@woosh/meep-engine 2.33.1 → 2.33.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/core/bvh2/aabb3/AABB3.js +18 -0
  2. package/core/bvh2/aabb3/aabb3_intersects_frustum.js +38 -0
  3. package/core/collection/array/copyArray.js +2 -2
  4. package/core/collection/table/RowFirstTableSpec.js +8 -0
  5. package/core/geom/3d/aabb/aabb3_compute_projected_area.js +11 -10
  6. package/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +59 -0
  7. package/core/geom/3d/aabb/aabb3_matrix4_project.js +33 -0
  8. package/core/geom/3d/aabb/aabb3_matrix4_project.spec.js +41 -0
  9. package/core/geom/3d/plane/plane3_lerp.js +2 -2
  10. package/core/geom/3d/topology/TopoTriangle.js +2 -2
  11. package/core/geom/AABB2.d.ts +2 -0
  12. package/core/geom/Matrix4.js +4 -4
  13. package/core/geom/Vector3.js +5 -5
  14. package/core/model/reactive/model/terminal/ReactiveReference.js +7 -1
  15. package/engine/asset/loaders/GLTFAssetLoader.js +3 -3
  16. package/engine/asset/loaders/material/TextureAttachmensByMaterialType.js +11 -1
  17. package/engine/asset/loaders/material/TextureAttachment.js +12 -1
  18. package/engine/asset/loaders/material/computeTextureEquality.js +1 -1
  19. package/engine/asset/loaders/material/computeTextureHash.js +16 -14
  20. package/engine/asset/loaders/material/traverseMaterialTextures.js +2 -2
  21. package/engine/ecs/animation/OneBoneSurfaceAlignmentSolver.js +2 -2
  22. package/engine/ecs/animation/TwoBoneInverseKinematicsSolver.js +4 -4
  23. package/engine/graphics/GraphicsEngine.d.ts +2 -2
  24. package/engine/graphics/GraphicsEngine.js +20 -62
  25. package/engine/graphics/filter/FlipArrayInPlace.js +25 -0
  26. package/engine/graphics/filter/FlipArrayViaCanvas.js +13 -0
  27. package/engine/graphics/filter/ImageFilter.js +20 -51
  28. package/engine/graphics/geometry/bvh/buffered/BVHGeometryRaycaster.js +2 -2
  29. package/engine/graphics/material/optimization/MaterialOptimizationContext.js +598 -0
  30. package/engine/graphics/micron/build/PatchRepresentation.js +4 -43
  31. package/engine/graphics/micron/build/buildMicronGeometryFromBufferGeometry.js +3 -70
  32. package/engine/graphics/micron/build/compute_buffer_geometry_byte_size.js +16 -0
  33. package/engine/graphics/micron/format/MicronGeometryBufferAttributeSpec.js +1 -1
  34. package/engine/graphics/micron/format/MicronGeometryPatch.js +9 -5
  35. package/engine/graphics/micron/prototypeVirtualGeometry.js +19 -12
  36. package/engine/graphics/micron/render/RefinementSpec.js +104 -33
  37. package/engine/graphics/micron/render/VirtualGeometryBuilder.js +12 -21
  38. package/engine/graphics/micron/render/instanced/AttributeDataTexture.js +2 -4
  39. package/engine/graphics/micron/render/instanced/PatchDataTextures.js +1 -0
  40. package/engine/graphics/micron/render/instanced/ThreeInstancedAdapter.js +1 -29
  41. package/engine/graphics/micron/render/refinement/ActivePatchList.js +41 -138
  42. package/engine/graphics/micron/render/refinement/ActivePatchRecord.js +4 -2
  43. package/engine/graphics/micron/render/refinement/is_patch_facing_back.js +43 -0
  44. package/engine/graphics/micron/render/refinement/is_patch_visible.js +37 -0
  45. package/engine/graphics/micron/util/unit_hemioct.spec.js +2 -2
  46. package/engine/graphics/render/buffer/buffers/NormalFrameBuffer.js +12 -2
  47. package/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +8 -10
  48. package/engine/graphics/render/forward_plus/LightManager.js +5 -7
  49. package/engine/graphics/render/forward_plus/data/NumericType.js +9 -0
  50. package/engine/graphics/render/forward_plus/{TextureBackedMemoryRegion.js → data/TextureBackedMemoryRegion.js} +11 -190
  51. package/engine/graphics/render/forward_plus/data/channelCountToThreIntegerTextureType.js +16 -0
  52. package/engine/graphics/render/forward_plus/data/computeDataType.js +36 -0
  53. package/engine/graphics/render/forward_plus/data/computeThreeTextureFormat.js +18 -0
  54. package/engine/graphics/render/forward_plus/data/computeThreeTextureInternalFormatFromDataType.js +63 -0
  55. package/engine/graphics/render/forward_plus/data/computeThreeTextureTypeFromDataType.js +41 -0
  56. package/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +1 -1
  57. package/engine/graphics/render/utils/ThreeBypassRenderer.js +1 -3
  58. package/engine/graphics/render/visibility/VisibilityComputer.js +11 -0
  59. package/engine/graphics/render/visibility/hiz/buffer/HierarchicalZBuffer.js +198 -0
  60. package/engine/graphics/render/visibility/hiz/buffer/ReductionShader.js +51 -0
  61. package/engine/graphics/render/visibility/hiz/buildCanvasViewFromTexture.js +179 -0
  62. package/engine/graphics/render/visibility/hiz/prototypeHiZ.js +435 -0
  63. package/engine/graphics/render/visibility/hiz/query/BatchOcclusionQuery.js +174 -0
  64. package/engine/graphics/render/visibility/hiz/query/QueryShader.js +173 -0
  65. package/engine/graphics/texture/atlas/TextureAtlas.js +1 -1
  66. package/engine/graphics/texture/cubemap/buildCubeURLs.js +13 -0
  67. package/engine/graphics/texture/cubemap/load_environment_map.d.ts +8 -0
  68. package/engine/graphics/texture/cubemap/load_environment_map.js +137 -0
  69. package/engine/graphics/texture/sampler/convertTexture2Sampler2D.js +8 -4
  70. package/engine/graphics/texture/virtual/v2/ShaderUsage.js +6 -5
  71. package/engine/graphics/texture/virtual/v2/prototype.js +16 -6
  72. package/package.json +1 -1
  73. package/view/elements/progress/segmented/SegmentedResourceBarView.js +50 -15
@@ -1,36 +1,14 @@
1
- import {
2
- ByteType,
3
- DataTexture,
4
- FloatType,
5
- HalfFloatType,
6
- IntType,
7
- NearestFilter,
8
- RedFormat,
9
- RedIntegerFormat,
10
- RGBAIntegerFormat,
11
- RGBIntegerFormat,
12
- RGIntegerFormat,
13
- ShortType,
14
- UnsignedByteType,
15
- UnsignedIntType,
16
- UnsignedShortType
17
- } from "three";
18
- import { DataType } from "../../../../core/collection/table/DataType.js";
19
- import { assert } from "../../../../core/assert.js";
20
- import { DataType2TypedArrayConstructorMapping } from "../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
21
- import { max2 } from "../../../../core/math/max2.js";
22
- import { channelCountToThreeTextureFormat } from "../../texture/channelCountToThreeTextureFormat.js";
23
- import { DataTypeByteSizes } from "../../../../core/collection/table/RowFirstTableSpec.js";
24
-
25
- /**
26
- *
27
- * @enum {number}
28
- */
29
- export const NumericType = {
30
- Uint: 0,
31
- Int: 1,
32
- Float: 2
33
- };
1
+ import { DataTexture, NearestFilter, RedFormat, UnsignedByteType } from "three";
2
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
3
+ import { assert } from "../../../../../core/assert.js";
4
+ import { DataType2TypedArrayConstructorMapping } from "../../../../../core/collection/table/DataType2TypedArrayConstructorMapping.js";
5
+ import { max2 } from "../../../../../core/math/max2.js";
6
+ import { DataTypeByteSizes } from "../../../../../core/collection/table/RowFirstTableSpec.js";
7
+ import { NumericType } from "./NumericType.js";
8
+ import { computeDataType } from "./computeDataType.js";
9
+ import { computeThreeTextureTypeFromDataType } from "./computeThreeTextureTypeFromDataType.js";
10
+ import { computeThreeTextureInternalFormatFromDataType } from "./computeThreeTextureInternalFormatFromDataType.js";
11
+ import { computeThreeTextureFormat } from "./computeThreeTextureFormat.js";
34
12
 
35
13
  /**
36
14
  * How wide a data texture is
@@ -42,163 +20,6 @@ const SHRINK_FACTOR = 0.5;
42
20
  const GROW_FACTOR = 1.05;
43
21
 
44
22
 
45
- /**
46
- *
47
- * @param {NumericType} type
48
- * @param {number} precision
49
- * @returns {DataType}
50
- */
51
- export function computeDataType(type, precision) {
52
- if (type === NumericType.Uint) {
53
- if (precision <= 8) {
54
- return DataType.Uint8;
55
- } else if (precision <= 16) {
56
- return DataType.Uint16;
57
- } else if (precision <= 32) {
58
- return DataType.Uint32;
59
- }
60
- } else if (type === NumericType.Int) {
61
- if (precision <= 8) {
62
- return DataType.Int8;
63
- } else if (precision <= 16) {
64
- return DataType.Int16;
65
- } else if (precision <= 32) {
66
- return DataType.Int32;
67
- }
68
- } else if (type === NumericType.Float) {
69
- if (precision <= 32) {
70
- return DataType.Float32;
71
- } else if (precision <= 64) {
72
- return DataType.Float64;
73
- }
74
- }
75
-
76
- throw new Error(`Unsupported numeric type(=${type}) and precision(=${precision}) combination`);
77
- }
78
-
79
- /**
80
- *
81
- * @param {DataType} dt
82
- * @returns {number}
83
- */
84
- export function computeThreeTextureTypeFromDataType(dt) {
85
- switch (dt) {
86
- case DataType.Uint8:
87
- return UnsignedByteType;
88
- case DataType.Uint16:
89
- return UnsignedShortType;
90
- case DataType.Uint32:
91
- return UnsignedIntType;
92
- case DataType.Int8:
93
- return ByteType;
94
- case DataType.Int16:
95
- return ShortType;
96
- case DataType.Int32:
97
- return IntType;
98
- case DataType.Float16:
99
- return HalfFloatType;
100
- case DataType.Float32:
101
- return FloatType;
102
- case DataType.Float64:
103
- return FloatType;
104
- default:
105
- throw new Error(`Unsupported data type '${dt}'`);
106
- }
107
- }
108
-
109
-
110
- /**
111
- *
112
- * @param {DataType} dt
113
- * @param {number} channel_count
114
- * @returns {string|THREE.PixelFormatGPU}
115
- */
116
- export function computeThreeTextureInternalFormatFromDataType(dt, channel_count) {
117
- let suffix = '';
118
- switch (dt) {
119
- case DataType.Uint8:
120
- suffix = '8UI';
121
- break;
122
- case DataType.Uint16:
123
- suffix = '16UI';
124
- break;
125
- case DataType.Uint32:
126
- suffix = '32UI';
127
- break;
128
- case DataType.Int8:
129
- suffix = '8I';
130
- break;
131
- case DataType.Int16:
132
- suffix = '16I';
133
- break;
134
- case DataType.Int32:
135
- suffix = '32I';
136
- break;
137
- case DataType.Float16:
138
- suffix = '16F';
139
- break;
140
- case DataType.Float32:
141
- suffix = '32F';
142
- break;
143
- case DataType.Float64:
144
- suffix = '64F';
145
- break;
146
- default:
147
- throw new Error(`Unsupported data type '${dt}'`);
148
- }
149
-
150
- let prefix = '';
151
-
152
- switch (channel_count) {
153
- case 1:
154
- prefix = 'R';
155
- break;
156
- case 2:
157
- prefix = 'RG';
158
- break;
159
- case 3:
160
- prefix = 'RGB';
161
- break;
162
- case 4:
163
- prefix = 'RGBA';
164
- break;
165
- default:
166
- throw new Error(`Unsupported channel count '${channel_count}'`);
167
- }
168
-
169
- return prefix + suffix;
170
- }
171
-
172
- function channelCountToThreIntegerTextureType(channel_count) {
173
- switch (channel_count) {
174
- case 1:
175
- return RedIntegerFormat;
176
- case 2:
177
- return RGIntegerFormat;
178
- case 3:
179
- return RGBIntegerFormat;
180
- case 4:
181
- return RGBAIntegerFormat;
182
- default:
183
- throw new Error(`Unsupported channel count '${channel_count}'`);
184
- }
185
- }
186
-
187
- /**
188
- *
189
- * @param {NumericType} type
190
- * @param {number} channel_count
191
- */
192
- function computeThreeTextureFormat(type, channel_count) {
193
- if (type === NumericType.Uint || type === NumericType.Int) {
194
- return channelCountToThreIntegerTextureType(channel_count);
195
- } else if (type === NumericType.Float) {
196
- return channelCountToThreeTextureFormat(channel_count);
197
- } else {
198
- throw new Error(`Unsupported numeric type '${type}'`);
199
- }
200
- }
201
-
202
23
  export class TextureBackedMemoryRegion {
203
24
 
204
25
  constructor() {
@@ -0,0 +1,16 @@
1
+ import { RedIntegerFormat, RGBAIntegerFormat, RGBIntegerFormat, RGIntegerFormat } from "three";
2
+
3
+ export function channelCountToThreIntegerTextureType(channel_count) {
4
+ switch (channel_count) {
5
+ case 1:
6
+ return RedIntegerFormat;
7
+ case 2:
8
+ return RGIntegerFormat;
9
+ case 3:
10
+ return RGBIntegerFormat;
11
+ case 4:
12
+ return RGBAIntegerFormat;
13
+ default:
14
+ throw new Error(`Unsupported channel count '${channel_count}'`);
15
+ }
16
+ }
@@ -0,0 +1,36 @@
1
+ import { NumericType } from "./NumericType.js";
2
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
3
+
4
+ /**
5
+ *
6
+ * @param {NumericType} type
7
+ * @param {number} precision
8
+ * @returns {DataType}
9
+ */
10
+ export function computeDataType(type, precision) {
11
+ if (type === NumericType.Uint) {
12
+ if (precision <= 8) {
13
+ return DataType.Uint8;
14
+ } else if (precision <= 16) {
15
+ return DataType.Uint16;
16
+ } else if (precision <= 32) {
17
+ return DataType.Uint32;
18
+ }
19
+ } else if (type === NumericType.Int) {
20
+ if (precision <= 8) {
21
+ return DataType.Int8;
22
+ } else if (precision <= 16) {
23
+ return DataType.Int16;
24
+ } else if (precision <= 32) {
25
+ return DataType.Int32;
26
+ }
27
+ } else if (type === NumericType.Float) {
28
+ if (precision <= 32) {
29
+ return DataType.Float32;
30
+ } else if (precision <= 64) {
31
+ return DataType.Float64;
32
+ }
33
+ }
34
+
35
+ throw new Error(`Unsupported numeric type(=${type}) and precision(=${precision}) combination`);
36
+ }
@@ -0,0 +1,18 @@
1
+ import { NumericType } from "./NumericType.js";
2
+ import { channelCountToThreIntegerTextureType } from "./channelCountToThreIntegerTextureType.js";
3
+ import { channelCountToThreeTextureFormat } from "../../../texture/channelCountToThreeTextureFormat.js";
4
+
5
+ /**
6
+ *
7
+ * @param {NumericType} type
8
+ * @param {number} channel_count
9
+ */
10
+ export function computeThreeTextureFormat(type, channel_count) {
11
+ if (type === NumericType.Uint || type === NumericType.Int) {
12
+ return channelCountToThreIntegerTextureType(channel_count);
13
+ } else if (type === NumericType.Float) {
14
+ return channelCountToThreeTextureFormat(channel_count);
15
+ } else {
16
+ throw new Error(`Unsupported numeric type '${type}'`);
17
+ }
18
+ }
@@ -0,0 +1,63 @@
1
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
2
+
3
+ /**
4
+ *
5
+ * @param {DataType} dt
6
+ * @param {number} channel_count
7
+ * @returns {string|THREE.PixelFormatGPU}
8
+ */
9
+ export function computeThreeTextureInternalFormatFromDataType(dt, channel_count) {
10
+ let suffix = '';
11
+ switch (dt) {
12
+ case DataType.Uint8:
13
+ suffix = '8UI';
14
+ break;
15
+ case DataType.Uint16:
16
+ suffix = '16UI';
17
+ break;
18
+ case DataType.Uint32:
19
+ suffix = '32UI';
20
+ break;
21
+ case DataType.Int8:
22
+ suffix = '8I';
23
+ break;
24
+ case DataType.Int16:
25
+ suffix = '16I';
26
+ break;
27
+ case DataType.Int32:
28
+ suffix = '32I';
29
+ break;
30
+ case DataType.Float16:
31
+ suffix = '16F';
32
+ break;
33
+ case DataType.Float32:
34
+ suffix = '32F';
35
+ break;
36
+ case DataType.Float64:
37
+ suffix = '64F';
38
+ break;
39
+ default:
40
+ throw new Error(`Unsupported data type '${dt}'`);
41
+ }
42
+
43
+ let prefix = '';
44
+
45
+ switch (channel_count) {
46
+ case 1:
47
+ prefix = 'R';
48
+ break;
49
+ case 2:
50
+ prefix = 'RG';
51
+ break;
52
+ case 3:
53
+ prefix = 'RGB';
54
+ break;
55
+ case 4:
56
+ prefix = 'RGBA';
57
+ break;
58
+ default:
59
+ throw new Error(`Unsupported channel count '${channel_count}'`);
60
+ }
61
+
62
+ return prefix + suffix;
63
+ }
@@ -0,0 +1,41 @@
1
+ import { DataType } from "../../../../../core/collection/table/DataType.js";
2
+ import {
3
+ ByteType,
4
+ FloatType,
5
+ HalfFloatType,
6
+ IntType,
7
+ ShortType,
8
+ UnsignedByteType,
9
+ UnsignedIntType,
10
+ UnsignedShortType
11
+ } from "three";
12
+
13
+ /**
14
+ *
15
+ * @param {DataType} dt
16
+ * @returns {number}
17
+ */
18
+ export function computeThreeTextureTypeFromDataType(dt) {
19
+ switch (dt) {
20
+ case DataType.Uint8:
21
+ return UnsignedByteType;
22
+ case DataType.Uint16:
23
+ return UnsignedShortType;
24
+ case DataType.Uint32:
25
+ return UnsignedIntType;
26
+ case DataType.Int8:
27
+ return ByteType;
28
+ case DataType.Int16:
29
+ return ShortType;
30
+ case DataType.Int32:
31
+ return IntType;
32
+ case DataType.Float16:
33
+ return HalfFloatType;
34
+ case DataType.Float32:
35
+ return FloatType;
36
+ case DataType.Float64:
37
+ return FloatType;
38
+ default:
39
+ throw new Error(`Unsupported data type '${dt}'`);
40
+ }
41
+ }
@@ -45,7 +45,6 @@ import { SerializationMetadataSystem } from "../../../../ecs/systems/Serializati
45
45
  import { InverseKinematicsSystem } from "../../../../ecs/animation/InverseKinematicsSystem.js";
46
46
  import { PathDisplaySystem } from "../../../ecs/path/PathDisplaySystem.js";
47
47
  import { Line, LineBasicMaterial, MeshStandardMaterial, TorusKnotBufferGeometry } from "three";
48
- import { buildCubeURLs } from "../../../GraphicsEngine.js";
49
48
  import RenderSystem from "../../../../ecs/systems/RenderSystem.js";
50
49
  import { makeEngineOptionsModel } from "../../../../../../model/game/options/makeEngineOptionsModel.js";
51
50
  import { enableEditor } from "../../../../../editor/enableEditor.js";
@@ -77,6 +76,7 @@ import { GameAssetType } from "../../../../asset/GameAssetType.js";
77
76
  import { GLTFAssetLoader } from "../../../../asset/loaders/GLTFAssetLoader.js";
78
77
  import { ImageRGBADataLoader } from "../../../../asset/loaders/image/ImageRGBADataLoader.js";
79
78
  import { MicronRenderPlugin } from "../../../micron/plugin/MicronRenderPlugin.js";
79
+ import { buildCubeURLs } from "../../../texture/cubemap/buildCubeURLs.js";
80
80
 
81
81
  const engineHarness = new EngineHarness();
82
82
 
@@ -107,14 +107,12 @@ export class ThreeBypassRenderer {
107
107
 
108
108
  mesh.matrix.copy(object3D.matrix);
109
109
  mesh.matrixWorld.copy(object3D.matrixWorld);
110
- // mesh.modelViewMatrix.copy(object3D.modelViewMatrix);
110
+ mesh.normalMatrix.copy(object3D.normalMatrix);
111
111
 
112
112
  scene_children[j++] = mesh;
113
113
  mesh.parent = scene;
114
114
 
115
115
  }
116
- } else if (object3D.isMicronMesh) {
117
- // scene_children[j++] = object3D;
118
116
  }
119
117
  }
120
118
 
@@ -118,6 +118,17 @@ export class VisibilityComputer {
118
118
 
119
119
  if (layer.managed) {
120
120
  this.__output.pushOther(layer.visibleSet);
121
+
122
+ // mark all elements in the layer
123
+ const elements = layer.visibleSet.elements;
124
+
125
+ const element_count = elements.length;
126
+ for (let j = 0; j < element_count; j++) {
127
+ const object3D = elements[j];
128
+
129
+ object3D[SOURCE_RENDER_LAYER_PROPERTY] = layer;
130
+ }
131
+
121
132
  return;
122
133
  }
123
134
 
@@ -0,0 +1,198 @@
1
+ import { max2 } from "../../../../../../core/math/max2.js";
2
+ import { ceilPowerOfTwo } from "../../../../../../core/binary/operations/ceilPowerOfTwo.js";
3
+ import { ClampToEdgeWrapping, FloatType, NearestFilter, RedFormat, WebGLRenderTarget } from "three";
4
+ import { renderScreenSpace } from "../../../utils/renderScreenSpace.js";
5
+ import { makeReductionShader } from "./ReductionShader.js";
6
+ import Vector2 from "../../../../../../core/geom/Vector2.js";
7
+
8
+ export class HierarchicalZBuffer {
9
+ constructor() {
10
+ /**
11
+ *
12
+ * @type {THREE.Texture|null}
13
+ * @private
14
+ */
15
+ this.__input_buffer = null;
16
+
17
+ /**
18
+ *
19
+ * @type {THREE.WebGLRenderer|null}
20
+ * @private
21
+ */
22
+ this.__renderer = null;
23
+
24
+ /**
25
+ *
26
+ * @type {THREE.WebGLRenderTarget[]}
27
+ */
28
+ this.mips = [];
29
+
30
+ /**
31
+ *
32
+ * @type {ShaderMaterial}
33
+ * @private
34
+ */
35
+ this.__material = makeReductionShader();
36
+
37
+
38
+ /**
39
+ *
40
+ * @type {Vector2}
41
+ * @private
42
+ */
43
+ this.__resolution = new Vector2(0, 0);
44
+
45
+ /**
46
+ *
47
+ * @type {Vector2}
48
+ * @private
49
+ */
50
+ this.__limits = new Vector2(1, 1);
51
+ }
52
+
53
+ /**
54
+ *
55
+ * @return {Vector2}
56
+ */
57
+ get mip_limits() {
58
+ return this.__limits;
59
+ }
60
+
61
+ /**
62
+ * @param {THREE.WebGLRenderer} v
63
+ */
64
+ set renderer(v) {
65
+ this.__renderer = v;
66
+ }
67
+
68
+ /**
69
+ * @param {THREE.Texture} v
70
+ */
71
+ set input(v) {
72
+ this.__input_buffer = v;
73
+ }
74
+
75
+ build_mip_chain() {
76
+ const size_max = ceilPowerOfTwo(max2(this.__resolution.x, this.__resolution.y));
77
+ const mip_depth = Math.log2(size_max);
78
+
79
+ const mips = this.mips;
80
+ const existing_mip_depth = mips.length;
81
+
82
+ if (existing_mip_depth > mip_depth) {
83
+
84
+ for (let i = mip_depth; i < existing_mip_depth; i++) {
85
+ mips[i].dispose();
86
+ }
87
+
88
+ mips.splice(mip_depth, existing_mip_depth - mip_depth);
89
+
90
+ } else {
91
+
92
+ for (let i = existing_mip_depth; i < mip_depth; i++) {
93
+
94
+ mips[i] = new WebGLRenderTarget(1, 1, {
95
+ minFilter: NearestFilter,
96
+ magFilter: NearestFilter,
97
+ format: RedFormat,
98
+ type: FloatType,
99
+ internalFormat: 'R32F',
100
+ depthBuffer: false,
101
+ stencilBuffer: false,
102
+ wrapS: ClampToEdgeWrapping,
103
+ wrapT: ClampToEdgeWrapping,
104
+ generateMipmaps: false
105
+ });
106
+
107
+ }
108
+
109
+ }
110
+ }
111
+
112
+ /**
113
+ *
114
+ * @param {number} x
115
+ * @param {number} y
116
+ */
117
+ set_resolution(x, y) {
118
+ this.__resolution.set(x, y);
119
+
120
+ const mips = this.mips;
121
+ const mip_count = mips.length;
122
+
123
+ let _x = ceilPowerOfTwo(x);
124
+ let _y = ceilPowerOfTwo(y);
125
+
126
+ for (let i = 0; i < mip_count; i++) {
127
+ const mip = mips[i];
128
+
129
+ const _nx = max2(1, _x >> 1);
130
+ const _ny = max2(1, _y >> 1);
131
+
132
+ if (mip.width !== _nx || mip.height !== _ny) {
133
+ mip.setSize(_nx, _ny);
134
+ }
135
+
136
+ if (_nx === 1 && _x !== _nx) {
137
+ this.__limits.x = i;
138
+ }
139
+
140
+ if (_ny === 1 && _y !== _ny) {
141
+ this.__limits.y = i;
142
+ }
143
+
144
+ _x = _nx;
145
+ _y = _ny;
146
+ }
147
+ }
148
+
149
+ build_mips() {
150
+ const mips = this.mips;
151
+
152
+ let t0 = null;
153
+ let t1 = {
154
+ texture: this.__input_buffer
155
+ };
156
+
157
+ for (let i = 0; i < mips.length; i++) {
158
+ t0 = t1;
159
+ t1 = mips[i];
160
+
161
+ this.reduce_mip(t0.texture, t1);
162
+ }
163
+
164
+ this.__input_buffer.generateMipmaps = false;
165
+ this.__input_buffer.mips = mips.map(m => m.texture);
166
+ }
167
+
168
+ /**
169
+ * @private
170
+ * @param {THREE.Texture} input
171
+ * @param {THREE.WebGLRenderTarget} output
172
+ */
173
+ reduce_mip(input, output) {
174
+
175
+ const material = this.__material;
176
+ material.uniforms.source_texture.value = input;
177
+ material.uniforms.destination_resolution.value.set(output.width, output.height);
178
+ material.uniforms.source_resolution.value.set(input.image.width, input.image.height);
179
+
180
+ const renderer = this.__renderer;
181
+
182
+ const __rt = renderer.getRenderTarget();
183
+
184
+ renderer.setRenderTarget(output);
185
+
186
+ renderScreenSpace(renderer, material);
187
+
188
+ renderer.setRenderTarget(__rt);
189
+ }
190
+
191
+ /**
192
+ * Depth texture with mips
193
+ * @returns {THREE.Texture}
194
+ */
195
+ getTexture() {
196
+ return this.__input_buffer;
197
+ }
198
+ }
@@ -0,0 +1,51 @@
1
+ import { GLSL3, ShaderMaterial, Vector2 } from "three";
2
+
3
+ export function makeReductionShader() {
4
+ return new ShaderMaterial({
5
+ vertexShader: `
6
+ void main() {
7
+ gl_Position = vec4( position, 1.0 );
8
+ }
9
+ `,
10
+ fragmentShader: `
11
+ uniform sampler2D source_texture;
12
+
13
+ uniform vec2 source_resolution;
14
+ uniform vec2 destination_resolution;
15
+
16
+ out highp float out_value;
17
+
18
+ float reduce(float a, float b, float c, float d){
19
+ return max( a, max( b, max( c, d ) ) );
20
+ }
21
+
22
+ void main() {
23
+ vec2 source_uv = gl_FragCoord.xy / destination_resolution;
24
+ vec2 uv_mapping = source_resolution/destination_resolution;
25
+
26
+ ivec2 source_texel_uv_0 = ivec2( source_uv * source_resolution);
27
+
28
+ float d0 = texelFetch(source_texture, source_texel_uv_0, 0).x;
29
+ float d1 = texelFetch(source_texture, source_texel_uv_0 + ivec2( uv_mapping.x, 0 ), 0).x;
30
+ float d2 = texelFetch(source_texture, source_texel_uv_0 + ivec2( 0, uv_mapping.y ), 0).x;
31
+ float d3 = texelFetch(source_texture, source_texel_uv_0 + ivec2( uv_mapping.x, uv_mapping.y ), 0).x;
32
+
33
+ out_value = reduce(d0, d1, d2, d3);
34
+ }
35
+ `,
36
+ depthTest: false,
37
+ depthWrite: false,
38
+ uniforms: {
39
+ source_texture: {
40
+ value: null
41
+ },
42
+ destination_resolution: {
43
+ value: new Vector2()
44
+ },
45
+ source_resolution: {
46
+ value: new Vector2()
47
+ }
48
+ },
49
+ glslVersion: GLSL3
50
+ });
51
+ }