
+ await promise_load;
271
+
272
+ await terrain.buildLightMap(1);
273
+ }
274
+
275
+ /**
276
+ *
277
+ * @param {EngineHarness} harness
278
+ */
279
+ async function init(harness) {
280
+ const engine = eh.engine;
281
+
282
+ await makeConfig(engine).apply(engine);
283
+
284
+ await eh.initialize();
285
+
286
+ main(engine);
287
+ }
288
+
289
+ init(eh);
@@ -0,0 +1,219 @@
1
+ import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
2
+ import { EngineHarness } from "../../engine/EngineHarness.js";
3
+ import { GameAssetType } from "../../engine/asset/GameAssetType.js";
4
+ import { TextureAssetLoader } from "../../engine/asset/loaders/texture/TextureAssetLoader.js";
5
+ import Vector3 from "../../core/geom/Vector3.js";
6
+ import EntityBuilder from "../../engine/ecs/EntityBuilder.js";
7
+ import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
8
+ import { ImageRGBADataLoader } from "../../engine/asset/loaders/image/ImageRGBADataLoader.js";
9
+ import TerrainSystem from "../../engine/ecs/terrain/ecs/TerrainSystem.js";
10
+ import WaterSystem from "../../engine/graphics/ecs/water/WaterSystem.js";
11
+ import Water from "../../engine/graphics/ecs/water/Water.js";
12
+ import { AmbientOcclusionPostProcessEffect } from "../../engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
13
+ import { TerrainLayer } from "../../engine/ecs/terrain/ecs/layers/TerrainLayer.js";
14
+ import Mesh from "../../engine/graphics/ecs/mesh/Mesh.js";
15
+ import { Transform } from "../../engine/ecs/transform/Transform.js";
16
+ import { MeshSystem } from "../../engine/graphics/ecs/mesh/MeshSystem.js";
17
+ import { enableEditor } from "../../editor/enableEditor.js";
18
+
19
+ const HEIGHT_RANGE = 64;
20
+
21
+ const eh = new EngineHarness();
22
+
23
+ /**
24
+ *
25
+ * @param {Engine} engine
26
+ * @return {EngineConfiguration}
27
+ */
28
+ function makeConfig(engine) {
29
+ const r = new EngineConfiguration();
30
+
31
+ // configure engine here, add systems, loaders etc.
32
+ r.addLoader(GameAssetType.Texture, new TextureAssetLoader());
33
+ r.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
34
+
35
+
36
+ r.addSystem(new TerrainSystem(engine.graphics, engine.assetManager));
37
+ r.addSystem(new WaterSystem(engine.graphics));
38
+ r.addSystem(new MeshSystem(engine));
39
+
40
+ r.addPlugin(AmbientOcclusionPostProcessEffect);
41
+
42
+ return r;
43
+ }
44
+
45
+ /**
46
+ *
47
+ * @param {string} path
48
+ * @param {AssetManager} am
49
+ */
50
+ async function load_sampler(path, am) {
51
+
52
+ const asset = await am.promise(path, 'image');
53
+
54
+ /**
55
+ *
56
+ * @type {Sampler2D}
57
+ */
58
+ const sampler = asset.create();
59
+
60
+ return sampler;
61
+ }
62
+
63
+ /**
64
+ *
65
+ * @param {string} path
66
+ * @param {Engine} engine
67
+ * @param {Transform} transform
68
+ */
69
+ async function load_gltf(path, engine, transform) {
70
+ const em = engine.entityManager;
71
+
72
+ const ecd = em.dataset;
73
+
74
+ new EntityBuilder()
75
+ .add(Mesh.fromJSON({
76
+ url: path
77
+ }))
78
+ .add(transform)
79
+ .build(ecd);
80
+ }
81
+
82
+ /**
83
+ *
84
+ * @param {Engine} engine
85
+ */
86
+ async function main(engine) {
87
+ const TERRAIN_SIZE_X = 1024;
88
+ const TERRAIN_SIZE_Y = 512;
89
+
90
+ await EngineHarness.buildBasics({
91
+ engine,
92
+ enableWater: false,
93
+ enableTerrain: false,
94
+ focus: new Vector3(250, 40, 128),
95
+ yaw: -Math.PI,
96
+ pitch: 0.91,
97
+ distance: 100
98
+ });
99
+
100
+ /**
101
+ *
102
+ * @type {EntityComponentDataset}
103
+ */
104
+ const ecd = engine.entityManager.dataset;
105
+
106
+
107
+ const terrain = new Terrain();
108
+ terrain.size.set(TERRAIN_SIZE_X / 4, TERRAIN_SIZE_Y / 4);
109
+ terrain.resolution = 4;
110
+ terrain.gridScale = 2;
111
+ terrain.splat.resize(TERRAIN_SIZE_X, TERRAIN_SIZE_Y, 3);
112
+
113
+
114
+ // load height map
115
+ const am = engine.assetManager;
116
+
117
+ /**
118
+ *
119
+ * @type {Sampler2D}
120
+ */
121
+ const sampler = await load_sampler('moicon/23_Nov_21_Skogplanter/01/splat_height_2.png', am);
122
+
123
+
124
+ async function load_splat_layer(path, index) {
125
+
126
+ const sampler = await load_sampler(path, am);
127
+
128
+ terrain.splat.writeLayerFromSampler(sampler, index, 0);
129
+ }
130
+
131
+ await load_splat_layer("moicon/23_Nov_21_Skogplanter/01/splat_green.png", 0);
132
+ await load_splat_layer("moicon/23_Nov_21_Skogplanter/01/splat_dirt.png", 1);
133
+ await load_splat_layer("moicon/23_Nov_21_Skogplanter/01/splat_stone.png", 2);
134
+
135
+ terrain.samplerHeight.resize(sampler.width, sampler.height);
136
+ const source_height_data = sampler.data;
137
+ const sampler_pixel_count = source_height_data.length;
138
+ const terrain_height_data = terrain.samplerHeight.data;
139
+
140
+ let divisor;
141
+ if (source_height_data instanceof Uint8Array) {
142
+ divisor = 255;
143
+ } else if (source_height_data instanceof Uint16Array) {
144
+ divisor = 65536 - 1;
145
+ }
146
+
147
+ for (let i = 0; i < sampler_pixel_count; i++) {
148
+ const source_v = source_height_data[i];
149
+
150
+ const b0 = source_v & 0xFF;
151
+ const b1 = (source_v >> 8) & 0xFF;
152
+
153
+ let rotated_v;
154
+ rotated_v = b1 | (b0 << 8);
155
+
156
+ terrain_height_data[i] = (rotated_v / divisor) * HEIGHT_RANGE
157
+ }
158
+
159
+ terrain.layers.resolution.set(1024, 1024);
160
+
161
+ terrain.layers.addLayer(TerrainLayer.from(
162
+ "data/textures/materials/terrain_township_set/Grass_2.png",
163
+ 20,
164
+ 20
165
+ ));
166
+ terrain.layers.addLayer(TerrainLayer.from(
167
+ "data/textures/materials/terrain_township_set/1024/Ground_1_dark.png",
168
+ 20,
169
+ 20
170
+ ));
171
+ terrain.layers.addLayer(TerrainLayer.from(
172
+ "data/textures/materials/Sci-Fi Planet/Sand_01.png",
173
+ 20,
174
+ 20
175
+ ));
176
+
177
+ terrain.build(am);
178
+
179
+ const water = new Water();
180
+
181
+ water.level.set(5);
182
+ water.shoreDepthTransition.set(0.1, 0.3);
183
+ water.scattering.set(3);
184
+
185
+ new EntityBuilder()
186
+ .add(terrain)
187
+ // .add(water)
188
+ .build(ecd);
189
+
190
+
191
+ await terrain.buildLightMap(1);
192
+
193
+ const transform = Transform.fromJSON({
194
+ position: new Vector3(256, 45, 128),
195
+ scale: new Vector3(0.54, 0.54, 0.54)
196
+ });
197
+
198
+ load_gltf("moicon/23_Nov_21_Skogplanter/02/model.gltf", engine, transform);
199
+ // load_gltf("moicon/23_Nov_21_Skogplanter/03/model.gltf", engine, transform);
200
+ // load_gltf("moicon/23_Nov_21_Skogplanter/04/model.gltf", engine, transform);
201
+ }
202
+
203
+ /**
204
+ *
205
+ * @param {EngineHarness} harness
206
+ */
207
+ async function init(harness) {
208
+ const engine = eh.engine;
209
+
210
+ await makeConfig(engine).apply(engine);
211
+
212
+ enableEditor(engine);
213
+
214
+ await eh.initialize();
215
+
216
+ main(engine);
217
+ }
218
+
219
+ init(eh);
@@ -4,7 +4,6 @@
4
4
 
5
5
 
6
6
  import List from "../../../core/collection/list/List.js";
7
- import { arraySetDiff } from "../../../core/collection/Set.js";
8
7
  import Vector2 from "../../../core/geom/Vector2.js";
9
8
  import SVG from "../../SVG.js";
10
9
 
@@ -12,6 +11,7 @@ import View from "../../View.js";
12
11
  import EmptyView from "../EmptyView.js";
13
12
  import { makeDonut } from "./makeDonut.js";
14
13
  import RadialMenuElement from "./RadialMenuElement.js";
14
+ import { arraySetDiff } from "../../../core/collection/array/arraySetDiff.js";
15
15
 
16
16
  const PI2 = Math.PI * 2;
17
17
 
@@ -1,6 +0,0 @@
1
- export class TerrainThemeApplicator {
2
- constructor() {
3
-
4
- this.theme
5
- }
6
- }