@woosh/meep-engine 2.33.23 → 2.33.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/binary/BitSet.js +151 -167
- package/core/binary/BitSet.spec.js +99 -1
- package/core/binary/ValidatingBitSetWrapper.js +81 -0
- package/core/bvh2/BinaryNode.js +1 -1
- package/core/bvh2/aabb3/AABB3.js +21 -10
- package/core/bvh2/aabb3/AABB3Math.js +1 -1
- package/core/bvh2/binary/2/BinaryUint32BVH.js +498 -0
- package/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
- package/core/bvh2/binary/IndexedBinaryBVH.js +22 -26
- package/core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js +5 -1
- package/core/bvh2/traversal/__detailed_box_volume_intersection.js +22 -5
- package/core/cache/Cache.d.ts +4 -2
- package/core/cache/Cache.js +5 -2
- package/core/collection/ArrayUtils.js +1 -1
- package/core/collection/HashMap.d.ts +9 -2
- package/core/collection/HashSet.d.ts +7 -2
- package/core/collection/HashSet.js +7 -2
- package/core/collection/array/arrayQuickSort.js +9 -6
- package/core/collection/array/array_swap.js +22 -0
- package/core/collection/array/binarySearchHighIndex.js +1 -1
- package/core/collection/array/computeHashArray.js +22 -0
- package/core/collection/array/computeHashIntegerArray.js +15 -0
- package/core/collection/array/copyArray.js +2 -2
- package/core/collection/array/typed/typed_array_copy.js +1 -1
- package/core/collection/table/DataType2TypedArrayConstructorMapping.js +15 -0
- package/core/color/Color.js +2 -1
- package/core/function/FunctionCompiler.js +2 -1
- package/core/geom/3d/aabb/aabb3_computeDistanceAbovePlane.js +9 -33
- package/core/geom/3d/frustum/array_setFromProjectionMatrix.js +3 -3
- package/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +1 -1
- package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +41 -0
- package/core/geom/3d/morton/mortonEncode_magicbits.js +2 -1
- package/core/geom/3d/morton/reinterpret_float32_as_int32.js +13 -0
- package/core/geom/3d/morton/v3_morton_encode_transformed.js +33 -0
- package/core/geom/3d/normal/hemioct/unit_hemioct.spec.js +1 -1
- package/core/geom/3d/ray/ray_computeNearestPointToPoint.js +37 -0
- package/core/geom/3d/shape/AbstractShape3D.js +65 -0
- package/core/geom/3d/shape/TransformedShape3D.js +181 -0
- package/core/geom/3d/shape/TransformedShape3D.spec.js +33 -0
- package/core/geom/3d/shape/UnionShape3D.js +255 -0
- package/core/geom/3d/shape/UnitCubeShape3D.js +101 -0
- package/core/geom/3d/shape/UnitCubeShape3D.spec.js +42 -0
- package/core/geom/3d/shape/UnitSphereShape3D.js +55 -0
- package/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +48 -0
- package/core/geom/3d/shape/util/shape_to_visual_entity.js +159 -0
- package/core/geom/AABB2.js +1 -1
- package/core/geom/ConicRay.js +3 -1
- package/core/geom/LineSegment.js +0 -78
- package/core/geom/Matrix4.js +7 -8
- package/core/geom/Rectangle.js +2 -1
- package/core/geom/Vector1.js +1 -1
- package/core/geom/Vector3.js +2 -1
- package/core/geom/Vector4.js +2 -1
- package/core/geom/random/randomPointInBox.js +7 -3
- package/core/geom/random/randomPointInPoint.js +6 -3
- package/core/geom/random/randomPointInSphere.js +9 -5
- package/core/geom/random/randomPointOnBox.js +7 -3
- package/core/geom/random/randomPointOnSphere.js +6 -3
- package/core/geom/v3_length.js +8 -3
- package/core/graph/graph_k_means_cluster.js +1 -1
- package/core/json/resolvePathByArray.js +2 -2
- package/core/math/MathUtils.js +0 -354
- package/core/math/MathUtils.spec.js +7 -1
- package/core/math/gaussian.js +9 -0
- package/core/math/hash/computeHashFloat.js +17 -0
- package/core/math/hash/computeHashFloatArray.js +34 -0
- package/core/math/hash/computeObjectHash.js +54 -0
- package/core/math/intersects1D.js +19 -0
- package/core/math/interval/NumericInterval.js +2 -2
- package/core/math/isValueBetween.js +10 -0
- package/core/math/isValueBetweenInclusive.js +10 -0
- package/core/math/noise/curl_noise_3dt.js +1 -1
- package/core/math/noise/sdnoise.js +10 -10
- package/core/math/overlap1D.js +19 -0
- package/core/math/pingpong.js +17 -0
- package/core/math/random/makeRangedRandom.js +19 -0
- package/core/math/random/randomFloatBetween.js +14 -0
- package/core/math/random/randomFromArray.js +19 -0
- package/core/math/random/randomGaussian.js +15 -0
- package/core/math/random/randomIntegerBetween.js +14 -0
- package/core/math/random/roundFair.js +15 -0
- package/core/math/separation1D.js +21 -0
- package/core/math/solveQuadratic.js +25 -0
- package/core/model/BoundedValue.js +1 -1
- package/core/model/node-graph/node/NodeInstancePortReference.js +1 -1
- package/core/model/node-graph/node/Port.js +1 -1
- package/core/model/reactive/evaluation/MultiPredicateEvaluator.spec.js +3 -1
- package/core/model/reactive/model/ReactiveBinaryExpression.js +1 -1
- package/core/model/reactive/model/terminal/ReactiveLiteralNumber.js +1 -1
- package/core/model/reactive/model/terminal/ReactiveReference.js +1 -1
- package/core/model/reactive/model/util/createRandomReactiveExpression.js +1 -1
- package/core/model/stat/LinearModifier.js +1 -1
- package/core/parser/simple/Token.d.ts +13 -0
- package/core/parser/simple/Token.js +61 -27
- package/{engine/graphics/render/forward_plus/materials → core/primitives/strings}/insert_after.js +3 -0
- package/core/primitives/strings/insert_after_or_replace.js +27 -0
- package/editor/process/symbolic/makeHelperBoxGeometry.js +44 -0
- package/editor/tools/FoliagePaintTool.js +4 -4
- package/editor/view/ecs/EntityEditor.js +2 -2
- package/editor/view/ecs/components/particles/ParticleEmitterController.js +2 -2
- package/engine/EngineHarness.js +1 -0
- package/engine/animation/AnimationUtils.js +5 -5
- package/engine/animation/curve/AnimationCurve.js +72 -0
- package/engine/animation/curve/Keyframe.js +27 -0
- package/engine/animation/keyed2/AnimationTrack.js +27 -3
- package/engine/asset/Asset.js +1 -1
- package/engine/asset/loaders/GLTFAssetLoader.d.ts +1 -1
- package/engine/asset/loaders/GLTFAssetLoader.js +62 -1
- package/engine/asset/loaders/image/ImageDecoderWorker.js +4 -3
- package/engine/asset/loaders/image/ImageRGBADataAsset.js +10 -2
- package/engine/asset/loaders/image/ImageRGBADataLoader.js +3 -3
- package/engine/asset/loaders/image/codec/NativeImageDecoder.js +2 -1
- package/engine/asset/loaders/image/png/PNG.js +113 -6
- package/engine/asset/loaders/image/png/PNGReader.js +5 -0
- package/engine/asset/loaders/material/bitmap2sampler_gl.js +1 -1
- package/engine/asset/loaders/material/computeImageBitmapEquality.js +6 -1
- package/engine/asset/loaders/material/computeMaterialHash.js +3 -1
- package/engine/asset/loaders/material/computeTextureEquality.js +40 -49
- package/engine/asset/loaders/material/computeTextureHash.js +2 -1
- package/engine/ecs/EntityBuilder.js +25 -5
- package/engine/ecs/EntityComponentDataset.js +1 -1
- package/engine/ecs/animation/Animation.js +2 -1
- package/engine/ecs/animation/InverseKinematics.js +2 -1
- package/engine/ecs/attachment/AttachmentBinding.js +8 -0
- package/engine/ecs/attachment/AttachmentSystem.js +4 -0
- package/engine/ecs/attachment/TransformAttachmentBinding.js +14 -44
- package/engine/ecs/components/Tag.js +27 -6
- package/engine/ecs/dynamic_actions/DynamicActorSystem.js +2 -1
- package/engine/ecs/dynamic_actions/DynamicRuleDescriptionTable.spec.js +3 -5
- package/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +1 -1
- package/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +1 -1
- package/engine/ecs/foliage/InstancedFoliage.js +277 -266
- package/engine/ecs/foliage/ecs/Foliage2System.js +7 -7
- package/engine/ecs/foliage/ecs/InstancedMeshComponent.js +37 -0
- package/engine/ecs/foliage/ecs/{Foliage2.js → InstancedMeshLayer.js} +3 -45
- package/engine/ecs/foliage/ecs/InstancedMeshSerializationAdapter.js +6 -5
- package/engine/ecs/foliage/ecs/InstancedMeshUtils.js +7 -6
- package/engine/ecs/fow/FogOfWar.js +4 -0
- package/engine/ecs/fow/FogOfWarSystem.js +2 -0
- package/engine/ecs/fow/shader/FogOfWarRenderer.js +1 -1
- package/engine/ecs/gui/GUIElement.js +1 -1
- package/engine/ecs/gui/hud/HeadsUpDisplay.js +1 -1
- package/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +2 -0
- package/engine/ecs/gui/position/ViewportPosition.js +2 -1
- package/engine/ecs/storage/binary/BinarySerializationRegistry.js +1 -1
- package/engine/ecs/system/AbstractContextSystem.js +1 -1
- package/engine/ecs/systems/RangedAttackSystem.js +1 -1
- package/engine/ecs/systems/SteeringSystem.js +1 -1
- package/engine/ecs/systems/TagSystem.js +17 -0
- package/engine/ecs/terrain/ecs/layers/TerrainLayer.js +12 -16
- package/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -1
- package/engine/ecs/tooltip/TooltipComponent.js +15 -0
- package/engine/ecs/transform/Transform.js +19 -6
- package/engine/graphics/GraphicsEngine.js +11 -6
- package/engine/graphics/composit/CompositLayer.js +17 -4
- package/engine/graphics/composit/CompositingStages.js +8 -0
- package/engine/graphics/composit/LayerCompositer.js +35 -6
- package/engine/graphics/ecs/animation/animator/AnimationClip.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationClipDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationNotification.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationNotificationDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationGraphDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationStateDefinition.js +1 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationTransitionDefinition.js +2 -1
- package/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +1 -1
- package/engine/graphics/ecs/highlight/HighlightDefinition.js +2 -1
- package/engine/graphics/ecs/highlight/plugin/OutlineRenderPlugin.js +11 -7
- package/engine/graphics/ecs/light/Light.d.ts +1 -1
- package/engine/graphics/ecs/light/Light.js +5 -0
- package/engine/graphics/ecs/light/binding/three/ThreeLightBinding.js +5 -1
- package/engine/graphics/ecs/mesh/Mesh.js +2 -1
- package/engine/graphics/ecs/mesh-v2/DrawMode.js +5 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +13 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +32 -18
- package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
- package/engine/graphics/geometry/AttributeSpec.js +105 -0
- package/engine/graphics/{micron/format/MicronVertexDataSpec.js → geometry/VertexDataSpec.js} +56 -25
- package/engine/graphics/geometry/instancing/InstancedMeshGroup.js +14 -72
- package/engine/graphics/geometry/instancing/rewriteMaterial.js +70 -0
- package/engine/graphics/material/manager/MaterialManager.js +2 -1
- package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +7 -7
- package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -1
- package/engine/graphics/micron/buildPatchwork.js +1 -1
- package/engine/graphics/micron/format/MicronGeometry.js +3 -3
- package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +2 -2
- package/engine/graphics/micron/format/serialization/deserialize_attribute_spec.js +1 -1
- package/engine/graphics/micron/format/serialization/serialize_attribute_spec.js +1 -1
- package/engine/graphics/micron/render/PatchCacheKey.js +1 -1
- package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +11 -9
- package/engine/graphics/micron/render/instanced/ThreeInstancedAdapter.js +0 -2
- package/engine/graphics/micron/render/v1/ThreeVirtualGeometryAdapter.js +1 -1
- package/engine/graphics/particles/ParticleEmitterLibrary.js +3 -0
- package/engine/graphics/particles/ecs/{ParticleEmitterSystem2.js → ParticleEmitterSystem.js} +17 -9
- package/engine/graphics/particles/particular/engine/ParticularEngine.js +8 -2
- package/engine/graphics/particles/particular/engine/emitter/PARTICULAR_PARTICLE_SPECIFICATION.js +80 -16
- package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +71 -77
- package/engine/graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js +5 -0
- package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +2 -1
- package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +141 -14
- package/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +8 -7
- package/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.js +1 -1
- package/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +8 -2
- package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -1
- package/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js +1 -1
- package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +1 -1
- package/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js +24 -0
- package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +262 -71
- package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +9 -9
- package/engine/graphics/particles/particular/engine/shader/ShaderManager.js +81 -48
- package/engine/graphics/particles/particular/engine/shader/debugAtlas.js +14 -0
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js +2 -5
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js +2 -6
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +2 -7
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +2 -5
- package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.js +141 -0
- package/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.js +478 -0
- package/engine/graphics/particles/particular/engine/utils/volume/lut_to_sampler.js +27 -0
- package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +938 -0
- package/engine/graphics/particles/particular/group/Operation.js +18 -0
- package/engine/graphics/particles/particular/group/OperationType.js +9 -0
- package/engine/graphics/particles/particular/group/ParticleAttribute.js +2 -1
- package/engine/graphics/particles/particular/group/ParticleAttributeType.js +11 -0
- package/engine/graphics/particles/particular/group/ParticleDataType.js +10 -0
- package/engine/graphics/particles/particular/group/ParticleGroup.js +7 -245
- package/engine/graphics/particles/particular/group/ParticleGroup.spec.js +3 -1
- package/engine/graphics/particles/particular/group/ParticleSpecification.js +21 -14
- package/engine/graphics/particles/particular/group/itemSizeFromAttributeType.js +20 -0
- package/engine/graphics/particles/particular/group/optimizeCommandQueue.js +162 -0
- package/engine/graphics/particles/particular/group/typedArrayConstructorFromDataType.js +19 -0
- package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +16 -11
- package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameter.js +2 -1
- package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameterSet.js +1 -1
- package/engine/graphics/render/forward_plus/LightManager.js +117 -94
- package/engine/graphics/render/forward_plus/PointLight.js +9 -0
- package/engine/graphics/render/forward_plus/PointLightData.js +1 -1
- package/engine/graphics/render/forward_plus/SpotLight.js +9 -0
- package/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +2 -2
- package/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js +1 -0
- package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +32 -0
- package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js +51 -0
- package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +25 -0
- package/engine/graphics/render/forward_plus/materials/FPlusDebugMaterial.js +3 -3
- package/engine/graphics/render/forward_plus/materials/ForwardPlusThreeMaterial.js +1 -1
- package/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js +31 -120
- package/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js +35 -0
- package/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js +4 -5
- package/engine/graphics/render/forward_plus/plugin/ForwardPlusRenderingPlugin.js +1 -1
- package/engine/graphics/render/forward_plus/plugin/MaterialTransformer.js +10 -3
- package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +594 -59
- package/engine/graphics/render/forward_plus/prototypeLightManager.js +208 -89
- package/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +8 -0
- package/engine/graphics/render/forward_plus/query/cube_mapping.js +38 -0
- package/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +86 -0
- package/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +74 -0
- package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +131 -0
- package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +129 -0
- package/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +33 -0
- package/engine/graphics/render/forward_plus/read_frustum_corner.js +14 -0
- package/engine/graphics/render/forward_plus/testClusterEquality.js +22 -0
- package/engine/graphics/render/visibility/IncrementalDeltaSet.js +11 -0
- package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +1 -1
- package/engine/graphics/shaders/TerrainShader.js +4 -5
- package/engine/graphics/shadows/ShadowMapRenderer.js +8 -2
- package/engine/graphics/texture/atlas/ManagedTextureAtlas.js +12 -1
- package/engine/graphics/texture/sampler/HarmonicDiffusionGrid.spec.js +1 -1
- package/engine/graphics/texture/sampler/SampleTraverser.js +1 -1
- package/engine/graphics/texture/sampler/Sampler2D.js +3 -1
- package/engine/graphics/texture/sampler/convertTexture2Sampler2D.js +1 -1
- package/engine/graphics/texture/sampler/copy_Sampler2D_channel_data.js +66 -0
- package/engine/graphics/texture/sampler/distanceField.spec.js +1 -1
- package/engine/graphics/util/composeMatrix4.js +33 -23
- package/engine/graphics/util/decompose_matrix_4_array.js +61 -0
- package/engine/grid/components/GridObstacle.js +1 -1
- package/engine/intelligence/behavior/ecs/BehaviorComponent.js +30 -14
- package/engine/intelligence/behavior/selector/WeightedElement.js +2 -1
- package/engine/intelligence/optimization/RandomOptimizer.js +1 -1
- package/engine/knowledge/database/StaticKnowledgeDataTable.js +6 -1
- package/engine/navigation/ecs/components/Path.js +1 -6
- package/engine/navigation/grid/FastBinaryHeap.spec.js +1 -1
- package/engine/sound/ecs/emitter/SoundEmitter.js +2 -1
- package/engine/sound/ecs/emitter/SoundTrack.js +2 -1
- package/engine/sound/material/concrete/RandomSoundMaterial.js +1 -1
- package/engine/ui/notification/notificationGenerator.js +1 -1
- package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +1 -1
- package/generation/grid/generation/GridTaskExecuteRuleTimes.js +2 -1
- package/generation/markers/actions/MarkerNodeActionSelectRandom.js +1 -1
- package/generation/markers/transform/MarkerNodeTransformerRecordUniqueRandomEnum.js +1 -1
- package/generation/placement/action/random/CellActionSelectRandom.js +1 -1
- package/generation/theme/ThemeEngine.js +1 -1
- package/misc/makeMaterialIconCached.js +2 -2
- package/package.json +1 -1
- package/view/elements/image/HTMLElementCacheKey.js +2 -1
- package/view/elements/radial/RadialText.js +2 -1
- package/view/minimap/gl/MinimapMarkersGL.js +6 -100
- package/view/minimap/gl/MinimapWorldGL.js +12 -5
- package/view/minimap/gl/buildMaterial.js +94 -0
- package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +0 -71
- package/engine/graphics/render/forward_plus/queryBVH_Frustum.js +0 -357
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import { insert_after } from "
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import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
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import { insert_after_or_replace } from "../../../../../core/primitives/strings/insert_after_or_replace.js";
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import { FP_SHADER_CHUNK_ACCUMULATION } from "./FP_SHADER_CHUNK_ACCUMULATION.js";
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import { FP_SHADER_CHUNK_DECODE_PARS } from "./FP_SHADER_CHUNK_DECODE_PARS.js";
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import { FP_INJECTION_POINT_ACCUMULATION } from "./FP_INJECTION_POINT_ACCUMULATION.js";
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import { FP_SHADER_CHUNK_PREAMBLE } from "./FP_SHADER_CHUNK_PREAMBLE.js";
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const three_chunk_accummulation_mark = '#include <lights_fragment_end>';
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const accumulation_pars = `
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vec3 clip_v = vec3( vec2(gl_FragCoord.x, gl_FragCoord.y) / fp_resolution, convert_depth_to_linear(gl_FragCoord.z));
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`;
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const preamble = `
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${FP_SHADER_CHUNK_PREAMBLE}
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varying vec3 v_world_position;
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out highp vec4 pc_fragColor;
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#define gl_FragColor pc_fragColor
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`;
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/**
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*
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@@ -6,126 +27,16 @@ import { insert_after } from "./insert_after.js";
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* @returns {string}
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*/
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export function fp_build_fragment_shader(base) {
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-
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precision mediump usampler3D;
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precision mediump usampler2D;
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-
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uniform usampler3D fp_t_light_tiles;
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uniform usampler2D fp_t_light_lookup;
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uniform sampler2D fp_t_light_data;
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uniform vec3 fp_v3_light_cluster_resolution;
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-
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uniform float fp_f_camera_near;
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uniform float fp_f_camera_far;
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uniform vec2 resolution;
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varying vec3 v_world_position;
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out highp vec4 pc_fragColor;
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#define gl_FragColor pc_fragColor
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-
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#define gl_FragDepthEXT gl_FragDepth
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#define texture2D texture
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#define textureCube texture
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#define texture2DProj textureProj
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#define texture2DLodEXT textureLod
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#define texture2DProjLodEXT textureProjLod
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#define textureCubeLodEXT textureLod
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#define texture2DGradEXT textureGrad
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#define texture2DProjGradEXT textureProjGrad
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#define textureCubeGradEXT textureGrad
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` + base;
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-
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const v1 = insert_after(v0, '#include <lights_pars_begin>', `
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// don't rely on three.js light number define to ensure that point light calculations are available
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#if NUM_POINT_LIGHTS < 1
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struct PointLight {
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vec3 position;
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vec3 color;
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float distance;
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float decay;
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};
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#endif
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-
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// directLight is an out parameter as having it as a return value caused compiler errors on some devices
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void fp_getPointDirectLightIrradiance( const in PointLight pointLight, out IncidentLight directLight ) {
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-
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// TODO consider moving light position transformation to view-space over to CPU
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vec3 lVector = (viewMatrix*vec4(pointLight.position,1.0)).xyz + vViewPosition;
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-
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directLight.direction = normalize( lVector );
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float lightDistance = length( lVector );
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directLight.color = pointLight.color;
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directLight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
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directLight.visible = ( directLight.color != vec3( 0.0 ) );
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}
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float convert_depth_to_linear(in float d){
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float d_n = 2.0*d - 1.0;
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float f = fp_f_camera_far;
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float n = fp_f_camera_near;
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float fn = f*n;
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float z_diff = f - n;
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float denominator = (f + n - d_n * z_diff );
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float z_view = (2.0*fn) / denominator;
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return (z_view - n) / z_diff;
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}
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-
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ivec2 address_to_data_texture_coordinates(uint address){
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// Lookup texture has 128 width
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uint lookup_index_x = address % 128u;
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uint lookup_index_y = address >> 7;
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-
|
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90
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-
return ivec2(int(lookup_index_x),int(lookup_index_y));
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}
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-
`);
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-
|
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const v2 = insert_after(v1, '#include <lights_fragment_end>', `
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-
vec3 clip_v = vec3( vec2(gl_FragCoord.x, gl_FragCoord.y) / resolution, convert_depth_to_linear(gl_FragCoord.z));
|
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96
|
-
|
|
97
|
-
ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);
|
|
98
|
-
ivec3 v3_cluster_position = ivec3( clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y), (clip_v.z)*float(v3_cluster_resolution.z) );
|
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99
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-
|
|
100
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-
uvec3 cluster_metadata = texelFetch(fp_t_light_tiles, v3_cluster_position , 0).rgb;
|
|
101
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-
|
|
102
|
-
// read light data
|
|
103
|
-
for(uint i=0u; i < cluster_metadata.y; i++){
|
|
104
|
-
uint lookup_index = cluster_metadata.x + i;
|
|
105
|
-
|
|
106
|
-
uint light_address = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
|
|
107
|
-
|
|
108
|
-
vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
|
|
109
|
-
vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
|
|
110
|
-
|
|
111
|
-
vec3 light_position = light_data_0.xyz;
|
|
112
|
-
float light_radius = light_data_0.w;
|
|
113
|
-
|
|
114
|
-
vec3 light_color = light_data_1.xyz;
|
|
115
|
-
float light_intensity = light_data_1.w;
|
|
116
|
-
|
|
117
|
-
PointLight pointlight;
|
|
30
|
+
let result = preamble + base;
|
|
118
31
|
|
|
119
|
-
|
|
120
|
-
pointlight.distance = light_radius;
|
|
121
|
-
pointlight.color = light_color*light_intensity;
|
|
122
|
-
pointlight.decay = 1.0;
|
|
32
|
+
result = insert_after(result, '#include <lights_pars_begin>', FP_SHADER_CHUNK_DECODE_PARS);
|
|
123
33
|
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
34
|
+
result = insert_after_or_replace(
|
|
35
|
+
result,
|
|
36
|
+
three_chunk_accummulation_mark,
|
|
37
|
+
FP_INJECTION_POINT_ACCUMULATION,
|
|
38
|
+
accumulation_pars
|
|
39
|
+
);
|
|
129
40
|
|
|
130
|
-
return
|
|
41
|
+
return result;
|
|
131
42
|
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
|
|
2
|
+
import { insert_after_or_replace } from "../../../../../core/primitives/strings/insert_after_or_replace.js";
|
|
3
|
+
import { FP_INJECTION_POINT_ACCUMULATION } from "./FP_INJECTION_POINT_ACCUMULATION.js";
|
|
4
|
+
import { FP_SHADER_CHUNK_ACCUMULATION } from "./FP_SHADER_CHUNK_ACCUMULATION.js";
|
|
5
|
+
import { FP_SHADER_CHUNK_PREAMBLE } from "./FP_SHADER_CHUNK_PREAMBLE.js";
|
|
6
|
+
import { FP_SHADER_CHUNK_DECODE_PARS } from "./FP_SHADER_CHUNK_DECODE_PARS.js";
|
|
7
|
+
|
|
8
|
+
const accumulation_pars = `
|
|
9
|
+
vec3 fp_normalized_screen_position = ((gl_Position.xyz / gl_Position.w)+vec3(1.0))*0.5;
|
|
10
|
+
vec3 clip_v = vec3( vec2(fp_normalized_screen_position.x, fp_normalized_screen_position.y), convert_depth_to_linear(fp_normalized_screen_position.z));
|
|
11
|
+
${FP_SHADER_CHUNK_ACCUMULATION}
|
|
12
|
+
`;
|
|
13
|
+
|
|
14
|
+
const three_chunk_accummulation_mark = '#include <lights_fragment_end>';
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
*
|
|
18
|
+
* @param {string} base
|
|
19
|
+
* @returns {string}
|
|
20
|
+
*/
|
|
21
|
+
export function fp_build_vertex_lighting_shared(base) {
|
|
22
|
+
|
|
23
|
+
let result = FP_SHADER_CHUNK_PREAMBLE + base;
|
|
24
|
+
|
|
25
|
+
result = insert_after(result, '#include <lights_pars_begin>', FP_SHADER_CHUNK_DECODE_PARS);
|
|
26
|
+
|
|
27
|
+
result = insert_after_or_replace(
|
|
28
|
+
result,
|
|
29
|
+
three_chunk_accummulation_mark,
|
|
30
|
+
FP_INJECTION_POINT_ACCUMULATION,
|
|
31
|
+
accumulation_pars
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
return result;
|
|
35
|
+
}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { insert_after } from "
|
|
1
|
+
import { insert_after } from "../../../../../core/primitives/strings/insert_after.js";
|
|
2
2
|
|
|
3
3
|
/**
|
|
4
4
|
*
|
|
@@ -12,13 +12,12 @@ export function fp_build_vertex_shader(base) {
|
|
|
12
12
|
#define attribute in
|
|
13
13
|
#define varying out
|
|
14
14
|
#define texture2D texture
|
|
15
|
+
|
|
16
|
+
varying vec3 v_world_position;
|
|
15
17
|
` + base;
|
|
16
18
|
|
|
17
|
-
const v0 = insert_after(a, '#include <clipping_planes_pars_vertex>', `
|
|
18
|
-
varying vec3 v_world_position;
|
|
19
|
-
`);
|
|
20
19
|
|
|
21
|
-
const v1 = insert_after(
|
|
20
|
+
const v1 = insert_after(a, '#include <worldpos_vertex>', `
|
|
22
21
|
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )
|
|
23
22
|
// worldPosition comes from 'worldpos_vertex' shader chunk
|
|
24
23
|
v_world_position = worldPosition.xyz;
|
|
@@ -4,6 +4,7 @@ import { GLSL3, Vector2 } from "three";
|
|
|
4
4
|
import { isLitMaterial } from "./isLitMaterial.js";
|
|
5
5
|
import { fp_build_fragment_shader } from "../materials/fp_build_fragment_shader.js";
|
|
6
6
|
import { fp_build_vertex_shader } from "../materials/fp_build_vertex_shader.js";
|
|
7
|
+
import { fp_build_vertex_lighting_shared } from "../materials/fp_build_vertex_lighting_shared.js";
|
|
7
8
|
|
|
8
9
|
export class MaterialTransformer extends AbstractMaterialTransformer {
|
|
9
10
|
|
|
@@ -39,7 +40,7 @@ export class MaterialTransformer extends AbstractMaterialTransformer {
|
|
|
39
40
|
type: 'f',
|
|
40
41
|
value: 0
|
|
41
42
|
},
|
|
42
|
-
|
|
43
|
+
fp_resolution: {
|
|
43
44
|
type: 'v2',
|
|
44
45
|
value: resolution
|
|
45
46
|
}
|
|
@@ -50,8 +51,14 @@ export class MaterialTransformer extends AbstractMaterialTransformer {
|
|
|
50
51
|
|
|
51
52
|
shader.glslVersion = GLSL3;
|
|
52
53
|
|
|
53
|
-
shader.
|
|
54
|
-
|
|
54
|
+
if (shader.defines.LIGHTING_VERTEX_ONLY === true) {
|
|
55
|
+
// Lambertial vertex-space lighting
|
|
56
|
+
shader.vertexShader = fp_build_vertex_lighting_shared(shader.vertexShader);
|
|
57
|
+
} else {
|
|
58
|
+
|
|
59
|
+
shader.vertexShader = fp_build_vertex_shader(shader.vertexShader);
|
|
60
|
+
shader.fragmentShader = fp_build_fragment_shader(shader.fragmentShader);
|
|
61
|
+
}
|
|
55
62
|
};
|
|
56
63
|
}
|
|
57
64
|
|