@woosh/meep-engine 2.33.59 → 2.33.63

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Files changed (120) hide show
  1. package/core/bvh2/aabb3/AABB3.js +4 -1
  2. package/core/bvh2/traversal/traverseBinaryNodeUsingVisitor.js +6 -6
  3. package/core/cache/Cache.js +7 -0
  4. package/core/collection/array/fastArrayEquals.js +17 -0
  5. package/core/collection/array/typed/is_typed_array_equals.js +58 -0
  6. package/core/collection/map/AbstractAsyncMap.js +30 -0
  7. package/core/collection/map/AsyncMapWrapper.js +16 -0
  8. package/core/collection/map/AsyncRemoteHashMap.js +358 -0
  9. package/core/collection/map/CachedAsyncMap.js +34 -0
  10. package/core/geom/3d/SurfacePoint3.js +44 -5
  11. package/core/geom/Vector2.d.ts +2 -0
  12. package/core/geom/Vector4.js +5 -5
  13. package/core/geom/packing/MaxRectangles.js +13 -4
  14. package/core/math/hash/murmur3_32.js +3 -3
  15. package/ecs/grid/pick.js +44 -0
  16. package/editor/actions/concrete/PaintTerrainOverlayAction.js +1 -1
  17. package/editor/process/ObstacleGridDisplayProcess.js +1 -1
  18. package/editor/process/symbolic/makeGridPositionSymbolDisplay.js +1 -1
  19. package/editor/tools/FoliagePaintTool.js +1 -1
  20. package/editor/tools/GridPaintTool.js +2 -2
  21. package/editor/tools/paint/TerrainPaintTool.js +2 -2
  22. package/editor/tools/paint/TerrainTexturePaintTool.js +1 -1
  23. package/editor/view/EditorView.js +1 -1
  24. package/editor/view/GridPickCoordinateView.js +2 -2
  25. package/engine/animation/removeEntityGenericEffect.js +22 -31
  26. package/engine/asset/Asset.js +0 -45
  27. package/engine/asset/AssetDescription.js +51 -0
  28. package/engine/asset/AssetManager.d.ts +7 -0
  29. package/engine/asset/AssetManager.js +98 -2
  30. package/engine/asset/AssetTransformer.d.ts +5 -0
  31. package/engine/asset/AssetTransformer.js +15 -0
  32. package/engine/asset/loaders/GLTFAssetLoader.js +27 -25
  33. package/engine/asset/loaders/material/computeImageBitmapEquality.js +2 -2
  34. package/engine/asset/loaders/material/computeTextureEquality.js +2 -2
  35. package/engine/asset/loaders/material/computeTextureHash.js +7 -13
  36. package/engine/ecs/animation/InverseKinematicsSystem.js +1 -1
  37. package/engine/ecs/attachment/AttachmentSystem.js +18 -17
  38. package/engine/ecs/evaluation/world/ReadTerrainLayerWeightPointFitness.js +1 -1
  39. package/engine/ecs/fow/FogOfWarRevealerSystem.js +2 -2
  40. package/engine/ecs/grid/HeightMap2NormalMap.js +1 -1
  41. package/engine/ecs/grid/NormalMap2AOMap.js +1 -1
  42. package/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +60 -45
  43. package/engine/ecs/gui/position/ViewportPositionSystem.js +5 -5
  44. package/engine/ecs/parent/EntityNode.d.ts +20 -0
  45. package/engine/ecs/parent/EntityNode.js +284 -0
  46. package/engine/ecs/parent/FaceEditor.js +137 -0
  47. package/engine/ecs/parent/testCompositionEntityNode.js +153 -0
  48. package/engine/ecs/parent/testHuDPerf.js +123 -0
  49. package/engine/ecs/storage/binary/BinaryClassUpgrader.js +1 -0
  50. package/engine/ecs/team/Team.js +82 -0
  51. package/engine/ecs/terrain/ecs/ClingToTerrainSystem.js +2 -2
  52. package/engine/ecs/terrain/ecs/Terrain.js +14 -5
  53. package/engine/ecs/terrain/util/loadVisibleTerrainTiles.js +112 -0
  54. package/engine/ecs/terrain/util/obtainTerrain.js +23 -0
  55. package/engine/ecs/tooltip/TooltipComponentSystem.js +1 -1
  56. package/engine/ecs/util/removeComponentsExcept.js +3 -3
  57. package/engine/graphics/GraphicsEngine.js +4 -5
  58. package/engine/graphics/camera/testClippingPlaneComputation.js +0 -4
  59. package/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
  60. package/engine/graphics/ecs/light/LightSystem.js +1 -1
  61. package/engine/graphics/ecs/mesh/Mesh.js +5 -5
  62. package/engine/graphics/ecs/mesh/MeshSystem.js +12 -20
  63. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +29 -0
  64. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +158 -1
  65. package/engine/graphics/ecs/path/testPathDisplaySystem.js +0 -2
  66. package/engine/graphics/ecs/trail2d/Trail2D.js +35 -1
  67. package/engine/graphics/ecs/trail2d/Trail2DSystem.js +26 -19
  68. package/engine/graphics/ecs/trail2d/makeGradientTrail.js +68 -0
  69. package/engine/graphics/ecs/water/WaterSystem.js +1 -1
  70. package/engine/graphics/ecs/water2/shader/testWaterShader.js +1 -1
  71. package/engine/graphics/geometry/buffered/query/GeometrySpatialQueryAccelerator.js +55 -11
  72. package/engine/graphics/micron/convert_three_object_to_micron.js +24 -7
  73. package/engine/graphics/micron/plugin/MicronRenderPlugin.js +107 -4
  74. package/engine/graphics/micron/plugin/serialization/BufferGeometrySerializationAdapter.js +176 -0
  75. package/engine/graphics/micron/render/v1/MaterialContext.js +1 -0
  76. package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +19 -3
  77. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +3 -6
  78. package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -2
  79. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +2 -4
  80. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +3 -1
  81. package/engine/graphics/render/frame_graph/FrameGraphBuilder.js +36 -0
  82. package/engine/graphics/render/frame_graph/IRenderContext.js +8 -0
  83. package/engine/graphics/render/frame_graph/RenderPass.js +32 -0
  84. package/engine/graphics/render/frame_graph/RenderPassFlags.js +6 -0
  85. package/engine/graphics/render/frame_graph/RenderPassResources.js +15 -0
  86. package/engine/graphics/render/frame_graph/Resource.js +21 -0
  87. package/engine/graphics/render/frame_graph/ResourceReference.js +14 -0
  88. package/engine/graphics/render/frame_graph/TextureDescriptor.js +30 -0
  89. package/engine/graphics/render/frame_graph/UsageModeType.js +5 -0
  90. package/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.js +27 -0
  91. package/engine/graphics/render/frame_graph/sample/deferred/PresentPass.js +17 -0
  92. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -2
  93. package/engine/graphics/render/webgpu/sample/MeshInstance.js +99 -0
  94. package/engine/graphics/render/webgpu/sample/fragmentDeferredRendering.wgsl +71 -0
  95. package/engine/graphics/render/webgpu/sample/fragmentGBuffersDebugView.wgsl +39 -0
  96. package/engine/graphics/render/webgpu/sample/fragmentWriteGBuffers.wgsl +21 -0
  97. package/engine/graphics/render/webgpu/sample/lightUpdate.wgsl +41 -0
  98. package/engine/graphics/render/webgpu/sample/main.js +604 -0
  99. package/engine/graphics/render/webgpu/sample/vertexTextureQuad.wgsl +9 -0
  100. package/engine/graphics/render/webgpu/sample/vertexWriteGBuffers.wgsl +30 -0
  101. package/engine/graphics/shadows/ShadowMapRenderer.js +10 -4
  102. package/engine/graphics/shadows/testShadowMapRendering.js +0 -2
  103. package/engine/graphics/texture/sampler/Sampler2D.js +24 -45
  104. package/engine/{ecs/grid → graphics/texture/sampler}/sampler2DToFloat32Texture.js +1 -1
  105. package/engine/graphics/util/modelHitTest.js +63 -0
  106. package/engine/grid/systems/GridPosition2TransformSystem.js +1 -1
  107. package/engine/grid/systems/ViewportGridProjectionSystem.js +1 -1
  108. package/engine/grid/transform2grid/Transform2GridPositionSystem.js +1 -1
  109. package/engine/intelligence/behavior/ecs/WaitForEventBehavior.js +3 -0
  110. package/engine/save/storage/IndexedDBStorage.js +8 -1
  111. package/engine/scene/transitionToScene.js +1 -1
  112. package/generation/grid/actions/ContinuousGridCellActionSetTerrainHeight.js +1 -1
  113. package/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  114. package/generation/markers/debug/visualizeMarkers.js +1 -1
  115. package/generation/theme/ThemeEngine.js +1 -1
  116. package/package.json +1 -1
  117. package/samples/terrain/main.js +117 -0
  118. package/util/ScreenGridPicker.js +3 -0
  119. package/view/minimap/Minimap.js +1 -1
  120. package/engine/ecs/sockets/AttachmentSocketsSystem.js +0 -10
@@ -0,0 +1,82 @@
1
+ /**
2
+ * Created by Alex on 13/04/2016.
3
+ */
4
+ import ObservedInteger from "../../../core/model/ObservedInteger.js";
5
+ import { BinaryClassSerializationAdapter } from "../storage/binary/BinaryClassSerializationAdapter.js";
6
+
7
+ class Team extends ObservedInteger {
8
+ /**
9
+ *
10
+ * @param value
11
+ * @constructor
12
+ */
13
+ constructor(value = 0) {
14
+ super(value);
15
+ }
16
+
17
+ clone() {
18
+ return new Team(this.getValue());
19
+ }
20
+
21
+ /**
22
+ *
23
+ * @param {object} json
24
+ * @returns {Team}
25
+ */
26
+ static fromJSON(json) {
27
+ const t = new Team();
28
+
29
+ t.fromJSON(json);
30
+
31
+ return t;
32
+ }
33
+ }
34
+
35
+ Team.typeName = "Team";
36
+
37
+
38
+ export default Team;
39
+
40
+ export class TeamSerializationAdapter extends BinaryClassSerializationAdapter{
41
+ constructor(){
42
+ super();
43
+
44
+ this.klass = Team;
45
+ this.version = 0;
46
+ }
47
+
48
+ /**
49
+ *
50
+ * @param {BinaryBuffer} buffer
51
+ * @param {Team} value
52
+ */
53
+ serialize(buffer, value) {
54
+ const v = value.getValue();
55
+
56
+ if (v === Infinity) {
57
+ buffer.writeInt32(2147483647);
58
+ } else if (v === -Infinity) {
59
+ buffer.writeInt32(-2147483648);
60
+ } else {
61
+ //TODO it's possible to write encoded Infinity values by accident
62
+ buffer.writeInt32(v);
63
+ }
64
+ }
65
+
66
+ /**
67
+ *
68
+ * @param {BinaryBuffer} buffer
69
+ * @param {Team} value
70
+ */
71
+ deserialize(buffer, value) {
72
+ const v = buffer.readInt32();
73
+
74
+ if (v === 2147483647) {
75
+ value.set(Infinity);
76
+ } else if (v === -2147483648) {
77
+ value.set(-Infinity);
78
+ } else {
79
+ value.set(v);
80
+ }
81
+ }
82
+ }
@@ -9,13 +9,13 @@ import { Transform } from '../../transform/Transform.js';
9
9
  import ClingToTerrain from './ClingToTerrain.js';
10
10
 
11
11
  import Vector3 from '../../../../core/geom/Vector3.js';
12
- import { obtainTerrain } from "../../../../../model/game/scenes/SceneUtils.js";
13
12
  import Quaternion from "../../../../core/geom/Quaternion.js";
14
- import { EPSILON} from "../../../../core/math/MathUtils.js";
13
+ import { EPSILON } from "../../../../core/math/MathUtils.js";
15
14
  import { Matrix4 } from "three";
16
15
  import { assert } from "../../../../core/assert.js";
17
16
  import { SurfacePoint3 } from "../../../../core/geom/3d/SurfacePoint3.js";
18
17
  import { Deque } from "../../../../core/collection/queue/Deque.js";
18
+ import { obtainTerrain } from "../util/obtainTerrain.js";
19
19
 
20
20
 
21
21
  /**
@@ -909,7 +909,7 @@ class Terrain {
909
909
 
910
910
  worker.setHeightSampler(s.data, s.itemSize, s.width, s.height);
911
911
 
912
- worker.computeHeightRange()
912
+ return worker.computeHeightRange()
913
913
  .then(({ min, max }) => {
914
914
  this.tiles.setHeightRange(min, max);
915
915
  });
@@ -1038,13 +1038,22 @@ class Terrain {
1038
1038
  heightSampler: this.samplerHeight
1039
1039
  });
1040
1040
 
1041
+
1041
1042
  const result = promise.then(() => {
1042
1043
 
1043
- this.material.aoMap = true;
1044
- this.material.needsUpdate = true;
1044
+ const ref = this.__material_reference;
1045
+
1046
+ let mat = this.material;
1047
+
1048
+ if (ref !== null && ref.getValue() !== null) {
1049
+ mat = ref.getValue();
1050
+ }
1051
+
1052
+ mat.aoMap = true;
1053
+ mat.needsUpdate = true;
1045
1054
 
1046
- this.material.uniforms.aoMap.value = texture;
1047
- this.material.uniforms.aoMapIntensity.value = 0.7;
1055
+ mat.uniforms.aoMap.value = texture;
1056
+ mat.uniforms.aoMapIntensity.value = 0.7;
1048
1057
 
1049
1058
  return texture;
1050
1059
  });
@@ -0,0 +1,112 @@
1
+ import TopDownCameraControllerSystem from "../../../graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
2
+ import { Camera } from "../../../graphics/ecs/camera/Camera.js";
3
+ import { obtainTerrain } from "./obtainTerrain.js";
4
+ import { assert } from "../../../../core/assert.js";
5
+ import TerrainSystem from "../ecs/TerrainSystem.js";
6
+ import Task from "../../../../core/process/task/Task.js";
7
+ import TaskSignal from "../../../../core/process/task/TaskSignal.js";
8
+
9
+ /**
10
+ *
11
+ * @param {EntityManager} em
12
+ * @param {EntityComponentDataset} ecd
13
+ * @returns {Task}
14
+ */
15
+ export function loadVisibleTerrainTiles(em, ecd) {
16
+
17
+ let totalTiles = 0;
18
+ let loadedTiles = 0;
19
+ let failedTiles = 0;
20
+
21
+ let attempt = 0;
22
+
23
+ let failureFlag = false;
24
+
25
+ function init() {
26
+ const attemptId = attempt;
27
+
28
+ //force update by camera controller, to ensure correct focus is set
29
+ em.getSystem(TopDownCameraControllerSystem).update(0);
30
+
31
+ ecd.traverseComponents(Camera, function (c) {
32
+ c.updateMatrices();
33
+ });
34
+
35
+ const tiles = [];
36
+
37
+ const terrain = obtainTerrain(ecd);
38
+
39
+ assert.notEqual(terrain, null, 'terrain not found');
40
+
41
+ TerrainSystem.traverseVisibleTiles(ecd, terrain, function (tile) {
42
+ tiles.push(tile);
43
+ });
44
+
45
+ totalTiles = tiles.length;
46
+ const tileManager = terrain.tiles;
47
+
48
+ function handleObtainedTile(t) {
49
+ if (attemptId !== attempt) {
50
+ return;
51
+ }
52
+
53
+ loadedTiles++;
54
+ }
55
+
56
+ function handleFailedTile(t) {
57
+ if (attemptId !== attempt) {
58
+ return;
59
+ }
60
+
61
+ attempt++;
62
+
63
+ failedTiles++;
64
+
65
+ if (attempt < 10) {
66
+ init();
67
+ } else {
68
+ failureFlag = true;
69
+ }
70
+ }
71
+
72
+ if (totalTiles !== 0) {
73
+ tiles.forEach(function (tile) {
74
+ tileManager.obtain(tile.gridPosition.x, tile.gridPosition.y).then(handleObtainedTile, handleFailedTile);
75
+ });
76
+ }
77
+ }
78
+
79
+ const task = new Task({
80
+ name: "Building visible terrain tiles",
81
+
82
+ initializer: init,
83
+
84
+ cycleFunction() {
85
+ if (failureFlag) {
86
+ return TaskSignal.EndFailure;
87
+ }
88
+
89
+ if (loadedTiles >= totalTiles) {
90
+ return TaskSignal.EndSuccess;
91
+ } else {
92
+ return TaskSignal.Yield;
93
+ }
94
+ },
95
+
96
+ computeProgress() {
97
+ if (totalTiles === 0) {
98
+ return 0;
99
+ }
100
+
101
+ const f = loadedTiles / totalTiles;
102
+
103
+ if (f >= 1) {
104
+ return 1;
105
+ }
106
+
107
+ return f;
108
+ }
109
+ });
110
+
111
+ return task;
112
+ }
@@ -0,0 +1,23 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import Terrain from "../ecs/Terrain.js";
3
+
4
+ /**
5
+ *
6
+ * @param {EntityComponentDataset} ecd
7
+ * @param {function(terrain:Terrain,entity:number)} [callback]
8
+ * @returns {Terrain|null}
9
+ */
10
+ export function obtainTerrain(ecd, callback) {
11
+ assert.notEqual(ecd, null, 'ecd is null');
12
+ assert.notEqual(ecd, undefined, 'ecd is undefined');
13
+
14
+ const object = ecd.getAnyComponent(Terrain);
15
+
16
+ const terrain = object.component;
17
+
18
+ if (terrain !== null && typeof callback === "function") {
19
+ callback(terrain, object.entity);
20
+ }
21
+
22
+ return terrain;
23
+ }
@@ -2,10 +2,10 @@ import { System } from "../System.js";
2
2
  import { TooltipComponent } from "./TooltipComponent.js";
3
3
  import Vector3 from "../../../core/geom/Vector3.js";
4
4
  import { MeshSystem } from "../../graphics/ecs/mesh/MeshSystem.js";
5
- import { modelHitTest } from "../../../../model/game/util/ScreenGridPicker.js";
6
5
  import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
7
6
  import { VisualTip } from "../../../view/tooltip/VisualTip.js";
8
7
  import Rectangle from "../../../core/geom/Rectangle.js";
8
+ import { modelHitTest } from "../../graphics/util/modelHitTest.js";
9
9
 
10
10
  const ray_source = new Vector3();
11
11
  const ray_direction = new Vector3();
@@ -10,7 +10,7 @@ export function removeComponentsExcept(ecd, entity, whitelist) {
10
10
  const components = ecd.getAllComponents(entity);
11
11
  const component_count = components.length;
12
12
 
13
- for (let i = 0; i < component_count; i++) {
13
+ l0:for (let i = 0; i < component_count; i++) {
14
14
  const component = components[i];
15
15
 
16
16
  if (component === undefined) {
@@ -21,7 +21,7 @@ export function removeComponentsExcept(ecd, entity, whitelist) {
21
21
  for (let i = 0; i < exception_count; i++) {
22
22
  if (component instanceof whitelist[i]) {
23
23
  //keep
24
- continue;
24
+ continue l0;
25
25
  }
26
26
  }
27
27
 
@@ -29,4 +29,4 @@ export function removeComponentsExcept(ecd, entity, whitelist) {
29
29
  ecd.removeComponentFromEntityByIndex(entity, i);
30
30
  }
31
31
 
32
- }
32
+ }
@@ -35,7 +35,6 @@ import { MetricsCategory } from "../metrics/MetricsCategory.js";
35
35
  import Vector1 from "../../core/geom/Vector1.js";
36
36
  import { NormalFrameBuffer } from "./render/buffer/buffers/NormalFrameBuffer.js";
37
37
  import { MaterialManager } from "./material/manager/MaterialManager.js";
38
- import { CoalesceTextures } from "./material/manager/compilers/CoalesceTextures.js";
39
38
  import { ShadowMapRenderer } from "./shadows/ShadowMapRenderer.js";
40
39
  import { CameraViewManager } from "./render/view/CameraViewManager.js";
41
40
  import { StandardFrameBuffers } from "./StandardFrameBuffers.js";
@@ -91,14 +90,15 @@ function GraphicsEngine(camera, entityManger) {
91
90
  */
92
91
  this.__material_manager = new MaterialManager();
93
92
 
94
- this.__material_manager.addCompileStep(new CoalesceTextures());
93
+ // The line below would de-dupe textures, it is a rather slow process however
94
+ // this.__material_manager.addCompileStep(new CoalesceTextures());
95
95
 
96
96
  this.on = {
97
97
  preRender: new Signal(),
98
98
  postRender: new Signal(),
99
99
 
100
100
  preOpaquePass: new Signal(),
101
- postOpaquePass : new Signal(),
101
+ postOpaquePass: new Signal(),
102
102
 
103
103
  /**
104
104
  * @deprecated
@@ -585,6 +585,7 @@ GraphicsEngine.prototype.renderOpaque = function () {
585
585
  GraphicsEngine.prototype.renderTransparent = function () {
586
586
  const scene = this.scene;
587
587
 
588
+ // clear background, as transparent pass is drawn on top, the background should already be composited
588
589
  const _background = scene.background;
589
590
  scene.background = null;
590
591
 
@@ -596,8 +597,6 @@ GraphicsEngine.prototype.renderTransparent = function () {
596
597
 
597
598
  // restore background
598
599
  scene.background = _background;
599
-
600
- // TODO render transparent objects into a buffer, to be able to apply post-fx
601
600
  };
602
601
 
603
602
  /**
@@ -8,8 +8,6 @@ import PathFollowingSystem from "../../navigation/ecs/path_following/PathFollowi
8
8
  import SteeringSystem from "../../ecs/systems/SteeringSystem.js";
9
9
  import MotionSystem from "../../ecs/systems/MotionSystem.js";
10
10
  import TagSystem from "../../ecs/systems/TagSystem.js";
11
- import { AttachmentSocketsSystem } from "../../ecs/sockets/AttachmentSocketsSystem.js";
12
- import { AttachmentSystem } from "../../ecs/attachment/AttachmentSystem.js";
13
11
  import { SoundEmitterSystem } from "../../sound/ecs/emitter/SoundEmitterSystem.js";
14
12
  import SoundControllerSystem from "../../sound/ecs/SoundControllerSystem.js";
15
13
  import SoundListenerSystem from "../../sound/ecs/SoundListenerSystem.js";
@@ -84,8 +82,6 @@ function makeConfig(engine) {
84
82
  new SteeringSystem(),
85
83
  new MotionSystem(),
86
84
  new TagSystem(),
87
- new AttachmentSocketsSystem(),
88
- new AttachmentSystem(),
89
85
  new SoundEmitterSystem(assetManager, sound.destination, sound.context),
90
86
  new SoundControllerSystem(),
91
87
  new SoundListenerSystem(sound.context),
@@ -2,11 +2,11 @@ import { clamp } from "../../../../../core/math/clamp.js";
2
2
  import { System } from "../../../../ecs/System.js";
3
3
  import { TopDownCameraLander } from "./TopDownCameraLander.js";
4
4
  import { Cache } from "../../../../../core/cache/Cache.js";
5
- import { obtainTerrain } from "../../../../../../model/game/scenes/SceneUtils.js";
6
5
  import { buildCameraTargetSampler } from "../../../../input/ecs/util/TerrainCameraTargetSampler.js";
7
6
  import TopDownCameraController from "./TopDownCameraController.js";
8
7
  import Vector2 from "../../../../../core/geom/Vector2.js";
9
8
  import { SignalBinding } from "../../../../../core/events/signal/SignalBinding.js";
9
+ import { obtainTerrain } from "../../../../ecs/terrain/util/obtainTerrain.js";
10
10
 
11
11
 
12
12
  /**
@@ -26,7 +26,7 @@ class LightSystem extends AbstractContextSystem {
26
26
  * @param settings
27
27
  * @constructor
28
28
  */
29
- constructor(engine, settings) {
29
+ constructor(engine, settings = {}) {
30
30
  super(LightContext);
31
31
 
32
32
  /**
@@ -52,10 +52,10 @@ class Mesh {
52
52
  this.mesh = null;
53
53
 
54
54
  /**
55
- * Mesh with micron data, if available
55
+ * Override Mesh data, if available. Typically set via plugins
56
56
  * @type {Object3D|null}
57
57
  */
58
- this.micron_mesh = null;
58
+ this.override_mesh = null;
59
59
 
60
60
  /**
61
61
  * @transient
@@ -128,9 +128,9 @@ class Mesh {
128
128
  //set bvh
129
129
  updateNodeByTransformAndBBB(this.bvh, this.boundingBox, _t);
130
130
 
131
- // micron
132
- if (this.micron_mesh !== null) {
133
- applyTransformToThreeObject(this.micron_mesh, _t);
131
+ // override
132
+ if (this.override_mesh !== null) {
133
+ applyTransformToThreeObject(this.override_mesh, _t);
134
134
  }
135
135
  }
136
136
 
@@ -18,7 +18,6 @@ import Mesh, { MeshFlags } from "./Mesh.js";
18
18
  import { applyComponentPropertiesToThreeObject, setMesh } from "./setMesh.js";
19
19
  import { GLTFAssetLoader } from "../../../asset/loaders/GLTFAssetLoader.js";
20
20
  import { MeshEvents } from "./MeshEvents.js";
21
- import { MicronRenderPlugin } from "../../micron/plugin/MicronRenderPlugin.js";
22
21
  import { assert } from "../../../../core/assert.js";
23
22
 
24
23
  const placeholderGeometry = new BoxBufferGeometry(1, 1, 1);
@@ -86,13 +85,6 @@ export class MeshSystem extends System {
86
85
  * @type {BinaryNode}
87
86
  */
88
87
  this.bvh = null;
89
-
90
- /**
91
- *
92
- * @type {boolean}
93
- * @private
94
- */
95
- this.__use_micron = false;
96
88
  }
97
89
 
98
90
  /**
@@ -126,11 +118,11 @@ export class MeshSystem extends System {
126
118
 
127
119
  component.setFlag(MeshFlags.Loaded);
128
120
 
129
- // micron
130
- if (asset.micron !== undefined && this.__use_micron) {
131
- component.micron_mesh = asset.micron.clone();
121
+ // override
122
+ if (asset.override_mesh !== undefined ) {
123
+ component.override_mesh = asset.override_mesh.clone();
132
124
 
133
- applyComponentPropertiesToThreeObject(component, component.micron_mesh, entity);
125
+ applyComponentPropertiesToThreeObject(component, component.override_mesh, entity);
134
126
  }
135
127
 
136
128
  setMesh(dataset, entity, component, mesh);
@@ -141,11 +133,6 @@ export class MeshSystem extends System {
141
133
  }
142
134
 
143
135
  async startup(entityManager, readyCallback, errorCallback) {
144
- const engine = this.__engine;
145
-
146
- // is micron supported here?
147
- this.__use_micron = engine.plugins.getPlugin(MicronRenderPlugin) !== undefined;
148
-
149
136
  const am = this.assetManager;
150
137
 
151
138
  this.entityManager = entityManager;
@@ -158,10 +145,15 @@ export class MeshSystem extends System {
158
145
  const graphics = this.graphics;
159
146
  this.renderLayer = graphics.layers.create("mesh-system");
160
147
 
148
+ /**
149
+ *
150
+ * @param {Mesh} component
151
+ * @return {Object3D}
152
+ */
161
153
  const extractRenderable = (component) => {
162
- if (this.__use_micron && component.micron_mesh !== null) {
163
- // use micron mesh
164
- return component.micron_mesh;
154
+ if (component.override_mesh !== null) {
155
+ // use override mesh
156
+ return component.override_mesh;
165
157
  } else {
166
158
  // use standard mesh
167
159
  return component.mesh;
@@ -39,6 +39,35 @@ export class ShadedGeometry {
39
39
  * @private
40
40
  */
41
41
  this.__bvh_leaf = new LeafNode(this, 0, 0, 0, 0, 0, 0);
42
+
43
+ /**
44
+ * Transient, assigned in the system
45
+ * @type {number}
46
+ * @private
47
+ */
48
+ this.__entity = -1;
49
+ /**
50
+ * Transform matrix
51
+ * Transient, assigned in the system
52
+ * @type {number[]|null}
53
+ * @private
54
+ */
55
+ this.__transform = null;
56
+ }
57
+
58
+ /**
59
+ * Global transform matrix
60
+ * 4x4 matrix
61
+ * @return {null|number[]}
62
+ */
63
+ get transform() {
64
+ if (this.__transform !== null) {
65
+ return this.__transform;
66
+ } else if (this.__cached_object !== null) {
67
+ return this.__cached_object.matrix.elements;
68
+ } else {
69
+ return null;
70
+ }
42
71
  }
43
72
 
44
73
  __build_object() {