@woosh/meep-engine 2.33.20 → 2.33.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/assert.js +3 -1
- package/core/bvh2/BinaryNode.js +1 -1
- package/core/bvh2/aabb3/AABB3.js +18 -0
- package/core/bvh2/aabb3/AABB3Math.js +1 -1
- package/core/bvh2/binary/2/BinaryUint32BVH.js +498 -0
- package/core/bvh2/binary/2/BinaryUint32BVH.spec.js +54 -0
- package/core/bvh2/binary/IndexedBinaryBVH.js +22 -26
- package/core/bvh2/traversal/__detailed_box_volume_intersection.js +11 -8
- package/core/collection/ArrayUtils.js +1 -1
- package/core/collection/HashMap.js +66 -22
- package/core/collection/array/arrayQuickSort.js +9 -6
- package/core/collection/array/array_swap.js +22 -0
- package/core/collection/array/computeHashArray.js +22 -0
- package/core/collection/array/computeHashIntegerArray.js +15 -0
- package/core/collection/table/DataType2TypedArrayConstructorMapping.js +15 -0
- package/core/color/Color.js +2 -1
- package/core/function/FunctionCompiler.js +2 -1
- package/core/geom/3d/CircleMath.js +4 -4
- package/core/geom/3d/aabb/aabb3_computeDistanceAbovePlane.js +9 -33
- package/core/geom/3d/cone/computeConeBoundingBox.js +4 -4
- package/core/geom/3d/{compute_bounding_cone_of_2_cones.js → cone/compute_bounding_cone_of_2_cones.js} +3 -3
- package/core/geom/3d/{compute_bounding_cone_of_2_cones.spec.js → cone/compute_bounding_cone_of_2_cones.spec.js} +1 -1
- package/core/geom/3d/frustum/array_setFromProjectionMatrix.js +1 -1
- package/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +11 -3
- package/core/geom/3d/line/line3_computeSegmentPointDistance_sqr.js +41 -0
- package/core/geom/3d/morton/mortonEncode_magicbits.js +2 -1
- package/core/geom/3d/morton/reinterpret_float32_as_int32.js +13 -0
- package/core/geom/3d/morton/v3_morton_encode_transformed.js +33 -0
- package/core/geom/3d/{encode_unit3_hemioct.js → normal/hemioct/encode_unit3_hemioct.js} +0 -0
- package/core/geom/3d/{unit_hemioct.spec.js → normal/hemioct/unit_hemioct.spec.js} +1 -1
- package/core/geom/3d/normal/lamber_azimuth/transform.js +61 -0
- package/core/geom/3d/normal/spherical/sphere_map_transform.js +77 -0
- package/core/geom/3d/{lerp_planes_to_array.js → plane/lerp_planes_to_array.js} +1 -3
- package/core/geom/3d/plane/plane3_lerp.js +3 -1
- package/core/geom/3d/plane/plane3_slerp.js +4 -1
- package/core/geom/3d/{plane_computeConvex3PlaneIntersection.js → plane/plane_computeConvex3PlaneIntersection.js} +14 -16
- package/core/geom/3d/ray/ray_computeNearestPointToPoint.js +37 -0
- package/core/geom/3d/shape/AbstractShape3D.js +29 -0
- package/core/geom/3d/shape/CompositeShape.js +60 -0
- package/core/geom/3d/shape/TransformedShape3D.js +70 -0
- package/core/geom/3d/shape/UnitCubeShape3D.js +13 -0
- package/core/geom/3d/shape/UnitSphereShape3D.js +16 -0
- package/core/geom/3d/topology/TopoTriangle.js +1 -1
- package/core/geom/3d/topology/TopoVertex.js +1 -1
- package/core/geom/3d/topology/bounds/computeTraingleClusterNormalBoundingCone.js +2 -2
- package/core/geom/3d/topology/simplify/compute_face_normal_change_dot_product.js +1 -1
- package/core/geom/3d/topology/simplify/quadratic/Quadratic3.js +1 -1
- package/core/geom/3d/triangle/computeTrianglePlaneSide.js +1 -1
- package/core/geom/3d/triangle/computeTriangleRayIntersection.js +1 -1
- package/core/geom/3d/voxel/DenseBitVolume3D.js +87 -0
- package/core/geom/3d/voxel/buildVolumeFromProjectedGeometry.js +23 -0
- package/core/geom/AABB2.js +1 -1
- package/core/geom/ConicRay.js +3 -1
- package/core/geom/LineSegment.js +1 -77
- package/core/geom/Matrix4.js +8 -8
- package/core/geom/Plane.js +15 -10
- package/core/geom/Quaternion.js +2 -1
- package/core/geom/Rectangle.js +2 -1
- package/core/geom/Vector1.js +1 -1
- package/core/geom/Vector3.d.ts +2 -0
- package/core/geom/Vector3.js +35 -159
- package/core/geom/Vector3.spec.js +2 -1
- package/core/geom/Vector4.js +2 -1
- package/core/geom/random/randomPointInBox.js +7 -3
- package/core/geom/random/randomPointInPoint.js +6 -3
- package/core/geom/random/randomPointInSphere.js +6 -3
- package/core/geom/random/randomPointOnBox.js +7 -3
- package/core/geom/random/randomPointOnSphere.js +6 -3
- package/core/geom/v3_angle_between.js +31 -0
- package/core/geom/v3_distance.js +16 -0
- package/core/geom/v3_distance_sqr.js +17 -0
- package/core/geom/v3_dot.js +13 -0
- package/core/geom/v3_length.js +10 -0
- package/core/geom/v3_length_sqr.js +10 -0
- package/core/geom/v3_lerp.js +21 -0
- package/core/geom/v3_slerp.js +48 -0
- package/core/graph/graph_k_means_cluster.js +1 -1
- package/core/math/MathUtils.js +0 -354
- package/core/math/MathUtils.spec.js +7 -1
- package/core/math/gaussian.js +9 -0
- package/core/math/hash/computeHashFloat.js +17 -0
- package/core/math/hash/computeHashFloatArray.js +34 -0
- package/core/math/hash/computeObjectHash.js +54 -0
- package/core/math/intersects1D.js +19 -0
- package/core/math/interval/NumericInterval.js +2 -2
- package/core/math/isValueBetween.js +10 -0
- package/core/math/isValueBetweenInclusive.js +10 -0
- package/core/math/noise/curl_noise_3dt.js +1 -1
- package/core/math/noise/sdnoise.js +10 -10
- package/core/math/overlap1D.js +19 -0
- package/core/math/pingpong.js +17 -0
- package/core/math/random/makeRangedRandom.js +19 -0
- package/core/math/random/randomFloatBetween.js +14 -0
- package/core/math/random/randomFromArray.js +19 -0
- package/core/math/random/randomGaussian.js +15 -0
- package/core/math/random/randomIntegerBetween.js +14 -0
- package/core/math/random/roundFair.js +15 -0
- package/core/math/separation1D.js +21 -0
- package/core/math/solveQuadratic.js +25 -0
- package/core/model/BoundedValue.js +1 -1
- package/core/model/node-graph/node/NodeInstancePortReference.js +1 -1
- package/core/model/node-graph/node/Port.js +1 -1
- package/core/model/reactive/evaluation/MultiPredicateEvaluator.spec.js +3 -1
- package/core/model/reactive/model/ReactiveBinaryExpression.js +1 -1
- package/core/model/reactive/model/terminal/ReactiveLiteralNumber.js +1 -1
- package/core/model/reactive/model/terminal/ReactiveReference.js +1 -1
- package/core/model/reactive/model/util/createRandomReactiveExpression.js +1 -1
- package/core/model/stat/LinearModifier.js +1 -1
- package/core/primitives/array/computeIntegerArrayHash.js +6 -1
- package/engine/animation/curve/AnimationCurve.js +72 -0
- package/engine/animation/curve/Keyframe.js +27 -0
- package/engine/animation/keyed2/AnimationTrack.js +27 -3
- package/engine/asset/Asset.js +1 -1
- package/engine/asset/loaders/GLTFAssetLoader.d.ts +1 -1
- package/engine/asset/loaders/GLTFAssetLoader.js +10 -0
- package/engine/asset/loaders/image/ImageRGBADataAsset.js +8 -1
- package/engine/asset/loaders/material/computeImageBitmapEquality.js +11 -0
- package/engine/asset/loaders/material/computeImageBitmapHash.js +22 -28
- package/engine/asset/loaders/material/computeMaterialHash.js +4 -3
- package/engine/asset/loaders/material/computeTextureEquality.js +13 -5
- package/engine/asset/loaders/material/computeTextureHash.js +2 -1
- package/engine/ecs/animation/Animation.js +2 -1
- package/engine/ecs/animation/InverseKinematics.js +2 -1
- package/engine/ecs/animation/OneBoneSurfaceAlignmentSolver.js +3 -1
- package/engine/ecs/animation/TwoBoneInverseKinematicsSolver.js +3 -1
- package/engine/ecs/dynamic_actions/DynamicActorSystem.js +2 -1
- package/engine/ecs/dynamic_actions/DynamicRuleDescriptionTable.spec.js +3 -5
- package/engine/ecs/dynamic_actions/actions/definition/WeightedRandomActionDescription.js +1 -1
- package/engine/ecs/evaluation/complex/PointFitnessGaussianBlur.js +1 -1
- package/engine/ecs/foliage/ecs/Foliage2.js +1 -1
- package/engine/ecs/fow/FogOfWar.js +2 -3
- package/engine/ecs/fow/shader/FogOfWarRenderer.js +1 -1
- package/engine/ecs/gui/GUIElement.js +1 -1
- package/engine/ecs/gui/hud/HeadsUpDisplay.js +1 -1
- package/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +1 -1
- package/engine/ecs/gui/position/ViewportPosition.js +2 -1
- package/engine/ecs/systems/RangedAttackSystem.js +1 -1
- package/engine/ecs/systems/SteeringSystem.js +3 -2
- package/engine/ecs/terrain/ecs/Terrain.js +6 -0
- package/engine/ecs/terrain/ecs/layers/TerrainLayers.js +5 -0
- package/engine/ecs/terrain/ecs/splat/SplatMapping.js +5 -0
- package/engine/ecs/terrain/tiles/TerrainTileManager.js +1 -1
- package/engine/ecs/tooltip/TooltipComponent.js +15 -0
- package/engine/ecs/util/hideEntityGracefully.js +18 -0
- package/engine/graphics/GraphicsEngine.js +1 -0
- package/engine/graphics/camera/testClippingPlaneComputation.js +2 -2
- package/engine/graphics/ecs/animation/animator/AnimationClip.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationClipDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationNotification.js +2 -1
- package/engine/graphics/ecs/animation/animator/AnimationNotificationDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/AnimationGraph.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationGraphDefinition.js +2 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationStateDefinition.js +1 -1
- package/engine/graphics/ecs/animation/animator/graph/definition/AnimationTransitionDefinition.js +2 -1
- package/engine/graphics/ecs/camera/CameraClippingPlaneComputer.js +2 -2
- package/engine/graphics/ecs/highlight/HighlightDefinition.js +2 -1
- package/engine/graphics/ecs/highlight/renderer/OutlineRenderer.js +0 -53
- package/engine/graphics/ecs/light/Light.d.ts +1 -1
- package/engine/graphics/ecs/light/Light.js +3 -0
- package/engine/graphics/ecs/mesh/Mesh.js +2 -1
- package/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts +13 -0
- package/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts +6 -0
- package/engine/graphics/ecs/path/testPathDisplaySystem.js +98 -98
- package/engine/graphics/ecs/trail2d/Trail2D.js +17 -4
- package/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts +2 -3
- package/engine/graphics/ecs/trail2d/Trail2DSystem.js +34 -118
- package/engine/graphics/geometry/AttributeSpec.js +105 -0
- package/engine/graphics/{micron/format/MicronVertexDataSpec.js → geometry/VertexDataSpec.js} +56 -25
- package/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +2 -1
- package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +7 -7
- package/engine/graphics/micron/build/clustering/computeFaceCurvatureScore.js +1 -1
- package/engine/graphics/micron/build/clustering/compute_face_connection_weight.js +1 -1
- package/engine/graphics/micron/build/fill_patch_geometry_data.js +1 -1
- package/engine/graphics/micron/build/hierarchy/computePatchMergeScore.js +1 -1
- package/engine/graphics/micron/build/hierarchy/patch_combine.js +1 -1
- package/engine/graphics/micron/buildPatchwork.js +1 -1
- package/engine/graphics/micron/format/MicronGeometry.js +3 -3
- package/engine/graphics/micron/format/serialization/MicronGeometryBinarySerializationAdapter.js +2 -2
- package/engine/graphics/micron/format/serialization/deserialize_attribute_spec.js +1 -1
- package/engine/graphics/micron/format/serialization/serialize_attribute_spec.js +1 -1
- package/engine/graphics/micron/render/PatchCacheKey.js +1 -1
- package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +5 -5
- package/engine/graphics/micron/render/refinement/is_patch_facing_back.js +2 -2
- package/engine/graphics/micron/render/v1/ThreeVirtualGeometryAdapter.js +1 -1
- package/engine/graphics/particles/particular/engine/ParticularEngine.js +4 -2
- package/engine/graphics/particles/particular/engine/emitter/PARTICULAR_PARTICLE_SPECIFICATION.js +84 -0
- package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +92 -144
- package/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +14 -3
- package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +51 -12
- package/engine/graphics/particles/particular/engine/emitter/ParticlePool.spec.js +3 -2
- package/engine/graphics/particles/particular/engine/emitter/computeEmissionFunction.js +37 -0
- package/engine/graphics/particles/particular/engine/emitter/distance_to_camera.js +25 -0
- package/engine/graphics/particles/particular/engine/emitter/serde/ParameterLookupTableSerializationAdapter.js +8 -2
- package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +2 -1
- package/engine/graphics/particles/particular/engine/parameter/ParameterTrack.js +1 -1
- package/engine/graphics/particles/particular/engine/parameter/ParticleParameter.js +1 -1
- package/engine/graphics/particles/particular/engine/renderers/billboard/BILLBOARD_PARTICLE_SPECIFICATION.js +21 -0
- package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +0 -20
- package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +9 -9
- package/engine/graphics/particles/particular/engine/shader/ShaderManager.js +7 -25
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepApplyForce.js +2 -5
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseAcceleration.js +2 -6
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepCurlNoiseVelocity.js +2 -7
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +2 -5
- package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/distributeParticlesOnObject3D.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/distrubuteParticlesOnMesh.js +1 -1
- package/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.js +384 -0
- package/engine/graphics/particles/particular/engine/utils/volume/prototypeParticleVolume.js +558 -0
- package/engine/graphics/particles/particular/group/Operation.js +18 -0
- package/engine/graphics/particles/particular/group/OperationType.js +9 -0
- package/engine/graphics/particles/particular/group/ParticleAttribute.js +2 -1
- package/engine/graphics/particles/particular/group/ParticleAttributeType.js +11 -0
- package/engine/graphics/particles/particular/group/ParticleDataType.js +10 -0
- package/engine/graphics/particles/particular/group/ParticleGroup.js +7 -245
- package/engine/graphics/particles/particular/group/ParticleGroup.spec.js +3 -1
- package/engine/graphics/particles/particular/group/ParticleSpecification.js +21 -14
- package/engine/graphics/particles/particular/group/itemSizeFromAttributeType.js +20 -0
- package/engine/graphics/particles/particular/group/optimizeCommandQueue.js +162 -0
- package/engine/graphics/particles/particular/group/typedArrayConstructorFromDataType.js +19 -0
- package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +2 -2
- package/engine/graphics/render/buffer/simple-fx/ao/AmbientOcclusionPostProcessEffect.js +1 -1
- package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameter.js +2 -1
- package/engine/graphics/render/buffer/slot/parameter/ProgramValueSlotParameterSet.js +1 -1
- package/engine/graphics/render/forward_plus/LightManager.js +126 -95
- package/engine/graphics/render/forward_plus/PointLight.js +9 -0
- package/engine/graphics/render/forward_plus/PointLightData.js +1 -1
- package/engine/graphics/render/forward_plus/SpotLight.js +9 -0
- package/engine/graphics/render/forward_plus/cluster/compute_light_data_hash_0.js +2 -2
- package/engine/graphics/render/forward_plus/computeFrustumCorners.js +15 -33
- package/engine/graphics/render/forward_plus/plugin/ForwardPlusRenderingPlugin.js +1 -1
- package/engine/graphics/render/forward_plus/plugin/MaterialTransformer.js +12 -2
- package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +6 -6
- package/engine/graphics/render/forward_plus/prototypeLightManager.js +231 -136
- package/engine/graphics/render/forward_plus/query/analytical_triplanar_corner_mapping.js +8 -0
- package/engine/graphics/render/forward_plus/query/cube_mapping.js +38 -0
- package/engine/graphics/render/forward_plus/query/detailed_sphere_frustum_intersection_test.js +86 -0
- package/engine/graphics/render/forward_plus/query/point_light_inside_volume.js +73 -0
- package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_objects.js +131 -0
- package/engine/graphics/render/forward_plus/query/query_bvh_frustum_from_texture.js +129 -0
- package/engine/graphics/render/forward_plus/query/spot_light_inside_volume.js +33 -0
- package/engine/graphics/render/forward_plus/read_frustum_corner.js +14 -0
- package/engine/graphics/render/forward_plus/testClusterEquality.js +22 -0
- package/engine/graphics/render/layers/RenderLayerUtils.js +8 -5
- package/engine/graphics/render/visibility/IncrementalDeltaSet.js +11 -0
- package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +2 -2
- package/engine/graphics/texture/atlas/AtlasPatch.js +7 -2
- package/engine/graphics/texture/atlas/TextureAtlas.js +18 -14
- package/engine/graphics/texture/sampler/HarmonicDiffusionGrid.spec.js +1 -1
- package/engine/graphics/texture/sampler/SampleTraverser.js +1 -1
- package/engine/graphics/texture/sampler/Sampler2D.js +8 -7
- package/engine/graphics/texture/sampler/distanceField.spec.js +1 -1
- package/engine/graphics/texture/sampler/scaleSampler2D.js +7 -10
- package/engine/graphics/trail/x/RibbonMaterialX.js +3 -3
- package/engine/graphics/trail/x/RibbonX.js +17 -2
- package/engine/graphics/trail/x/RibbonXPlugin.js +51 -1
- package/engine/graphics/util/projectSphere.js +1 -1
- package/engine/grid/components/GridObstacle.js +3 -10
- package/engine/intelligence/behavior/selector/WeightedElement.js +2 -1
- package/engine/intelligence/optimization/RandomOptimizer.js +1 -1
- package/engine/navigation/ecs/components/Path.js +3 -2
- package/engine/navigation/grid/FastBinaryHeap.spec.js +1 -1
- package/engine/reference/v2/Reference.js +6 -0
- package/engine/sound/ecs/emitter/SoundEmitter.js +2 -1
- package/engine/sound/ecs/emitter/SoundTrack.js +2 -1
- package/engine/sound/material/concrete/RandomSoundMaterial.js +1 -1
- package/engine/ui/notification/notificationGenerator.js +1 -1
- package/generation/filtering/numeric/complex/CellFilterAngleToNormal.js +3 -2
- package/generation/filtering/numeric/complex/CellFilterGaussianBlur.js +1 -1
- package/generation/grid/generation/GridTaskExecuteRuleTimes.js +2 -1
- package/generation/markers/GridCellActionPlaceMarker.js +13 -1
- package/generation/markers/MarkerNode.js +6 -0
- package/generation/markers/actions/MarkerNodeActionSelectRandom.js +1 -1
- package/generation/markers/transform/MarkerNodeTransformerRecordUniqueRandomEnum.js +1 -1
- package/generation/placement/action/random/CellActionSelectRandom.js +1 -1
- package/generation/theme/ThemeEngine.js +5 -2
- package/misc/makeMaterialIconCached.js +2 -2
- package/package.json +3 -3
- package/view/View.js +4 -2
- package/view/elements/image/HTMLElementCacheKey.js +2 -1
- package/view/elements/radial/RadialText.js +2 -1
- package/view/minimap/gl/MinimapMarkersGL.js +19 -101
- package/view/minimap/gl/buildMaterial.js +94 -0
- package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +0 -71
- package/engine/graphics/render/forward_plus/queryBVH_Frustum.js +0 -345
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result[result_offset] = x;
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result[result_offset + 1] = y;
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result[result_offset + 2] = z;
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@@ -2,9 +2,10 @@
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*
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* @see based on python code suggested here: https://stackoverflow.com/questions/5408276/sampling-uniformly-distributed-random-points-inside-a-spherical-volume
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* @param {
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export function randomPointOnSphere(random, result) {
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export function randomPointOnSphere(random, result, result_offset) {
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const phi = Math.PI * 2 * random();
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result
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import { v3_dot } from "./v3_dot.js";
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import { v3_length } from "./v3_length.js";
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export function v3_angle_between(x0, y0, z0, x1, y1, z1) {
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const magnitude_0 = v3_length(x0, y0, z0);
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const l = magnitude_0 * magnitude_1;
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if (l === 0) {
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return 0;
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}
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}
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import { v3_distance_sqr } from "./v3_distance_sqr.js";
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* @returns {number}
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*/
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export function v3_distance(x0, y0, z0, x1, y1, z1) {
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return Math.sqrt(v3_distance_sqr(x0, y0, z0, x1, y1, z1));
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}
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/**
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*
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* @param {number} x0
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* @returns {number}
|
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*/
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export function v3_distance_sqr(x0, y0, z0, x1, y1, z1) {
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const x = x0 - x1;
|
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const y = y0 - y1;
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const z = z0 - z1;
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return x * x + y * y + z * z;
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}
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/**
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*
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* @param {number} x0
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* @param {number} y0
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* @param {number} z0
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* @param {number} x1
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* @param {number} y1
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* @param {number} z1
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* @returns {number}
|
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*/
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export function v3_dot(x0, y0, z0, x1, y1, z1) {
|
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return (x0 * x1 + y0 * y1 + z0 * z1);
|
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}
|
|
@@ -0,0 +1,21 @@
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import { lerp } from "../math/lerp.js";
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/**
|
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*
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* @param {Vector3} result
|
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* @param {number} a_x
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* @param {number} a_y
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* @param {number} b_x
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* @param {number} b_z
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* @param {number} fraction
|
|
13
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+
*/
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|
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export function v3_lerp(result, a_x, a_y, a_z, b_x, b_y, b_z, fraction) {
|
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+
|
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16
|
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const x = lerp(a_x, b_x, fraction);
|
|
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|
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const y = lerp(a_y, b_y, fraction);
|
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|
+
const z = lerp(a_z, b_z, fraction);
|
|
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+
|
|
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+
result.set(x, y, z);
|
|
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+
}
|
|
@@ -0,0 +1,48 @@
|
|
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1
|
+
import { v3_dot } from "./v3_dot.js";
|
|
2
|
+
import { v3_lerp } from "./v3_lerp.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Spherical linear interpolation
|
|
6
|
+
* @see https://en.wikipedia.org/wiki/Slerp
|
|
7
|
+
* @param {Vector3} result
|
|
8
|
+
* @param {number} a_x
|
|
9
|
+
* @param {number} a_y
|
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10
|
+
* @param {number} a_z
|
|
11
|
+
* @param {number} b_x
|
|
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|
+
* @param {number} b_y
|
|
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|
+
* @param {number} b_z
|
|
14
|
+
* @param {number} fraction
|
|
15
|
+
*/
|
|
16
|
+
export function v3_slerp(
|
|
17
|
+
result,
|
|
18
|
+
a_x, a_y, a_z,
|
|
19
|
+
b_x, b_y, b_z,
|
|
20
|
+
fraction
|
|
21
|
+
) {
|
|
22
|
+
const dot = v3_dot(
|
|
23
|
+
a_x, a_y, a_z,
|
|
24
|
+
b_x, b_y, b_z
|
|
25
|
+
);
|
|
26
|
+
|
|
27
|
+
if (dot >= 1 || dot <= -1) {
|
|
28
|
+
// avoid division by 0, both vectors are pointing in the same direction, use lerp instead
|
|
29
|
+
v3_lerp(result, a_x, a_y, a_z, b_x, b_y, b_z, fraction);
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// compute angle between two vectors
|
|
34
|
+
const theta = Math.acos(dot);
|
|
35
|
+
|
|
36
|
+
const sin_theta = Math.sin(theta);
|
|
37
|
+
|
|
38
|
+
const inv_sin_theta = 1 / sin_theta;
|
|
39
|
+
|
|
40
|
+
const scale_0 = Math.sin((1 - fraction) * theta) * inv_sin_theta;
|
|
41
|
+
const scale_1 = Math.sin((fraction) * theta) * inv_sin_theta;
|
|
42
|
+
|
|
43
|
+
const x = a_x * scale_0 + b_x * scale_1;
|
|
44
|
+
const y = a_y * scale_0 + b_y * scale_1;
|
|
45
|
+
const z = a_z * scale_0 + b_z * scale_1;
|
|
46
|
+
|
|
47
|
+
result.set(x, y, z);
|
|
48
|
+
}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
1
|
//
|
|
2
2
|
import { seededRandom } from "../math/random/seededRandom.js";
|
|
3
|
-
import { randomIntegerBetween } from "../math/MathUtils.js";
|
|
4
3
|
import { SquareMatrix } from "./SquareMatrix.js";
|
|
5
4
|
import { DataType } from "../collection/table/DataType.js";
|
|
6
5
|
import { BitSet } from "../binary/BitSet.js";
|
|
7
6
|
import FastBinaryHeap from "../../engine/navigation/grid/FastBinaryHeap.js";
|
|
7
|
+
import { randomIntegerBetween } from "../math/random/randomIntegerBetween.js";
|
|
8
8
|
|
|
9
9
|
/**
|
|
10
10
|
* @template N
|
package/core/math/MathUtils.js
CHANGED
|
@@ -4,8 +4,6 @@
|
|
|
4
4
|
*/
|
|
5
5
|
|
|
6
6
|
import { assert } from "../assert.js";
|
|
7
|
-
import { computeStringHash } from "../primitives/strings/computeStringHash.js";
|
|
8
|
-
import { max2 } from "./max2.js";
|
|
9
7
|
import { min2 } from "./min2.js";
|
|
10
8
|
|
|
11
9
|
/**
|
|
@@ -29,105 +27,6 @@ export function makeSequenceLoop(sequence) {
|
|
|
29
27
|
}
|
|
30
28
|
}
|
|
31
29
|
|
|
32
|
-
/**
|
|
33
|
-
* Performs a probabilistic rounding where a fraction is rounded up or down with probability equal to the fraction
|
|
34
|
-
* @param {number} number
|
|
35
|
-
* @param {function} random
|
|
36
|
-
* @returns {int}
|
|
37
|
-
*/
|
|
38
|
-
export function roundFair(number, random) {
|
|
39
|
-
const mantissa = number % 1;
|
|
40
|
-
const roll = random();
|
|
41
|
-
if (roll < mantissa) {
|
|
42
|
-
return Math.ceil(number);
|
|
43
|
-
} else {
|
|
44
|
-
return Math.floor(number);
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* Returns a random number within a normal distribution (Bell/Gaussian curve)
|
|
50
|
-
* @param {int} [quality=6] controls number of "die rolls" used to approximate curve, more rolls - better approximation but higher cost of computation
|
|
51
|
-
* @param {function():number} random
|
|
52
|
-
* @returns {number} value between 0 and 1 with normal weight at 0.5
|
|
53
|
-
*/
|
|
54
|
-
export function randomGaussian(random, quality = 6) {
|
|
55
|
-
let s = 0;
|
|
56
|
-
|
|
57
|
-
for (let i = 0; i < quality; i++) {
|
|
58
|
-
s += random();
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
return s / quality;
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
/**
|
|
65
|
-
* @template T
|
|
66
|
-
* @param {function} random
|
|
67
|
-
* @param {T[]} array
|
|
68
|
-
* @returns {T}
|
|
69
|
-
*/
|
|
70
|
-
export function randomFromArray(random, array) {
|
|
71
|
-
assert.isArray(array, 'array');
|
|
72
|
-
assert.typeOf(random, 'function', 'random');
|
|
73
|
-
|
|
74
|
-
const length = array.length;
|
|
75
|
-
|
|
76
|
-
const i = min2(length - 1, Math.floor(random() * length));
|
|
77
|
-
|
|
78
|
-
return array[i];
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
/**
|
|
82
|
-
*
|
|
83
|
-
* @param {function} random
|
|
84
|
-
* @param {number} min
|
|
85
|
-
* @param {number} max
|
|
86
|
-
* @returns {number}
|
|
87
|
-
*/
|
|
88
|
-
export function randomFloatBetween(random, min, max) {
|
|
89
|
-
const span = max - min;
|
|
90
|
-
|
|
91
|
-
const roll = random();
|
|
92
|
-
|
|
93
|
-
return roll * span + min;
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
/**
|
|
97
|
-
* Inclusive random between two boundaries, result is integer
|
|
98
|
-
* @param {function} random
|
|
99
|
-
* @param {number} min lower boundary, must be an integer
|
|
100
|
-
* @param {number} max upper boundary, must be an integer
|
|
101
|
-
* @returns {number}
|
|
102
|
-
*/
|
|
103
|
-
export function randomIntegerBetween(random, min, max) {
|
|
104
|
-
const span = max - min;
|
|
105
|
-
|
|
106
|
-
const roll = random();
|
|
107
|
-
|
|
108
|
-
return Math.round(roll * span) + min;
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
/**
|
|
112
|
-
*
|
|
113
|
-
* @param {function():number} random returns a number between 0 and 1
|
|
114
|
-
* @param {number} min
|
|
115
|
-
* @param {number} max
|
|
116
|
-
* @returns {function():number} returns number between min and max
|
|
117
|
-
*/
|
|
118
|
-
export function makeRangedRandom(random, min, max) {
|
|
119
|
-
|
|
120
|
-
if (min === 0 && max === 1) {
|
|
121
|
-
//input already returns values in correct range
|
|
122
|
-
return random;
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
const scale = max - min;
|
|
126
|
-
return function () {
|
|
127
|
-
return random() * scale + min;
|
|
128
|
-
};
|
|
129
|
-
}
|
|
130
|
-
|
|
131
30
|
/**
|
|
132
31
|
* Compute lowest positive integer divisor of a given "product" value
|
|
133
32
|
* @param {number} product
|
|
@@ -243,148 +142,6 @@ function bezierCurve(t, p0, p1, p2, p3) {
|
|
|
243
142
|
}
|
|
244
143
|
|
|
245
144
|
|
|
246
|
-
/**
|
|
247
|
-
*
|
|
248
|
-
* @param {number} v
|
|
249
|
-
* @returns {number}
|
|
250
|
-
*/
|
|
251
|
-
export function computeHashFloat(v) {
|
|
252
|
-
//we break the number up into fractional and whole parts
|
|
253
|
-
const fraction = v % 1;
|
|
254
|
-
|
|
255
|
-
const whole = v | 0;
|
|
256
|
-
|
|
257
|
-
//fractional part is scaled up into int32 range, this inexact method, as it will produce 0 hash for values below a certain threshold
|
|
258
|
-
const fractionHash = fraction * 1367130550;
|
|
259
|
-
|
|
260
|
-
//take XOR of both parts
|
|
261
|
-
return fractionHash ^ whole;
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/**
|
|
265
|
-
*
|
|
266
|
-
* @param {number[]|Float32Array|Float64Array} values
|
|
267
|
-
* @param {number} min
|
|
268
|
-
* @param {number} max
|
|
269
|
-
*/
|
|
270
|
-
export function computeHashFloatArray(values, min, max) {
|
|
271
|
-
const dataLength = values.length;
|
|
272
|
-
|
|
273
|
-
const dataRange = max - min;
|
|
274
|
-
|
|
275
|
-
/*
|
|
276
|
-
hash min and max
|
|
277
|
-
*/
|
|
278
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hash = ((hash << 5) - hash) + singleValue;
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}
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return hash;
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}
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/**
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*/
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|
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export function computeObjectHash(value, depth = 3) {
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|
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if (value === undefined) {
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|
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return 1;
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}
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|
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|
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if (value === null) {
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|
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return 2;
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|
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}
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|
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|
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let hash = 0;
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|
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|
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353
|
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for (let p in value) {
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|
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|
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hash = ((hash << 5) - hash) + computeStringHash(p);
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|
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|
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357
|
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const pValue = value[p];
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|
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|
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359
|
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const pType = typeof pValue;
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|
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|
|
361
|
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let pHash;
|
|
362
|
-
if (pType === "string") {
|
|
363
|
-
pHash = computeStringHash(pValue);
|
|
364
|
-
} else if (pType === "number") {
|
|
365
|
-
pHash = computeHashFloat(pValue);
|
|
366
|
-
} else if (pType === "boolean") {
|
|
367
|
-
pHash = pValue ? 1 : 0;
|
|
368
|
-
} else if (pType === "object") {
|
|
369
|
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|
|
370
|
-
if (depth <= 0) {
|
|
371
|
-
pHash = 3;
|
|
372
|
-
} else {
|
|
373
|
-
pHash = computeObjectHash(pValue, depth - 1);
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
} else {
|
|
377
|
-
pHash = 0;
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
hash = ((hash << 5) - hash) + pHash;
|
|
381
|
-
|
|
382
|
-
hash |= 0; // Convert to 32bit integer
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
return hash;
|
|
386
|
-
}
|
|
387
|
-
|
|
388
145
|
/**
|
|
389
146
|
*
|
|
390
147
|
* @param {number} a
|
|
@@ -410,54 +167,6 @@ export function computeGreatestCommonDivisor(a, b) {
|
|
|
410
167
|
return result;
|
|
411
168
|
}
|
|
412
169
|
|
|
413
|
-
/**
|
|
414
|
-
* Exclusive test, boundaries are not included in positive test
|
|
415
|
-
* @param {Number} value
|
|
416
|
-
* @param {Number} v0
|
|
417
|
-
* @param {Number} v1
|
|
418
|
-
* @returns {boolean}
|
|
419
|
-
*/
|
|
420
|
-
export function isValueBetween(value, v0, v1) {
|
|
421
|
-
return (v0 > value && value > v1) || (v1 > value && value > v0);
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
/**
|
|
425
|
-
* Inclusive test, boundaries are included in positive test
|
|
426
|
-
* @param {Number} value
|
|
427
|
-
* @param {Number} v0
|
|
428
|
-
* @param {Number} v1
|
|
429
|
-
* @returns {boolean}
|
|
430
|
-
*/
|
|
431
|
-
export function isValueBetweenInclusive(value, v0, v1) {
|
|
432
|
-
return (v0 >= value && value >= v1) || (v1 >= value && value >= v0);
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
/**
|
|
437
|
-
* Return solutions for quadratic
|
|
438
|
-
* @param {number} a
|
|
439
|
-
* @param {number} b
|
|
440
|
-
* @param {number} c
|
|
441
|
-
* @returns {number[]|null}
|
|
442
|
-
*/
|
|
443
|
-
export function solveQuadratic(a, b, c) {
|
|
444
|
-
let sol = null;
|
|
445
|
-
if (Math.abs(a) < 1e-6) {
|
|
446
|
-
if (Math.abs(b) < 1e-6) {
|
|
447
|
-
sol = Math.abs(c) < 1e-6 ? [0, 0] : null;
|
|
448
|
-
} else {
|
|
449
|
-
sol = [-c / b, -c / b];
|
|
450
|
-
}
|
|
451
|
-
} else {
|
|
452
|
-
let disc = b * b - 4 * a * c;
|
|
453
|
-
if (disc >= 0) {
|
|
454
|
-
disc = Math.sqrt(disc);
|
|
455
|
-
a = 2 * a;
|
|
456
|
-
sol = [(-b - disc) / a, (-b + disc) / a];
|
|
457
|
-
}
|
|
458
|
-
}
|
|
459
|
-
return sol;
|
|
460
|
-
}
|
|
461
170
|
|
|
462
171
|
/**
|
|
463
172
|
*
|
|
@@ -492,60 +201,6 @@ export function epsilonEquals(a, b, tolerance) {
|
|
|
492
201
|
return Math.abs(a - b) <= tolerance;
|
|
493
202
|
}
|
|
494
203
|
|
|
495
|
-
/**
|
|
496
|
-
* Returns true if two 1D lines intersect, touch is treated as intersection
|
|
497
|
-
* Parameters are assumed to be ordered, a1 >= a0, b1 >= b0
|
|
498
|
-
* @param {Number} a0
|
|
499
|
-
* @param {Number} a1
|
|
500
|
-
* @param {Number} b0
|
|
501
|
-
* @param {Number} b1
|
|
502
|
-
* @returns {boolean}
|
|
503
|
-
*/
|
|
504
|
-
export function intersects1D(a0, a1, b0, b1) {
|
|
505
|
-
assert.equal(typeof a0, "number");
|
|
506
|
-
assert.equal(typeof a1, "number");
|
|
507
|
-
assert.equal(typeof b0, "number");
|
|
508
|
-
assert.equal(typeof b1, "number");
|
|
509
|
-
|
|
510
|
-
return a1 >= b0 && b1 >= a0;
|
|
511
|
-
}
|
|
512
|
-
|
|
513
|
-
/**
|
|
514
|
-
* Returns true if two 1D lines overlap, touch is not considered overlap
|
|
515
|
-
* Parameters are assumed to be ordered, a1 > a0, b1 > b0
|
|
516
|
-
* @param {Number} a0
|
|
517
|
-
* @param {Number} a1
|
|
518
|
-
* @param {Number} b0
|
|
519
|
-
* @param {Number} b1
|
|
520
|
-
* @returns {boolean}
|
|
521
|
-
*/
|
|
522
|
-
export function overlap1D(a0, a1, b0, b1) {
|
|
523
|
-
assert.equal(typeof a0, "number");
|
|
524
|
-
assert.equal(typeof a1, "number");
|
|
525
|
-
assert.equal(typeof b0, "number");
|
|
526
|
-
assert.equal(typeof b1, "number");
|
|
527
|
-
|
|
528
|
-
return a1 > b0 && b1 > a0;
|
|
529
|
-
}
|
|
530
|
-
|
|
531
|
-
/**
|
|
532
|
-
* Returns a number representing overlap distance between two 1D line segments.
|
|
533
|
-
* Positive number indicates overlap, negative number indicates that segments do not overlap; 0 indicates that segments are touching.
|
|
534
|
-
* @param {Number} a0
|
|
535
|
-
* @param {Number} a1
|
|
536
|
-
* @param {Number} b0
|
|
537
|
-
* @param {Number} b1
|
|
538
|
-
* @returns {number}
|
|
539
|
-
*/
|
|
540
|
-
export function separation1D(a0, a1, b0, b1) {
|
|
541
|
-
assert.equal(typeof a0, "number");
|
|
542
|
-
assert.equal(typeof a1, "number");
|
|
543
|
-
assert.equal(typeof b0, "number");
|
|
544
|
-
assert.equal(typeof b1, "number");
|
|
545
|
-
|
|
546
|
-
return min2(a1, b1) - max2(a0, b0);
|
|
547
|
-
}
|
|
548
|
-
|
|
549
204
|
/**
|
|
550
205
|
* Assuming the input is an N-dimension vector, normalizes the vector to magnitude of 1
|
|
551
206
|
* @param {number[]|Float32Array} result
|
|
@@ -590,12 +245,3 @@ export const PI_HALF = Math.PI / 2;
|
|
|
590
245
|
*/
|
|
591
246
|
export const EPSILON = 0.000001;
|
|
592
247
|
|
|
593
|
-
/**
|
|
594
|
-
*
|
|
595
|
-
* @param {number} sigma
|
|
596
|
-
* @param {number} v
|
|
597
|
-
* @returns {number}
|
|
598
|
-
*/
|
|
599
|
-
export function gaussian(sigma, v) {
|
|
600
|
-
return Math.exp(-(v * v) / (2 * sigma * sigma));
|
|
601
|
-
}
|
|
@@ -2,12 +2,18 @@ import { clamp } from "./clamp.js";
|
|
|
2
2
|
import { copysign } from "./copysign.js";
|
|
3
3
|
import { inverseLerp } from "./inverseLerp.js";
|
|
4
4
|
import { lerp } from "./lerp.js";
|
|
5
|
-
import {
|
|
5
|
+
import { computeWholeDivisorLow, cubicCurve, makeCubicCurve, quadraticCurve } from "./MathUtils.js";
|
|
6
6
|
import { max2 } from "./max2.js";
|
|
7
7
|
import { max3 } from "./max3.js";
|
|
8
8
|
import { min2 } from "./min2.js";
|
|
9
9
|
import { min3 } from "./min3.js";
|
|
10
10
|
import { sign } from "./sign.js";
|
|
11
|
+
import { isValueBetween } from "./isValueBetween.js";
|
|
12
|
+
import { isValueBetweenInclusive } from "./isValueBetweenInclusive.js";
|
|
13
|
+
import { solveQuadratic } from "./solveQuadratic.js";
|
|
14
|
+
import { overlap1D } from "./overlap1D.js";
|
|
15
|
+
import { computeHashFloat } from "./hash/computeHashFloat.js";
|
|
16
|
+
import { computeHashFloatArray } from "./hash/computeHashFloatArray.js";
|
|
11
17
|
|
|
12
18
|
test('min2', () => {
|
|
13
19
|
expect(min2(0, 0)).toBe(0);
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
*
|
|
3
|
+
* @param {number} v
|
|
4
|
+
* @returns {number}
|
|
5
|
+
*/
|
|
6
|
+
export function computeHashFloat(v) {
|
|
7
|
+
//we break the number up into fractional and whole parts
|
|
8
|
+
const fraction = v % 1;
|
|
9
|
+
|
|
10
|
+
const whole = v | 0;
|
|
11
|
+
|
|
12
|
+
//fractional part is scaled up into int32 range, this inexact method, as it will produce 0 hash for values below a certain threshold
|
|
13
|
+
const fractionHash = fraction * 1367130550;
|
|
14
|
+
|
|
15
|
+
//take XOR of both parts
|
|
16
|
+
return fractionHash ^ whole;
|
|
17
|
+
}
|