@woosh/meep-engine 2.29.0 → 2.30.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/process/worker/WorkerBuilder.js +5 -1
- package/engine/Engine.d.ts +5 -1
- package/engine/Engine.js +35 -17
- package/engine/EngineHarness.js +9 -1
- package/engine/asset/loaders/image/codec/CodecWithFallback.js +1 -1
- package/engine/asset/loaders/image/png/PNGReader.js +19 -21
- package/engine/ecs/EntityManager.js +10 -0
- package/engine/graphics/ecs/camera/topdown/ComputeCameraFacingVector.js +21 -0
- package/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +10 -14
- package/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +4 -24
- package/engine/graphics/particles/particular/engine/ParticularEngine.js +1 -0
- package/engine/graphics/particles/particular/engine/emitter/PARTICLE_ATTRIBUTES.js +3 -0
- package/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.js +27 -15
- package/engine/graphics/particles/particular/engine/emitter/ParticlePool.js +30 -10
- package/engine/graphics/particles/particular/engine/parameter/ParameterLookupTable.js +4 -6
- package/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +6 -3
- package/engine/graphics/particles/particular/engine/renderers/billboard/ParticleBillboardMaterial.js +271 -1
- package/engine/graphics/particles/particular/engine/renderers/billboard/prototypeBillboardRenderer.js +164 -0
- package/engine/graphics/particles/particular/engine/shader/ShaderManager.js +10 -555
- package/engine/graphics/particles/particular/engine/simulator/AbstractSimulationStep.js +6 -0
- package/engine/graphics/particles/particular/engine/simulator/SimulationStepFixedPhysics.js +16 -1
- package/engine/graphics/particles/particular/engine/simulator/update_parameters.js +41 -0
- package/engine/graphics/render/buffer/FrameBufferManager.js +2 -0
- package/engine/graphics/render/visibility/IncrementalDeltaSet.js +5 -0
- package/engine/graphics/render/visibility/VisibilityComputer.js +6 -6
- package/engine/graphics/render/visibility/VisibilityFilter.js +10 -0
- package/package.json +1 -1
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@@ -0,0 +1,41 @@
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import { ParticleParameters } from "../emitter/ParticleParameters.js";
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import {
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PARTICLE_ATTRIBUTE_COLOR,
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PARTICLE_ATTRIBUTE_SIZE,
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PARTICLE_ATTRIBUTE_SIZE_INITIAL
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} from "../emitter/PARTICLE_ATTRIBUTES.js";
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const v4 = new Float32Array(4);
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/**
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*
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* @param {number} particle_index
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* @param {ParticlePool} particles
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* @param {ParticleLayer} layer
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* @param {number} normalized_age
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*/
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export function update_parameters(particle_index, particles, layer, normalized_age) {
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const tracks = layer.parameterTracks;
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// update color
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const param_color = tracks.getTrackByName(ParticleParameters.Color);
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if (param_color !== undefined) {
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param_color.track.sample(normalized_age, v4);
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particles.writeAttributeVector4(particle_index, PARTICLE_ATTRIBUTE_COLOR, v4[0], v4[1], v4[2], v4[3]);
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}
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// update size
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const param_scale = tracks.getTrackByName(ParticleParameters.Scale);
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const initial_size = particles.readAttributeScalar(particle_index, PARTICLE_ATTRIBUTE_SIZE_INITIAL);
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if (param_scale !== undefined) {
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param_scale.track.sample(normalized_age, v4);
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const scale = v4[0];
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particles.writeAttributeScalar(particle_index, PARTICLE_ATTRIBUTE_SIZE, scale * initial_size);
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} else {
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particles.writeAttributeScalar(particle_index, PARTICLE_ATTRIBUTE_SIZE, initial_size);
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}
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}
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@@ -125,6 +125,8 @@ FrameBufferManager.prototype.computeRenderOrder = function () {
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* @returns {FrameBuffer|undefined}
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*/
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FrameBufferManager.prototype.getById = function (id) {
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assert.isString(id, 'id');
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return this.buffers.find(function (buffer) {
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return buffer.id === id;
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});
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@@ -3,6 +3,11 @@ import { frustumFromCamera } from "../../ecs/camera/CameraSystem.js";
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import { assert } from "../../../../core/assert.js";
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const frustum = new Frustum();
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/**
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*
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* @type {VisibilityFilter[]}
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*/
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const objectFilters = [];
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export class VisibilityComputer {
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constructor() {
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@@ -104,11 +109,6 @@ export class VisibilityComputer {
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//clear visible set
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layer.visibleSet.initializeUpdate();
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/**
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*
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* @type {VisibilityFilter[]}
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*/
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const objectFilters = [];
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/**
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*
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* @type {function[]}
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@@ -124,7 +124,7 @@ export class VisibilityComputer {
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const f = filters[i];
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if (f.enabled && f.layerPredicate(layer)) {
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objectFilters
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objectFilters[objectFilterCount] = f;
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objectFilterExecutors.push(f.objectPredicateExecute);
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objectFilterCount++;
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import { noop, returnTrue } from "../../../../core/function/Functions.js";
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import { assert } from "../../../../core/assert.js";
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export class VisibilityFilter {
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constructor({
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layerPredicate = returnTrue
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}) {
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assert.isString(name, 'name');
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/**
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* @type {string}
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*/
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this.name = name;
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this.objectPredicateExecute = objectPredicateExecute;
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this.objectPredicateInitialize = objectPredicateInitialize;
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this.objectPredicateFinalize = objectPredicateFinalize;
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/**
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*
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* @type {function(RenderLayer): boolean}
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*/
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this.layerPredicate = layerPredicate;
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/**
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package/package.json
CHANGED
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"productName": "Meep",
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"description": "production-ready JavaScript game engine based on Entity Component System Architecture",
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"author": "Alexander Goldring",
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"version": "2.
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"version": "2.30.0",
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"dependencies": {
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"fast-levenshtein": "2.0.6",
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"opentype.js": "1.3.3",
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