@woosh/meep-engine 2.169.0 → 2.169.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/ecs/component/editors/NumericIntervalEditor.js +18 -35
- package/editor/ecs/component/editors/ObservedIntegerEditor.js +22 -43
- package/editor/ecs/component/editors/ObservedStringEditor.js +34 -51
- package/editor/ecs/component/editors/common/makeV3_editor.js +12 -30
- package/editor/ecs/component/editors/common/two_way_sync.js +50 -0
- package/editor/ecs/component/editors/geom/QuaternionEditor.js +20 -35
- package/editor/ecs/component/editors/geom/Vector1Editor.js +5 -28
- package/editor/ecs/component/editors/primitive/NumberEditor.js +15 -31
- package/editor/process/symbolic/make3DSymbolicDisplay.js +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +22 -31
- package/editor/tools/paint/TerrainPaintTool.js +85 -13
- package/editor/tools/paint/TerrainTexturePaintTool.js +18 -29
- package/editor/view/ecs/EntityList.js +1 -1
- package/editor/view/ecs/components/TerrainController.js +1 -4
- package/editor/view/ecs/components/particles/ParticleLayerController.js +1 -1
- package/editor/view/makeEntityDecorators.js +1 -1
- package/package.json +1 -1
- package/src/DUPLICATION_AUDIT_2026_08_07/00_core_reuse_surface.md +738 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/A_core_math_geom.md +79 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/B_core_data.md +93 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/C_gfx_render.md +80 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/D_gfx_features.md +164 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/E_physics.md +69 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/F_sound.md +102 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/G_net_save.md +129 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/H_engine_misc.md +72 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/I_generation_view.md +74 -0
- package/src/DUPLICATION_AUDIT_2026_08_07/K_crosscutting.md +169 -0
- package/src/DUPLICATION_AUDIT_2026_08_07.md +254 -0
- package/src/DUPLICATION_AUDIT_REMEDIATION.md +250 -0
- package/src/REVIEW_2026_08_06.md +39 -0
- package/src/core/IdPool.d.ts +2 -2
- package/src/core/IdPool.d.ts.map +1 -1
- package/src/core/IdPool.js +1 -1
- package/src/core/binary/32BitEncoder.d.ts +2 -3
- package/src/core/binary/32BitEncoder.d.ts.map +1 -1
- package/src/core/binary/32BitEncoder.js +1 -1
- package/src/core/bvh2/bvh3/BVH.d.ts +2 -2
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +1 -1
- package/src/core/bvh2/bvh3/query/bvh_collect_user_data.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_generic.js +77 -77
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray.js +90 -90
- package/src/core/bvh2/bvh3/query/bvh_query_leaves_ray_segment.js +94 -94
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_generic.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_capsule.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_frustum.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_sphere.js +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts +2 -2
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_nearest_to_point_filtered.js +86 -86
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray.js +96 -96
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_ray_segment.js +100 -100
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +2 -2
- package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts +2 -2
- package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.d.ts.map +1 -1
- package/src/core/bvh2/traversal/aabb3_detailed_volume_intersection_callback_based.js +1 -1
- package/src/core/bvh8/aabb3_round_to_float32.d.ts +16 -0
- package/src/core/bvh8/aabb3_round_to_float32.d.ts.map +1 -0
- package/src/core/bvh8/aabb3_round_to_float32.js +22 -0
- package/src/core/bvh8/bvh8_geometry_validate.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate.js +1 -12
- package/src/core/bvh8/bvh8_geometry_validate_indirect.d.ts.map +1 -1
- package/src/core/bvh8/bvh8_geometry_validate_indirect.js +1 -12
- package/src/core/cache/Cache.d.ts +17 -4
- package/src/core/cache/Cache.d.ts.map +1 -1
- package/src/core/cache/Cache.js +16 -3
- package/src/core/cache/LoadingCache.d.ts +1 -1
- package/src/core/cache/LoadingCache.js +2 -2
- package/src/core/cache/wtinylfu/CacheWTinylfu.d.ts +2 -2
- package/src/core/cache/wtinylfu/CacheWTinylfu.js +2 -2
- package/src/core/collection/array/array_index_by_equality.d.ts +2 -2
- package/src/core/collection/array/array_index_by_equality.d.ts.map +1 -1
- package/src/core/collection/array/array_index_by_equality.js +1 -1
- package/src/core/collection/array/array_pick_best_element.d.ts +2 -2
- package/src/core/collection/array/array_pick_best_element.d.ts.map +1 -1
- package/src/core/collection/array/array_pick_best_element.js +1 -1
- package/src/core/collection/array/array_pick_best_elements.d.ts +2 -2
- package/src/core/collection/array/array_pick_best_elements.d.ts.map +1 -1
- package/src/core/collection/array/array_pick_best_elements.js +1 -1
- package/src/core/collection/array/array_set_diff.d.ts +2 -3
- package/src/core/collection/array/array_set_diff.d.ts.map +1 -1
- package/src/core/collection/array/array_set_diff.js +1 -1
- package/src/core/collection/array/array_set_diff_sorting.d.ts +2 -2
- package/src/core/collection/array/array_set_diff_sorting.d.ts.map +1 -1
- package/src/core/collection/array/array_set_diff_sorting.js +1 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts +2 -1
- package/src/core/collection/array/iterator/ArrayIteratorRandom.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.d.ts +2 -2
- package/src/core/collection/heap/BinaryHeap.d.ts.map +1 -1
- package/src/core/collection/heap/BinaryHeap.js +1 -1
- package/src/core/collection/list/List.d.ts +19 -19
- package/src/core/collection/list/List.d.ts.map +1 -1
- package/src/core/collection/list/List.js +10 -10
- package/src/core/collection/map/HashMap.d.ts +2 -2
- package/src/core/collection/map/HashMap.d.ts.map +1 -1
- package/src/core/collection/map/HashMap.js +1 -1
- package/src/core/collection/set/ArraySet.d.ts +2 -2
- package/src/core/collection/set/ArraySet.d.ts.map +1 -1
- package/src/core/collection/set/ArraySet.js +1 -1
- package/src/core/collection/table/RowFirstTable.d.ts +2 -2
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +1 -1
- package/src/core/collection/table/RowFirstTableSpec.js +4 -4
- package/src/core/color/operations/color_darken.d.ts +5 -2
- package/src/core/color/operations/color_darken.d.ts.map +1 -1
- package/src/core/color/operations/color_darken.js +24 -33
- package/src/core/color/operations/color_desaturate.d.ts +5 -2
- package/src/core/color/operations/color_desaturate.d.ts.map +1 -1
- package/src/core/color/operations/color_desaturate.js +24 -33
- package/src/core/color/operations/color_lighten.d.ts +5 -2
- package/src/core/color/operations/color_lighten.d.ts.map +1 -1
- package/src/core/color/operations/color_lighten.js +24 -33
- package/src/core/color/operations/color_saturate.d.ts +5 -2
- package/src/core/color/operations/color_saturate.d.ts.map +1 -1
- package/src/core/color/operations/color_saturate.js +24 -33
- package/src/core/color/operations/color_scale_okhsv_channel.d.ts +28 -0
- package/src/core/color/operations/color_scale_okhsv_channel.d.ts.map +1 -0
- package/src/core/color/operations/color_scale_okhsv_channel.js +45 -0
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts +2 -2
- package/src/core/fsm/simple/SimpleStateMachineDescription.d.ts.map +1 -1
- package/src/core/fsm/simple/SimpleStateMachineDescription.js +1 -1
- package/src/core/geom/2d/bvh/BVH2D.d.ts +2 -2
- package/src/core/geom/2d/bvh/BVH2D.d.ts.map +1 -1
- package/src/core/geom/2d/bvh/BVH2D.js +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.d.ts.map +1 -1
- package/src/core/geom/2d/hash-grid/SpatialHashGrid.js +12 -0
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/segment2_intersects_segment2_2d.js +25 -29
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.d.ts.map +1 -1
- package/src/core/geom/2d/line/segment2_segment_compute_intersection_array_2d.js +46 -51
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts +31 -0
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.d.ts.map +1 -0
- package/src/core/geom/2d/line/segment2_segment_intersection_fractions.js +52 -0
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts +6 -1
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.d.ts.map +1 -1
- package/src/core/geom/2d/quad-tree/qt_collect_by_circle.js +39 -65
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts +15 -5
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.d.ts.map +1 -1
- package/src/core/geom/2d/quad-tree/qt_match_data_by_circle.js +101 -70
- package/src/core/geom/2d/quad-tree/qt_query_data_raycast.d.ts +2 -2
- package/src/core/geom/2d/quad-tree/qt_query_data_raycast.d.ts.map +1 -1
- package/src/core/geom/2d/quad-tree/qt_query_data_raycast.js +1 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.d.ts.map +1 -1
- package/src/core/geom/2d/r-tree/StaticR2Tree.js +7 -3
- package/src/core/geom/3d/aabb/AABB3.d.ts +2 -2
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.js +1 -1
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts +7 -8
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_intersects_ray_segment.js +15 -51
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_bff.js +13 -14
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/param/atlas_chart_parameterize_lscm.js +2 -17
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts +22 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.d.ts.map +1 -0
- package/src/core/geom/3d/atlas/segment/atlas_chart_roundness_delta.js +30 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts +19 -0
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts.js +5 -9
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.d.ts.map +1 -1
- package/src/core/geom/3d/atlas/segment/atlas_segment_charts_atomic.js +4 -12
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts +5 -0
- package/src/core/geom/3d/frustum/read_frustum_corner.d.ts.map +1 -1
- package/src/core/geom/3d/frustum/read_frustum_corner.js +8 -5
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts +33 -0
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.d.ts.map +1 -0
- package/src/core/geom/3d/line/line3_segment_segment_closest_point_pair.js +71 -0
- package/src/core/geom/3d/mat4/m4_compose.d.ts +5 -0
- package/src/core/geom/3d/mat4/m4_compose.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_compose.js +22 -53
- package/src/core/geom/3d/mat4/m4_decompose.d.ts +8 -0
- package/src/core/geom/3d/mat4/m4_decompose.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_decompose.js +84 -76
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +10 -44
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +27 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +67 -0
- package/src/core/geom/3d/plane/orient3d_fast.d.ts.map +1 -1
- package/src/core/geom/3d/plane/orient3d_fast.js +2 -22
- package/src/core/geom/3d/plane/orient3d_fast_point.d.ts +28 -0
- package/src/core/geom/3d/plane/orient3d_fast_point.d.ts.map +1 -0
- package/src/core/geom/3d/plane/orient3d_fast_point.js +47 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +48 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +72 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +44 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +2 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +2 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +0 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +25 -56
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +2 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +3 -5
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +0 -11
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +27 -106
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +10 -31
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts +2 -2
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/TetrahedralMesh.js +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts +2 -5
- package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/push_boundary_with_validation.js +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts +2 -2
- package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/delaunay/debug/validate_cavity_boundary.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +8 -57
- package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts +2 -3
- package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedral_mesh.js +69 -69
- package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts +2 -3
- package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.d.ts.map +1 -1
- package/src/core/geom/3d/tetrahedra/validate_tetrahedron_neighbourhood.js +50 -50
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts +8 -1
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.d.ts.map +1 -1
- package/src/core/geom/3d/topology/simplify/decimate_edge_collapse_snap.js +281 -272
- package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/simplify/quadratic/build_vertex_quadrics.js +3 -4
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts +22 -0
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.d.ts.map +1 -0
- package/src/core/geom/3d/topology/simplify/quadratic/quadric3_set_from_plane_through_point.js +27 -0
- package/src/core/geom/3d/topology/struct/TopoEdge.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/TopoEdge.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/TopoEdge.js +1 -1
- package/src/core/geom/3d/topology/struct/TopoMesh.d.ts +2 -3
- package/src/core/geom/3d/topology/struct/TopoMesh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/TopoMesh.js +1 -1
- package/src/core/geom/3d/topology/struct/TopoTriangle.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/TopoTriangle.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/TopoTriangle.js +1 -1
- package/src/core/geom/3d/topology/struct/TopoVertex.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/TopoVertex.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/TopoVertex.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts +24 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_boundary_loop.js +73 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +2 -53
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadrics.js +3 -4
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_fill_small_holes.js +3 -33
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_from_indexed_geometry.d.ts.map +1 -1
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- package/src/engine/sound/simulation/probe/ProbeVisibilityRecheck.js +9 -14
- package/src/engine/sound/simulation/probe/bakeReverbBands.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeReverbBands.js +2 -6
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- package/src/engine/sound/simulation/render/foaReverbImpulseResponse.d.ts.map +1 -1
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- package/src/engine/sound/sopra/definition/clip/ContainerAudioClip.d.ts.map +1 -1
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- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.d.ts.map +1 -1
- package/src/engine/sound/sopra/definition/clip/RandomContainerAudioClip.js +1 -5
- package/src/engine/sound/sopra/definition/clip/SequenceContainerAudioClip.d.ts.map +1 -1
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- package/src/generation/filtering/numeric/util/populateSampler2DFromCellFilter.d.ts.map +1 -1
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return source.buttons[index].pressed;
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|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Value of a standard axis, in [-1,1]
|
|
76
|
+
*
|
|
77
|
+
* @param {number} index standard axis index, see {@link GamepadAxes}
|
|
78
|
+
* @param {Gamepad} source native gamepad snapshot
|
|
79
|
+
* @returns {number}
|
|
80
|
+
*/
|
|
81
|
+
readAxis(index, source) {
|
|
82
|
+
return source.axes[index];
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Index of the device axis read as a standard axis, or {@link GAMEPAD_LAYOUT_ABSENT}.
|
|
87
|
+
* For diagnostics and layout UI - reading values goes through {@link readAxis}.
|
|
88
|
+
*
|
|
89
|
+
* @param {number} index standard axis index, see {@link GamepadAxes}
|
|
90
|
+
* @returns {number}
|
|
91
|
+
*/
|
|
92
|
+
axisSource(index) {
|
|
93
|
+
return index;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/**
|
|
97
|
+
* Index of the device button read as a standard button, or {@link GAMEPAD_LAYOUT_ABSENT}
|
|
98
|
+
*
|
|
99
|
+
* @param {number} index standard button index, see {@link GamepadButtons}
|
|
100
|
+
* @returns {number}
|
|
101
|
+
*/
|
|
102
|
+
buttonSource(index) {
|
|
103
|
+
return index;
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* Index of the device axis whose travel drives a standard button, or {@link GAMEPAD_LAYOUT_ABSENT}.
|
|
108
|
+
* This is how a non-standard pad reports its triggers.
|
|
109
|
+
*
|
|
110
|
+
* @param {number} index standard button index, see {@link GamepadButtons}
|
|
111
|
+
* @returns {number}
|
|
112
|
+
*/
|
|
113
|
+
buttonAxisSource(index) {
|
|
114
|
+
return GAMEPAD_LAYOUT_ABSENT;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* Index of the device axis carrying a D-pad hat, or {@link GAMEPAD_LAYOUT_ABSENT}
|
|
119
|
+
* @returns {number}
|
|
120
|
+
*/
|
|
121
|
+
get hatAxis() {
|
|
122
|
+
return GAMEPAD_LAYOUT_ABSENT;
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* Whether this layout can be applied to the given device.
|
|
127
|
+
*
|
|
128
|
+
* Checked once when a pad connects rather than on every read. The same vendor and product can ship report
|
|
129
|
+
* descriptors that differ between firmware revisions - the browsers carry several layouts for the Xbox
|
|
130
|
+
* wireless pad alone for exactly this reason - and a layout that reaches past the end of what a device
|
|
131
|
+
* reports would otherwise write undefined into an axis and poison a stick with NaN.
|
|
132
|
+
*
|
|
133
|
+
* @param {Gamepad} source native gamepad snapshot
|
|
134
|
+
* @returns {boolean}
|
|
135
|
+
*/
|
|
136
|
+
describes(source) {
|
|
137
|
+
return true;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* No device input drives this standard input, so it reads as neutral and never fires.
|
|
143
|
+
*
|
|
144
|
+
* That is the same answer the standard mapping already gives for hardware that lacks a button, see
|
|
145
|
+
* {@link GamepadHandle#buttons} - absence is uniform rather than expressive.
|
|
146
|
+
*
|
|
147
|
+
* @readonly
|
|
148
|
+
* @type {number}
|
|
149
|
+
*/
|
|
150
|
+
export const GAMEPAD_LAYOUT_ABSENT = -1;
|
|
151
|
+
|
|
152
|
+
/**
|
|
153
|
+
* The layout of a pad the browser has already put in the standard mapping: a bit-exact passthrough.
|
|
154
|
+
*
|
|
155
|
+
* Shared by every handle reading such a pad, and carries no state, so it must not be modified.
|
|
156
|
+
*
|
|
157
|
+
* @readonly
|
|
158
|
+
* @type {GamepadLayout}
|
|
159
|
+
*/
|
|
160
|
+
export const GAMEPAD_STANDARD_LAYOUT = new GamepadLayout();
|
|
@@ -1,3 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Value of {@link Gamepad#mapping} when the browser has already put the device in the standard layout.
|
|
3
|
+
*
|
|
4
|
+
* Any other value means it did not recognise the device and the indices mean whatever the device's HID report
|
|
5
|
+
* says, see {@link GamepadLayout}.
|
|
6
|
+
*
|
|
7
|
+
* @readonly
|
|
8
|
+
* @type {string}
|
|
9
|
+
*/
|
|
10
|
+
export const GAMEPAD_MAPPING_STANDARD: string;
|
|
1
11
|
/**
|
|
2
12
|
* Number of buttons defined by the "standard" gamepad mapping
|
|
3
13
|
* see https://w3c.github.io/gamepad/#remapping
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GamepadStandardMapping.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStandardMapping.js"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;;;GAMG;AACH,0CAFU,MAAM,CAE6B"}
|
|
1
|
+
{"version":3,"file":"GamepadStandardMapping.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStandardMapping.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,uCAFU,MAAM,CAEmC;AAEnD;;;;;;;;;GASG;AACH,4CAFU,MAAM,CAEgC;AAEhD;;;;;;GAMG;AACH,0CAFU,MAAM,CAE6B"}
|
|
@@ -1,3 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Value of {@link Gamepad#mapping} when the browser has already put the device in the standard layout.
|
|
3
|
+
*
|
|
4
|
+
* Any other value means it did not recognise the device and the indices mean whatever the device's HID report
|
|
5
|
+
* says, see {@link GamepadLayout}.
|
|
6
|
+
*
|
|
7
|
+
* @readonly
|
|
8
|
+
* @type {string}
|
|
9
|
+
*/
|
|
10
|
+
export const GAMEPAD_MAPPING_STANDARD = "standard";
|
|
11
|
+
|
|
1
12
|
/**
|
|
2
13
|
* Number of buttons defined by the "standard" gamepad mapping
|
|
3
14
|
* see https://w3c.github.io/gamepad/#remapping
|
|
@@ -26,9 +26,13 @@ export class GamepadStick {
|
|
|
26
26
|
*/
|
|
27
27
|
axisY: number;
|
|
28
28
|
/**
|
|
29
|
-
*
|
|
29
|
+
* The hardware's own value for this stick, uncorrected.
|
|
30
30
|
* A resting stick rarely reads (0,0) here, that is what {@link calibration} is for.
|
|
31
31
|
*
|
|
32
|
+
* Uncorrected means the calibration has not been applied. Finding the stick is a separate question, and on
|
|
33
|
+
* a pad the browser did not recognise it is {@link GamepadHandle#layout} that answers it - the value here
|
|
34
|
+
* is still the hardware's, taken from whichever axes are actually this stick's.
|
|
35
|
+
*
|
|
32
36
|
* @readonly
|
|
33
37
|
* @type {Vector2}
|
|
34
38
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GamepadStick.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStick.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH;
|
|
1
|
+
{"version":3,"file":"GamepadStick.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/GamepadStick.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH;IA6DI;;;;OAIG;IACH,mBAHW,MAAM,SACN,MAAM,EAKhB;IAnED;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;OAUG;IACH,cAFU,OAAO,CAEG;IAEpB;;;;;;;;;OASG;IACH,gBAFU,OAAO,CAEK;IAEtB;;;OAGG;IACH,sBAFU,uBAAuB,CAEW;IAE5C;;OAEG;IACH;QACI;;;WAGG;;MAEL;IAiBF;;;;;OAKG;IACH,aAHW,MAAM,EAAE,GACN,IAAI,CA0BhB;IAED;;;;;OAKG;IACH,SAFa,IAAI,CAMhB;IAED;;;;;;;;;;;OAWG;IACH,qBAFa,IAAI,CAUhB;;CAkBJ;oBAvKmB,kCAAkC;wCACd,8BAA8B"}
|
|
@@ -28,9 +28,13 @@ export class GamepadStick {
|
|
|
28
28
|
axisY = 1;
|
|
29
29
|
|
|
30
30
|
/**
|
|
31
|
-
*
|
|
31
|
+
* The hardware's own value for this stick, uncorrected.
|
|
32
32
|
* A resting stick rarely reads (0,0) here, that is what {@link calibration} is for.
|
|
33
33
|
*
|
|
34
|
+
* Uncorrected means the calibration has not been applied. Finding the stick is a separate question, and on
|
|
35
|
+
* a pad the browser did not recognise it is {@link GamepadHandle#layout} that answers it - the value here
|
|
36
|
+
* is still the hardware's, taken from whichever axes are actually this stick's.
|
|
37
|
+
*
|
|
34
38
|
* @readonly
|
|
35
39
|
* @type {Vector2}
|
|
36
40
|
*/
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Vendor and product of a device, as `vendor:product` in lower case, or an empty string when the id does not
|
|
3
|
+
* carry them.
|
|
4
|
+
*
|
|
5
|
+
* {@link Gamepad#id} is the only identity the Gamepad API exposes and its contents are explicitly
|
|
6
|
+
* browser-specific, so this reads the two formats that carry USB identifiers. Matching on hardware
|
|
7
|
+
* identifiers rather than on the whole string is what keeps an entry working when a browser changes the
|
|
8
|
+
* prose around them, and it is how the rest of the field does it - SDL's controller database is keyed on the
|
|
9
|
+
* same numbers.
|
|
10
|
+
*
|
|
11
|
+
* @param {string} id
|
|
12
|
+
* @returns {string}
|
|
13
|
+
*/
|
|
14
|
+
export function gamepad_device_key(id: string): string;
|
|
15
|
+
/**
|
|
16
|
+
* The layout to read a device through.
|
|
17
|
+
*
|
|
18
|
+
* A pad the browser already mapped is passed through untouched, whatever the table says - it is the same
|
|
19
|
+
* hardware over a connection that was recognised, and translating it twice would break it. An unknown pad is
|
|
20
|
+
* also passed through: it is the only guess available, it is what this code has always done, and for the
|
|
21
|
+
* majority of pads that report a nearly standard order it is right.
|
|
22
|
+
*
|
|
23
|
+
* @param {Gamepad} source native gamepad snapshot
|
|
24
|
+
* @returns {GamepadLayout}
|
|
25
|
+
*/
|
|
26
|
+
export function gamepad_layout_for_device(source: Gamepad): GamepadLayout;
|
|
27
|
+
//# sourceMappingURL=gamepad_layout_database.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gamepad_layout_database.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/gamepad_layout_database.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;GAYG;AACH,uCAHW,MAAM,GACJ,MAAM,CAgBlB;AAkED;;;;;;;;;;GAUG;AACH,kDAHW,OAAO,iBAwBjB"}
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
import { GamepadAxes } from "./GamepadAxes.js";
|
|
2
|
+
import { GamepadButtons } from "./GamepadButtons.js";
|
|
3
|
+
import { GamepadDeviceLayout } from "./GamepadDeviceLayout.js";
|
|
4
|
+
import { GAMEPAD_STANDARD_LAYOUT } from "./GamepadLayout.js";
|
|
5
|
+
import { GAMEPAD_MAPPING_STANDARD } from "./GamepadStandardMapping.js";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Chrome names an unrecognised pad "Unknown Gamepad (Vendor: 045e Product: 0b13)"
|
|
9
|
+
* @type {RegExp}
|
|
10
|
+
*/
|
|
11
|
+
const CHROME_IDENTITY = /vendor:\s*([0-9a-f]{4})\s+product:\s*([0-9a-f]{4})/i;
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* Firefox puts the same numbers first, as in "045e-0b13-Xbox Wireless Controller"
|
|
15
|
+
* @type {RegExp}
|
|
16
|
+
*/
|
|
17
|
+
const FIREFOX_IDENTITY = /^([0-9a-f]{4})-([0-9a-f]{4})-/i;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* Vendor and product of a device, as `vendor:product` in lower case, or an empty string when the id does not
|
|
21
|
+
* carry them.
|
|
22
|
+
*
|
|
23
|
+
* {@link Gamepad#id} is the only identity the Gamepad API exposes and its contents are explicitly
|
|
24
|
+
* browser-specific, so this reads the two formats that carry USB identifiers. Matching on hardware
|
|
25
|
+
* identifiers rather than on the whole string is what keeps an entry working when a browser changes the
|
|
26
|
+
* prose around them, and it is how the rest of the field does it - SDL's controller database is keyed on the
|
|
27
|
+
* same numbers.
|
|
28
|
+
*
|
|
29
|
+
* @param {string} id
|
|
30
|
+
* @returns {string}
|
|
31
|
+
*/
|
|
32
|
+
export function gamepad_device_key(id) {
|
|
33
|
+
const chrome = CHROME_IDENTITY.exec(id);
|
|
34
|
+
|
|
35
|
+
if (chrome !== null) {
|
|
36
|
+
return `${chrome[1]}:${chrome[2]}`.toLowerCase();
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
const firefox = FIREFOX_IDENTITY.exec(id);
|
|
40
|
+
|
|
41
|
+
if (firefox !== null) {
|
|
42
|
+
return `${firefox[1]}:${firefox[2]}`.toLowerCase();
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
return "";
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Xbox Wireless Controller, model 1914, connected over Bluetooth.
|
|
50
|
+
*
|
|
51
|
+
* The same pad over USB or the Xbox wireless adapter arrives already in the standard mapping and never reaches
|
|
52
|
+
* this layout. Over Bluetooth the browser reports the HID report's own order instead:
|
|
53
|
+
*
|
|
54
|
+
* axes 0 left stick x, 1 left stick y, 2 right stick x, 3 left trigger, 4 right trigger,
|
|
55
|
+
* 5 right stick y, 9 D-pad hat
|
|
56
|
+
* buttons 0 A, 1 B, 3 X, 4 Y, 6 LB, 7 RB, 10 view, 11 menu, 13 left stick, 14 right stick
|
|
57
|
+
*
|
|
58
|
+
* The triggers are the damaging part: they rest at -1, and axes 3 and 4 are where the standard mapping expects
|
|
59
|
+
* the right stick, so a game reading the right stick sees permanent full deflection until this layout is
|
|
60
|
+
* applied.
|
|
61
|
+
*
|
|
62
|
+
* Provenance, because these tables are only as good as the evidence behind them. The axis assignments and both
|
|
63
|
+
* trigger axes were established on the reporting device - the four stick axes are the only ones that carry
|
|
64
|
+
* sensor noise at rest, and the trigger axes are the only ones resting at exactly -1. The face and shoulder
|
|
65
|
+
* button indices were observed firing on that device, with 2 and 5 never firing, which is the blank-button
|
|
66
|
+
* pattern this report descriptor is known for. The remaining button indices and the hat follow the layout the
|
|
67
|
+
* browsers themselves carry for this family of pad.
|
|
68
|
+
*
|
|
69
|
+
* Buttons 2, 5, 8, 9 and 12 are reported by the device and are deliberately left unsourced: nothing here
|
|
70
|
+
* established what they are, and an unsourced button reads as released rather than as a guess.
|
|
71
|
+
*
|
|
72
|
+
* @returns {GamepadDeviceLayout}
|
|
73
|
+
*/
|
|
74
|
+
function make_xbox_wireless_bluetooth_layout() {
|
|
75
|
+
return new GamepadDeviceLayout("Xbox Wireless Controller (Bluetooth)")
|
|
76
|
+
.readsAxisFrom(GamepadAxes.left_stick_x, 0)
|
|
77
|
+
.readsAxisFrom(GamepadAxes.left_stick_y, 1)
|
|
78
|
+
.readsAxisFrom(GamepadAxes.right_stick_x, 2)
|
|
79
|
+
.readsAxisFrom(GamepadAxes.right_stick_y, 5)
|
|
80
|
+
|
|
81
|
+
.readsButtonFrom(GamepadButtons.a, 0)
|
|
82
|
+
.readsButtonFrom(GamepadButtons.b, 1)
|
|
83
|
+
.readsButtonFrom(GamepadButtons.x, 3)
|
|
84
|
+
.readsButtonFrom(GamepadButtons.y, 4)
|
|
85
|
+
.readsButtonFrom(GamepadButtons.left_bumper, 6)
|
|
86
|
+
.readsButtonFrom(GamepadButtons.right_bumper, 7)
|
|
87
|
+
.readsButtonFrom(GamepadButtons.back, 10)
|
|
88
|
+
.readsButtonFrom(GamepadButtons.start, 11)
|
|
89
|
+
.readsButtonFrom(GamepadButtons.left_stick, 13)
|
|
90
|
+
.readsButtonFrom(GamepadButtons.right_stick, 14)
|
|
91
|
+
|
|
92
|
+
.readsButtonFromAxis(GamepadButtons.left_trigger, 3)
|
|
93
|
+
.readsButtonFromAxis(GamepadButtons.right_trigger, 4)
|
|
94
|
+
|
|
95
|
+
.readsDpadFromHatAxis(9);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
/**
|
|
99
|
+
* Layouts for devices the browsers do not put in the standard mapping, keyed by {@link gamepad_device_key}.
|
|
100
|
+
*
|
|
101
|
+
* Small on purpose. Every stack that talks to gamepads ends up carrying a table like this - the browsers carry
|
|
102
|
+
* one per platform, SDL ships thousands of lines of it - because there is no way to derive a device's layout
|
|
103
|
+
* from what the Gamepad API exposes. Entries are added when a device has been observed, not in anticipation.
|
|
104
|
+
*
|
|
105
|
+
* @readonly
|
|
106
|
+
* @type {Map<string, GamepadDeviceLayout>}
|
|
107
|
+
*/
|
|
108
|
+
const LAYOUTS = new Map([
|
|
109
|
+
["045e:0b13", make_xbox_wireless_bluetooth_layout()]
|
|
110
|
+
]);
|
|
111
|
+
|
|
112
|
+
/**
|
|
113
|
+
* The layout to read a device through.
|
|
114
|
+
*
|
|
115
|
+
* A pad the browser already mapped is passed through untouched, whatever the table says - it is the same
|
|
116
|
+
* hardware over a connection that was recognised, and translating it twice would break it. An unknown pad is
|
|
117
|
+
* also passed through: it is the only guess available, it is what this code has always done, and for the
|
|
118
|
+
* majority of pads that report a nearly standard order it is right.
|
|
119
|
+
*
|
|
120
|
+
* @param {Gamepad} source native gamepad snapshot
|
|
121
|
+
* @returns {GamepadLayout}
|
|
122
|
+
*/
|
|
123
|
+
export function gamepad_layout_for_device(source) {
|
|
124
|
+
if (source.mapping === GAMEPAD_MAPPING_STANDARD) {
|
|
125
|
+
return GAMEPAD_STANDARD_LAYOUT;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
const layout = LAYOUTS.get(gamepad_device_key(source.id));
|
|
129
|
+
|
|
130
|
+
if (layout === undefined) {
|
|
131
|
+
return GAMEPAD_STANDARD_LAYOUT;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/*
|
|
135
|
+
Vendor and product do not pin down a report descriptor - firmware revisions of this very pad differ, which
|
|
136
|
+
is why the browsers carry several layouts for it - so an entry that reaches past what the device reports
|
|
137
|
+
is the wrong entry rather than a usable one
|
|
138
|
+
*/
|
|
139
|
+
if (!layout.describes(source)) {
|
|
140
|
+
return GAMEPAD_STANDARD_LAYOUT;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
return layout;
|
|
144
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Decode a D-pad reported as a HID hat switch on an axis.
|
|
3
|
+
*
|
|
4
|
+
* A hat is a single control with eight positions and a null state, so a browser that has not recognised the
|
|
5
|
+
* pad normalizes those eight positions evenly over [-1,1] - `-1` is up and the value increases clockwise to
|
|
6
|
+
* `+1` at up-and-left. The null state sits outside the switch's logical range, so a centred hat normalizes
|
|
7
|
+
* outside [-1,1] entirely; devices have been seen reporting values in the billions for it. Some report exactly
|
|
8
|
+
* `0` before their first real report, which is unambiguous because no hat position lands on zero.
|
|
9
|
+
*
|
|
10
|
+
* @param {number} value raw axis value
|
|
11
|
+
* @returns {number} bit field of {@link GamepadHatDirection}
|
|
12
|
+
*/
|
|
13
|
+
export function gamepad_read_hat_axis(value: number): number;
|
|
14
|
+
/**
|
|
15
|
+
* D-pad directions, as a bit field so one value can carry the diagonals
|
|
16
|
+
*/
|
|
17
|
+
export type GamepadHatDirection = number;
|
|
18
|
+
export namespace GamepadHatDirection {
|
|
19
|
+
let none: number;
|
|
20
|
+
let up: number;
|
|
21
|
+
let right: number;
|
|
22
|
+
let down: number;
|
|
23
|
+
let left: number;
|
|
24
|
+
}
|
|
25
|
+
//# sourceMappingURL=gamepad_read_hat_axis.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"gamepad_read_hat_axis.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/gamepad_read_hat_axis.js"],"names":[],"mappings":"AAwCA;;;;;;;;;;;GAWG;AACH,6CAHW,MAAM,GACJ,MAAM,CAUlB;;;;kCAzDS,MAAM"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* D-pad directions, as a bit field so one value can carry the diagonals
|
|
3
|
+
* @readonly
|
|
4
|
+
* @enum {number}
|
|
5
|
+
*/
|
|
6
|
+
export const GamepadHatDirection = {
|
|
7
|
+
'none': 0,
|
|
8
|
+
'up': 1,
|
|
9
|
+
'right': 2,
|
|
10
|
+
'down': 4,
|
|
11
|
+
'left': 8
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
const UP = GamepadHatDirection.up;
|
|
15
|
+
const RIGHT = GamepadHatDirection.right;
|
|
16
|
+
const DOWN = GamepadHatDirection.down;
|
|
17
|
+
const LEFT = GamepadHatDirection.left;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* The eight hat positions, clockwise from up
|
|
21
|
+
* @readonly
|
|
22
|
+
* @type {number[]}
|
|
23
|
+
*/
|
|
24
|
+
const HAT_POSITIONS = [
|
|
25
|
+
UP,
|
|
26
|
+
UP | RIGHT,
|
|
27
|
+
RIGHT,
|
|
28
|
+
RIGHT | DOWN,
|
|
29
|
+
DOWN,
|
|
30
|
+
DOWN | LEFT,
|
|
31
|
+
LEFT,
|
|
32
|
+
LEFT | UP
|
|
33
|
+
];
|
|
34
|
+
|
|
35
|
+
/**
|
|
36
|
+
* Distance between adjacent hat positions once the switch's eight positions are spread over [-1,1]
|
|
37
|
+
* @type {number}
|
|
38
|
+
*/
|
|
39
|
+
const POSITION_STEP = 2 / (HAT_POSITIONS.length - 1);
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Decode a D-pad reported as a HID hat switch on an axis.
|
|
43
|
+
*
|
|
44
|
+
* A hat is a single control with eight positions and a null state, so a browser that has not recognised the
|
|
45
|
+
* pad normalizes those eight positions evenly over [-1,1] - `-1` is up and the value increases clockwise to
|
|
46
|
+
* `+1` at up-and-left. The null state sits outside the switch's logical range, so a centred hat normalizes
|
|
47
|
+
* outside [-1,1] entirely; devices have been seen reporting values in the billions for it. Some report exactly
|
|
48
|
+
* `0` before their first real report, which is unambiguous because no hat position lands on zero.
|
|
49
|
+
*
|
|
50
|
+
* @param {number} value raw axis value
|
|
51
|
+
* @returns {number} bit field of {@link GamepadHatDirection}
|
|
52
|
+
*/
|
|
53
|
+
export function gamepad_read_hat_axis(value) {
|
|
54
|
+
if (value < -1 || value > 1 || value === 0) {
|
|
55
|
+
return GamepadHatDirection.none;
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
const position = Math.round((value + 1) / POSITION_STEP);
|
|
59
|
+
|
|
60
|
+
return HAT_POSITIONS[position];
|
|
61
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"prototypeGamepadTester.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/input/devices/gamepad/prototypeGamepadTester.js"],"names":[],"mappings":""}
|