@woosh/meep-engine 2.33.69 → 2.33.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/geom/3d/eulerAnglesFromMatrix.js +115 -0
- package/core/geom/3d/topology/TopoMesh.js +1 -1
- package/core/geom/Vector3.js +2 -2
- package/core/geom/normalize_angle_rad.js +18 -0
- package/core/geom/normalize_angle_rad.spec.js +45 -0
- package/core/geom/v3_angle_between.js +22 -0
- package/engine/ecs/fow/FogOfWarRevealerSystem.js +8 -0
- package/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +10 -23
- package/engine/graphics/ecs/camera/topdown/TopDownCameraController.spec.js +9 -0
- package/engine/graphics/geometry/buffered/deinterleaveBufferAttribute.js +3 -2
- package/generation/example/SampleGenerator0.js +7 -11
- package/generation/example/main.js +215 -0
- package/generation/example/themes/SampleTheme0.js +22 -9
- package/generation/placement/GridCellPlacementRule.js +3 -5
- package/package.json +1 -1
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@@ -0,0 +1,115 @@
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//
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import { v2_magnitude } from "../Vector2.js";
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function atan2(a, b) {
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return Math.atan2(a, b);
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}
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/**
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*
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* @param {number[]} mat4
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* @param {number} row_index
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* @param {number} column_index
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* @return {number}
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*/
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function coeff(mat4, row_index, column_index) {
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return mat4[row_index + column_index * 4];
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}
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function sin(a) {
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return Math.sin(a);
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}
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function cos(a) {
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return Math.cos(a);
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}
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const EIGEN_PI = Math.PI;
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/**
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*
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* \returns the Euler-angles of the rotation matrix \c *this using the convention defined by the triplet (\a a0,\a a1,\a a2)
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*
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* Each of the three parameters \a a0,\a a1,\a a2 represents the respective rotation axis as an integer in {0,1,2}.
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* For instance, in:
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* \code Vector3f ea = mat.eulerAngles(2, 0, 2); \endcode
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* "2" represents the z axis and "0" the x axis, etc. The returned angles are such that
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* we have the following equality:
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* \code
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* mat == AngleAxisf(ea[0], Vector3f::UnitZ())
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* * AngleAxisf(ea[1], Vector3f::UnitX())
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* * AngleAxisf(ea[2], Vector3f::UnitZ()); \endcode
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* This corresponds to the right-multiply conventions (with right hand side frames).
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*
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* The returned angles are in the ranges [0:pi]x[-pi:pi]x[-pi:pi].
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* NOTE: ported from Eigen C++ library
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* @see https://gitlab.com/libeigen/eigen/-/blob/master/Eigen/src/Geometry/EulerAngles.h
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* @see https://stackoverflow.com/questions/11514063/extract-yaw-pitch-and-roll-from-a-rotationmatrix
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* @param {number[]} res
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* @param {number[]|Float32Array|mat4} m4
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* @param {number} a0 axis index
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* @param {number} a1
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* @param {number} a2
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*/
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export function eulerAnglesFromMatrix(res, m4, a0, a1, a2) {
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const odd = ((a0 + 1) % 3 === a1) ? 0 : 1;
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const i = a0;
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const j = (a0 + 1 + odd) % 3;
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const k = (a0 + 2 - odd) % 3;
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if (a0 === a2) {
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res[0] = atan2(coeff(m4, j, i), coeff(m4, k, i));
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if ((odd && res[0] < 0) || ((!odd) && res[0] > 0)) {
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if (res[0] > 0) {
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res[0] -= EIGEN_PI;
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} else {
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res[0] += EIGEN_PI;
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}
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const s2 = v2_magnitude(coeff(m4, j, i), coeff(m4, k, i));
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res[1] = -atan2(s2, coeff(m4, i, i));
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} else {
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const s2 = v2_magnitude(coeff(m4, j, i), coeff(m4, k, i));
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res[1] = atan2(s2, coeff(m4, i, i));
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}
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// With a=(0,1,0), we have i=0; j=1; k=2, and after computing the first two angles,
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// we can compute their respective rotation, and apply its inverse to M. Since the result must
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// be a rotation around x, we have:
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//
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// c2 s1.s2 c1.s2 1 0 0
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// 0 c1 -s1 * M = 0 c3 s3
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// -s2 s1.c2 c1.c2 0 -s3 c3
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//
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// Thus: m11.c1 - m21.s1 = c3 & m12.c1 - m22.s1 = s3
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const s1 = sin(res[0]);
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const c1 = cos(res[0]);
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res[2] = atan2(c1 * coeff(m4, j, k) - s1 * coeff(m4, k, k), c1 * coeff(m4, j, j) - s1 * coeff(m4, k, j));
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} else {
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res[0] = atan2(coeff(m4, j, k), coeff(m4, k, k));
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const c2 = v2_magnitude(coeff(m4, i, i), coeff(m4, i, j));
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if ((odd && res[0] < 0) || ((!odd) && res[0] > 0)) {
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if (res[0] > 0) {
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res[0] -= EIGEN_PI;
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} else {
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res[0] += EIGEN_PI;
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}
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res[1] = atan2(-coeff(m4, i, k), -c2);
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} else
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res[1] = atan2(-coeff(m4, i, k), c2);
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const s1 = sin(res[0]);
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const c1 = cos(res[0]);
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res[2] = atan2(s1 * coeff(m4, k, i) - c1 * coeff(m4, j, i), c1 * coeff(m4, j, j) - s1 * coeff(m4, k, j));
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}
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if (!odd) {
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// invert result
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res[0] = -res[0];
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res[1] = -res[1];
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res[2] = -res[2];
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}
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}
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@@ -482,7 +482,7 @@ export class TopoMesh {
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assert.equal(a.isTopoVertex, true, 'a.isTopoVertex !== true');
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assert.equal(b.isTopoVertex, true, 'b.isTopoVertex !== true');
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assert.notEqual(a, b, 'a === b, attempting to create an edge from vertex to itself')
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assert.notEqual(a, b, 'a === b, attempting to create an edge from vertex to itself');
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const aEdges = a.edges;
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const n = aEdges.length;
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package/core/geom/Vector3.js
CHANGED
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import { v3_dot } from "./v3_dot.js";
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import { v3_length_sqr } from "./v3_length_sqr.js";
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import { v3_length } from "./v3_length.js";
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import { v3_angle_between } from "./v3_angle_between.js";
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import { v3_angle_between, v3_angle_between_atan2 } from "./v3_angle_between.js";
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import { v3_lerp } from "./v3_lerp.js";
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import { v3_slerp } from "./v3_slerp.js";
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import { computeHashFloat } from "../math/hash/computeHashFloat.js";
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@@ -448,7 +448,7 @@ class Vector3 {
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* @returns {number}
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*/
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angleTo(other) {
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return
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return v3_angle_between_atan2(this.x, this.y, this.z, other.x, other.y, other.z);
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}
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/**
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import { PI2 } from "../math/MathUtils.js";
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/**
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* Force angle to [-PI, +PI] range
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* based on answer https://stackoverflow.com/a/2323034/3973586
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* @param {number} angle in radians
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* @return {number} in radians
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*/
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export function normalize_angle_rad(angle) {
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let r = angle % PI2;
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r = (r + PI2) % PI2;
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if (r > Math.PI) {
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r -= PI2;
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}
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return r;
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}
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import { normalize_angle_rad } from "./normalize_angle_rad.js";
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test('0', () => {
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expect(normalize_angle_rad(0)).toBe(0);
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});
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test('PI', () => {
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expect(normalize_angle_rad(Math.PI)).toBe(Math.PI);
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});
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test('-PI', () => {
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expect(normalize_angle_rad(-Math.PI)).toBeCloseTo(Math.PI);
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});
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test('2*PI', () => {
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expect(normalize_angle_rad(Math.PI * 2)).toBeCloseTo(0);
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});
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test('-2*PI', () => {
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expect(normalize_angle_rad(-Math.PI * 2)).toBeCloseTo(0);
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});
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test('-1', () => {
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expect(normalize_angle_rad(-1)).toBeCloseTo(-1);
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});
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test('-3', () => {
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expect(normalize_angle_rad(-3)).toBeCloseTo(-3);
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});
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test('1', () => {
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expect(normalize_angle_rad(1)).toBeCloseTo(1);
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});
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test('3', () => {
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expect(normalize_angle_rad(3)).toBeCloseTo(3);
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});
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test('2*PI + 1', () => {
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expect(normalize_angle_rad(Math.PI * 2 + 1)).toBeCloseTo(1);
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});
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test('- ( 2*PI + 1)', () => {
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expect(normalize_angle_rad(-(Math.PI * 2 + 1))).toBeCloseTo(-1);
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});
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return Math.acos(theta);
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}
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/**
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*
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* @param {number} x0
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* @param {number} y0
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* @param {number} z0
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* @param {number} x1
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* @param {number} y1
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* @param {number} z1
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* @returns {number}
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*/
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export function v3_angle_between_atan2(x0, y0, z0, x1, y1, z1) {
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const cx = y0 * z1 - z0 * y1;
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const cy = z0 * x1 - x0 * z1;
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const cz = x0 * y1 - y0 * x1;
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const cross_length = v3_length(cx, cy, cz);
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const d = v3_dot(x0, y0, z0, x1, y1, z1);
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return Math.atan2(cross_length, d);
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}
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const v2 = new Vector2();
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export class FogOfWarRevealerSystem extends System {
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/**
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*
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* @param {number} team
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*/
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constructor(team) {
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super();
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this.data = [];
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/**
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*
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* @type {number}
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*/
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this.team = team;
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}
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import { assert } from "../../../../../core/assert.js";
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import { lerp } from "../../../../../core/math/lerp.js";
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import { Euler, Matrix4 } from "three";
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import {
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import { normalize_angle_rad } from "../../../../../core/geom/normalize_angle_rad.js";
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import { eulerAnglesFromMatrix } from "../../../../../core/geom/3d/eulerAnglesFromMatrix.js";
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const m4 = new Matrix4();
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const euler = new Euler();
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const angles = [];
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const panOffset = new Vector3();
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/**
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* Force angle to [-PI, +PI] range
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* based on answer https://stackoverflow.com/a/2323034/3973586
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* @param {number} angle in radians
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* @return {number} in radians
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*/
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function normalize_angle(angle) {
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let r = angle % PI2;
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r = (r + PI2) % PI2;
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if (r > Math.PI) {
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r -= PI2;
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}
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return r;
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}
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/**
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@@ -40,8 +26,8 @@ function normalize_angle(angle) {
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*/
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export function rotate_from_view(displacement_x, displacement_y, input, output) {
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// crop yaw and pitch to safe range of -PI to PI
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const i_pitch =
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const i_yaw =
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const i_pitch = normalize_angle_rad(input.pitch);
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const i_yaw = normalize_angle_rad(input.yaw);
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// flip rotation axis when pitch is over 90deg in either direction, that is UP vector is pointing down
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* @param {Vector3} [up]
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*/
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setFromEyeAndTarget(eye, target, up = Vector3.up) {
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/*
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See: https://github.com/mrdoob/three.js/blob/412b99a7f26e117ea97f40eb53d010ab81aa3279/src/core/Object3D.js#L282
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*/
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m4.lookAt(target, eye, up);
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eulerAnglesFromMatrix(angles, m4.elements, 2, 1, 0)
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this.pitch =
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this.roll =
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expect(ut.roll).toBe(0);
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});
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test('setFromEyeAndTarget, with different directional axial combinations', () => {
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const ut = new TopDownCameraController();
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ut.setFromEyeAndTarget(new Vector3(0, 1, -1), new Vector3(0, 0, 0), new Vector3(0, 1, 0));
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ut.setFromEyeAndTarget(new Vector3(0, 1, -1), new Vector3(0, 0, 0), new Vector3(0, 1, 0));
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expect(ut.roll).toBe(0);
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});
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test('setFromEyeAndTarget results in roll respecting UP vector', () => {
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attribute.normalized = source_attribute.normalized;
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for (
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for (
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@@ -21,7 +21,6 @@ import { matcher_tag_traversable } from "./rules/matcher_tag_traversable.js";
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import { GridTaskGenerateRoads } from "../grid/generation/road/GridTaskGenerateRoads.js";
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import { mir_generator_place_road_decorators } from "./generators/mir_generator_place_road_decorators.js";
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import { MarkerNodeMatcherByType } from "../markers/matcher/MarkerNodeMatcherByType.js";
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import { mir_generator_place_buff_objects } from "./generators/interactive/mir_generator_place_buff_objects.js";
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import { CellFilterSimplexNoise } from "../filtering/numeric/complex/CellFilterSimplexNoise.js";
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@@ -211,12 +210,11 @@ const prEnemyCorridorGuard = GridCellPlacementRule.from(
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), actions: [
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ACTION_PLACE_ENEMY_MARKER,
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ACTION_PLACE_ENEMY_TAG
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]
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],
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probability: CellFilterLiteralFloat.from(0.5)
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}
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);
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prEnemyCorridorGuard.probability = 0.5;
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-
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const gRuleSet2 = GridTaskActionRuleSet.from({ rules: GridActionRuleSet.from({ rules: [prEnemyTreasureGuard, prEnemyCorridorGuard] }) });
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gRuleSet2.addDependency(gRuleSetTreasureGuards);
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@@ -226,7 +224,11 @@ const gPlaceStartingPoint = mir_generator_place_starting_point();
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gPlaceStartingPoint.addDependency(gConnectRooms);
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const gBuildDistanceMap = GridTaskBuildSourceDistanceMap.from({
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const gBuildDistanceMap = GridTaskBuildSourceDistanceMap.from({
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source: MATCH_STARTING_POINT,
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pass: MATCH_EMPTY,
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layer: MirGridLayers.DistanceFromStart
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});
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@@ -235,11 +237,8 @@ gRuleSet1.addDependency(gBuildDistanceMap);
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const gBases = mir_generator_place_bases();
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gBases.addDependency(gMakeEmpty);
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const gBuffObjects = mir_generator_place_buff_objects();
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gBuffObjects.addDependency(gBases);
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gConnectRooms.addDependency(gBases);
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gConnectRooms.addDependency(gBuffObjects);
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|
gPlaceStartingPoint.addDependency(gBases);
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|
@@ -250,7 +249,6 @@ const gRoads = new GridTaskGenerateRoads();
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|
gRoads.addDependency(gConnectRooms);
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gRoads.addDependency(gBases);
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|
-
gRoads.addDependency(gBuffObjects);
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|
const gRoadDecorators = mir_generator_place_road_decorators();
|
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|
@@ -540,7 +538,6 @@ gFoliageLarge.addDependencies([
|
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538
|
gRuleSet1,
|
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541
539
|
gRuleSet2,
|
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540
|
gRuleSetTreasureGuards,
|
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543
|
-
gBuffObjects,
|
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544
541
|
gBases
|
|
545
542
|
]);
|
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546
543
|
|
|
@@ -555,7 +552,6 @@ SampleGenerator0.addGenerator(gConnectRooms);
|
|
|
555
552
|
SampleGenerator0.addGenerator(gRoads);
|
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553
|
SampleGenerator0.addGenerator(gRoadDecorators);
|
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554
|
SampleGenerator0.addGenerator(gBases);
|
|
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|
-
SampleGenerator0.addGenerator(gBuffObjects);
|
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555
|
SampleGenerator0.addGenerator(gPlaceStartingPoint);
|
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556
|
SampleGenerator0.addGenerator(gBuildDistanceMap);
|
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561
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|
SampleGenerator0.addGenerator(gRuleSet1);
|
|
@@ -0,0 +1,215 @@
|
|
|
1
|
+
import { EngineHarness } from "../../engine/EngineHarness.js";
|
|
2
|
+
import RenderSystem from "../../engine/ecs/systems/RenderSystem.js";
|
|
3
|
+
import { Camera } from "../../engine/graphics/ecs/camera/Camera.js";
|
|
4
|
+
import TopDownCameraController from "../../engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
|
|
5
|
+
import Vector3 from "../../core/geom/Vector3.js";
|
|
6
|
+
import { TopDownCameraLander } from "../../engine/graphics/ecs/camera/topdown/TopDownCameraLander.js";
|
|
7
|
+
import Terrain from "../../engine/ecs/terrain/ecs/Terrain.js";
|
|
8
|
+
import { TerrainFlags } from "../../engine/ecs/terrain/ecs/TerrainFlags.js";
|
|
9
|
+
import Water from "../../engine/graphics/ecs/water/Water.js";
|
|
10
|
+
import GridObstacle from "../../engine/grid/components/GridObstacle.js";
|
|
11
|
+
import EntityBuilder from "../../engine/ecs/EntityBuilder.js";
|
|
12
|
+
import GridPosition from "../../engine/grid/components/GridPosition.js";
|
|
13
|
+
import { Transform } from "../../engine/ecs/transform/Transform.js";
|
|
14
|
+
import { GridData } from "../grid/GridData.js";
|
|
15
|
+
import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
|
|
16
|
+
import { ThemeEngine } from "../theme/ThemeEngine.js";
|
|
17
|
+
import { AreaTheme } from "../theme/AreaTheme.js";
|
|
18
|
+
import TaskGroup from "../../core/process/task/TaskGroup.js";
|
|
19
|
+
import { actionTask } from "../../core/process/task/TaskUtils.js";
|
|
20
|
+
import { generateTerrainPreview } from "../../../../generator/generator/generateTerrainPreview.js";
|
|
21
|
+
import { SampleTheme0 } from "./themes/SampleTheme0.js";
|
|
22
|
+
import { SampleGenerator0 } from "./SampleGenerator0.js";
|
|
23
|
+
import { configureMirGrid } from "./grid/configureMirGrid.js";
|
|
24
|
+
import { EngineConfiguration } from "../../engine/EngineConfiguration.js";
|
|
25
|
+
import TerrainSystem from "../../engine/ecs/terrain/ecs/TerrainSystem.js";
|
|
26
|
+
import WaterSystem from "../../engine/graphics/ecs/water/WaterSystem.js";
|
|
27
|
+
import { MeshSystem } from "../../engine/graphics/ecs/mesh/MeshSystem.js";
|
|
28
|
+
import TopDownCameraControllerSystem from "../../engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
|
|
29
|
+
import { TopDownCameraLanderSystem } from "../../engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js";
|
|
30
|
+
import LightSystem from "../../engine/graphics/ecs/light/LightSystem.js";
|
|
31
|
+
|
|
32
|
+
function makeEngineConfig(engine) {
|
|
33
|
+
const config = new EngineConfiguration();
|
|
34
|
+
|
|
35
|
+
const graphics = engine.graphics;
|
|
36
|
+
|
|
37
|
+
config.addSystem(new RenderSystem(graphics));
|
|
38
|
+
config.addSystem(new TerrainSystem(graphics, engine.assetManager));
|
|
39
|
+
config.addSystem(new WaterSystem(graphics));
|
|
40
|
+
config.addSystem(new MeshSystem(engine));
|
|
41
|
+
config.addSystem(new TopDownCameraControllerSystem());
|
|
42
|
+
config.addSystem(new TopDownCameraLanderSystem());
|
|
43
|
+
config.addSystem(new LightSystem(engine))
|
|
44
|
+
|
|
45
|
+
return config;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
*
|
|
51
|
+
* @param {EngineHarness} harness
|
|
52
|
+
* @return {Promise<void>}
|
|
53
|
+
*/
|
|
54
|
+
async function init(harness) {
|
|
55
|
+
const engine = harness.engine;
|
|
56
|
+
|
|
57
|
+
await makeEngineConfig(engine).apply(engine);
|
|
58
|
+
|
|
59
|
+
await harness.initialize();
|
|
60
|
+
|
|
61
|
+
main(engine);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
function prepare_gen_task({
|
|
65
|
+
SIZE_X = 64,
|
|
66
|
+
SIZE_Y = 64,
|
|
67
|
+
ecd
|
|
68
|
+
}) {
|
|
69
|
+
|
|
70
|
+
const camera = EngineHarness.buildCamera({
|
|
71
|
+
engine,
|
|
72
|
+
target: new Vector3(15, 0, 16),
|
|
73
|
+
// pitch: -PI_HALF,
|
|
74
|
+
pitch: 1.1,
|
|
75
|
+
yaw: 3.14,
|
|
76
|
+
distance: 13,
|
|
77
|
+
ecd,
|
|
78
|
+
distanceMin: 5,
|
|
79
|
+
distanceMax: 30
|
|
80
|
+
});
|
|
81
|
+
|
|
82
|
+
camera.add(new TopDownCameraLander());
|
|
83
|
+
|
|
84
|
+
// build lights
|
|
85
|
+
EngineHarness.buildLights({ engine })
|
|
86
|
+
|
|
87
|
+
|
|
88
|
+
// build terrain
|
|
89
|
+
const terrain = new Terrain();
|
|
90
|
+
|
|
91
|
+
terrain.resolution = 4;
|
|
92
|
+
|
|
93
|
+
terrain.size.set(SIZE_X, SIZE_Y);
|
|
94
|
+
terrain.samplerHeight.resize(SIZE_X, SIZE_Y);
|
|
95
|
+
terrain.splat.resize(SIZE_X * 4, SIZE_Y * 4, 0);
|
|
96
|
+
|
|
97
|
+
terrain.layers.resolution.set(512, 512);
|
|
98
|
+
|
|
99
|
+
terrain.clearFlag(TerrainFlags.Built);
|
|
100
|
+
terrain.build(engine.assetManager);
|
|
101
|
+
|
|
102
|
+
const water = new Water();
|
|
103
|
+
|
|
104
|
+
water.color.setRGB(0.2, 0.0, 0.5);
|
|
105
|
+
water.shoreColor.setRGB(0.3, 0.3, 1);
|
|
106
|
+
water.shoreDepthTransition.set(0.16, 0.5);
|
|
107
|
+
water.waveFrequency.set(1.3);
|
|
108
|
+
water.waveAmplitude.set(0.15);
|
|
109
|
+
water.waveSpeed.set(1.2);
|
|
110
|
+
water.scattering.set(1.2);
|
|
111
|
+
water.level.set(-0.3);
|
|
112
|
+
|
|
113
|
+
const obstacle = new GridObstacle();
|
|
114
|
+
obstacle.resize(terrain.size.x, terrain.size.y);
|
|
115
|
+
|
|
116
|
+
const terrainBuilder = new EntityBuilder();
|
|
117
|
+
|
|
118
|
+
terrainBuilder
|
|
119
|
+
.add(terrain)
|
|
120
|
+
.add(water)
|
|
121
|
+
.add(obstacle)
|
|
122
|
+
.add(new GridPosition())
|
|
123
|
+
.add(new Transform())
|
|
124
|
+
.build(ecd);
|
|
125
|
+
|
|
126
|
+
|
|
127
|
+
const gridData = new GridData();
|
|
128
|
+
|
|
129
|
+
configureMirGrid(gridData);
|
|
130
|
+
|
|
131
|
+
gridData.resize(terrain.size.x, terrain.size.y);
|
|
132
|
+
gridData.computeScale(1);
|
|
133
|
+
|
|
134
|
+
const generator = SampleGenerator0;
|
|
135
|
+
|
|
136
|
+
const tGenerationTask = generator.generate(ecd, gridData, computeStringHash('alexx855'));
|
|
137
|
+
|
|
138
|
+
|
|
139
|
+
const themeEngine = new ThemeEngine();
|
|
140
|
+
themeEngine.assetManager = engine.assetManager;
|
|
141
|
+
|
|
142
|
+
const theme0 = new AreaTheme();
|
|
143
|
+
|
|
144
|
+
const width = gridData.width;
|
|
145
|
+
const height = gridData.height;
|
|
146
|
+
|
|
147
|
+
theme0.mask.resize(width, height);
|
|
148
|
+
theme0.mask.mask.fill(0, 0, width, height, [1]);
|
|
149
|
+
theme0.theme = SampleTheme0;
|
|
150
|
+
|
|
151
|
+
themeEngine.add(theme0);
|
|
152
|
+
|
|
153
|
+
|
|
154
|
+
themeEngine.random.setCurrentSeed(1);
|
|
155
|
+
const tTheme = themeEngine.apply(gridData, ecd);
|
|
156
|
+
|
|
157
|
+
tTheme.addDependency(tGenerationTask);
|
|
158
|
+
|
|
159
|
+
|
|
160
|
+
const tBuildLevel = new TaskGroup([tGenerationTask, tTheme]);
|
|
161
|
+
|
|
162
|
+
|
|
163
|
+
const tAddGameplayElements = actionTask(() => {
|
|
164
|
+
// prepare gameplay-specific things on top of the generated level
|
|
165
|
+
|
|
166
|
+
//build minimap
|
|
167
|
+
const terrainPreview = generateTerrainPreview(terrainBuilder.entity, ecd);
|
|
168
|
+
terrain.preview.copy(terrainPreview);
|
|
169
|
+
});
|
|
170
|
+
|
|
171
|
+
tAddGameplayElements.addDependency(tBuildLevel);
|
|
172
|
+
|
|
173
|
+
return new TaskGroup([tBuildLevel, tAddGameplayElements]);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
*
|
|
178
|
+
* @param {Engine} engine
|
|
179
|
+
*/
|
|
180
|
+
function main(engine) {
|
|
181
|
+
const ecd = engine.entityManager.dataset;
|
|
182
|
+
|
|
183
|
+
const tBuildLevel = prepare_gen_task({ ecd });
|
|
184
|
+
|
|
185
|
+
engine.loadSlowTask(tBuildLevel);
|
|
186
|
+
|
|
187
|
+
engine.executor.runGroup(tBuildLevel);
|
|
188
|
+
|
|
189
|
+
tBuildLevel.promise().then(() => {
|
|
190
|
+
console.log('Generation took ', tBuildLevel.getExecutedCpuTime(), 'ms');
|
|
191
|
+
|
|
192
|
+
const camera = ecd.getAnyComponent(Camera);
|
|
193
|
+
|
|
194
|
+
EngineHarness.buildOrbitalCameraController({
|
|
195
|
+
cameraEntity: camera.entity,
|
|
196
|
+
engine
|
|
197
|
+
});
|
|
198
|
+
|
|
199
|
+
// tweak camera for prototyping
|
|
200
|
+
const ctrl = ecd.getComponent(camera.entity, TopDownCameraController);
|
|
201
|
+
if (ctrl !== undefined) {
|
|
202
|
+
ctrl.distanceMax = 200;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
});
|
|
206
|
+
|
|
207
|
+
// Resume audio context
|
|
208
|
+
engine.devices.pointer.on.down.addOne(engine.sound.resumeContext, engine.sound);
|
|
209
|
+
engine.devices.pointer.on.wheel.addOne(engine.sound.resumeContext, engine.sound);
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
const engineHarness = new EngineHarness();
|
|
214
|
+
|
|
215
|
+
init(engineHarness);
|
|
@@ -46,6 +46,8 @@ import { SoundEmitter } from "../../../engine/sound/ecs/emitter/SoundEmitter.js"
|
|
|
46
46
|
import { SampleGroundMoistureFilter } from "../filters/SampleGroundMoistureFilter.js";
|
|
47
47
|
import GeneratedArmy from "../../../../model/game/ecs/component/generator/army/GeneratedArmy.js";
|
|
48
48
|
import { MirMarkerTypes } from "../../../../generator/MirMarkerTypes.js";
|
|
49
|
+
import { TerrainLayerDescription } from "../../theme/TerrainLayerDescription.js";
|
|
50
|
+
import Vector2 from "../../../core/geom/Vector2.js";
|
|
49
51
|
|
|
50
52
|
export const SampleTheme0 = new Theme();
|
|
51
53
|
|
|
@@ -123,10 +125,6 @@ const filterSand = CellFilterMultiply.from(
|
|
|
123
125
|
filterNotRockAndNotRoad
|
|
124
126
|
);
|
|
125
127
|
|
|
126
|
-
const TERRAIN_LAYER_GRASS = 0;
|
|
127
|
-
const TERRAIN_LAYER_ROCK = 1;
|
|
128
|
-
const TERRAIN_LAYER_SAND = 3;
|
|
129
|
-
|
|
130
128
|
terrainTheme.rules.push(TerrainLayerRule.from(
|
|
131
129
|
CellFilterMultiply.from(
|
|
132
130
|
CellFilterMultiply.from(
|
|
@@ -135,22 +133,34 @@ terrainTheme.rules.push(TerrainLayerRule.from(
|
|
|
135
133
|
),
|
|
136
134
|
filterNotRockAndNotRoad
|
|
137
135
|
),
|
|
138
|
-
|
|
136
|
+
TerrainLayerDescription.from({
|
|
137
|
+
diffuse:'data/textures/materials/Sci-Fi Planet/Grass_02.png',
|
|
138
|
+
size:new Vector2(7,7)
|
|
139
|
+
})
|
|
139
140
|
));
|
|
140
141
|
|
|
141
142
|
terrainTheme.rules.push(TerrainLayerRule.from(
|
|
142
143
|
filterRock,
|
|
143
|
-
|
|
144
|
+
TerrainLayerDescription.from({
|
|
145
|
+
diffuse:'data/textures/Materials_Stylized/4k JPEG/Stylized_04_Rocks/Stylized_04_Rocks_basecolor.jpg',
|
|
146
|
+
size:new Vector2(7,7)
|
|
147
|
+
})
|
|
144
148
|
));
|
|
145
149
|
|
|
146
150
|
terrainTheme.rules.push(TerrainLayerRule.from(
|
|
147
151
|
filterSand,
|
|
148
|
-
|
|
152
|
+
TerrainLayerDescription.from({
|
|
153
|
+
diffuse:'data/textures/Materials_Stylized/4k JPEG/Stylized_06_Sand/Stylized_06_Sand_basecolor.jpg',
|
|
154
|
+
size:new Vector2(7,7)
|
|
155
|
+
})
|
|
149
156
|
));
|
|
150
157
|
|
|
151
158
|
terrainTheme.rules.push(TerrainLayerRule.from(
|
|
152
159
|
filterRoad,
|
|
153
|
-
|
|
160
|
+
TerrainLayerDescription.from({
|
|
161
|
+
diffuse:'data/textures/Materials_Stylized/4k JPEG/Stylized_02_Stone_Ground/Stylized_02_Stone_Ground_basecolor.jpg',
|
|
162
|
+
size:new Vector2(7,7)
|
|
163
|
+
})
|
|
154
164
|
));
|
|
155
165
|
|
|
156
166
|
terrainTheme.rules.push(TerrainLayerRule.from(
|
|
@@ -158,7 +168,10 @@ terrainTheme.rules.push(TerrainLayerRule.from(
|
|
|
158
168
|
ROAD_FILTER,
|
|
159
169
|
CellFilterLerp.from(CellFilterLiteralFloat.from(1), CellFilterLiteralFloat.from(0.3), NOISE_10_a)
|
|
160
170
|
),
|
|
161
|
-
|
|
171
|
+
TerrainLayerDescription.from({
|
|
172
|
+
diffuse:'data/textures/materials/Sci-Fi Planet/Grass_02.png',
|
|
173
|
+
size:new Vector2(7,7)
|
|
174
|
+
}),
|
|
162
175
|
));
|
|
163
176
|
|
|
164
177
|
SampleTheme0.terrain = terrainTheme;
|
|
@@ -44,7 +44,7 @@ export class GridCellPlacementRule {
|
|
|
44
44
|
* @param {Vector2} [offset]
|
|
45
45
|
* @returns {GridCellPlacementRule}
|
|
46
46
|
*/
|
|
47
|
-
static from({ matcher, actions, probability, offset = Vector2.zero }) {
|
|
47
|
+
static from({ matcher, actions, probability = CellFilterLiteralFloat.from(1), offset = Vector2.zero }) {
|
|
48
48
|
|
|
49
49
|
assert.defined(matcher);
|
|
50
50
|
assert.defined(actions);
|
|
@@ -56,10 +56,8 @@ export class GridCellPlacementRule {
|
|
|
56
56
|
r.pattern = matcher;
|
|
57
57
|
r.actions = actions;
|
|
58
58
|
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
r.probability = probability;
|
|
62
|
-
}
|
|
59
|
+
assert.equal(probability.isCellFilter, true, 'probability.isCellFilter !== true');
|
|
60
|
+
r.probability = probability;
|
|
63
61
|
|
|
64
62
|
r.positionOffset.copy(offset);
|
|
65
63
|
|
package/package.json
CHANGED
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"productName": "Meep",
|
|
6
6
|
"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
|
|
7
7
|
"author": "Alexander Goldring",
|
|
8
|
-
"version": "2.33.
|
|
8
|
+
"version": "2.33.73",
|
|
9
9
|
"dependencies": {
|
|
10
10
|
"gl-matrix": "3.4.3",
|
|
11
11
|
"fast-levenshtein": "2.0.6",
|