@woosh/meep-engine 2.150.0 → 2.151.0

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package/package.json CHANGED
@@ -6,7 +6,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.150.0",
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+ "version": "2.151.0",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -314,7 +314,7 @@ const SAOShader = {
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  vec3 direction_to_hit = normalize(occluderVS - sampleOrigin);
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- if( dot( direction_to_hit, centerViewNormal) < 0.01 ){
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+ if( dot( direction_to_hit, centerViewNormal) < 0.06 ){ // ~sqrt( 1/255 )
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  // unable to occlude
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  continue;
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  }
@@ -16,7 +16,7 @@ import { Vector2 } from 'three';
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  const SAOUpscaleShader = {
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  defines: {
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- 'NUM_TAPS': 7,
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+ 'NUM_TAPS': 16,
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  'DEPTH_PACKING': 0,
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  'PERSPECTIVE_CAMERA': 1
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  },