@woosh/meep-engine 2.163.1 → 2.163.3

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Files changed (51) hide show
  1. package/package.json +1 -1
  2. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts +12 -0
  3. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.d.ts.map +1 -0
  4. package/src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js +18 -0
  5. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts +14 -0
  6. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.d.ts.map +1 -0
  7. package/src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js +24 -0
  8. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.d.ts.map +1 -1
  9. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js +368 -290
  10. package/src/core/geom/vec3/v3_uniform_sample_cone.d.ts +11 -0
  11. package/src/core/geom/vec3/v3_uniform_sample_cone.d.ts.map +1 -0
  12. package/src/core/geom/vec3/v3_uniform_sample_cone.js +21 -0
  13. package/src/core/math/physics/brdf/cone_cosine_from_roughness.d.ts +13 -0
  14. package/src/core/math/physics/brdf/cone_cosine_from_roughness.d.ts.map +1 -0
  15. package/src/core/math/physics/brdf/cone_cosine_from_roughness.js +28 -0
  16. package/src/core/math/physics/brdf/reflection_sample_weight.d.ts +18 -0
  17. package/src/core/math/physics/brdf/reflection_sample_weight.d.ts.map +1 -0
  18. package/src/core/math/physics/brdf/reflection_sample_weight.js +48 -0
  19. package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
  20. package/src/engine/graphics/GraphicsEngine.js +52 -0
  21. package/src/engine/graphics/ecs/path/tube/build/build_geometry_catmullrom.d.ts.map +1 -1
  22. package/src/engine/graphics/ecs/path/tube/build/build_geometry_catmullrom.js +306 -226
  23. package/src/engine/graphics/ecs/path/tube/build/make_cap.d.ts.map +1 -1
  24. package/src/engine/graphics/ecs/path/tube/build/make_cap.js +26 -17
  25. package/src/engine/graphics/sh3/sky/hosek/make_environment_sky_hosek.d.ts +26 -0
  26. package/src/engine/graphics/sh3/sky/hosek/make_environment_sky_hosek.d.ts.map +1 -0
  27. package/src/engine/graphics/sh3/sky/hosek/make_environment_sky_hosek.js +49 -0
  28. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts +26 -0
  29. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.d.ts.map +1 -0
  30. package/src/engine/graphics/sh3/sky/hosek/render_hosek_sky_to_equirectangular.js +70 -0
  31. package/src/engine/graphics/sh3/sky/hosek/setup_environment_sky_from_ecd.d.ts +24 -0
  32. package/src/engine/graphics/sh3/sky/hosek/setup_environment_sky_from_ecd.d.ts.map +1 -0
  33. package/src/engine/graphics/sh3/sky/hosek/setup_environment_sky_from_ecd.js +51 -0
  34. package/src/engine/graphics/texture/EnvironmentTextureProjection.d.ts +9 -0
  35. package/src/engine/graphics/texture/EnvironmentTextureProjection.d.ts.map +1 -0
  36. package/src/engine/graphics/texture/EnvironmentTextureProjection.js +15 -0
  37. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.d.ts +44 -0
  38. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.d.ts.map +1 -0
  39. package/src/engine/graphics/texture/reflection/convolve_equirectangular_reflection.js +189 -0
  40. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.d.ts +25 -0
  41. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.d.ts.map +1 -0
  42. package/src/engine/graphics/texture/reflection/equirectangular_reflection_roughness.js +51 -0
  43. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.d.ts +15 -0
  44. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.d.ts.map +1 -0
  45. package/src/engine/graphics/texture/sampler/sampler2d_sample_equirectangular_direction.js +63 -0
  46. package/src/engine/navigation/mesh/build/bt_mesh_carve_height_clearance.d.ts +27 -0
  47. package/src/engine/navigation/mesh/build/bt_mesh_carve_height_clearance.d.ts.map +1 -0
  48. package/src/engine/navigation/mesh/build/bt_mesh_carve_height_clearance.js +323 -0
  49. package/src/engine/navigation/mesh/build/navmesh_build_topology.d.ts.map +1 -1
  50. package/src/engine/navigation/mesh/build/navmesh_build_topology.js +223 -226
  51. package/src/engine/.fuse_hidden0000001500000001 +0 -581
package/package.json CHANGED
@@ -6,7 +6,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.163.1",
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+ "version": "2.163.3",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -0,0 +1,12 @@
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+ /**
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+ * Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
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+ * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
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+ *
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @param {number[]|Float32Array} out
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+ * @param {number} [out_offset=0]
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+ */
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+ export function equirectangular_direction_to_uv(x: number, y: number, z: number, out: number[] | Float32Array, out_offset?: number): void;
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+ //# sourceMappingURL=equirectangular_direction_to_uv.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"equirectangular_direction_to_uv.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_direction_to_uv.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,mDANW,MAAM,KACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAKhB"}
@@ -0,0 +1,18 @@
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+ import { clamp } from "../../../math/clamp.js";
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+
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+ const TWO_PI = Math.PI * 2;
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+
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+ /**
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+ * Convert a unit direction (+Y up) to an equirectangular UV, matching three.js'
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+ * `equirectUv`. Inverse of {@link equirectangular_uv_to_direction}.
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+ *
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @param {number[]|Float32Array} out
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+ * @param {number} [out_offset=0]
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+ */
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+ export function equirectangular_direction_to_uv(x, y, z, out, out_offset = 0) {
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+ out[out_offset] = Math.atan2(z, x) / TWO_PI + 0.5;
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+ out[out_offset + 1] = Math.asin(clamp(y, -1, 1)) / Math.PI + 0.5;
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+ }
@@ -0,0 +1,14 @@
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+ /**
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+ * Convert an equirectangular UV to a unit direction (+Y up), matching three.js'
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+ * `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
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+ *
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+ * u = atan2(z, x) / (2pi) + 0.5
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+ * v = asin(y) / pi + 0.5
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+ *
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+ * @param {number} u in [0, 1]
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+ * @param {number} v in [0, 1]
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+ * @param {number[]|Float32Array} out
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+ * @param {number} [out_offset=0]
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+ */
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+ export function equirectangular_uv_to_direction(u: number, v: number, out: number[] | Float32Array, out_offset?: number): void;
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+ //# sourceMappingURL=equirectangular_uv_to_direction.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"equirectangular_uv_to_direction.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/equirectangular/equirectangular_uv_to_direction.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,mDALW,MAAM,KACN,MAAM,OACN,MAAM,EAAE,GAAC,YAAY,eACrB,MAAM,QAWhB"}
@@ -0,0 +1,24 @@
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+ const TWO_PI = Math.PI * 2;
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+
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+ /**
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+ * Convert an equirectangular UV to a unit direction (+Y up), matching three.js'
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+ * `equirectUv` so it can be used with EquirectangularReflectionMapping textures.
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+ *
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+ * u = atan2(z, x) / (2pi) + 0.5
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+ * v = asin(y) / pi + 0.5
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+ *
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+ * @param {number} u in [0, 1]
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+ * @param {number} v in [0, 1]
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+ * @param {number[]|Float32Array} out
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+ * @param {number} [out_offset=0]
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+ */
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+ export function equirectangular_uv_to_direction(u, v, out, out_offset = 0) {
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+ const latitude = (v - 0.5) * Math.PI;
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+ const longitude = (u - 0.5) * TWO_PI;
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+
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+ const cos_latitude = Math.cos(latitude);
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+
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+ out[out_offset] = cos_latitude * Math.cos(longitude);
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+ out[out_offset + 1] = Math.sin(latitude);
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+ out[out_offset + 2] = cos_latitude * Math.sin(longitude);
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+ }
@@ -1 +1 @@
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- {"version":3,"file":"bt_mesh_face_island_erode.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;GAYG;AACH,uEAHW,MAAM,EAAE,kBACR,MAAM,QAwQhB"}
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+ {"version":3,"file":"bt_mesh_face_island_erode.d.ts","sourceRoot":"","sources":["../../../../../../../../../src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_island_erode.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;GAYG;AACH,uEAHW,MAAM,EAAE,kBACR,MAAM,QAqVhB"}