@woosh/meep-engine 2.33.2 → 2.33.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/core/bvh2/aabb3/AABB3.js +18 -0
  2. package/core/bvh2/aabb3/aabb3_intersects_frustum.js +38 -0
  3. package/core/collection/RingBuffer.js +40 -10
  4. package/core/collection/array/copyArray.js +2 -2
  5. package/core/collection/array/typed/typed_array_copy.js +2 -2
  6. package/core/collection/table/RowFirstTableSpec.js +8 -0
  7. package/core/geom/3d/aabb/aabb3_compute_projected_area.js +16 -14
  8. package/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +59 -0
  9. package/core/geom/3d/aabb/aabb3_matrix4_project.js +33 -0
  10. package/core/geom/3d/aabb/aabb3_matrix4_project.spec.js +41 -0
  11. package/core/geom/3d/plane/plane3_lerp.js +2 -2
  12. package/core/geom/3d/topology/TopoTriangle.js +2 -2
  13. package/core/geom/AABB2.d.ts +2 -0
  14. package/core/geom/Matrix4.js +4 -4
  15. package/core/geom/Vector3.js +5 -5
  16. package/core/model/reactive/model/terminal/ReactiveReference.js +7 -1
  17. package/core/process/undo/ActionProcessor.d.ts +2 -0
  18. package/core/process/undo/ActionProcessor.js +59 -1
  19. package/core/process/undo/ActionProcessor.spec.js +59 -0
  20. package/core/process/undo/Mark.js +2 -1
  21. package/engine/asset/loaders/GLTFAssetLoader.js +3 -3
  22. package/engine/asset/loaders/material/TextureAttachmensByMaterialType.js +11 -1
  23. package/engine/asset/loaders/material/TextureAttachment.js +12 -1
  24. package/engine/asset/loaders/material/bitmap2sampler_gl.js +19 -0
  25. package/engine/asset/loaders/material/computeImageBitmapEquality.js +7 -19
  26. package/engine/asset/loaders/material/computeTextureEquality.js +1 -1
  27. package/engine/asset/loaders/material/computeTextureHash.js +16 -14
  28. package/engine/asset/loaders/material/traverseMaterialTextures.js +2 -2
  29. package/engine/ecs/animation/OneBoneSurfaceAlignmentSolver.js +2 -2
  30. package/engine/ecs/animation/TwoBoneInverseKinematicsSolver.js +4 -4
  31. package/engine/graphics/GraphicsEngine.d.ts +2 -2
  32. package/engine/graphics/GraphicsEngine.js +20 -62
  33. package/engine/graphics/filter/FlipArrayInPlace.js +25 -0
  34. package/engine/graphics/filter/FlipArrayViaCanvas.js +13 -0
  35. package/engine/graphics/filter/ImageFilter.js +20 -51
  36. package/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +2 -2
  37. package/engine/graphics/geometry/instancing/InstancedMeshGroup.js +25 -16
  38. package/engine/graphics/material/SplatMaterial.js +4 -97
  39. package/engine/graphics/material/optimization/MaterialOptimizationContext.js +598 -0
  40. package/engine/graphics/micron/build/PatchRepresentation.js +4 -43
  41. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +4 -75
  42. package/engine/graphics/micron/build/compute_buffer_geometry_byte_size.js +16 -0
  43. package/engine/graphics/micron/build/fill_patch_geometry_data.js +2 -0
  44. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +1 -1
  45. package/engine/graphics/micron/format/MicronGeometryPatch.js +17 -5
  46. package/engine/graphics/micron/format/MicronVertexDataSpec.js +25 -3
  47. package/engine/graphics/micron/prototypeVirtualGeometry.js +19 -12
  48. package/engine/graphics/micron/render/VirtualGeometryBuilder.js +34 -27
  49. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +2 -4
  50. package/engine/graphics/micron/render/instanced/PatchDataTextures.js +1 -0
  51. package/engine/graphics/micron/render/instanced/ThreeInstancedAdapter.js +1 -29
  52. package/engine/graphics/micron/render/refinement/ActivePatchList.js +43 -159
  53. package/engine/graphics/micron/render/refinement/ActivePatchRecord.js +4 -2
  54. package/engine/graphics/micron/render/refinement/RefinementSpec.js +98 -0
  55. package/engine/graphics/micron/render/refinement/array_normalize_plane.js +25 -0
  56. package/engine/graphics/micron/render/refinement/array_setFromProjectionMatrix.js +60 -0
  57. package/engine/graphics/micron/render/refinement/is_patch_facing_back.js +43 -0
  58. package/engine/graphics/micron/render/refinement/is_patch_visible.js +37 -0
  59. package/engine/graphics/micron/render/v1/MaterialVertexSpec.js +21 -0
  60. package/engine/graphics/micron/render/v1/VGThreeRenderer.js +12 -9
  61. package/engine/graphics/micron/util/unit_hemioct.spec.js +2 -2
  62. package/engine/graphics/render/buffer/buffers/ColorAndDepthFrameBuffer.js +5 -3
  63. package/engine/graphics/render/buffer/buffers/NormalFrameBuffer.js +12 -2
  64. package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +8 -10
  65. package/engine/graphics/render/forward_plus/LightManager.js +5 -7
  66. package/engine/graphics/render/forward_plus/data/NumericType.js +9 -0
  67. package/engine/graphics/render/forward_plus/{TextureBackedMemoryRegion.js → data/TextureBackedMemoryRegion.js} +11 -190
  68. package/engine/graphics/render/forward_plus/data/channelCountToThreIntegerTextureType.js +16 -0
  69. package/engine/graphics/render/forward_plus/data/computeDataType.js +36 -0
  70. package/engine/graphics/render/forward_plus/data/computeThreeTextureFormat.js +18 -0
  71. package/engine/graphics/render/forward_plus/data/computeThreeTextureInternalFormatFromDataType.js +63 -0
  72. package/engine/graphics/render/forward_plus/data/computeThreeTextureTypeFromDataType.js +41 -0
  73. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +1 -1
  74. package/engine/graphics/render/forward_plus/prototypeLightManager.js +1 -1
  75. package/engine/graphics/render/utils/ThreeBypassRenderer.js +1 -3
  76. package/engine/graphics/render/visibility/hiz/buffer/HierarchicalZBuffer.js +198 -0
  77. package/engine/graphics/render/visibility/hiz/buffer/ReductionShader.js +51 -0
  78. package/engine/graphics/render/visibility/hiz/buildCanvasViewFromTexture.js +179 -0
  79. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +435 -0
  80. package/engine/graphics/render/visibility/hiz/query/BatchOcclusionQuery.js +174 -0
  81. package/engine/graphics/render/visibility/hiz/query/QueryShader.js +173 -0
  82. package/engine/graphics/shadows/ShadowMapRenderer.js +12 -2
  83. package/engine/graphics/texture/atlas/TextureAtlas.js +1 -1
  84. package/engine/graphics/texture/cubemap/buildCubeURLs.js +13 -0
  85. package/engine/graphics/texture/cubemap/load_environment_map.d.ts +8 -0
  86. package/engine/graphics/texture/cubemap/load_environment_map.js +163 -0
  87. package/engine/graphics/texture/sampler/Sampler2D.js +18 -62
  88. package/engine/graphics/texture/sampler/convertTexture2Sampler2D.js +8 -4
  89. package/engine/graphics/texture/sampler/debug/paintSamplerOnHTML.js +3 -2
  90. package/engine/graphics/texture/sampler/differenceSampler.js +31 -0
  91. package/engine/graphics/texture/sampler/typedArrayConstructorByInstance.js +25 -0
  92. package/engine/graphics/texture/sampler/util/drawSamplerHTML.js +3 -2
  93. package/engine/graphics/texture/virtual/v2/ShaderUsage.js +6 -5
  94. package/engine/graphics/texture/virtual/v2/prototype.js +16 -6
  95. package/package.json +1 -1
  96. package/view/elements/progress/segmented/SegmentedResourceBarView.js +50 -15
  97. package/view/minimap/gl/MinimapMarkersGL.js +2 -2
  98. package/engine/graphics/micron/render/RefinementSpec.js +0 -110
@@ -1,9 +1,10 @@
1
1
  import { FrameBuffer } from "../FrameBuffer.js";
2
2
  import {
3
+ DepthFormat,
3
4
  DepthTexture,
4
5
  FloatType,
5
6
  NearestFilter,
6
- RGBAFormat,
7
+ RGBFormat,
7
8
  sRGBEncoding,
8
9
  Vector2,
9
10
  WebGLMultisampleRenderTarget
@@ -39,9 +40,9 @@ export class ColorAndDepthFrameBuffer extends FrameBuffer {
39
40
 
40
41
  renderer.getSize(size);
41
42
 
42
- const target = new WebGLMultisampleRenderTarget(size.x, size.y);
43
+ const target = new WebGLMultisampleRenderTarget(size.x, size.y,{ignoreDepth: false});
43
44
 
44
- target.texture.format = RGBAFormat; // note, three.js required RGBA render texture, even though RGB would do here
45
+ target.texture.format = RGBFormat; // note, three.js required RGBA render texture, even though RGB would do here
45
46
  target.texture.minFilter = NearestFilter;
46
47
  target.texture.magFilter = NearestFilter;
47
48
  target.texture.generateMipmaps = false;
@@ -51,6 +52,7 @@ export class ColorAndDepthFrameBuffer extends FrameBuffer {
51
52
  target.depthBuffer = true;
52
53
 
53
54
  target.depthTexture = new DepthTexture();
55
+ target.depthTexture.format = DepthFormat;
54
56
  target.depthTexture.type = FloatType;
55
57
  target.depthTexture.generateMipmaps = false;
56
58
  target.depthTexture.internalFormat = 'DEPTH_COMPONENT32F';
@@ -52,11 +52,15 @@ export class NormalFrameBuffer extends FrameBuffer {
52
52
  this.__material_skinned.side = DoubleSide;
53
53
 
54
54
 
55
+ const scene = new Scene();
55
56
  /**
56
57
  * @type {Scene}
57
58
  * @private
58
59
  */
59
- this.__scene = new Scene();
60
+ this.__scene = scene;
61
+ scene.autoUpdate = false;
62
+ scene.matrixAutoUpdate = false;
63
+ scene.matrixWorldNeedsUpdate = false;
60
64
  }
61
65
 
62
66
 
@@ -90,7 +94,13 @@ export class NormalFrameBuffer extends FrameBuffer {
90
94
 
91
95
  if (source_material !== undefined) {
92
96
  // assign normal map and color map
93
- target_material.map = source_material.map;
97
+
98
+ if (source_material.alphaTest > 0) {
99
+ target_material.map = source_material.map;
100
+ } else {
101
+ target_material.map = null;
102
+ }
103
+
94
104
  target_material.normalMap = source_material.normalMap;
95
105
  }
96
106
  }
@@ -50,8 +50,6 @@ import { enableEditor } from "../../../../../editor/enableEditor.js";
50
50
  import EntityBuilder from "../../../../ecs/EntityBuilder.js";
51
51
  import { Transform } from "../../../../ecs/transform/Transform.js";
52
52
  import Mesh from "../../../ecs/mesh/Mesh.js";
53
- import ViewportPosition from "../../../../ecs/gui/position/ViewportPosition.js";
54
- import GUIElement from "../../../../ecs/gui/GUIElement.js";
55
53
  import { CopyShader } from "three/examples/jsm/shaders/CopyShader.js";
56
54
  import {
57
55
  DoubleSide,
@@ -64,11 +62,11 @@ import {
64
62
  UniformsUtils,
65
63
  WebGLRenderTarget
66
64
  } from "three";
67
- import { buildCubeURLs } from "../../../GraphicsEngine.js";
68
65
  import { AmbientOcclusionPostProcessEffect } from "../simple-fx/ao/AmbientOcclusionPostProcessEffect.js";
69
66
  import { PathDisplaySystem } from "../../../ecs/path/PathDisplaySystem.js";
70
67
  import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
71
68
  import { StandardFrameBuffers } from "../../../StandardFrameBuffers.js";
69
+ import { buildCubeURLs } from "../../../texture/cubemap/buildCubeURLs.js";
72
70
 
73
71
  const engineHarness = new EngineHarness();
74
72
 
@@ -386,13 +384,13 @@ function main(engine) {
386
384
  // .build(ecd);
387
385
 
388
386
  // const canvasView = makeCameraClippingDebug(engine);
389
-
390
- new EntityBuilder()
391
- .add(ViewportPosition.fromJSON({
392
- offset: new Vector2(10, 10)
393
- }))
394
- .add(GUIElement.fromView(canvasView))
395
- .build(ecd);
387
+ //
388
+ // new EntityBuilder()
389
+ // .add(ViewportPosition.fromJSON({
390
+ // offset: new Vector2(10, 10)
391
+ // }))
392
+ // .add(GUIElement.fromView(canvasView))
393
+ // .build(ecd);
396
394
 
397
395
 
398
396
  }
@@ -11,15 +11,13 @@ import { compute_light_data_hash_0 } from "./cluster/compute_light_data_hash_0.j
11
11
  import { read_plane_pair } from "./cluster/read_plane_pair.js";
12
12
  import { read_frustum_planes_to_array } from "./cluster/read_frustum_planes_to_array.js";
13
13
  import { compute_cluster_planes_from_points } from "./cluster/compute_cluster_planes_from_points.js";
14
- import {
15
- computeDataType,
16
- computeThreeTextureInternalFormatFromDataType,
17
- computeThreeTextureTypeFromDataType,
18
- NumericType,
19
- TextureBackedMemoryRegion
20
- } from "./TextureBackedMemoryRegion.js";
14
+ import { TextureBackedMemoryRegion } from "./data/TextureBackedMemoryRegion.js";
21
15
  import { assert } from "../../../../core/assert.js";
22
16
  import { DataType2TypedArrayConstructorMapping } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
17
+ import { NumericType } from "./data/NumericType.js";
18
+ import { computeDataType } from "./data/computeDataType.js";
19
+ import { computeThreeTextureTypeFromDataType } from "./data/computeThreeTextureTypeFromDataType.js";
20
+ import { computeThreeTextureInternalFormatFromDataType } from "./data/computeThreeTextureInternalFormatFromDataType.js";
23
21
 
24
22
  const LOOKUP_CACHE_SIZE = 16384; // must be power of two
25
23
  /**
@@ -0,0 +1,9 @@
1
+ /**
2
+ *
3
+ * @enum {number}
4
+ */
5
+ export const NumericType = {
6
+ Uint: 0,
7
+ Int: 1,
8
+ Float: 2
9
+ };
@@ -1,36 +1,14 @@
1
- import {
2
- ByteType,
3
- DataTexture,
4
- FloatType,
5
- HalfFloatType,
6
- IntType,
7
- NearestFilter,
8
- RedFormat,
9
- RedIntegerFormat,
10
- RGBAIntegerFormat,
11
- RGBIntegerFormat,
12
- RGIntegerFormat,
13
- ShortType,
14
- UnsignedByteType,
15
- UnsignedIntType,
16
- UnsignedShortType
17
- } from "three";
18
- import { DataType } from "../../../../core/collection/table/DataType.js";
19
- import { assert } from "../../../../core/assert.js";
20
- import { DataType2TypedArrayConstructorMapping } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
21
- import { max2 } from "../../../../core/math/max2.js";
22
- import { channelCountToThreeTextureFormat } from "../../texture/channelCountToThreeTextureFormat.js";
23
- import { DataTypeByteSizes } from "../../../../core/collection/table/RowFirstTableSpec.js";
24
-
25
- /**
26
- *
27
- * @enum {number}
28
- */
29
- export const NumericType = {
30
- Uint: 0,
31
- Int: 1,
32
- Float: 2
33
- };
1
+ import { DataTexture, NearestFilter, RedFormat, UnsignedByteType } from "three";
2
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
3
+ import { assert } from "../../../../../core/assert.js";
4
+ import { DataType2TypedArrayConstructorMapping } from "../../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
5
+ import { max2 } from "../../../../../core/math/max2.js";
6
+ import { DataTypeByteSizes } from "../../../../../core/collection/table/RowFirstTableSpec.js";
7
+ import { NumericType } from "./NumericType.js";
8
+ import { computeDataType } from "./computeDataType.js";
9
+ import { computeThreeTextureTypeFromDataType } from "./computeThreeTextureTypeFromDataType.js";
10
+ import { computeThreeTextureInternalFormatFromDataType } from "./computeThreeTextureInternalFormatFromDataType.js";
11
+ import { computeThreeTextureFormat } from "./computeThreeTextureFormat.js";
34
12
 
35
13
  /**
36
14
  * How wide a data texture is
@@ -42,163 +20,6 @@ const SHRINK_FACTOR = 0.5;
42
20
  const GROW_FACTOR = 1.05;
43
21
 
44
22
 
45
- /**
46
- *
47
- * @param {NumericType} type
48
- * @param {number} precision
49
- * @returns {DataType}
50
- */
51
- export function computeDataType(type, precision) {
52
- if (type === NumericType.Uint) {
53
- if (precision <= 8) {
54
- return DataType.Uint8;
55
- } else if (precision <= 16) {
56
- return DataType.Uint16;
57
- } else if (precision <= 32) {
58
- return DataType.Uint32;
59
- }
60
- } else if (type === NumericType.Int) {
61
- if (precision <= 8) {
62
- return DataType.Int8;
63
- } else if (precision <= 16) {
64
- return DataType.Int16;
65
- } else if (precision <= 32) {
66
- return DataType.Int32;
67
- }
68
- } else if (type === NumericType.Float) {
69
- if (precision <= 32) {
70
- return DataType.Float32;
71
- } else if (precision <= 64) {
72
- return DataType.Float64;
73
- }
74
- }
75
-
76
- throw new Error(`Unsupported numeric type(=${type}) and precision(=${precision}) combination`);
77
- }
78
-
79
- /**
80
- *
81
- * @param {DataType} dt
82
- * @returns {number}
83
- */
84
- export function computeThreeTextureTypeFromDataType(dt) {
85
- switch (dt) {
86
- case DataType.Uint8:
87
- return UnsignedByteType;
88
- case DataType.Uint16:
89
- return UnsignedShortType;
90
- case DataType.Uint32:
91
- return UnsignedIntType;
92
- case DataType.Int8:
93
- return ByteType;
94
- case DataType.Int16:
95
- return ShortType;
96
- case DataType.Int32:
97
- return IntType;
98
- case DataType.Float16:
99
- return HalfFloatType;
100
- case DataType.Float32:
101
- return FloatType;
102
- case DataType.Float64:
103
- return FloatType;
104
- default:
105
- throw new Error(`Unsupported data type '${dt}'`);
106
- }
107
- }
108
-
109
-
110
- /**
111
- *
112
- * @param {DataType} dt
113
- * @param {number} channel_count
114
- * @returns {string|THREE.PixelFormatGPU}
115
- */
116
- export function computeThreeTextureInternalFormatFromDataType(dt, channel_count) {
117
- let suffix = '';
118
- switch (dt) {
119
- case DataType.Uint8:
120
- suffix = '8UI';
121
- break;
122
- case DataType.Uint16:
123
- suffix = '16UI';
124
- break;
125
- case DataType.Uint32:
126
- suffix = '32UI';
127
- break;
128
- case DataType.Int8:
129
- suffix = '8I';
130
- break;
131
- case DataType.Int16:
132
- suffix = '16I';
133
- break;
134
- case DataType.Int32:
135
- suffix = '32I';
136
- break;
137
- case DataType.Float16:
138
- suffix = '16F';
139
- break;
140
- case DataType.Float32:
141
- suffix = '32F';
142
- break;
143
- case DataType.Float64:
144
- suffix = '64F';
145
- break;
146
- default:
147
- throw new Error(`Unsupported data type '${dt}'`);
148
- }
149
-
150
- let prefix = '';
151
-
152
- switch (channel_count) {
153
- case 1:
154
- prefix = 'R';
155
- break;
156
- case 2:
157
- prefix = 'RG';
158
- break;
159
- case 3:
160
- prefix = 'RGB';
161
- break;
162
- case 4:
163
- prefix = 'RGBA';
164
- break;
165
- default:
166
- throw new Error(`Unsupported channel count '${channel_count}'`);
167
- }
168
-
169
- return prefix + suffix;
170
- }
171
-
172
- function channelCountToThreIntegerTextureType(channel_count) {
173
- switch (channel_count) {
174
- case 1:
175
- return RedIntegerFormat;
176
- case 2:
177
- return RGIntegerFormat;
178
- case 3:
179
- return RGBIntegerFormat;
180
- case 4:
181
- return RGBAIntegerFormat;
182
- default:
183
- throw new Error(`Unsupported channel count '${channel_count}'`);
184
- }
185
- }
186
-
187
- /**
188
- *
189
- * @param {NumericType} type
190
- * @param {number} channel_count
191
- */
192
- function computeThreeTextureFormat(type, channel_count) {
193
- if (type === NumericType.Uint || type === NumericType.Int) {
194
- return channelCountToThreIntegerTextureType(channel_count);
195
- } else if (type === NumericType.Float) {
196
- return channelCountToThreeTextureFormat(channel_count);
197
- } else {
198
- throw new Error(`Unsupported numeric type '${type}'`);
199
- }
200
- }
201
-
202
23
  export class TextureBackedMemoryRegion {
203
24
 
204
25
  constructor() {
@@ -0,0 +1,16 @@
1
+ import { RedIntegerFormat, RGBAIntegerFormat, RGBIntegerFormat, RGIntegerFormat } from "three";
2
+
3
+ export function channelCountToThreIntegerTextureType(channel_count) {
4
+ switch (channel_count) {
5
+ case 1:
6
+ return RedIntegerFormat;
7
+ case 2:
8
+ return RGIntegerFormat;
9
+ case 3:
10
+ return RGBIntegerFormat;
11
+ case 4:
12
+ return RGBAIntegerFormat;
13
+ default:
14
+ throw new Error(`Unsupported channel count '${channel_count}'`);
15
+ }
16
+ }
@@ -0,0 +1,36 @@
1
+ import { NumericType } from "./NumericType.js";
2
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
3
+
4
+ /**
5
+ *
6
+ * @param {NumericType} type
7
+ * @param {number} precision
8
+ * @returns {DataType}
9
+ */
10
+ export function computeDataType(type, precision) {
11
+ if (type === NumericType.Uint) {
12
+ if (precision <= 8) {
13
+ return DataType.Uint8;
14
+ } else if (precision <= 16) {
15
+ return DataType.Uint16;
16
+ } else if (precision <= 32) {
17
+ return DataType.Uint32;
18
+ }
19
+ } else if (type === NumericType.Int) {
20
+ if (precision <= 8) {
21
+ return DataType.Int8;
22
+ } else if (precision <= 16) {
23
+ return DataType.Int16;
24
+ } else if (precision <= 32) {
25
+ return DataType.Int32;
26
+ }
27
+ } else if (type === NumericType.Float) {
28
+ if (precision <= 32) {
29
+ return DataType.Float32;
30
+ } else if (precision <= 64) {
31
+ return DataType.Float64;
32
+ }
33
+ }
34
+
35
+ throw new Error(`Unsupported numeric type(=${type}) and precision(=${precision}) combination`);
36
+ }
@@ -0,0 +1,18 @@
1
+ import { NumericType } from "./NumericType.js";
2
+ import { channelCountToThreIntegerTextureType } from "./channelCountToThreIntegerTextureType.js";
3
+ import { channelCountToThreeTextureFormat } from "../../../texture/channelCountToThreeTextureFormat.js";
4
+
5
+ /**
6
+ *
7
+ * @param {NumericType} type
8
+ * @param {number} channel_count
9
+ */
10
+ export function computeThreeTextureFormat(type, channel_count) {
11
+ if (type === NumericType.Uint || type === NumericType.Int) {
12
+ return channelCountToThreIntegerTextureType(channel_count);
13
+ } else if (type === NumericType.Float) {
14
+ return channelCountToThreeTextureFormat(channel_count);
15
+ } else {
16
+ throw new Error(`Unsupported numeric type '${type}'`);
17
+ }
18
+ }
@@ -0,0 +1,63 @@
1
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
2
+
3
+ /**
4
+ *
5
+ * @param {DataType} dt
6
+ * @param {number} channel_count
7
+ * @returns {string|THREE.PixelFormatGPU}
8
+ */
9
+ export function computeThreeTextureInternalFormatFromDataType(dt, channel_count) {
10
+ let suffix = '';
11
+ switch (dt) {
12
+ case DataType.Uint8:
13
+ suffix = '8UI';
14
+ break;
15
+ case DataType.Uint16:
16
+ suffix = '16UI';
17
+ break;
18
+ case DataType.Uint32:
19
+ suffix = '32UI';
20
+ break;
21
+ case DataType.Int8:
22
+ suffix = '8I';
23
+ break;
24
+ case DataType.Int16:
25
+ suffix = '16I';
26
+ break;
27
+ case DataType.Int32:
28
+ suffix = '32I';
29
+ break;
30
+ case DataType.Float16:
31
+ suffix = '16F';
32
+ break;
33
+ case DataType.Float32:
34
+ suffix = '32F';
35
+ break;
36
+ case DataType.Float64:
37
+ suffix = '64F';
38
+ break;
39
+ default:
40
+ throw new Error(`Unsupported data type '${dt}'`);
41
+ }
42
+
43
+ let prefix = '';
44
+
45
+ switch (channel_count) {
46
+ case 1:
47
+ prefix = 'R';
48
+ break;
49
+ case 2:
50
+ prefix = 'RG';
51
+ break;
52
+ case 3:
53
+ prefix = 'RGB';
54
+ break;
55
+ case 4:
56
+ prefix = 'RGBA';
57
+ break;
58
+ default:
59
+ throw new Error(`Unsupported channel count '${channel_count}'`);
60
+ }
61
+
62
+ return prefix + suffix;
63
+ }
@@ -0,0 +1,41 @@
1
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
2
+ import {
3
+ ByteType,
4
+ FloatType,
5
+ HalfFloatType,
6
+ IntType,
7
+ ShortType,
8
+ UnsignedByteType,
9
+ UnsignedIntType,
10
+ UnsignedShortType
11
+ } from "three";
12
+
13
+ /**
14
+ *
15
+ * @param {DataType} dt
16
+ * @returns {number}
17
+ */
18
+ export function computeThreeTextureTypeFromDataType(dt) {
19
+ switch (dt) {
20
+ case DataType.Uint8:
21
+ return UnsignedByteType;
22
+ case DataType.Uint16:
23
+ return UnsignedShortType;
24
+ case DataType.Uint32:
25
+ return UnsignedIntType;
26
+ case DataType.Int8:
27
+ return ByteType;
28
+ case DataType.Int16:
29
+ return ShortType;
30
+ case DataType.Int32:
31
+ return IntType;
32
+ case DataType.Float16:
33
+ return HalfFloatType;
34
+ case DataType.Float32:
35
+ return FloatType;
36
+ case DataType.Float64:
37
+ return FloatType;
38
+ default:
39
+ throw new Error(`Unsupported data type '${dt}'`);
40
+ }
41
+ }
@@ -45,7 +45,6 @@ import { SerializationMetadataSystem } from "../../../../ecs/systems/Serializati
45
45
  import { InverseKinematicsSystem } from "../../../../ecs/animation/InverseKinematicsSystem.js";
46
46
  import { PathDisplaySystem } from "../../../ecs/path/PathDisplaySystem.js";
47
47
  import { Line, LineBasicMaterial, MeshStandardMaterial, TorusKnotBufferGeometry } from "three";
48
- import { buildCubeURLs } from "../../../GraphicsEngine.js";
49
48
  import RenderSystem from "../../../../ecs/systems/RenderSystem.js";
50
49
  import { makeEngineOptionsModel } from "../../../../../../model/game/options/makeEngineOptionsModel.js";
51
50
  import { enableEditor } from "../../../../../editor/enableEditor.js";
@@ -77,6 +76,7 @@ import { GameAssetType } from "../../../../asset/GameAssetType.js";
77
76
  import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
78
77
  import { ImageRGBADataLoader } from "../../../../asset/loaders/image/ImageRGBADataLoader.js";
79
78
  import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
79
+ import { buildCubeURLs } from "../../../texture/cubemap/buildCubeURLs.js";
80
80
 
81
81
  const engineHarness = new EngineHarness();
82
82
 
@@ -233,7 +233,7 @@ function prepare_scene_0() {
233
233
 
234
234
  controls.minDistance = 2;
235
235
 
236
- for (let i = 0; i < 5000; i++) {
236
+ for (let i = 0; i < 500; i++) {
237
237
  const radius = randomFloatBetween(random, 4, 4);
238
238
  const intensity = randomFloatBetween(random, 2, 2);
239
239
  addPointLight([
@@ -107,14 +107,12 @@ export class ThreeBypassRenderer {
107
107
 
108
108
  mesh.matrix.copy(object3D.matrix);
109
109
  mesh.matrixWorld.copy(object3D.matrixWorld);
110
- // mesh.modelViewMatrix.copy(object3D.modelViewMatrix);
110
+ mesh.normalMatrix.copy(object3D.normalMatrix);
111
111
 
112
112
  scene_children[j++] = mesh;
113
113
  mesh.parent = scene;
114
114
 
115
115
  }
116
- } else if (object3D.isMicronMesh) {
117
- // scene_children[j++] = object3D;
118
116
  }
119
117
  }
120
118