@woosh/meep-engine 2.33.68 → 2.33.69

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@@ -26,7 +26,6 @@ import { traverseThreeObject } from "../../graphics/ecs/highlight/renderer/trave
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  import { computeTextureHash } from "./material/computeTextureHash.js";
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  import { computeTextureEquality } from "./material/computeTextureEquality.js";
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  import { async_traverse_three_object } from "./async_traverse_three_object.js";
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- import { deinterleaveBufferGeometry } from "../../graphics/geometry/buffered/deinterleaveBufferGeometry.js";
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  const animationOptimizer = new AnimationOptimizer();
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  const materialCache = StaticMaterialCache.Global;
@@ -294,9 +293,6 @@ export class GLTFAssetLoader extends AssetLoader {
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  mesh.geometry = geometry;
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  }
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- mesh.geometry = deinterleaveBufferGeometry(geometry);
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-
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-
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  if (this.__enable_texture_cache) {
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  // replace textures from cache
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  replace_material_textures_from_cache(mesh.material, texture_cache);
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "productName": "Meep",
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  "description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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  "author": "Alexander Goldring",
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- "version": "2.33.68",
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+ "version": "2.33.69",
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  "dependencies": {
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  "gl-matrix": "3.4.3",
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  "fast-levenshtein": "2.0.6",