@woosh/meep-engine 2.153.0 → 2.155.0

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Files changed (107) hide show
  1. package/package.json +1 -1
  2. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +112 -0
  3. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -0
  4. package/src/core/geom/3d/shape/ConvexHullShape3D.js +325 -0
  5. package/src/core/geom/vec3/v3_array_copy.d.ts +3 -3
  6. package/src/core/geom/vec3/v3_array_copy.d.ts.map +1 -1
  7. package/src/core/geom/vec3/v3_array_copy.js +2 -2
  8. package/src/core/geom/vec3/v3_cross.d.ts +17 -0
  9. package/src/core/geom/vec3/v3_cross.d.ts.map +1 -0
  10. package/src/core/geom/vec3/v3_cross.js +20 -0
  11. package/src/core/geom/vec3/v3_subtract.d.ts +16 -0
  12. package/src/core/geom/vec3/v3_subtract.d.ts.map +1 -0
  13. package/src/core/geom/vec3/v3_subtract.js +19 -0
  14. package/src/engine/graphics/ecs/decal/v2/FPDecalSystem.d.ts.map +1 -1
  15. package/src/engine/graphics/ecs/decal/v2/FPDecalSystem.js +8 -0
  16. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts +4 -0
  17. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
  18. package/src/engine/graphics/ecs/trail2d/Trail2D.js +21 -0
  19. package/src/engine/physics/PLAN.md +4 -4
  20. package/src/engine/physics/body/BodyStorage.d.ts +3 -1
  21. package/src/engine/physics/body/BodyStorage.d.ts.map +1 -1
  22. package/src/engine/physics/body/BodyStorage.js +452 -450
  23. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  24. package/src/engine/physics/body/SolverBodyState.js +6 -5
  25. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -1
  26. package/src/engine/physics/broadphase/generate_pairs.js +9 -1
  27. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  28. package/src/engine/physics/ccd/linear_sweep.js +237 -238
  29. package/src/engine/physics/computeInterceptPoint.d.ts.map +1 -1
  30. package/src/engine/physics/computeInterceptPoint.js +8 -3
  31. package/src/engine/physics/contact/ManifoldStore.d.ts +0 -16
  32. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  33. package/src/engine/physics/contact/ManifoldStore.js +1 -38
  34. package/src/engine/physics/ecs/BodyKind.d.ts +3 -2
  35. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  36. package/src/engine/physics/ecs/BodyKind.js +25 -24
  37. package/src/engine/physics/ecs/PhysicsEvents.d.ts +4 -5
  38. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  39. package/src/engine/physics/ecs/PhysicsEvents.js +15 -16
  40. package/src/engine/physics/ecs/PhysicsSystem.d.ts +5 -30
  41. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  42. package/src/engine/physics/ecs/PhysicsSystem.js +13 -45
  43. package/src/engine/physics/ecs/RigidBodySerializationAdapter.d.ts.map +1 -1
  44. package/src/engine/physics/ecs/RigidBodySerializationAdapter.js +85 -81
  45. package/src/engine/physics/ecs/is_sensor.d.ts +18 -0
  46. package/src/engine/physics/ecs/is_sensor.d.ts.map +1 -0
  47. package/src/engine/physics/ecs/is_sensor.js +27 -0
  48. package/src/engine/physics/events/ContactEventBuffer.d.ts +2 -1
  49. package/src/engine/physics/events/ContactEventBuffer.d.ts.map +1 -1
  50. package/src/engine/physics/events/ContactEventBuffer.js +84 -83
  51. package/src/engine/physics/gjk/gjk.d.ts +0 -26
  52. package/src/engine/physics/gjk/gjk.d.ts.map +1 -1
  53. package/src/engine/physics/gjk/gjk.js +3 -52
  54. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts +20 -0
  55. package/src/engine/physics/gjk/gjk_epa_penetration.d.ts.map +1 -0
  56. package/src/engine/physics/gjk/gjk_epa_penetration.js +548 -0
  57. package/src/engine/physics/gjk/minkowski_support.d.ts +4 -9
  58. package/src/engine/physics/gjk/minkowski_support.d.ts.map +1 -1
  59. package/src/engine/physics/gjk/minkowski_support.js +70 -75
  60. package/src/engine/physics/gjk/mpr.d.ts +1 -1
  61. package/src/engine/physics/gjk/mpr.d.ts.map +1 -1
  62. package/src/engine/physics/gjk/mpr.js +362 -344
  63. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  64. package/src/engine/physics/island/IslandBuilder.js +431 -428
  65. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  66. package/src/engine/physics/narrowphase/box_box_manifold.js +4 -81
  67. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  68. package/src/engine/physics/narrowphase/box_triangle_contact.js +4 -39
  69. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  70. package/src/engine/physics/narrowphase/capsule_contacts.js +459 -462
  71. package/src/engine/physics/narrowphase/clip_against_axis_uv.d.ts.map +1 -1
  72. package/src/engine/physics/narrowphase/clip_against_axis_uv.js +4 -1
  73. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +83 -0
  74. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -0
  75. package/src/engine/physics/narrowphase/convex_convex_manifold.js +425 -0
  76. package/src/engine/physics/narrowphase/convex_decomposition.d.ts +32 -0
  77. package/src/engine/physics/narrowphase/convex_decomposition.d.ts.map +1 -0
  78. package/src/engine/physics/narrowphase/convex_decomposition.js +293 -0
  79. package/src/engine/physics/narrowphase/mesh_convex_hull.d.ts +41 -0
  80. package/src/engine/physics/narrowphase/mesh_convex_hull.d.ts.map +1 -0
  81. package/src/engine/physics/narrowphase/mesh_convex_hull.js +106 -0
  82. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +8 -0
  83. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -0
  84. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +117 -0
  85. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  86. package/src/engine/physics/narrowphase/narrowphase_step.js +105 -102
  87. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +29 -0
  88. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -0
  89. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +69 -0
  90. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  91. package/src/engine/physics/narrowphase/refine_ray_concave.js +152 -145
  92. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  93. package/src/engine/physics/narrowphase/sphere_box_contact.js +132 -123
  94. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  95. package/src/engine/physics/queries/overlap_shape.js +16 -17
  96. package/src/engine/physics/queries/raycast.d.ts +5 -0
  97. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  98. package/src/engine/physics/queries/raycast.js +16 -8
  99. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  100. package/src/engine/physics/queries/shape_cast.js +13 -7
  101. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  102. package/src/engine/physics/solver/solve_contacts.js +8 -11
  103. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  104. package/src/engine/physics/vehicle/RaycastVehicle.js +339 -333
  105. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts +0 -13
  106. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts.map +0 -1
  107. package/src/engine/physics/gjk/expanding_polytope_algorithm.js +0 -399
@@ -0,0 +1,548 @@
1
+ import { v3_array_copy } from "../../../core/geom/vec3/v3_array_copy.js";
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+ import { v3_cross } from "../../../core/geom/vec3/v3_cross.js";
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+ import { v3_dot } from "../../../core/geom/vec3/v3_dot.js";
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+ import { v3_length_sqr } from "../../../core/geom/vec3/v3_length_sqr.js";
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+ import { v3_subtract } from "../../../core/geom/vec3/v3_subtract.js";
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+ import { v3_triple_cross_product } from "../../../core/geom/vec3/v3_triple_cross_product.js";
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+
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+ /**
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+ * Robust GJK + EPA penetration for convex shapes — the narrowphase's
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+ * convex-fallback and concave-per-triangle penetration query. Replaced the
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+ * `gjk.js` `gjk_with_axis` + `expanding_polytope_algorithm.js` pair, which
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+ * returned a non-minimal axis for polytopes because its GJK handed EPA a
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+ * degenerate (origin-on-face) simplex (see memory: feedback_epa_unreliable_polytopes).
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+ *
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+ * Structure follows Bullet's btGjkEpa2: GJK produces a rank-4 simplex that
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+ * strictly encloses the origin; EPA builds outward-oriented faces from it and
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+ * expands toward the closest face, rebuilding the horizon each step. Operates on
18
+ * any support provider with `support(out, off, dx, dy, dz)` in WORLD space (e.g.
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+ * {@link PosedShape}); the penetration normal + depth come from the Minkowski
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+ * difference's closest face to the origin. No cross-frame state → reset-and-
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+ * resimulate determinism preserved.
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+ *
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+ * Allocation-free hot path: the GJK simplex lives in a flat `Float64Array(12)`
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+ * and the EPA polytope in pooled flat typed arrays (vertices, face vertex-indices,
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+ * face normals, face distances, horizon edges). All vector math goes through
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+ * `v3_*` out-parameter helpers writing into module scratch — no per-call arrays
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+ * or face objects. The pools are module-level scratch reused across calls; the
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+ * engine is single-threaded and GJK/EPA is never re-entered, matching the rest
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+ * of the physics core's scratch convention.
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+ *
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+ * @author Alex Goldring
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+ * @copyright Company Named Limited (c) 2026
33
+ */
34
+
35
+ const GJK_MAX_ITER = 64;
36
+ const EPA_MAX_ITER = 64;
37
+ const EPA_EPS = 1e-8;
38
+ const DIR_EPS = 1e-18;
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+
40
+ // EPA pool capacities. EPA adds at most one vertex per iteration, so vertices are
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+ // bounded by 4 + EPA_MAX_ITER (= 68), faces by Euler's 2V−4 (= 132) and horizon
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+ // edges by 3V−6 (= 198). These caps clear those bounds with margin, so for the
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+ // convex inputs the narrowphase feeds they are never reached; the guards below
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+ // degrade to "use the current best face" purely as a defence against degenerate
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+ // input rather than growing the pools.
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+ const VERT_CAP = 128;
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+ const FACE_CAP = 256;
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+ const EDGE_CAP = 256;
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+
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+ // --- support scratch ---
51
+ const _sA = new Float64Array(3);
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+ const _sB = new Float64Array(3);
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+ const _w = new Float64Array(3); // newly sampled support point
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+
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+ // --- GJK simplex + search direction ---
56
+ const SIMPLEX = new Float64Array(12); // 4 points, 3 floats each; slot 0 = newest (a)
57
+ const DIR = new Float64Array(3);
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+
59
+ // --- vector scratch (shared; GJK and EPA never run concurrently) ---
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+ const _ab = new Float64Array(3);
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+ const _ac = new Float64Array(3);
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+ const _ad = new Float64Array(3);
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+ const _abc = new Float64Array(3);
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+ const _acd = new Float64Array(3);
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+ const _adb = new Float64Array(3);
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+ const _t = new Float64Array(3);
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+
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+ // --- EPA polytope pools ---
69
+ const VERTS = new Float64Array(VERT_CAP * 3);
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+ const FACE_IDX = new Int32Array(FACE_CAP * 3); // vertex indices, 3 per face
71
+ const FACE_N = new Float64Array(FACE_CAP * 3); // outward unit normal, 3 per face
72
+ const FACE_DIST = new Float64Array(FACE_CAP); // perpendicular distance from origin
73
+ const EDGE = new Int32Array(EDGE_CAP * 2); // horizon edges, 2 vertex indices each
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+ const CEN = new Float64Array(3); // polytope centroid (for outward orientation)
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+
76
+ /**
77
+ * A convex shape exposing a world-space support mapping: `support(out, off, dx,
78
+ * dy, dz)` writes the farthest point of the shape in direction `(dx, dy, dz)`
79
+ * into `out[off..off+2]` (e.g. {@link PosedShape}).
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+ *
81
+ * @typedef {{ support: function(Float64Array, number, number, number, number): void }} SupportProvider
82
+ */
83
+
84
+ /**
85
+ * Minkowski-difference support written to `out[off..off+2]`:
86
+ * support_A(d̂) − support_B(−d̂), world space.
87
+ *
88
+ * The direction is normalised first: the support contract assumes a UNIT vector
89
+ * — `SphereShape3D`/`CapsuleShape3D` scale the raw direction by their radius
90
+ * with no internal renormalisation — but GJK/EPA hand us arbitrary-magnitude
91
+ * search directions (the seed `−s` and the cross/triple products from the
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+ * simplex evolution). Polytope supports are scale-invariant (vertex argmax), so
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+ * this only matters for curved providers, but it must hold for them. Matches the
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+ * sibling `minkowski_support.js`, which normalises for the same reason.
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+ *
96
+ * @param {Float64Array|number[]} out destination for the CSO point
97
+ * @param {number} off offset into `out`
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+ * @param {SupportProvider} A first support provider
99
+ * @param {SupportProvider} B second support provider
100
+ * @param {number} dx search-direction x (need not be unit length)
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+ * @param {number} dy search-direction y
102
+ * @param {number} dz search-direction z
103
+ * @returns {void}
104
+ */
105
+ function cso_support(out, off, A, B, dx, dy, dz) {
106
+ const len2 = dx * dx + dy * dy + dz * dz;
107
+ if (len2 > 1e-30) {
108
+ const inv = 1 / Math.sqrt(len2);
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+ dx *= inv;
110
+ dy *= inv;
111
+ dz *= inv;
112
+ }
113
+ A.support(_sA, 0, dx, dy, dz);
114
+ B.support(_sB, 0, -dx, -dy, -dz);
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+ out[off] = _sA[0] - _sB[0];
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+ out[off + 1] = _sA[1] - _sB[1];
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+ out[off + 2] = _sA[2] - _sB[2];
118
+ }
119
+
120
+ /**
121
+ * GJK intersection. Fills {@link SIMPLEX} with a rank-4 simplex enclosing the
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+ * origin and returns 4 on overlap; returns 0 if the shapes are separated.
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+ * `SIMPLEX` slot 0 is the most-recent point throughout (Muratori convention).
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+ *
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+ * @param {SupportProvider} A first support provider
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+ * @param {SupportProvider} B second support provider
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+ * @returns {number} 4 if the origin is enclosed (shapes overlap), 0 if separated
128
+ */
129
+ function gjk(A, B) {
130
+ cso_support(SIMPLEX, 0, A, B, 1, 0, 0);
131
+ if (v3_length_sqr(SIMPLEX[0], SIMPLEX[1], SIMPLEX[2]) < DIR_EPS) {
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+ cso_support(SIMPLEX, 0, A, B, 0, 1, 0);
133
+ }
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+ DIR[0] = -SIMPLEX[0];
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+ DIR[1] = -SIMPLEX[1];
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+ DIR[2] = -SIMPLEX[2];
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+ let count = 1;
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+
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+ for (let iter = 0; iter < GJK_MAX_ITER; iter++) {
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+ if (v3_length_sqr(DIR[0], DIR[1], DIR[2]) < DIR_EPS) {
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+ return 0; // search direction collapsed → touching/separated
142
+ }
143
+ cso_support(_w, 0, A, B, DIR[0], DIR[1], DIR[2]);
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+ if (v3_dot(_w[0], _w[1], _w[2], DIR[0], DIR[1], DIR[2]) < 0) {
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+ return 0; // farthest point short of the origin → separated
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+ }
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+ // push the new point to slot 0, shifting the existing points down one slot
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+ // (copyWithin is memmove-style: the overlapping forward copy is well-defined)
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+ SIMPLEX.copyWithin(3, 0, count * 3);
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+ SIMPLEX[0] = _w[0];
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+ SIMPLEX[1] = _w[1];
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+ SIMPLEX[2] = _w[2];
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+ count++;
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+
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+ count = do_simplex(count);
156
+ if (count === 0) {
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+ return 4; // origin enclosed by the tetrahedron
158
+ }
159
+ }
160
+ return 0;
161
+ }
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+
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+ /**
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+ * Evolve the simplex toward the origin. Reorders {@link SIMPLEX} in place and
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+ * writes the next search direction into {@link DIR}. Returns the new simplex size,
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+ * or 0 when a tetrahedron encloses the origin.
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+ *
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+ * @param {number} count current simplex size (2, 3, or 4)
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+ * @returns {number} the new simplex size (1–3), or 0 when the origin is enclosed
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+ */
171
+ function do_simplex(count) {
172
+ if (count === 2) {
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+ return line_case();
174
+ }
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+ if (count === 3) {
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+ return triangle_case();
177
+ }
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+ return tetra_case();
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+ }
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+
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+ /**
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+ * Line (2-point) simplex sub-case: pick the Voronoi region of segment [a, b] the
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+ * origin projects into and set the next search direction in {@link DIR}.
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+ *
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+ * @returns {number} the new simplex size (1 keeps [a], 2 keeps [a, b])
186
+ */
187
+ function line_case() {
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+ const ax = SIMPLEX[0], ay = SIMPLEX[1], az = SIMPLEX[2];
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+ const bx = SIMPLEX[3], by = SIMPLEX[4], bz = SIMPLEX[5];
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+ v3_subtract(_ab, 0, bx, by, bz, ax, ay, az); // ab = b − a
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+ const aox = -ax, aoy = -ay, aoz = -az; // ao = −a
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+
193
+ if (v3_dot(_ab[0], _ab[1], _ab[2], aox, aoy, aoz) > 0) {
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+ v3_triple_cross_product(DIR, 0, _ab[0], _ab[1], _ab[2], aox, aoy, aoz); // (ab×ao)×ab
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+ if (v3_length_sqr(DIR[0], DIR[1], DIR[2]) < DIR_EPS) {
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+ // origin on the line — pick any perpendicular to ab
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+ if (Math.abs(_ab[0]) < 0.9) {
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+ v3_cross(DIR, 0, _ab[0], _ab[1], _ab[2], 1, 0, 0);
199
+ } else {
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+ v3_cross(DIR, 0, _ab[0], _ab[1], _ab[2], 0, 1, 0);
201
+ }
202
+ }
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+ return 2; // keep [a, b]
204
+ }
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+ DIR[0] = aox;
206
+ DIR[1] = aoy;
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+ DIR[2] = aoz;
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+ return 1; // keep [a]
209
+ }
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+
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+ /**
212
+ * Triangle (3-point) simplex sub-case: classify the origin against triangle
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+ * [a, b, c]'s edges and faces, reorder {@link SIMPLEX}, and set the next search
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+ * direction in {@link DIR}.
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+ *
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+ * @returns {number} the new simplex size (1, 2, or 3)
217
+ */
218
+ function triangle_case() {
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+ const ax = SIMPLEX[0], ay = SIMPLEX[1], az = SIMPLEX[2];
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+ const bx = SIMPLEX[3], by = SIMPLEX[4], bz = SIMPLEX[5];
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+ const cx = SIMPLEX[6], cy = SIMPLEX[7], cz = SIMPLEX[8];
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+ v3_subtract(_ab, 0, bx, by, bz, ax, ay, az);
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+ v3_subtract(_ac, 0, cx, cy, cz, ax, ay, az);
224
+ const aox = -ax, aoy = -ay, aoz = -az;
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+ v3_cross(_abc, 0, _ab[0], _ab[1], _ab[2], _ac[0], _ac[1], _ac[2]); // abc = ab×ac
226
+
227
+ // outside edge ac? (abc×ac) · ao > 0
228
+ v3_cross(_t, 0, _abc[0], _abc[1], _abc[2], _ac[0], _ac[1], _ac[2]);
229
+ if (v3_dot(_t[0], _t[1], _t[2], aox, aoy, aoz) > 0) {
230
+ if (v3_dot(_ac[0], _ac[1], _ac[2], aox, aoy, aoz) > 0) {
231
+ // keep [a, c]: move c into slot 1
232
+ v3_array_copy(SIMPLEX, 3, SIMPLEX, 6);
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+ v3_triple_cross_product(DIR, 0, _ac[0], _ac[1], _ac[2], aox, aoy, aoz); // (ac×ao)×ac
234
+ return 2;
235
+ }
236
+ return star_case();
237
+ }
238
+
239
+ // outside edge ab? (ab×abc) · ao > 0
240
+ v3_cross(_t, 0, _ab[0], _ab[1], _ab[2], _abc[0], _abc[1], _abc[2]);
241
+ if (v3_dot(_t[0], _t[1], _t[2], aox, aoy, aoz) > 0) {
242
+ return star_case();
243
+ }
244
+
245
+ // origin within the triangle's prism — above or below the face
246
+ if (v3_dot(_abc[0], _abc[1], _abc[2], aox, aoy, aoz) > 0) {
247
+ DIR[0] = _abc[0];
248
+ DIR[1] = _abc[1];
249
+ DIR[2] = _abc[2];
250
+ } else {
251
+ // below: reorder to [a, c, b] so the winding faces the origin; DIR = −abc
252
+ SIMPLEX[3] = cx;
253
+ SIMPLEX[4] = cy;
254
+ SIMPLEX[5] = cz;
255
+ SIMPLEX[6] = bx;
256
+ SIMPLEX[7] = by;
257
+ SIMPLEX[8] = bz;
258
+ DIR[0] = -_abc[0];
259
+ DIR[1] = -_abc[1];
260
+ DIR[2] = -_abc[2];
261
+ }
262
+ return 3; // keep the triangle
263
+ }
264
+
265
+ /**
266
+ * Edge region shared by the two triangle edges that fold back toward [a]: keep
267
+ * segment [a, b] or vertex [a] and set the next search direction in {@link DIR}.
268
+ *
269
+ * @returns {number} the new simplex size (1 keeps [a], 2 keeps [a, b])
270
+ */
271
+ function star_case() {
272
+ const ax = SIMPLEX[0], ay = SIMPLEX[1], az = SIMPLEX[2];
273
+ const bx = SIMPLEX[3], by = SIMPLEX[4], bz = SIMPLEX[5];
274
+ v3_subtract(_ab, 0, bx, by, bz, ax, ay, az);
275
+ const aox = -ax, aoy = -ay, aoz = -az;
276
+
277
+ if (v3_dot(_ab[0], _ab[1], _ab[2], aox, aoy, aoz) > 0) {
278
+ v3_triple_cross_product(DIR, 0, _ab[0], _ab[1], _ab[2], aox, aoy, aoz);
279
+ return 2; // keep [a, b]
280
+ }
281
+ DIR[0] = aox;
282
+ DIR[1] = aoy;
283
+ DIR[2] = aoz;
284
+ return 1; // keep [a]
285
+ }
286
+
287
+ /**
288
+ * Tetrahedron (4-point) simplex sub-case: if the origin lies outside one of the
289
+ * three faces incident to [a], reorder {@link SIMPLEX} to that triangle and
290
+ * recurse into {@link triangle_case}; otherwise the origin is enclosed.
291
+ *
292
+ * @returns {number} the new simplex size (1–3), or 0 when the origin is enclosed
293
+ */
294
+ function tetra_case() {
295
+ const ax = SIMPLEX[0], ay = SIMPLEX[1], az = SIMPLEX[2];
296
+ const bx = SIMPLEX[3], by = SIMPLEX[4], bz = SIMPLEX[5];
297
+ const cx = SIMPLEX[6], cy = SIMPLEX[7], cz = SIMPLEX[8];
298
+ const dx = SIMPLEX[9], dy = SIMPLEX[10], dz = SIMPLEX[11];
299
+ v3_subtract(_ab, 0, bx, by, bz, ax, ay, az);
300
+ v3_subtract(_ac, 0, cx, cy, cz, ax, ay, az);
301
+ v3_subtract(_ad, 0, dx, dy, dz, ax, ay, az);
302
+ const aox = -ax, aoy = -ay, aoz = -az;
303
+ v3_cross(_abc, 0, _ab[0], _ab[1], _ab[2], _ac[0], _ac[1], _ac[2]);
304
+ v3_cross(_acd, 0, _ac[0], _ac[1], _ac[2], _ad[0], _ad[1], _ad[2]);
305
+ v3_cross(_adb, 0, _ad[0], _ad[1], _ad[2], _ab[0], _ab[1], _ab[2]);
306
+
307
+ if (v3_dot(_abc[0], _abc[1], _abc[2], aox, aoy, aoz) > 0) {
308
+ // outside face abc → keep [a, b, c] (slots already correct)
309
+ return triangle_case();
310
+ }
311
+ if (v3_dot(_acd[0], _acd[1], _acd[2], aox, aoy, aoz) > 0) {
312
+ // outside face acd → reorder to [a, c, d]
313
+ SIMPLEX[3] = cx;
314
+ SIMPLEX[4] = cy;
315
+ SIMPLEX[5] = cz;
316
+ SIMPLEX[6] = dx;
317
+ SIMPLEX[7] = dy;
318
+ SIMPLEX[8] = dz;
319
+ return triangle_case();
320
+ }
321
+ if (v3_dot(_adb[0], _adb[1], _adb[2], aox, aoy, aoz) > 0) {
322
+ // outside face adb → reorder to [a, d, b]
323
+ SIMPLEX[3] = dx;
324
+ SIMPLEX[4] = dy;
325
+ SIMPLEX[5] = dz;
326
+ SIMPLEX[6] = bx;
327
+ SIMPLEX[7] = by;
328
+ SIMPLEX[8] = bz;
329
+ return triangle_case();
330
+ }
331
+ return 0; // origin inside the tetrahedron
332
+ }
333
+
334
+ /**
335
+ * Append a face spanning vertices (i, j, k) with an OUTWARD unit normal (away
336
+ * from the polytope centroid {@link CEN}); winding is flipped if needed to keep
337
+ * the normal outward.
338
+ *
339
+ * @param {number} i first vertex index into {@link VERTS}
340
+ * @param {number} j second vertex index into {@link VERTS}
341
+ * @param {number} k third vertex index into {@link VERTS}
342
+ * @param {number} face_count current number of faces (the new face's slot)
343
+ * @returns {number} the new face count
344
+ */
345
+ function add_face(i, j, k, face_count) {
346
+ const ax = VERTS[i * 3], ay = VERTS[i * 3 + 1], az = VERTS[i * 3 + 2];
347
+ v3_subtract(_ab, 0, VERTS[j * 3], VERTS[j * 3 + 1], VERTS[j * 3 + 2], ax, ay, az);
348
+ v3_subtract(_ac, 0, VERTS[k * 3], VERTS[k * 3 + 1], VERTS[k * 3 + 2], ax, ay, az);
349
+ v3_cross(_t, 0, _ab[0], _ab[1], _ab[2], _ac[0], _ac[1], _ac[2]);
350
+
351
+ let nx = _t[0], ny = _t[1], nz = _t[2];
352
+ const len = Math.sqrt(nx * nx + ny * ny + nz * nz) || 1;
353
+ const inv = 1 / len;
354
+ nx *= inv;
355
+ ny *= inv;
356
+ nz *= inv;
357
+
358
+ // orient outward: the normal must point away from the interior (centroid)
359
+ if (v3_dot(nx, ny, nz, ax - CEN[0], ay - CEN[1], az - CEN[2]) < 0) {
360
+ nx = -nx;
361
+ ny = -ny;
362
+ nz = -nz;
363
+ const swap = j;
364
+ j = k;
365
+ k = swap;
366
+ }
367
+
368
+ const fb = face_count * 3;
369
+ FACE_IDX[fb] = i;
370
+ FACE_IDX[fb + 1] = j;
371
+ FACE_IDX[fb + 2] = k;
372
+ FACE_N[fb] = nx;
373
+ FACE_N[fb + 1] = ny;
374
+ FACE_N[fb + 2] = nz;
375
+ FACE_DIST[face_count] = v3_dot(nx, ny, nz, ax, ay, az); // ≥ 0 once outward
376
+ return face_count + 1;
377
+ }
378
+
379
+ /**
380
+ * Add a horizon edge (i, j) with cancellation: if the reverse edge (j, i) is
381
+ * already present, both are interior to the visible region and drop out.
382
+ * Order is irrelevant to the horizon, so removal is an O(1) swap-with-last.
383
+ *
384
+ * @param {number} edge_count current number of horizon edges in {@link EDGE}
385
+ * @param {number} i edge start (vertex index)
386
+ * @param {number} j edge end (vertex index)
387
+ * @returns {number} the new edge count
388
+ */
389
+ function add_edge(edge_count, i, j) {
390
+ for (let k = 0; k < edge_count; k++) {
391
+ if (EDGE[k * 2] === j && EDGE[k * 2 + 1] === i) {
392
+ const last = edge_count - 1;
393
+ EDGE[k * 2] = EDGE[last * 2];
394
+ EDGE[k * 2 + 1] = EDGE[last * 2 + 1];
395
+ return last;
396
+ }
397
+ }
398
+ if (edge_count >= EDGE_CAP) {
399
+ return edge_count; // horizon pool full (unreachable for convex inputs)
400
+ }
401
+ EDGE[edge_count * 2] = i;
402
+ EDGE[edge_count * 2 + 1] = j;
403
+ return edge_count + 1;
404
+ }
405
+
406
+ /**
407
+ * Copy a face record (vertex indices, normal, distance) from slot `src` to slot
408
+ * `dst` — used to compact surviving faces over removed ones.
409
+ *
410
+ * @param {number} dst destination face slot
411
+ * @param {number} src source face slot
412
+ * @returns {void}
413
+ */
414
+ function copy_face(dst, src) {
415
+ const db = dst * 3, sb = src * 3;
416
+ FACE_IDX[db] = FACE_IDX[sb];
417
+ FACE_IDX[db + 1] = FACE_IDX[sb + 1];
418
+ FACE_IDX[db + 2] = FACE_IDX[sb + 2];
419
+ FACE_N[db] = FACE_N[sb];
420
+ FACE_N[db + 1] = FACE_N[sb + 1];
421
+ FACE_N[db + 2] = FACE_N[sb + 2];
422
+ FACE_DIST[dst] = FACE_DIST[src];
423
+ }
424
+
425
+ /**
426
+ * EPA over the Minkowski difference, seeded by the rank-4 enclosing simplex left
427
+ * in {@link SIMPLEX} by {@link gjk}. Writes the unit penetration normal (B→A)
428
+ * into `out` and returns the depth.
429
+ *
430
+ * @param {SupportProvider} A first support provider
431
+ * @param {SupportProvider} B second support provider
432
+ * @param {Float64Array|number[]} out destination for the unit penetration normal (B→A)
433
+ * @returns {number} penetration depth, or 0 if the polytope degenerated
434
+ */
435
+ function epa(A, B, out) {
436
+ // seed the vertex pool with the simplex points
437
+ v3_array_copy(VERTS, 0, SIMPLEX, 0);
438
+ v3_array_copy(VERTS, 3, SIMPLEX, 3);
439
+ v3_array_copy(VERTS, 6, SIMPLEX, 6);
440
+ v3_array_copy(VERTS, 9, SIMPLEX, 9);
441
+ let vert_count = 4;
442
+
443
+ CEN[0] = (VERTS[0] + VERTS[3] + VERTS[6] + VERTS[9]) / 4;
444
+ CEN[1] = (VERTS[1] + VERTS[4] + VERTS[7] + VERTS[10]) / 4;
445
+ CEN[2] = (VERTS[2] + VERTS[5] + VERTS[8] + VERTS[11]) / 4;
446
+
447
+ let face_count = 0;
448
+ face_count = add_face(0, 1, 2, face_count);
449
+ face_count = add_face(0, 2, 3, face_count);
450
+ face_count = add_face(0, 3, 1, face_count);
451
+ face_count = add_face(1, 3, 2, face_count);
452
+
453
+ for (let iter = 0; iter < EPA_MAX_ITER; iter++) {
454
+ // closest face to the origin
455
+ let best = 0;
456
+ for (let f = 1; f < face_count; f++) {
457
+ if (FACE_DIST[f] < FACE_DIST[best]) {
458
+ best = f;
459
+ }
460
+ }
461
+
462
+ const bn = best * 3;
463
+ cso_support(_w, 0, A, B, FACE_N[bn], FACE_N[bn + 1], FACE_N[bn + 2]);
464
+ const wdist = v3_dot(FACE_N[bn], FACE_N[bn + 1], FACE_N[bn + 2], _w[0], _w[1], _w[2]) - FACE_DIST[best];
465
+ if (wdist < EPA_EPS) {
466
+ break; // converged onto the closest face
467
+ }
468
+ if (vert_count >= VERT_CAP) {
469
+ break; // vertex pool full (unreachable: EPA_MAX_ITER caps vertices at 68)
470
+ }
471
+
472
+ const wi = vert_count;
473
+ VERTS[wi * 3] = _w[0];
474
+ VERTS[wi * 3 + 1] = _w[1];
475
+ VERTS[wi * 3 + 2] = _w[2];
476
+ vert_count++;
477
+
478
+ // remove faces visible from w, compacting the survivors; collect the
479
+ // horizon (edges on exactly one removed face) with cancellation
480
+ let edge_count = 0;
481
+ let kept = 0;
482
+ for (let f = 0; f < face_count; f++) {
483
+ const fn = f * 3;
484
+ if (v3_dot(FACE_N[fn], FACE_N[fn + 1], FACE_N[fn + 2], _w[0], _w[1], _w[2]) - FACE_DIST[f] > EPA_EPS) {
485
+ const i0 = FACE_IDX[fn], i1 = FACE_IDX[fn + 1], i2 = FACE_IDX[fn + 2];
486
+ edge_count = add_edge(edge_count, i0, i1);
487
+ edge_count = add_edge(edge_count, i1, i2);
488
+ edge_count = add_edge(edge_count, i2, i0);
489
+ } else {
490
+ if (kept !== f) {
491
+ copy_face(kept, f);
492
+ }
493
+ kept++;
494
+ }
495
+ }
496
+ face_count = kept;
497
+
498
+ for (let e = 0; e < edge_count; e++) {
499
+ if (face_count >= FACE_CAP) {
500
+ break; // face pool full (unreachable for convex inputs)
501
+ }
502
+ face_count = add_face(EDGE[e * 2], EDGE[e * 2 + 1], wi, face_count);
503
+ }
504
+ if (face_count === 0) {
505
+ break; // degenerate polytope (all faces visible + horizon cancelled)
506
+ }
507
+ }
508
+
509
+ if (face_count === 0) {
510
+ // Degenerate: no face survived. Report no usable axis (the caller treats a
511
+ // non-positive depth as a miss) rather than reading a stale face and
512
+ // throwing out of the narrowphase step.
513
+ out[0] = 0;
514
+ out[1] = 0;
515
+ out[2] = 0;
516
+ return 0;
517
+ }
518
+
519
+ let best = 0;
520
+ for (let f = 1; f < face_count; f++) {
521
+ if (FACE_DIST[f] < FACE_DIST[best]) {
522
+ best = f;
523
+ }
524
+ }
525
+ const bn = best * 3;
526
+ out[0] = FACE_N[bn];
527
+ out[1] = FACE_N[bn + 1];
528
+ out[2] = FACE_N[bn + 2];
529
+ return FACE_DIST[best];
530
+ }
531
+
532
+ /**
533
+ * Penetration depth + normal between two convex support providers at world pose.
534
+ * Writes the unit separation normal (B→A) into `out` and returns the depth
535
+ * (positive on overlap, 0 if separated — `out` untouched on 0).
536
+ *
537
+ * @param {Float64Array|number[]} out destination for the unit normal, length ≥ 3
538
+ * @param {SupportProvider} A world-space support provider (e.g. PosedShape)
539
+ * @param {SupportProvider} B world-space support provider (e.g. PosedShape)
540
+ * @returns {number} penetration depth, or 0 if separated
541
+ */
542
+ export function gjk_epa_penetration(out, A, B) {
543
+ if (gjk(A, B) < 4) {
544
+ return 0;
545
+ }
546
+ const depth = epa(A, B, out);
547
+ return depth > 0 && Number.isFinite(depth) ? depth : 0;
548
+ }
@@ -15,15 +15,10 @@
15
15
  * and shape support implementations (sphere especially) don't bother
16
16
  * to renormalise internally.
17
17
  *
18
- * NOTE: EPA (`expanding_polytope_algorithm.js`) computes the Minkowski
19
- * support inline rather than calling this. Its convention is the
20
- * opposite sign (B−A rather than A−B), and it skips the normalisation
21
- * because the search directions it constructs from face normals are
22
- * already unit-length. The narrowphase consumer of EPA's output then
23
- * negates the result to get the contact normal in the "B → A" stored
24
- * convention. Folding EPA onto this helper would require both flipping
25
- * its sign convention and changing the narrowphase call site — not
26
- * worth the churn for one call site.
18
+ * NOTE: the robust penetration query (`gjk_epa_penetration.js`) computes
19
+ * its own Minkowski-difference support inline rather than calling this
20
+ * helper it is self-contained (its own GJK + EPA) and works on world-
21
+ * space support providers, so it does not share this body-space path.
27
22
  *
28
23
  * @param {Float64Array|number[]} result 3-vector destination
29
24
  * @param {number} result_offset
@@ -1 +1 @@
1
- {"version":3,"file":"minkowski_support.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/gjk/minkowski_support.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,0CARW,YAAY,GAAC,MAAM,EAAE,iBACrB,MAAM,6DAGN,MAAM,SACN,MAAM,SACN,MAAM,QA2BhB"}
1
+ {"version":3,"file":"minkowski_support.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/gjk/minkowski_support.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,0CARW,YAAY,GAAC,MAAM,EAAE,iBACrB,MAAM,6DAGN,MAAM,SACN,MAAM,SACN,MAAM,QA2BhB"}