@woosh/meep-engine 2.33.60 → 2.33.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/geom/3d/SurfacePoint3.js +44 -5
- package/core/geom/Vector2.d.ts +2 -0
- package/core/geom/packing/MaxRectangles.js +13 -4
- package/core/math/hash/murmur3_32.js +3 -3
- package/ecs/grid/pick.js +44 -0
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +1 -1
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.js +1 -1
- package/editor/tools/FoliagePaintTool.js +1 -1
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/tools/paint/TerrainPaintTool.js +2 -2
- package/editor/tools/paint/TerrainTexturePaintTool.js +1 -1
- package/editor/view/EditorView.js +1 -1
- package/editor/view/GridPickCoordinateView.js +2 -2
- package/engine/asset/loaders/material/computeTextureHash.js +7 -13
- package/engine/ecs/animation/InverseKinematicsSystem.js +1 -1
- package/engine/ecs/attachment/AttachmentSystem.js +9 -56
- package/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js +1 -1
- package/engine/ecs/fow/FogOfWarRevealerSystem.js +2 -2
- package/engine/ecs/grid/HeightMap2NormalMap.js +1 -1
- package/engine/ecs/grid/NormalMap2AOMap.js +1 -1
- package/engine/ecs/gui/position/ViewportPositionSystem.js +5 -5
- package/engine/ecs/parent/EntityNode.d.ts +20 -0
- package/engine/ecs/parent/EntityNode.js +284 -0
- package/engine/ecs/parent/FaceEditor.js +137 -0
- package/engine/ecs/parent/testCompositionEntityNode.js +153 -0
- package/engine/ecs/parent/testHuDPerf.js +123 -0
- package/engine/ecs/team/Team.js +82 -0
- package/engine/ecs/terrain/ecs/ClingToTerrainSystem.js +2 -2
- package/engine/ecs/terrain/ecs/Terrain.js +14 -5
- package/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +112 -0
- package/engine/ecs/terrain/util/obtainTerrain.js +23 -0
- package/engine/ecs/tooltip/TooltipComponentSystem.js +1 -1
- package/engine/graphics/GraphicsEngine.js +1 -2
- package/engine/graphics/camera/testClippingPlaneComputation.js +0 -4
- package/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
- package/engine/graphics/ecs/light/LightSystem.js +1 -1
- package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +158 -1
- package/engine/graphics/ecs/path/testPathDisplaySystem.js +0 -2
- package/engine/graphics/ecs/water/WaterSystem.js +1 -1
- package/engine/graphics/ecs/water2/shader/testWaterShader.js +1 -1
- package/engine/graphics/geometry/AttributeSpec.d.ts +8 -0
- package/engine/graphics/geometry/VertexDataSpec.d.ts +15 -0
- package/engine/graphics/geometry/buffered/deinterleaveBufferAttribute.js +39 -0
- package/engine/graphics/geometry/buffered/deinterleaveBufferGeometry.js +50 -0
- package/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +55 -11
- package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +10 -7
- package/engine/graphics/micron/format/MicronGeometry.d.ts +4 -0
- package/engine/graphics/micron/render/v1/MaterialContext.js +1 -0
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +19 -3
- package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +2 -4
- package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -2
- package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +2 -4
- package/engine/graphics/render/frame_graph/FrameGraphBuilder.js +36 -0
- package/engine/graphics/render/frame_graph/IRenderContext.js +8 -0
- package/engine/graphics/render/frame_graph/RenderPass.js +32 -0
- package/engine/graphics/render/frame_graph/RenderPassFlags.js +6 -0
- package/engine/graphics/render/frame_graph/RenderPassResources.js +15 -0
- package/engine/graphics/render/frame_graph/Resource.js +21 -0
- package/engine/graphics/render/frame_graph/ResourceReference.js +14 -0
- package/engine/graphics/render/frame_graph/TextureDescriptor.js +30 -0
- package/engine/graphics/render/frame_graph/UsageModeType.js +5 -0
- package/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.js +27 -0
- package/engine/graphics/render/frame_graph/sample/deferred/PresentPass.js +17 -0
- package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -2
- package/engine/graphics/render/webgpu/sample/MeshInstance.js +108 -0
- package/engine/graphics/render/webgpu/sample/fragmentDeferredRendering.wgsl +71 -0
- package/engine/graphics/render/webgpu/sample/fragmentGBuffersDebugView.wgsl +39 -0
- package/engine/graphics/render/webgpu/sample/fragmentWriteGBuffers.wgsl +21 -0
- package/engine/graphics/render/webgpu/sample/lightUpdate.wgsl +41 -0
- package/engine/graphics/render/webgpu/sample/main.js +604 -0
- package/engine/graphics/render/webgpu/sample/vertexTextureQuad.wgsl +9 -0
- package/engine/graphics/render/webgpu/sample/vertexWriteGBuffers.wgsl +30 -0
- package/engine/graphics/shadows/testShadowMapRendering.js +0 -2
- package/engine/{ecs/grid → graphics/texture/sampler}/sampler2DToFloat32Texture.js +1 -1
- package/engine/graphics/util/modelHitTest.js +63 -0
- package/engine/grid/systems/GridPosition2TransformSystem.js +1 -1
- package/engine/grid/systems/ViewportGridProjectionSystem.js +1 -1
- package/engine/grid/transform2grid/Transform2GridPositionSystem.js +1 -1
- package/engine/scene/transitionToScene.js +1 -1
- package/generation/grid/actions/ContinuousGridCellActionSetTerrainHeight.js +1 -1
- package/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
- package/generation/markers/debug/visualizeMarkers.js +1 -1
- package/generation/theme/ThemeEngine.js +1 -1
- package/package.json +1 -1
- package/samples/terrain/main.js +117 -0
- package/view/minimap/Minimap.js +1 -1
- package/engine/ecs/sockets/AttachmentSocketsSystem.js +0 -10
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/**
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* Created by Alex on 13/04/2016.
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*/
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import ObservedInteger from "../../../core/model/ObservedInteger.js";
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import { BinaryClassSerializationAdapter } from "../storage/binary/BinaryClassSerializationAdapter.js";
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class Team extends ObservedInteger {
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/**
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*
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* @param value
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* @constructor
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*/
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constructor(value = 0) {
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super(value);
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}
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clone() {
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return new Team(this.getValue());
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}
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/**
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*
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* @param {object} json
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* @returns {Team}
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*/
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static fromJSON(json) {
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const t = new Team();
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t.fromJSON(json);
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return t;
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}
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}
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Team.typeName = "Team";
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export default Team;
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export class TeamSerializationAdapter extends BinaryClassSerializationAdapter{
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constructor(){
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super();
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this.klass = Team;
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this.version = 0;
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}
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/**
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*
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* @param {BinaryBuffer} buffer
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* @param {Team} value
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*/
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serialize(buffer, value) {
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const v = value.getValue();
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if (v === Infinity) {
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buffer.writeInt32(2147483647);
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} else if (v === -Infinity) {
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buffer.writeInt32(-2147483648);
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} else {
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//TODO it's possible to write encoded Infinity values by accident
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buffer.writeInt32(v);
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}
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}
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/**
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*
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* @param {BinaryBuffer} buffer
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* @param {Team} value
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*/
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deserialize(buffer, value) {
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const v = buffer.readInt32();
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if (v === 2147483647) {
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value.set(Infinity);
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} else if (v === -2147483648) {
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value.set(-Infinity);
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} else {
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value.set(v);
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}
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}
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}
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@@ -9,13 +9,13 @@ import { Transform } from '../../transform/Transform.js';
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import ClingToTerrain from './ClingToTerrain.js';
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import Vector3 from '../../../../core/geom/Vector3.js';
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import { obtainTerrain } from "../../../../../model/game/scenes/SceneUtils.js";
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import Quaternion from "../../../../core/geom/Quaternion.js";
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import { EPSILON} from "../../../../core/math/MathUtils.js";
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import { EPSILON } from "../../../../core/math/MathUtils.js";
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import { Matrix4 } from "three";
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import { assert } from "../../../../core/assert.js";
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import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
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import { Deque } from "../../../../core/collection/queue/Deque.js";
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import { obtainTerrain } from "../util/obtainTerrain.js";
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/**
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worker.setHeightSampler(s.data, s.itemSize, s.width, s.height);
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return worker.computeHeightRange()
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this.tiles.setHeightRange(min, max);
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});
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heightSampler: this.samplerHeight
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});
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const result = promise.then(() => {
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const ref = this.__material_reference;
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let mat = this.material;
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if (ref !== null && ref.getValue() !== null) {
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mat = ref.getValue();
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}
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mat.aoMap = true;
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mat.uniforms.aoMap.value = texture;
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mat.uniforms.aoMapIntensity.value = 0.7;
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return texture;
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});
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import TopDownCameraControllerSystem from "../../../graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
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import { Camera } from "../../../graphics/ecs/camera/Camera.js";
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import { obtainTerrain } from "./obtainTerrain.js";
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import { assert } from "../../../../core/assert.js";
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import TerrainSystem from "../ecs/TerrainSystem.js";
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import Task from "../../../../core/process/task/Task.js";
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import TaskSignal from "../../../../core/process/task/TaskSignal.js";
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/**
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*
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* @param {EntityManager} em
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* @param {EntityComponentDataset} ecd
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* @returns {Task}
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*/
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export function loadVisibleTerrainTiles(em, ecd) {
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let totalTiles = 0;
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let loadedTiles = 0;
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let failedTiles = 0;
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let attempt = 0;
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let failureFlag = false;
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function init() {
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const attemptId = attempt;
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//force update by camera controller, to ensure correct focus is set
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em.getSystem(TopDownCameraControllerSystem).update(0);
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ecd.traverseComponents(Camera, function (c) {
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c.updateMatrices();
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});
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const tiles = [];
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const terrain = obtainTerrain(ecd);
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assert.notEqual(terrain, null, 'terrain not found');
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TerrainSystem.traverseVisibleTiles(ecd, terrain, function (tile) {
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tiles.push(tile);
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});
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totalTiles = tiles.length;
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const tileManager = terrain.tiles;
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function handleObtainedTile(t) {
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if (attemptId !== attempt) {
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return;
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}
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loadedTiles++;
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}
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function handleFailedTile(t) {
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if (attemptId !== attempt) {
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return;
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}
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attempt++;
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failedTiles++;
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if (attempt < 10) {
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init();
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} else {
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failureFlag = true;
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}
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}
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if (totalTiles !== 0) {
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tiles.forEach(function (tile) {
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tileManager.obtain(tile.gridPosition.x, tile.gridPosition.y).then(handleObtainedTile, handleFailedTile);
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});
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}
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}
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const task = new Task({
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name: "Building visible terrain tiles",
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initializer: init,
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cycleFunction() {
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if (failureFlag) {
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return TaskSignal.EndFailure;
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}
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if (loadedTiles >= totalTiles) {
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return TaskSignal.EndSuccess;
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} else {
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return TaskSignal.Yield;
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}
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},
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computeProgress() {
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if (totalTiles === 0) {
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return 0;
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}
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const f = loadedTiles / totalTiles;
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if (f >= 1) {
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return 1;
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}
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return f;
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}
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});
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return task;
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}
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import Terrain from "../ecs/Terrain.js";
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/**
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*
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* @param {EntityComponentDataset} ecd
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* @param {function(terrain:Terrain,entity:number)} [callback]
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* @returns {Terrain|null}
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*/
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export function obtainTerrain(ecd, callback) {
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assert.notEqual(ecd, null, 'ecd is null');
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assert.notEqual(ecd, undefined, 'ecd is undefined');
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const object = ecd.getAnyComponent(Terrain);
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const terrain = object.component;
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if (terrain !== null && typeof callback === "function") {
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callback(terrain, object.entity);
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}
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return terrain;
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@@ -2,10 +2,10 @@ import { System } from "../System.js";
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import { MeshSystem } from "../../graphics/ecs/mesh/MeshSystem.js";
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import { modelHitTest } from "../../../../model/game/util/ScreenGridPicker.js";
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@@ -585,6 +585,7 @@ GraphicsEngine.prototype.renderOpaque = function () {
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/**
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@@ -8,8 +8,6 @@ import PathFollowingSystem from "../../navigation/ecs/path_following/PathFollowi
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import SteeringSystem from "../../ecs/systems/SteeringSystem.js";
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import MotionSystem from "../../ecs/systems/MotionSystem.js";
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import TagSystem from "../../ecs/systems/TagSystem.js";
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import { AttachmentSocketsSystem } from "../../ecs/sockets/AttachmentSocketsSystem.js";
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import { AttachmentSystem } from "../../ecs/attachment/AttachmentSystem.js";
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@@ -84,8 +82,6 @@ function makeConfig(engine) {
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new AttachmentSocketsSystem(),
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new AttachmentSystem(),
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@@ -2,11 +2,11 @@ import { clamp } from "../../../../../core/math/clamp.js";
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import { System } from "../../../../ecs/System.js";
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import { TopDownCameraLander } from "./TopDownCameraLander.js";
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import { obtainTerrain } from "../../../../../../model/game/scenes/SceneUtils.js";
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import Vector2 from "../../../../../core/geom/Vector2.js";
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import { SignalBinding } from "../../../../../core/events/signal/SignalBinding.js";
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+
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/**
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@@ -39,6 +39,35 @@ export class ShadedGeometry {
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* @private
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*/
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+
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+
/**
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+
* Transient, assigned in the system
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+
* @type {number}
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+
* @private
|
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|
+
*/
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+
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+
/**
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+
* Transform matrix
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* Transient, assigned in the system
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+
* @type {number[]|null}
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+
* @private
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+
*/
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+
this.__transform = null;
|
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|
+
}
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|
+
|
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|
+
/**
|
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|
+
* Global transform matrix
|
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60
|
+
* 4x4 matrix
|
|
61
|
+
* @return {null|number[]}
|
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62
|
+
*/
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63
|
+
get transform() {
|
|
64
|
+
if (this.__transform !== null) {
|
|
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|
+
return this.__transform;
|
|
66
|
+
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|
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|
+
return this.__cached_object.matrix.elements;
|
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|
+
} else {
|
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|
+
return null;
|
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|
+
}
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|
}
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72
|
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44
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|
__build_object() {
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|
@@ -1,6 +1,27 @@
|
|
|
1
1
|
import { ShadedGeometry } from "./ShadedGeometry.js";
|
|
2
2
|
import { Transform } from "../../../ecs/transform/Transform.js";
|
|
3
3
|
import { System } from "../../../ecs/System.js";
|
|
4
|
+
import { intersectRay } from "../../../../core/bvh2/aabb3/AABB3Math.js";
|
|
5
|
+
import { GeometrySpatialQueryAccelerator } from "../../geometry/buffered/query/GeometrySpatialQueryAccelerator.js";
|
|
6
|
+
import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
|
|
7
|
+
import { v3_distance_sqr } from "../../../../core/geom/v3_distance_sqr.js";
|
|
8
|
+
import { mat4 } from "gl-matrix";
|
|
9
|
+
import { returnTrue } from "../../../../core/function/Functions.js";
|
|
10
|
+
|
|
11
|
+
const traversal_stack = [];
|
|
12
|
+
let traversal_cursor = 0;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
*
|
|
16
|
+
* @type {SurfacePoint3}
|
|
17
|
+
*/
|
|
18
|
+
const scratch_point = new SurfacePoint3();
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
*
|
|
22
|
+
* @type {Float32Array|mat4}
|
|
23
|
+
*/
|
|
24
|
+
const scratch_m4 = new Float32Array(16);
|
|
4
25
|
|
|
5
26
|
export class ShadedGeometrySystem extends System {
|
|
6
27
|
/**
|
|
@@ -49,7 +70,12 @@ export class ShadedGeometrySystem extends System {
|
|
|
49
70
|
|
|
50
71
|
sg.applyTransform(t);
|
|
51
72
|
|
|
52
|
-
|
|
73
|
+
const leaf_node = sg.bvh;
|
|
74
|
+
|
|
75
|
+
// remember entity for lookups
|
|
76
|
+
sg.__entity = entity;
|
|
77
|
+
|
|
78
|
+
this.__render_layer.bvh.insertNode(leaf_node);
|
|
53
79
|
}
|
|
54
80
|
|
|
55
81
|
/**
|
|
@@ -65,4 +91,135 @@ export class ShadedGeometrySystem extends System {
|
|
|
65
91
|
|
|
66
92
|
sg.bvh.disconnect();
|
|
67
93
|
}
|
|
94
|
+
|
|
95
|
+
/**
|
|
96
|
+
*
|
|
97
|
+
* @param {SurfacePoint3} contact
|
|
98
|
+
* @param {number} origin_x
|
|
99
|
+
* @param {number} origin_y
|
|
100
|
+
* @param {number} origin_z
|
|
101
|
+
* @param {number} direction_x
|
|
102
|
+
* @param {number} direction_y
|
|
103
|
+
* @param {number} direction_z
|
|
104
|
+
* @param {function(entity:number, mesh:ShadedGeometry)} [filter_function]
|
|
105
|
+
* @param {*} [filter_function_context]
|
|
106
|
+
* @returns {{entity:number, mesh:ShadedGeometry}|undefined}
|
|
107
|
+
*/
|
|
108
|
+
raycastNearest(
|
|
109
|
+
contact,
|
|
110
|
+
origin_x, origin_y, origin_z,
|
|
111
|
+
direction_x, direction_y, direction_z,
|
|
112
|
+
filter_function = returnTrue, filter_function_context
|
|
113
|
+
) {
|
|
114
|
+
const root_bvh = this.__render_layer.bvh;
|
|
115
|
+
const stack_frame_address = traversal_cursor;
|
|
116
|
+
|
|
117
|
+
traversal_stack[traversal_cursor++] = root_bvh;
|
|
118
|
+
|
|
119
|
+
let best_distance = Infinity;
|
|
120
|
+
let found_hit = false;
|
|
121
|
+
let best_result = null;
|
|
122
|
+
|
|
123
|
+
while (traversal_cursor > stack_frame_address) {
|
|
124
|
+
traversal_cursor--;
|
|
125
|
+
|
|
126
|
+
/**
|
|
127
|
+
*
|
|
128
|
+
* @type {BinaryNode|LeafNode<ShadedGeometry>}
|
|
129
|
+
*/
|
|
130
|
+
const node = traversal_stack[traversal_cursor];
|
|
131
|
+
|
|
132
|
+
// test node against the ray
|
|
133
|
+
const intersects = intersectRay(
|
|
134
|
+
node.x0, node.y0, node.z0,
|
|
135
|
+
node.x1, node.y1, node.z1,
|
|
136
|
+
origin_x, origin_y, origin_z,
|
|
137
|
+
direction_x, direction_y, direction_z
|
|
138
|
+
);
|
|
139
|
+
|
|
140
|
+
if (!intersects) {
|
|
141
|
+
continue;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
if (node.isBinaryNode) {
|
|
145
|
+
if (node.right !== null) {
|
|
146
|
+
traversal_stack[traversal_cursor++] = node.right;
|
|
147
|
+
}
|
|
148
|
+
if (node.left !== null) {
|
|
149
|
+
traversal_stack[traversal_cursor++] = node.left;
|
|
150
|
+
}
|
|
151
|
+
} else {
|
|
152
|
+
// leaf node
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
*
|
|
156
|
+
* @type {ShadedGeometry}
|
|
157
|
+
*/
|
|
158
|
+
const sg = node.object;
|
|
159
|
+
|
|
160
|
+
const entity = sg.__entity;
|
|
161
|
+
|
|
162
|
+
if (!filter_function.call(filter_function_context, entity, sg)) {
|
|
163
|
+
// filtered out
|
|
164
|
+
continue;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
const m4 = sg.transform;
|
|
168
|
+
|
|
169
|
+
// get transform in local space
|
|
170
|
+
mat4.invert(scratch_m4, m4);
|
|
171
|
+
|
|
172
|
+
// transform ray to local space
|
|
173
|
+
const local_origin_x = scratch_m4[0] * origin_x + scratch_m4[4] * origin_y + scratch_m4[8] * origin_z + scratch_m4[12];
|
|
174
|
+
const local_origin_y = scratch_m4[1] * origin_x + scratch_m4[5] * origin_y + scratch_m4[9] * origin_z + scratch_m4[13];
|
|
175
|
+
const local_origin_z = scratch_m4[2] * origin_x + scratch_m4[6] * origin_y + scratch_m4[10] * origin_z + scratch_m4[14];
|
|
176
|
+
|
|
177
|
+
const local_direction_x = scratch_m4[0] * direction_x + scratch_m4[4] * direction_y + scratch_m4[8] * direction_z;
|
|
178
|
+
const local_direction_y = scratch_m4[1] * direction_x + scratch_m4[5] * direction_y + scratch_m4[9] * direction_z;
|
|
179
|
+
const local_direction_z = scratch_m4[2] * direction_x + scratch_m4[6] * direction_y + scratch_m4[10] * direction_z;
|
|
180
|
+
// NOTE: direction is not normalized
|
|
181
|
+
|
|
182
|
+
const geometry_hit_found = GeometrySpatialQueryAccelerator.INSTANCE.queryRaycastNearest_primitive(
|
|
183
|
+
scratch_point,
|
|
184
|
+
sg.geometry,
|
|
185
|
+
local_origin_x, local_origin_y, local_origin_z,
|
|
186
|
+
local_direction_x, local_direction_y, local_direction_z
|
|
187
|
+
);
|
|
188
|
+
|
|
189
|
+
if (!geometry_hit_found) {
|
|
190
|
+
continue;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
// transform hit contact into global space
|
|
194
|
+
scratch_point.applyMatrix4(m4);
|
|
195
|
+
|
|
196
|
+
found_hit = true;
|
|
197
|
+
|
|
198
|
+
const hit_position = scratch_point.position;
|
|
199
|
+
|
|
200
|
+
const distance_sqr = v3_distance_sqr(
|
|
201
|
+
hit_position.x, hit_position.y, hit_position.z,
|
|
202
|
+
origin_x, origin_y, origin_z
|
|
203
|
+
);
|
|
204
|
+
|
|
205
|
+
if (distance_sqr >= best_distance) {
|
|
206
|
+
// further than best found
|
|
207
|
+
continue;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
contact.copy(scratch_point);
|
|
211
|
+
best_result = sg;
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
// drop stack frame
|
|
216
|
+
traversal_cursor = stack_frame_address;
|
|
217
|
+
|
|
218
|
+
if (found_hit) {
|
|
219
|
+
return {
|
|
220
|
+
entity: best_result.__entity,
|
|
221
|
+
mesh: best_result
|
|
222
|
+
};
|
|
223
|
+
}
|
|
224
|
+
}
|
|
68
225
|
}
|
|
@@ -19,7 +19,6 @@ import PathFollowingSystem from "../../../navigation/ecs/path_following/PathFoll
|
|
|
19
19
|
import SteeringSystem from "../../../ecs/systems/SteeringSystem.js";
|
|
20
20
|
import MotionSystem from "../../../ecs/systems/MotionSystem.js";
|
|
21
21
|
import TagSystem from "../../../ecs/systems/TagSystem.js";
|
|
22
|
-
import { AttachmentSocketsSystem } from "../../../ecs/sockets/AttachmentSocketsSystem.js";
|
|
23
22
|
import { AttachmentSystem } from "../../../ecs/attachment/AttachmentSystem.js";
|
|
24
23
|
import { SoundEmitterSystem } from "../../../sound/ecs/emitter/SoundEmitterSystem.js";
|
|
25
24
|
import SoundControllerSystem from "../../../sound/ecs/SoundControllerSystem.js";
|
|
@@ -95,7 +94,6 @@ function makeConfig(engine) {
|
|
|
95
94
|
new SteeringSystem(),
|
|
96
95
|
new MotionSystem(),
|
|
97
96
|
new TagSystem(),
|
|
98
|
-
new AttachmentSocketsSystem(),
|
|
99
97
|
new AttachmentSystem(),
|
|
100
98
|
new SoundEmitterSystem(assetManager, sound.destination, sound.context),
|
|
101
99
|
new SoundControllerSystem(),
|
|
@@ -8,10 +8,10 @@ import { LeafNode } from '../../../../core/bvh2/LeafNode.js';
|
|
|
8
8
|
import { buildPlanarRenderLayerClipPlaneComputationMethod } from "../../render/layers/RenderLayerUtils.js";
|
|
9
9
|
import ThreeFactory from "../../three/ThreeFactory.js";
|
|
10
10
|
import { RenderPassType } from "../../render/RenderPassType.js";
|
|
11
|
-
import { obtainTerrain } from "../../../../../model/game/scenes/SceneUtils.js";
|
|
12
11
|
import { makeAlexWaterMaterial } from "../water2/shader/AlexWaterShader.js";
|
|
13
12
|
import { threeUpdateTransform } from "../../util/threeUpdateTransform.js";
|
|
14
13
|
import { StandardFrameBuffers } from "../../StandardFrameBuffers.js";
|
|
14
|
+
import { obtainTerrain } from "../../../ecs/terrain/util/obtainTerrain.js";
|
|
15
15
|
|
|
16
16
|
const WATER_SIZE = 800;
|
|
17
17
|
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { obtainTerrain } from "../../../../../../model/game/scenes/SceneUtils.js";
|
|
2
1
|
import { seededRandom } from "../../../../../core/math/random/seededRandom.js";
|
|
3
2
|
import { EngineConfiguration } from "../../../../EngineConfiguration.js";
|
|
4
3
|
import ScriptSystem from "../../../../ecs/systems/ScriptSystem.js";
|
|
@@ -28,6 +27,7 @@ import { EngineHarness } from "../../../../EngineHarness.js";
|
|
|
28
27
|
import Vector2 from "../../../../../core/geom/Vector2.js";
|
|
29
28
|
import Vector3 from "../../../../../core/geom/Vector3.js";
|
|
30
29
|
import SimplexNoise from 'simplex-noise';
|
|
30
|
+
import { obtainTerrain } from "../../../../ecs/terrain/util/obtainTerrain.js";
|
|
31
31
|
|
|
32
32
|
const engineHarness = new EngineHarness();
|
|
33
33
|
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import {AttributeSpec} from "./AttributeSpec";
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export class VertexDataSpec {
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readonly attributes: AttributeSpec[]
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getAttributeByName(name: string): AttributeSpec | undefined
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add(attribute: AttributeSpec): this
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setAttributes(attributes: AttributeSpec[]): void
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equals(other: VertexDataSpec): boolean
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hash(): number
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}
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@@ -0,0 +1,39 @@
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import { BufferAttribute } from "three";
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/**
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*
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* @param {THREE.InterleavedBufferAttribute|THREE.BufferAttribute} source_attribute
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* @returns {THREE.BufferAttribute}
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*/
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export function deinterleaveBufferAttribute(source_attribute) {
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if (source_attribute.isInterleavedBufferAttribute !== true && source_attribute.isBufferAttribute) {
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return source_attribute;
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}
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const source_data = source_attribute.data;
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const source_data_array = source_data.array;
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const stride = source_data.stride;
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const item_count = source_attribute.count;
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const itemSize = source_attribute.itemSize;
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const array_size = item_count * itemSize;
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const offset = source_attribute.offset;
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const destination_array = new source_data_array.constructor(array_size);
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const attribute = new BufferAttribute(destination_array, itemSize);
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attribute.normalized = source_attribute.normalized;
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attribute.name = source_attribute.name;
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// copy data
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for (let i = 0; i < item_count; i++) {
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for (let j = 0; j < itemSize; j++) {
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destination_array[i * itemSize + j] = source_data_array[i * stride + offset + j];
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}
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}
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return attribute;
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}
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