@woosh/meep-engine 2.33.22 → 2.33.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/core/bvh2/BinaryNode.js +1 -1
  2. package/core/bvh2/aabb3/AABB3.js +18 -0
  3. package/core/bvh2/aabb3/AABB3Math.js +1 -1
  4. package/core/bvh2/binary/2/BinaryUint32BVH.js +498 -0
  5. package/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
  6. package/core/bvh2/binary/IndexedBinaryBVH.js +22 -26
  7. package/core/bvh2/traversal/ThreeClippingPlaneComputingBVHVisitor.js +5 -1
  8. package/core/bvh2/traversal/__detailed_box_volume_intersection.js +31 -11
  9. package/core/collection/ArrayUtils.js +1 -1
  10. package/core/collection/array/arrayQuickSort.js +9 -6
  11. package/core/collection/array/array_swap.js +22 -0
  12. package/core/collection/array/binarySearchHighIndex.js +1 -1
  13. package/core/collection/array/computeHashArray.js +22 -0
  14. package/core/collection/array/computeHashIntegerArray.js +15 -0
  15. package/core/collection/array/copyArray.js +2 -2
  16. package/core/collection/table/DataType2TypedArrayConstructorMapping.js +15 -0
  17. package/core/color/Color.js +2 -1
  18. package/core/function/FunctionCompiler.js +2 -1
  19. package/core/geom/3d/aabb/aabb3_computeDistanceAbovePlane.js +9 -33
  20. package/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +10 -2
  21. package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +41 -0
  22. package/core/geom/3d/morton/mortonEncode_magicbits.js +2 -1
  23. package/core/geom/3d/morton/reinterpret_float32_as_int32.js +13 -0
  24. package/core/geom/3d/morton/v3_morton_encode_transformed.js +33 -0
  25. package/core/geom/3d/normal/hemioct/unit_hemioct.spec.js +1 -1
  26. package/core/geom/3d/plane/plane_computeConvex3PlaneIntersection.js +13 -14
  27. package/core/geom/3d/ray/ray_computeNearestPointToPoint.js +37 -0
  28. package/core/geom/3d/shape/AbstractShape3D.js +65 -0
  29. package/core/geom/3d/shape/TransformedShape3D.js +181 -0
  30. package/core/geom/3d/shape/TransformedShape3D.spec.js +33 -0
  31. package/core/geom/3d/shape/UnionShape3D.js +255 -0
  32. package/core/geom/3d/shape/UnitCubeShape3D.js +101 -0
  33. package/core/geom/3d/shape/UnitCubeShape3D.spec.js +42 -0
  34. package/core/geom/3d/shape/UnitSphereShape3D.js +55 -0
  35. package/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +48 -0
  36. package/core/geom/3d/shape/util/shape_to_visual_entity.js +159 -0
  37. package/core/geom/3d/voxel/DenseBitVolume3D.js +87 -0
  38. package/core/geom/3d/voxel/buildVolumeFromProjectedGeometry.js +23 -0
  39. package/core/geom/AABB2.js +1 -1
  40. package/core/geom/ConicRay.js +3 -1
  41. package/core/geom/LineSegment.js +0 -78
  42. package/core/geom/Matrix4.js +7 -8
  43. package/core/geom/Plane.js +14 -9
  44. package/core/geom/Rectangle.js +2 -1
  45. package/core/geom/Vector1.js +1 -1
  46. package/core/geom/Vector3.js +2 -1
  47. package/core/geom/Vector4.js +2 -1
  48. package/core/geom/random/randomPointInBox.js +7 -3
  49. package/core/geom/random/randomPointInPoint.js +6 -3
  50. package/core/geom/random/randomPointInSphere.js +9 -5
  51. package/core/geom/random/randomPointOnBox.js +7 -3
  52. package/core/geom/random/randomPointOnSphere.js +6 -3
  53. package/core/geom/v3_length.js +8 -3
  54. package/core/graph/graph_k_means_cluster.js +1 -1
  55. package/core/json/resolvePathByArray.js +2 -2
  56. package/core/math/MathUtils.js +0 -354
  57. package/core/math/MathUtils.spec.js +7 -1
  58. package/core/math/gaussian.js +9 -0
  59. package/core/math/hash/computeHashFloat.js +17 -0
  60. package/core/math/hash/computeHashFloatArray.js +34 -0
  61. package/core/math/hash/computeObjectHash.js +54 -0
  62. package/core/math/intersects1D.js +19 -0
  63. package/core/math/interval/NumericInterval.js +2 -2
  64. package/core/math/isValueBetween.js +10 -0
  65. package/core/math/isValueBetweenInclusive.js +10 -0
  66. package/core/math/noise/curl_noise_3dt.js +1 -1
  67. package/core/math/noise/sdnoise.js +10 -10
  68. package/core/math/overlap1D.js +19 -0
  69. package/core/math/pingpong.js +17 -0
  70. package/core/math/random/makeRangedRandom.js +19 -0
  71. package/core/math/random/randomFloatBetween.js +14 -0
  72. package/core/math/random/randomFromArray.js +19 -0
  73. package/core/math/random/randomGaussian.js +15 -0
  74. package/core/math/random/randomIntegerBetween.js +14 -0
  75. package/core/math/random/roundFair.js +15 -0
  76. package/core/math/separation1D.js +21 -0
  77. package/core/math/solveQuadratic.js +25 -0
  78. package/core/model/BoundedValue.js +1 -1
  79. package/core/model/node-graph/node/NodeInstancePortReference.js +1 -1
  80. package/core/model/node-graph/node/Port.js +1 -1
  81. package/core/model/reactive/evaluation/MultiPredicateEvaluator.spec.js +3 -1
  82. package/core/model/reactive/model/ReactiveBinaryExpression.js +1 -1
  83. package/core/model/reactive/model/terminal/ReactiveLiteralNumber.js +1 -1
  84. package/core/model/reactive/model/terminal/ReactiveReference.js +1 -1
  85. package/core/model/reactive/model/util/createRandomReactiveExpression.js +1 -1
  86. package/core/model/stat/LinearModifier.js +1 -1
  87. package/core/primitives/array/computeIntegerArrayHash.js +1 -1
  88. package/{engine/graphics/render/forward_plus/materials → core/primitives/strings}/insert_after.js +3 -0
  89. package/core/primitives/strings/insert_after_or_replace.js +27 -0
  90. package/editor/process/symbolic/makeHelperBoxGeometry.js +44 -0
  91. package/editor/view/ecs/EntityEditor.js +2 -2
  92. package/editor/view/ecs/components/particles/ParticleEmitterController.js +2 -2
  93. package/engine/EngineHarness.js +1 -0
  94. package/engine/animation/AnimationUtils.js +5 -5
  95. package/engine/animation/curve/AnimationCurve.js +72 -0
  96. package/engine/animation/curve/Keyframe.js +27 -0
  97. package/engine/animation/keyed2/AnimationTrack.js +27 -3
  98. package/engine/asset/Asset.js +1 -1
  99. package/engine/asset/loaders/GLTFAssetLoader.d.ts +1 -1
  100. package/engine/asset/loaders/GLTFAssetLoader.js +10 -0
  101. package/engine/asset/loaders/image/ImageRGBADataAsset.js +8 -1
  102. package/engine/asset/loaders/material/computeImageBitmapEquality.js +11 -0
  103. package/engine/asset/loaders/material/computeImageBitmapHash.js +22 -28
  104. package/engine/asset/loaders/material/computeMaterialHash.js +3 -1
  105. package/engine/asset/loaders/material/computeTextureHash.js +2 -1
  106. package/engine/ecs/EntityBuilder.js +25 -5
  107. package/engine/ecs/animation/Animation.js +2 -1
  108. package/engine/ecs/animation/InverseKinematics.js +2 -1
  109. package/engine/ecs/attachment/AttachmentBinding.js +8 -0
  110. package/engine/ecs/attachment/AttachmentSystem.js +4 -0
  111. package/engine/ecs/attachment/TransformAttachmentBinding.js +14 -44
  112. package/engine/ecs/components/Tag.js +27 -6
  113. package/engine/ecs/dynamic_actions/DynamicActorSystem.js +2 -1
  114. package/engine/ecs/dynamic_actions/DynamicRuleDescriptionTable.spec.js +3 -5
  115. package/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +1 -1
  116. package/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +1 -1
  117. package/engine/ecs/foliage/ecs/Foliage2.js +1 -1
  118. package/engine/ecs/fow/FogOfWar.js +4 -0
  119. package/engine/ecs/fow/FogOfWarSystem.js +2 -0
  120. package/engine/ecs/fow/shader/FogOfWarRenderer.js +1 -1
  121. package/engine/ecs/gui/GUIElement.js +1 -1
  122. package/engine/ecs/gui/hud/HeadsUpDisplay.js +1 -1
  123. package/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +2 -0
  124. package/engine/ecs/gui/position/ViewportPosition.js +2 -1
  125. package/engine/ecs/system/AbstractContextSystem.js +1 -1
  126. package/engine/ecs/systems/RangedAttackSystem.js +1 -1
  127. package/engine/ecs/systems/SteeringSystem.js +1 -1
  128. package/engine/ecs/systems/TagSystem.js +17 -0
  129. package/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -1
  130. package/engine/ecs/tooltip/TooltipComponent.js +15 -0
  131. package/engine/ecs/transform/Transform.js +19 -6
  132. package/engine/ecs/util/hideEntityGracefully.js +18 -0
  133. package/engine/graphics/GraphicsEngine.js +11 -23
  134. package/engine/graphics/camera/testClippingPlaneComputation.js +2 -2
  135. package/engine/graphics/composit/CompositLayer.js +17 -4
  136. package/engine/graphics/composit/CompositingStages.js +8 -0
  137. package/engine/graphics/composit/LayerCompositer.js +35 -6
  138. package/engine/graphics/ecs/animation/animator/AnimationClip.js +2 -1
  139. package/engine/graphics/ecs/animation/animator/AnimationClipDefinition.js +2 -1
  140. package/engine/graphics/ecs/animation/animator/AnimationNotification.js +2 -1
  141. package/engine/graphics/ecs/animation/animator/AnimationNotificationDefinition.js +2 -1
  142. package/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +2 -1
  143. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationGraphDefinition.js +2 -1
  144. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationStateDefinition.js +1 -1
  145. package/engine/graphics/ecs/animation/animator/graph/definition/AnimationTransitionDefinition.js +2 -1
  146. package/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +1 -1
  147. package/engine/graphics/ecs/highlight/HighlightDefinition.js +2 -1
  148. package/engine/graphics/ecs/highlight/plugin/OutlineRenderPlugin.js +11 -7
  149. package/engine/graphics/ecs/light/Light.d.ts +1 -1
  150. package/engine/graphics/ecs/light/Light.js +5 -0
  151. package/engine/graphics/ecs/light/binding/three/ThreeLightBinding.js +5 -1
  152. package/engine/graphics/ecs/mesh/Mesh.js +2 -1
  153. package/engine/graphics/ecs/mesh-v2/DrawMode.js +5 -0
  154. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +13 -0
  155. package/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +32 -18
  156. package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
  157. package/engine/graphics/ecs/path/testPathDisplaySystem.js +98 -98
  158. package/engine/graphics/ecs/trail2d/Trail2D.js +17 -4
  159. package/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts +2 -3
  160. package/engine/graphics/ecs/trail2d/Trail2DSystem.js +34 -118
  161. package/engine/graphics/geometry/AttributeSpec.js +105 -0
  162. package/engine/graphics/{micron/format/MicronVertexDataSpec.js → geometry/VertexDataSpec.js} +56 -25
  163. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +7 -7
  164. package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -1
  165. package/engine/graphics/micron/buildPatchwork.js +1 -1
  166. package/engine/graphics/micron/format/MicronGeometry.js +3 -3
  167. package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +2 -2
  168. package/engine/graphics/micron/format/serialization/deserialize_attribute_spec.js +1 -1
  169. package/engine/graphics/micron/format/serialization/serialize_attribute_spec.js +1 -1
  170. package/engine/graphics/micron/render/PatchCacheKey.js +1 -1
  171. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +5 -5
  172. package/engine/graphics/micron/render/v1/ThreeVirtualGeometryAdapter.js +1 -1
  173. package/engine/graphics/particles/ParticleEmitterLibrary.js +3 -0
  174. package/engine/graphics/particles/ecs/{ParticleEmitterSystem2.js → ParticleEmitterSystem.js} +17 -9
  175. package/engine/graphics/particles/particular/engine/ParticularEngine.js +12 -4
  176. package/engine/graphics/particles/particular/engine/emitter/PARTICULAR_PARTICLE_SPECIFICATION.js +84 -0
  177. package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +106 -169
  178. package/engine/graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js +5 -0
  179. package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +14 -3
  180. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +141 -14
  181. package/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +8 -7
  182. package/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.js +37 -0
  183. package/engine/graphics/particles/particular/engine/emitter/distance_to_camera.js +25 -0
  184. package/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +8 -2
  185. package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -1
  186. package/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js +1 -1
  187. package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +1 -1
  188. package/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js +24 -0
  189. package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +262 -71
  190. package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +9 -9
  191. package/engine/graphics/particles/particular/engine/shader/ShaderManager.js +80 -46
  192. package/engine/graphics/particles/particular/engine/shader/debugAtlas.js +14 -0
  193. package/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js +2 -5
  194. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js +2 -6
  195. package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +2 -7
  196. package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +2 -5
  197. package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +1 -1
  198. package/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js +1 -1
  199. package/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js +1 -1
  200. package/engine/graphics/particles/particular/engine/utils/volume/AttributeValue.js +141 -0
  201. package/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.js +478 -0
  202. package/engine/graphics/particles/particular/engine/utils/volume/lut_to_sampler.js +27 -0
  203. package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +935 -0
  204. package/engine/graphics/particles/particular/group/Operation.js +18 -0
  205. package/engine/graphics/particles/particular/group/OperationType.js +9 -0
  206. package/engine/graphics/particles/particular/group/ParticleAttribute.js +2 -1
  207. package/engine/graphics/particles/particular/group/ParticleAttributeType.js +11 -0
  208. package/engine/graphics/particles/particular/group/ParticleDataType.js +10 -0
  209. package/engine/graphics/particles/particular/group/ParticleGroup.js +7 -245
  210. package/engine/graphics/particles/particular/group/ParticleGroup.spec.js +3 -1
  211. package/engine/graphics/particles/particular/group/ParticleSpecification.js +21 -14
  212. package/engine/graphics/particles/particular/group/itemSizeFromAttributeType.js +20 -0
  213. package/engine/graphics/particles/particular/group/optimizeCommandQueue.js +162 -0
  214. package/engine/graphics/particles/particular/group/typedArrayConstructorFromDataType.js +19 -0
  215. package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +2 -2
  216. package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +13 -7
  217. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameter.js +2 -1
  218. package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameterSet.js +1 -1
  219. package/engine/graphics/render/forward_plus/LightManager.js +126 -95
  220. package/engine/graphics/render/forward_plus/PointLight.js +9 -0
  221. package/engine/graphics/render/forward_plus/PointLightData.js +1 -1
  222. package/engine/graphics/render/forward_plus/SpotLight.js +9 -0
  223. package/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +2 -2
  224. package/engine/graphics/render/forward_plus/computeFrustumCorners.js +14 -32
  225. package/engine/graphics/render/forward_plus/materials/FP_INJECTION_POINT_ACCUMULATION.js +1 -0
  226. package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_ACCUMULATION.js +32 -0
  227. package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_DECODE_PARS.js +51 -0
  228. package/engine/graphics/render/forward_plus/materials/FP_SHADER_CHUNK_PREAMBLE.js +25 -0
  229. package/engine/graphics/render/forward_plus/materials/fp_build_fragment_shader.js +31 -120
  230. package/engine/graphics/render/forward_plus/materials/fp_build_vertex_lighting_shared.js +35 -0
  231. package/engine/graphics/render/forward_plus/materials/fp_build_vertex_shader.js +4 -5
  232. package/engine/graphics/render/forward_plus/plugin/ForwardPlusRenderingPlugin.js +1 -1
  233. package/engine/graphics/render/forward_plus/plugin/MaterialTransformer.js +10 -3
  234. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +595 -60
  235. package/engine/graphics/render/forward_plus/prototypeLightManager.js +256 -136
  236. package/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +8 -0
  237. package/engine/graphics/render/forward_plus/query/cube_mapping.js +38 -0
  238. package/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +86 -0
  239. package/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +73 -0
  240. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +131 -0
  241. package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +129 -0
  242. package/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +33 -0
  243. package/engine/graphics/render/forward_plus/read_frustum_corner.js +14 -0
  244. package/engine/graphics/render/forward_plus/testClusterEquality.js +22 -0
  245. package/engine/graphics/render/layers/RenderLayerUtils.js +7 -4
  246. package/engine/graphics/render/visibility/IncrementalDeltaSet.js +11 -0
  247. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +2 -2
  248. package/engine/graphics/shaders/TerrainShader.js +4 -5
  249. package/engine/graphics/shadows/ShadowMapRenderer.js +8 -2
  250. package/engine/graphics/texture/atlas/AtlasPatch.js +7 -2
  251. package/engine/graphics/texture/atlas/TextureAtlas.js +2 -2
  252. package/engine/graphics/texture/sampler/HarmonicDiffusionGrid.spec.js +1 -1
  253. package/engine/graphics/texture/sampler/SampleTraverser.js +1 -1
  254. package/engine/graphics/texture/sampler/Sampler2D.js +8 -7
  255. package/engine/graphics/texture/sampler/distanceField.spec.js +1 -1
  256. package/engine/graphics/texture/sampler/scaleSampler2D.js +7 -10
  257. package/engine/graphics/trail/x/RibbonMaterialX.js +3 -3
  258. package/engine/graphics/trail/x/RibbonX.js +17 -2
  259. package/engine/graphics/trail/x/RibbonXPlugin.js +51 -1
  260. package/engine/graphics/util/composeMatrix4.js +33 -23
  261. package/engine/graphics/util/decompose_matrix_4_array.js +61 -0
  262. package/engine/grid/components/GridObstacle.js +3 -10
  263. package/engine/intelligence/behavior/ecs/BehaviorComponent.js +30 -14
  264. package/engine/intelligence/behavior/selector/WeightedElement.js +2 -1
  265. package/engine/intelligence/optimization/RandomOptimizer.js +1 -1
  266. package/engine/knowledge/database/StaticKnowledgeDataTable.js +6 -1
  267. package/engine/navigation/ecs/components/Path.js +1 -6
  268. package/engine/navigation/grid/FastBinaryHeap.spec.js +1 -1
  269. package/engine/reference/v2/Reference.js +6 -0
  270. package/engine/sound/ecs/emitter/SoundEmitter.js +2 -1
  271. package/engine/sound/ecs/emitter/SoundTrack.js +2 -1
  272. package/engine/sound/material/concrete/RandomSoundMaterial.js +1 -1
  273. package/engine/ui/notification/notificationGenerator.js +1 -1
  274. package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +1 -1
  275. package/generation/grid/generation/GridTaskExecuteRuleTimes.js +2 -1
  276. package/generation/markers/actions/MarkerNodeActionSelectRandom.js +1 -1
  277. package/generation/markers/transform/MarkerNodeTransformerRecordUniqueRandomEnum.js +1 -1
  278. package/generation/placement/action/random/CellActionSelectRandom.js +1 -1
  279. package/generation/theme/ThemeEngine.js +2 -2
  280. package/misc/makeMaterialIconCached.js +2 -2
  281. package/package.json +3 -3
  282. package/view/View.js +4 -2
  283. package/view/elements/image/HTMLElementCacheKey.js +2 -1
  284. package/view/elements/radial/RadialText.js +2 -1
  285. package/view/minimap/gl/MinimapMarkersGL.js +6 -100
  286. package/view/minimap/gl/buildMaterial.js +94 -0
  287. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +0 -71
  288. package/engine/graphics/render/forward_plus/queryBVH_Frustum.js +0 -345
@@ -1,6 +1,7 @@
1
- import { computeHashFloat, computeHashIntegerArray } from "../../../../../../core/math/MathUtils.js";
2
1
  import { ProgramValueSlotParameterType } from "./ProgramValueSlotParameterType.js";
3
2
  import { computeStringHash } from "../../../../../../core/primitives/strings/computeStringHash.js";
3
+ import { computeHashIntegerArray } from "../../../../../../core/collection/array/computeHashIntegerArray.js";
4
+ import { computeHashFloat } from "../../../../../../core/math/hash/computeHashFloat.js";
4
5
 
5
6
  /**
6
7
  *
@@ -1,4 +1,4 @@
1
- import { computeHashIntegerArray } from "../../../../../../core/math/MathUtils.js";
1
+ import { computeHashIntegerArray } from "../../../../../../core/collection/array/computeHashIntegerArray.js";
2
2
 
3
3
  export class ProgramValueSlotParameterSet {
4
4
  constructor() {
@@ -3,7 +3,7 @@ import { PointLightData } from "./PointLightData.js";
3
3
  import { DataTexture, DataTexture3D, Frustum, NearestFilter, RGBIntegerFormat, UnsignedShortType } from "three";
4
4
  import { frustumFromCamera } from "../../ecs/camera/CameraSystem.js";
5
5
  import Vector3 from "../../../../core/geom/Vector3.js";
6
- import { queryBVH_Frustum } from "./queryBVH_Frustum.js";
6
+ import { query_bvh_frustum_from_objects } from "./query/query_bvh_frustum_from_objects.js";
7
7
  import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
8
8
  import { computeFrustumCorners } from "./computeFrustumCorners.js";
9
9
  import { arraySwapElements } from "../../../../core/collection/ArrayUtils.js";
@@ -18,69 +18,25 @@ import { NumericType } from "./data/NumericType.js";
18
18
  import { computeDataType } from "./data/computeDataType.js";
19
19
  import { computeThreeTextureTypeFromDataType } from "./data/computeThreeTextureTypeFromDataType.js";
20
20
  import { computeThreeTextureInternalFormatFromDataType } from "./data/computeThreeTextureInternalFormatFromDataType.js";
21
+ import { testClusterEquality } from "./testClusterEquality.js";
22
+ import { read_frustum_corner } from "./read_frustum_corner.js";
23
+ import { BinaryUint32BVH } from "../../../../core/bvh2/binary/2/BinaryUint32BVH.js";
24
+ import { query_bvh_frustum_from_texture } from "./query/query_bvh_frustum_from_texture.js";
25
+ import { mat4 } from "gl-matrix";
26
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
21
27
 
22
28
  const LOOKUP_CACHE_SIZE = 16384; // must be power of two
23
- /**
24
- * Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
25
- * @type {Uint16Array|Uint32Array}
26
- */
27
- const LOOKUP_CACHE = new Uint32Array(LOOKUP_CACHE_SIZE);
28
-
29
- /**
30
- *
31
- * @param {PointLightData[]} lights
32
- * @param {number} count
33
- * @param {number[]|Uint32Array|Uint16Array|Uint8Array|Uint8ClampedArray} light_lookup_texture_data
34
- * @param {number} address
35
- * @returns {boolean}
36
- */
37
- function testClusterEquality(lights, count, light_lookup_texture_data, address) {
38
- for (let i = 0; i < count; i++) {
39
-
40
- const actual_visible_index = light_lookup_texture_data[address + i];
41
-
42
- const datum = scratch_light_nodes[i];
43
-
44
- const expected_visible_index = datum.visible_index;
45
-
46
- if (expected_visible_index !== actual_visible_index) {
47
- return false;
48
- }
49
- }
50
-
51
- return true;
52
- }
53
-
54
- /**
55
- *
56
- * @param {PointLightData} datum
57
- * @returns {number}
58
- */
59
- function get_light_visible_index(datum) {
60
- return datum.visible_index;
61
- }
62
-
63
- /**
64
- *
65
- * @param {number[]|Float32Array|Float64Array} source
66
- * @param {number} source_index
67
- * @param {number[]|Float32Array|Float64Array} destination
68
- * @param {number} destination_offset
69
- */
70
- function read_frustum_corner(source, source_index, destination, destination_offset) {
71
- const address = source_index * 3;
72
-
73
- destination[destination_offset] = source[address];
74
- destination[destination_offset + 1] = source[address + 1];
75
- destination[destination_offset + 2] = source[address + 2];
76
- }
77
29
 
78
30
  /**
79
31
  * Using continuous buffer for related attributes to get better cache utilization
80
32
  * @type {ArrayBuffer}
81
33
  * @private
82
34
  */
83
- const _scratch_array_buffer = new ArrayBuffer((24 + 24) * 4);
35
+ const _scratch_array_buffer = new ArrayBuffer(
36
+ 24 * 4
37
+ + 24 * 4
38
+ + LOOKUP_CACHE_SIZE * 4
39
+ );
84
40
 
85
41
  /**
86
42
  *
@@ -88,11 +44,6 @@ const _scratch_array_buffer = new ArrayBuffer((24 + 24) * 4);
88
44
  */
89
45
  const scratch_corners = new Float32Array(_scratch_array_buffer, 0, 24);
90
46
 
91
- /**
92
- *
93
- * @type {PointLightData[]}
94
- */
95
- const scratch_light_nodes = [];
96
47
 
97
48
  /**
98
49
  * Linear access data structure with parameters of each plane of the frustum
@@ -102,6 +53,18 @@ const scratch_light_nodes = [];
102
53
  */
103
54
  const scratch_frustum_planes = new Float32Array(_scratch_array_buffer, 24 * 4, 24);
104
55
 
56
+ /**
57
+ * Cache used to identify duplicate cells. Helps reduce memory usage and just point to equivalent existing cells instead of allocating new ones.
58
+ * @type {Uint16Array|Uint32Array}
59
+ */
60
+ const LOOKUP_CACHE = new Uint32Array(_scratch_array_buffer, (24 + 24) * 4, LOOKUP_CACHE_SIZE);
61
+
62
+ /**
63
+ *
64
+ * @type {number[]}
65
+ */
66
+ const scratch_light_nodes = [];
67
+
105
68
  export class LightManager {
106
69
 
107
70
  constructor() {
@@ -170,10 +133,10 @@ export class LightManager {
170
133
 
171
134
  /**
172
135
  *
173
- * @type {BinaryNode}
136
+ * @type {BinaryUint32BVH}
174
137
  * @private
175
138
  */
176
- this.__visible_bvh = new BinaryNode();
139
+ this.__visible_bvh = new BinaryUint32BVH();
177
140
 
178
141
  /**
179
142
  *
@@ -189,6 +152,13 @@ export class LightManager {
189
152
  */
190
153
  this.__view_frustum_points = new Float32Array(24);
191
154
 
155
+ /**
156
+ *
157
+ * @type {Float32Array|mat4|number[]}
158
+ * @private
159
+ */
160
+ this.__projection_matrix = new Float32Array(16);
161
+
192
162
 
193
163
  /**
194
164
  * Accelerated data structure with pre-computed plane normals for clusters in each dimensions. Order: X, Y, Z
@@ -313,6 +283,14 @@ export class LightManager {
313
283
  return this.__tiles_resolution;
314
284
  }
315
285
 
286
+ /**
287
+ *
288
+ * @private
289
+ */
290
+ __request_update_visible_bvh() {
291
+ this.__visible_bvh_needs_update = true;
292
+ }
293
+
316
294
  /**
317
295
  *
318
296
  * @param {PointLightData} data
@@ -320,6 +298,8 @@ export class LightManager {
320
298
  */
321
299
  __handle_visible_added(data) {
322
300
  this.__visible_bvh_needs_update = true;
301
+
302
+ data.light.onDimensionChanged(this.__request_update_visible_bvh, this);
323
303
  }
324
304
 
325
305
  /**
@@ -331,40 +311,70 @@ export class LightManager {
331
311
  this.__visible_bvh_needs_update = true;
332
312
 
333
313
  data.bvh_leaf_visible.disconnect();
314
+
315
+ data.light.offDimensionChanged(this.__request_update_visible_bvh, this);
316
+ }
317
+
318
+ /**
319
+ *
320
+ * @param {PointLightData} light
321
+ * @returns {number}
322
+ * @private
323
+ */
324
+ __sort_visible_light_score(light) {
325
+ const p = light.light.position;
326
+
327
+ // return v3_morton_encode_transformed(p.x, p.y, p.z, this.__projection_matrix);
328
+ return mortonEncode_magicbits(p.x, p.y, p.z);
329
+ }
330
+
331
+ /**
332
+ * Sort lights for better data locality
333
+ * @private
334
+ */
335
+ __sort_visible_light() {
336
+ this.__visible_lights.sort(this.__sort_visible_light_score, this);
334
337
  }
335
338
 
336
339
  __update_visible_bvh() {
337
340
  this.__visible_bvh_needs_update = false;
338
341
 
339
- this.__visible_bvh.reset();
340
-
341
342
  const lights = this.__visible_lights.elements;
342
343
  const light_count = lights.length;
343
344
 
344
- function inserter(i) {
345
+ // sort light for better search and query locality
346
+ this.__sort_visible_light();
347
+
348
+ const vbvh = this.__visible_bvh;
349
+
350
+ vbvh.setLeafCount(light_count);
351
+ vbvh.initialize_structure();
352
+
353
+ for (let i = 0; i < light_count; i++) {
354
+
345
355
  /**
346
356
  *
347
357
  * @type {PointLightData}
348
358
  */
349
359
  const datum = lights[i];
350
360
 
351
- datum.bvh_leaf_visible.parentNode = null;
361
+ const bb = datum.bvh_leaf_main;
352
362
 
353
- return datum.bvh_leaf_visible;
363
+ vbvh.setLeafData(
364
+ i, i,
365
+ bb.x0, bb.y0, bb.z0,
366
+ bb.x1, bb.y1, bb.z1
367
+ );
354
368
  }
355
369
 
356
- this.__visible_bvh.insertManyBoxes2(inserter, light_count)
370
+ // vbvh.sort_morton(this.__projection_matrix);
371
+ // vbvh.sort_bubble_sah();
357
372
 
358
- }
373
+ vbvh.build();
359
374
 
360
- /**
361
- *
362
- * @returns {BinaryNode<PointLightData>}
363
- */
364
- getBVH() {
365
- return this.__light_points_bvh;
366
375
  }
367
376
 
377
+
368
378
  /**
369
379
  *
370
380
  * @param {Camera} camera
@@ -388,13 +398,11 @@ export class LightManager {
388
398
 
389
399
  visible_lights.initializeUpdate();
390
400
 
391
- let index_counter = 0;
392
-
393
401
  const nodes = [];
394
402
 
395
403
  read_frustum_planes_to_array(this.__view_frustum.planes, scratch_frustum_planes)
396
404
 
397
- const match_count = queryBVH_Frustum(nodes, 0, this.__light_points_bvh, scratch_frustum_planes, this.__view_frustum_points);
405
+ const match_count = query_bvh_frustum_from_objects(nodes, 0, this.__light_points_bvh, scratch_frustum_planes, this.__view_frustum_points);
398
406
 
399
407
  for (let i = 0; i < match_count; i++) {
400
408
 
@@ -404,10 +412,6 @@ export class LightManager {
404
412
  */
405
413
  const light_data = nodes[i];
406
414
 
407
- const index = index_counter++;
408
-
409
- light_data.visible_index = index;
410
-
411
415
  visible_lights.push(light_data);
412
416
  }
413
417
 
@@ -433,7 +437,7 @@ export class LightManager {
433
437
 
434
438
  this.__light_data.update();
435
439
 
436
- // update lookup precision
440
+ // update required lookup precision
437
441
  this.__lookup_data.precision = Math.max(0, Math.ceil(Math.log2(this.__light_data.size)));
438
442
 
439
443
  const tx_light = this.__light_data.getTexture();
@@ -448,7 +452,7 @@ export class LightManager {
448
452
  const datum = visible_lights[i];
449
453
 
450
454
 
451
- const address = datum.visible_index * 8;
455
+ const address = i * 8;
452
456
 
453
457
  assert.lessThan(address, tx_light_data.length, "overflow")
454
458
 
@@ -490,6 +494,12 @@ export class LightManager {
490
494
  const cluster_planes_y_offset = tr_x_1 * 4;
491
495
  const cluster_planes_z_offset = cluster_planes_y_offset + tr_y_1 * 4;
492
496
 
497
+ /**
498
+ *
499
+ * @type {number[]|Uint8ClampedArray}
500
+ */
501
+ const light_source_data = this.__light_data.getTexture().image.data;
502
+
493
503
  const tile_slice_size = tr_x * tr_y;
494
504
 
495
505
  const light_cluster_texture = this.__cluster_texture;
@@ -507,7 +517,9 @@ export class LightManager {
507
517
 
508
518
  let lookup_address_offset = 0;
509
519
  let i_x_0, i_y_0, i_z_0;
520
+ let i;
510
521
 
522
+ // clear cache
511
523
  LOOKUP_CACHE.fill(0xFFFFFFFF);
512
524
 
513
525
  for (i_z_0 = 0; i_z_0 < tr_z; i_z_0++) {
@@ -529,7 +541,6 @@ export class LightManager {
529
541
  read_plane_pair(cluster_planes, y_plane_index_offset_0, scratch_frustum_planes, 8);
530
542
 
531
543
  for (i_x_0 = 0; i_x_0 < tr_x; i_x_0++) {
532
- const i_x_1 = i_x_0 + 1;
533
544
 
534
545
  // construct x planes
535
546
 
@@ -551,6 +562,8 @@ export class LightManager {
551
562
  const frustum_point_index_011 = i_z_1 * tr_xy_1 + i_y_1 * tr_x_1 + i_x_0;
552
563
  read_frustum_corner(cluster_frustum_points, frustum_point_index_011, scratch_corners, 9);
553
564
 
565
+ const i_x_1 = i_x_0 + 1;
566
+
554
567
  const frustum_point_index_100 = i_z_0 * tr_xy_1 + i_y_0 * tr_x_1 + i_x_1;
555
568
  read_frustum_corner(cluster_frustum_points, frustum_point_index_100, scratch_corners, 12);
556
569
 
@@ -565,7 +578,14 @@ export class LightManager {
565
578
 
566
579
 
567
580
  // at this point we have a fully constructed cluster, we can query lights within the cluster
568
- const match_count = queryBVH_Frustum(scratch_light_nodes, 0, bvh, scratch_frustum_planes, scratch_corners);
581
+ const match_count = query_bvh_frustum_from_texture(
582
+ scratch_light_nodes,
583
+ 0,
584
+ bvh,
585
+ light_source_data,
586
+ scratch_frustum_planes,
587
+ scratch_corners
588
+ );
569
589
 
570
590
  const tile_index = (i_z_0 * tile_slice_size) + (i_y_0 * tr_x) + (tr_x - i_x_1);
571
591
 
@@ -618,15 +638,15 @@ export class LightManager {
618
638
  // write address of the lookup table
619
639
  tile_texture_data[tile_address] = lookup_address_offset;
620
640
 
621
- for (let i = 0; i < match_count; i++) {
641
+ for (i = 0; i < match_count; i++) {
622
642
  /**
623
643
  *
624
- * @type {PointLightData}
644
+ * @type {number[]}
625
645
  */
626
- const light_data = scratch_light_nodes[i];
646
+ const light_index = scratch_light_nodes[i];
627
647
 
628
648
  // construct lookup table
629
- light_lookup_texture_data[lookup_address_offset] = light_data.visible_index * 2;
649
+ light_lookup_texture_data[lookup_address_offset] = light_index * 2;
630
650
 
631
651
  lookup_address_offset++;
632
652
  }
@@ -724,6 +744,7 @@ export class LightManager {
724
744
  const y_plane_count = tr_y + 1;
725
745
  const z_plane_count = tr_z + 1;
726
746
 
747
+ // TODO compute slices to minimize world-space volume difference between clusters
727
748
  const z_slice_stride = x_plane_count * y_plane_count;
728
749
 
729
750
  const points_data = this.__cluster_frustum_points;
@@ -774,16 +795,20 @@ export class LightManager {
774
795
 
775
796
  /**
776
797
  * Build light tile texture
777
- * @param {Camera} camera
798
+ * @param {Camera|THREE.PerspectiveCamera} camera
778
799
  */
779
800
  buildTiles(camera) {
780
801
  camera.updateProjectionMatrix();
802
+ camera.updateMatrix();
781
803
  camera.updateMatrixWorld(true);
782
804
 
783
805
  //update world inverse matrix
784
806
  camera.matrixWorldInverse.copy(camera.matrixWorld);
785
807
  camera.matrixWorldInverse.invert();
786
808
 
809
+ // this.__projection_matrix.set(camera.matrixWorldInverse.elements);
810
+ mat4.multiply(this.__projection_matrix, camera.projectionMatrix.elements, camera.matrixWorldInverse.elements);
811
+
787
812
  // console.time('__build_view_frustum');
788
813
  this.__build_view_frustum(camera);
789
814
  // console.timeEnd('__build_view_frustum');
@@ -828,12 +853,18 @@ export class LightManager {
828
853
  this.__cluster_texture_needs_rebuild = true;
829
854
  this.__update_cluster_texture();
830
855
 
856
+ const cluster_planes_size = ((x + 1) + (y + 1) + (z + 1)) * 4;
857
+ const cluster_frustum_points_size = (x + 1) * (y + 1) * (z + 1) * 3;
858
+
859
+ const buffer = new ArrayBuffer((cluster_planes_size + cluster_frustum_points_size) * 4);
860
+
831
861
  this.__cluster_planes = new Float32Array(
832
- ((x + 1) + (y + 1) + (z + 1)) * 4
862
+ buffer, 0,
863
+ cluster_planes_size
833
864
  );
834
-
835
865
  this.__cluster_frustum_points = new Float32Array(
836
- (x + 1) * (y + 1) * (z + 1) * 3
866
+ buffer, cluster_planes_size * 4,
867
+ cluster_frustum_points_size
837
868
  );
838
869
  }
839
870
 
@@ -1,6 +1,7 @@
1
1
  import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import { Color } from "../../../../core/color/Color.js";
3
3
  import Vector1 from "../../../../core/geom/Vector1.js";
4
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
4
5
 
5
6
  export class PointLight {
6
7
  constructor() {
@@ -21,6 +22,14 @@ export class PointLight {
21
22
  this.intensity = new Vector1(1);
22
23
  }
23
24
 
25
+ /**
26
+ *
27
+ * @returns {number}
28
+ */
29
+ computeMortonCode() {
30
+ return mortonEncode_magicbits(this.position.x, this.position.y, this.position.z);
31
+ }
32
+
24
33
  /**
25
34
  *
26
35
  * @param {AABB3} result
@@ -14,7 +14,7 @@ export class PointLightData {
14
14
  this.bvh_leaf_visible = new LeafNode(this, 0, 0, 0, 0, 0, 0);
15
15
 
16
16
  /**
17
- *
17
+ * @deprecated
18
18
  * @type {number}
19
19
  */
20
20
  this.visible_index = 0;
@@ -2,6 +2,7 @@ import Vector3 from "../../../../core/geom/Vector3.js";
2
2
  import Vector1 from "../../../../core/geom/Vector1.js";
3
3
  import { Color } from "../../../../core/color/Color.js";
4
4
  import { computeConeBoundingBox } from "../../../../core/geom/3d/cone/computeConeBoundingBox.js";
5
+ import { mortonEncode_magicbits } from "../../../../core/geom/3d/morton/mortonEncode_magicbits.js";
5
6
 
6
7
  export class SpotLight {
7
8
  constructor() {
@@ -48,6 +49,14 @@ export class SpotLight {
48
49
  this.penumbra = new Vector1(0.4);
49
50
  }
50
51
 
52
+ /**
53
+ *
54
+ * @returns {number}
55
+ */
56
+ computeMortonCode() {
57
+ return mortonEncode_magicbits(this.position.x, this.position.y, this.position.z);
58
+ }
59
+
51
60
  /**
52
61
  *
53
62
  * @param {AABB3} result
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Hash function using prime shift
3
- * @param {PointLightData[]} nodes
3
+ * @param {number[]} nodes
4
4
  * @param {number} count
5
5
  */
6
6
  export function compute_light_data_hash_0(nodes, count) {
@@ -10,7 +10,7 @@ export function compute_light_data_hash_0(nodes, count) {
10
10
  for (let i = 0; i < count; i++) {
11
11
  const datum = nodes[i];
12
12
 
13
- hash = (hash * 31 + datum.visible_index);
13
+ hash = hash * 31 + datum;
14
14
  }
15
15
 
16
16
  return hash & 0x7fffffff;
@@ -1,15 +1,5 @@
1
- import Vector3 from "../../../../core/geom/Vector3.js";
2
1
  import { plane_three_computeConvex3PlaneIntersection } from "../../../../core/geom/3d/plane/plane_computeConvex3PlaneIntersection.js";
3
2
 
4
- const v_000 = new Vector3();
5
- const v_001 = new Vector3();
6
- const v_010 = new Vector3();
7
- const v_011 = new Vector3();
8
- const v_100 = new Vector3();
9
- const v_101 = new Vector3();
10
- const v_110 = new Vector3();
11
- const v_111 = new Vector3();
12
-
13
3
  /**
14
4
  *
15
5
  * @param {Float32Array|number[]} result
@@ -18,68 +8,60 @@ const v_111 = new Vector3();
18
8
  export function computeFrustumCorners(result, planes) {
19
9
 
20
10
  const plane_x0 = planes[0];
21
- const plane_x1 = planes[1];
22
-
23
11
  const plane_y0 = planes[2];
24
- const plane_y1 = planes[3];
25
-
26
12
  const plane_z0 = planes[4];
27
- const plane_z1 = planes[5];
28
13
 
29
- plane_three_computeConvex3PlaneIntersection(v_000,
14
+ plane_three_computeConvex3PlaneIntersection(result, 0,
30
15
  plane_x0,
31
16
  plane_y0,
32
17
  plane_z0
33
18
  );
34
19
 
35
- plane_three_computeConvex3PlaneIntersection(v_001,
20
+ const plane_z1 = planes[5];
21
+
22
+ plane_three_computeConvex3PlaneIntersection(result, 3,
36
23
  plane_x0,
37
24
  plane_y0,
38
25
  plane_z1
39
26
  );
40
27
 
41
- plane_three_computeConvex3PlaneIntersection(v_010,
28
+ const plane_y1 = planes[3];
29
+
30
+ plane_three_computeConvex3PlaneIntersection(result, 6,
42
31
  plane_x0,
43
32
  plane_y1,
44
33
  plane_z0
45
34
  );
46
35
 
47
- plane_three_computeConvex3PlaneIntersection(v_011,
36
+ plane_three_computeConvex3PlaneIntersection(result, 9,
48
37
  plane_x0,
49
38
  plane_y1,
50
39
  plane_z1
51
40
  );
52
41
 
53
- plane_three_computeConvex3PlaneIntersection(v_100,
42
+ const plane_x1 = planes[1];
43
+
44
+ plane_three_computeConvex3PlaneIntersection(result, 12,
54
45
  plane_x1,
55
46
  plane_y0,
56
47
  plane_z0
57
48
  );
58
49
 
59
- plane_three_computeConvex3PlaneIntersection(v_101,
50
+ plane_three_computeConvex3PlaneIntersection(result, 15,
60
51
  plane_x1,
61
52
  plane_y0,
62
53
  plane_z1
63
54
  );
64
55
 
65
- plane_three_computeConvex3PlaneIntersection(v_110,
56
+ plane_three_computeConvex3PlaneIntersection(result, 18,
66
57
  plane_x1,
67
58
  plane_y1,
68
59
  plane_z0
69
60
  );
70
61
 
71
- plane_three_computeConvex3PlaneIntersection(v_111,
62
+ plane_three_computeConvex3PlaneIntersection(result, 21,
72
63
  plane_x1,
73
64
  plane_y1,
74
65
  plane_z1
75
66
  );
76
-
77
- v_000.writeToArray(result, 0);
78
- v_001.writeToArray(result, 3);
79
- v_010.writeToArray(result, 6);
80
- v_011.writeToArray(result, 9);
81
- v_100.writeToArray(result, 12);
82
- v_101.writeToArray(result, 15);
83
- v_110.writeToArray(result, 18);
84
- v_111.writeToArray(result, 21);
85
67
  }
@@ -0,0 +1 @@
1
+ export const FP_INJECTION_POINT_ACCUMULATION = '//@injection_point FORWARD_PLUS:accumulation';
@@ -0,0 +1,32 @@
1
+ export const FP_SHADER_CHUNK_ACCUMULATION = `
2
+ ivec3 v3_cluster_resolution = textureSize(fp_t_light_tiles, 0);
3
+ ivec3 v3_cluster_position = ivec3( clip_v.x * float(v3_cluster_resolution.x), clip_v.y*float(v3_cluster_resolution.y), (clip_v.z)*float(v3_cluster_resolution.z) );
4
+
5
+ uvec3 cluster_metadata = texelFetch(fp_t_light_tiles, v3_cluster_position , 0).rgb;
6
+
7
+ // read light data
8
+ for(uint i=0u; i < cluster_metadata.y; i++){
9
+ uint lookup_index = cluster_metadata.x + i;
10
+
11
+ uint light_address = texelFetch(fp_t_light_lookup, address_to_data_texture_coordinates(lookup_index), 0 ).r;
12
+
13
+ vec4 light_data_0 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address), 0);
14
+ vec4 light_data_1 = texelFetch(fp_t_light_data, address_to_data_texture_coordinates(light_address+1u), 0);
15
+
16
+ vec3 light_position = light_data_0.xyz;
17
+ float light_radius = light_data_0.w;
18
+
19
+ vec3 light_color = light_data_1.xyz;
20
+ float light_intensity = light_data_1.w;
21
+
22
+ PointLight pointlight;
23
+
24
+ pointlight.position = light_position;
25
+ pointlight.distance = light_radius;
26
+ pointlight.color = light_color*light_intensity;
27
+ pointlight.decay = 1.0;
28
+
29
+ fp_getPointDirectLightIrradiance( pointlight, directLight, vViewPosition );
30
+ RE_Direct( directLight, geometry, material, reflectedLight );
31
+ }
32
+ `;