@woosh/meep-engine 2.33.50 → 2.33.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -715,7 +715,7 @@ EntityManager.prototype.startup = function (readyCallback, errorCallback) {
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let firstFailure = true;
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function systemError(system, error) {
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718
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console.error("Failed to start system", system);
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718
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console.error("Failed to start system", system, 'Error:', error);
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if (firstFailure) {
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firstFailure = false;
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@@ -1,6 +1,7 @@
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import { ParticleEmitter } from "./particular/engine/emitter/ParticleEmitter.js";
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import { GameAssetType } from "../../asset/GameAssetType.js";
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import { assert } from "../../../core/assert.js";
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import { JsonAssetLoader } from "../../asset/loaders/JsonAssetLoader.js";
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/**
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* @deprecated Use "Effect" API to achieve the same results
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@@ -20,6 +21,26 @@ export class ParticleEmitterLibrary {
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this.data = {};
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}
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/**
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*
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* @param {string} path
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* @returns {Promise<void>}
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*/
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async load_from_registry_file(path) {
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const am = this.assetManager;
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if (am.getLoaderByType(GameAssetType.JSON) === undefined) {
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// add missing loader
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await am.registerLoader(GameAssetType.JSON, new JsonAssetLoader());
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}
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const asset = await am.promise(path, GameAssetType.JSON)
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const particleSet = asset.create();
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await this.load(particleSet);
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}
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/**
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* @param {Object} listing
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* @returns {Promise}
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@@ -5,7 +5,6 @@ import { Transform } from "../../../ecs/transform/Transform.js";
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import { ParticleEmitterFlag } from "../particular/engine/emitter/ParticleEmitterFlag.js";
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import { RenderPassType } from "../../render/RenderPassType.js";
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import { ParticleEmitterLibrary } from "../ParticleEmitterLibrary.js";
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import { GameAssetType } from "../../../asset/GameAssetType.js";
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import { ImageRGBADataLoader } from "../../../asset/loaders/image/ImageRGBADataLoader.js";
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import { StandardFrameBuffers } from "../../StandardFrameBuffers.js";
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import { assert } from "../../../../core/assert.js";
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@@ -209,15 +208,7 @@ export class ParticleEmitterSystem extends System {
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graphicsEngine.on.preRender.add(preRenderHook);
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am.promise('data/database/particles/data.json', GameAssetType.JSON)
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.then(asset => {
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const particleSet = asset.create();
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return library.load(particleSet);
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})
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.then(readyCallback, errorCallback);
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this.library.load_from_registry_file('data/database/particles/data.json').then(readyCallback, errorCallback);
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}
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shutdown(entityManager, readyCallback, errorCallback) {
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.33.
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"version": "2.33.51",
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"dependencies": {
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"gl-matrix": "3.4.3",
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"fast-levenshtein": "2.0.6",
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