@woosh/meep-engine 2.33.53 → 2.33.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/geom/3d/shape/TransformedShape3D.d.ts +10 -0
- package/core/geom/3d/shape/UnionShape3D.d.ts +5 -0
- package/core/geom/3d/shape/UnionShape3D.js +5 -0
- package/core/geom/3d/shape/UnitCubeShape3D.d.ts +5 -0
- package/core/geom/3d/shape/UnitCubeShape3D.js +3 -1
- package/core/geom/3d/shape/UnitSphereShape3D.d.ts +5 -0
- package/core/geom/3d/shape/UnitSphereShape3D.js +3 -1
- package/core/model/object/write_property.js +4 -2
- package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +1 -1
- package/package.json +1 -1
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@@ -0,0 +1,10 @@
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import {AbstractShape3D} from "./AbstractShape3D";
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export class TransformedShape3D extends AbstractShape3D {
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static from_m4(subject: AbstractShape3D, matrix: ArrayLike<number>): TransformedShape3D
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static from_translation_scale(subject: AbstractShape3D, translation: ArrayLike<number>, scale: ArrayLike<number>): TransformedShape3D
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static from_scale(subject: AbstractShape3D, scale: ArrayLike<number>): TransformedShape3D
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}
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@@ -119,6 +119,11 @@ export class UnionShape3D extends AbstractShape3D {
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this.__volume_overlap_fraction = tap_overlaps / (VOLUME_OVERLAP_ESTIMATION_TAPS);
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}
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/**
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*
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* @param {AbstractShape3D[]} children
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* @returns {UnionShape3D}
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*/
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static from(children) {
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const r = new UnionShape3D();
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@@ -58,7 +58,7 @@ export class UnitCubeShape3D extends AbstractShape3D {
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}
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signed_distance_gradient_at_point(result, point) {
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return compute_signed_distance_gradient_by_sampling(result,this, point);
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return compute_signed_distance_gradient_by_sampling(result, this, point);
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}
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signed_distance_at_point(point) {
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@@ -99,3 +99,5 @@ export class UnitCubeShape3D extends AbstractShape3D {
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randomPointInBox(random, result, result_offset);
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}
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}
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UnitCubeShape3D.INSTANCE = new UnitCubeShape3D();
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@@ -30,7 +30,7 @@ export class UnitSphereShape3D extends AbstractShape3D {
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}
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signed_distance_gradient_at_point(result, point) {
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return compute_signed_distance_gradient_by_sampling(result,this, point);
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return compute_signed_distance_gradient_by_sampling(result, this, point);
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}
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signed_distance_at_point(point) {
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@@ -53,3 +53,5 @@ export class UnitSphereShape3D extends AbstractShape3D {
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randomPointInSphere(random, result, result_offset);
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}
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}
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UnitSphereShape3D.INSTANCE = new UnitSphereShape3D();
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@@ -17,8 +17,10 @@ export function write_property(root, parts, part_offset, part_count, value) {
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const part = parts[i + part_offset];
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const thing_part = thing[part];
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if (typeof thing_part !== 'undefined') {
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thing = thing_part;
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} else {
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const getter_name = `get${capitalize(part)}`;
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@@ -40,7 +40,7 @@ export class AmbientOcclusionPostProcessEffect extends EnginePlugin {
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defines.PERSPECTIVE_CAMERA = 1;
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// More samples = better quality
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defines.NUM_SAMPLES =
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defines.NUM_SAMPLES = 13;
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// More rings = better quality
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defines.NUM_RINGS = 4;
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.33.
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"version": "2.33.54",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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