@woosh/meep-engine 2.139.0 → 2.141.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/package.json +1 -1
  2. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts +3 -3
  3. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts.map +1 -1
  4. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.js +4 -4
  5. package/src/{engine/physics/broadphase/aabb_transform_oriented.d.ts → core/geom/3d/aabb/aabb3_transform_oriented.d.ts} +2 -2
  6. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -0
  7. package/src/{engine/physics/broadphase/aabb_transform_oriented.js → core/geom/3d/aabb/aabb3_transform_oriented.js} +1 -1
  8. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +21 -0
  9. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -0
  10. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  11. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +54 -0
  12. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -0
  13. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -0
  14. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +24 -2
  15. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  16. package/src/core/geom/3d/shape/AbstractShape3D.js +24 -1
  17. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +148 -0
  18. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -0
  19. package/src/core/geom/3d/shape/HeightMapShape3D.js +451 -0
  20. package/src/core/geom/3d/shape/MeshShape3D.d.ts +210 -0
  21. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -0
  22. package/src/core/geom/3d/shape/MeshShape3D.js +593 -0
  23. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  24. package/src/core/geom/3d/shape/TransformedShape3D.js +46 -2
  25. package/src/core/geom/3d/shape/Triangle3D.d.ts +95 -0
  26. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -0
  27. package/src/core/geom/3d/shape/Triangle3D.js +318 -0
  28. package/src/core/geom/3d/shape/UnionShape3D.js +13 -0
  29. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts +30 -0
  30. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts.map +1 -0
  31. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +64 -0
  32. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +9 -11
  33. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts +28 -0
  34. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts.map +1 -0
  35. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -0
  36. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -1
  37. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +40 -18
  38. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +9 -5
  39. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -1
  40. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +38 -10
  41. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +14 -5
  42. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -1
  43. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +47 -5
  44. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +19 -0
  45. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  46. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +75 -13
  47. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +2 -2
  48. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts.map +1 -1
  49. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +1 -1
  50. package/src/core/geom/vec3/v3_dot_array_array.d.ts +3 -3
  51. package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +1 -1
  52. package/src/core/geom/vec3/v3_dot_array_array.js +2 -2
  53. package/src/core/geom/vec3/v3_negate_array.d.ts +3 -3
  54. package/src/core/geom/vec3/v3_negate_array.d.ts.map +1 -1
  55. package/src/core/geom/vec3/v3_negate_array.js +2 -2
  56. package/src/core/geom/vec3/v3_quat3_apply.d.ts +29 -0
  57. package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +1 -0
  58. package/src/core/geom/vec3/v3_quat3_apply.js +39 -0
  59. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +30 -0
  60. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +1 -0
  61. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +41 -0
  62. package/src/core/geom/vec3/v3_triple_cross_product.d.ts +32 -0
  63. package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +1 -0
  64. package/src/core/geom/vec3/v3_triple_cross_product.js +45 -0
  65. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +16 -3
  66. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  67. package/src/engine/control/first-person/FirstPersonPlayerController.js +211 -211
  68. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +72 -8
  69. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  70. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +37 -5
  71. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +101 -3
  72. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  73. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +1789 -1416
  74. package/src/engine/control/first-person/TODO.md +173 -127
  75. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -1
  76. package/src/engine/control/first-person/abilities/Slide.js +9 -1
  77. package/src/engine/control/first-person/prototype_first_person_controller.js +88 -2
  78. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -1
  79. package/src/engine/control/first-person/test/buildTestPlayer.js +9 -1
  80. package/src/engine/graphics/geometry/CapsuleGeometry.d.ts +42 -0
  81. package/src/engine/graphics/geometry/CapsuleGeometry.d.ts.map +1 -0
  82. package/src/engine/graphics/geometry/CapsuleGeometry.js +171 -0
  83. package/src/engine/physics/BULLET_REVIEW.md +945 -0
  84. package/src/engine/physics/CANNON_REVIEW.md +1300 -0
  85. package/src/engine/physics/JOLT_REVIEW.md +913 -0
  86. package/src/engine/physics/PLAN.md +578 -236
  87. package/src/engine/physics/RAPIER_REVIEW.md +934 -0
  88. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +642 -0
  89. package/src/engine/physics/REVIEW_002.md +151 -0
  90. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +2 -2
  91. package/src/engine/physics/constraint/DofMode.d.ts +28 -0
  92. package/src/engine/physics/constraint/DofMode.d.ts.map +1 -0
  93. package/src/engine/physics/constraint/DofMode.js +35 -0
  94. package/src/engine/physics/constraint/solve_constraints.d.ts +16 -0
  95. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -0
  96. package/src/engine/physics/constraint/solve_constraints.js +436 -0
  97. package/src/engine/physics/contact/ManifoldStore.d.ts +83 -10
  98. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  99. package/src/engine/physics/contact/ManifoldStore.js +608 -499
  100. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +2 -2
  101. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -1
  102. package/src/engine/physics/ecs/Joint.d.ts +179 -0
  103. package/src/engine/physics/ecs/Joint.d.ts.map +1 -0
  104. package/src/engine/physics/ecs/Joint.js +234 -0
  105. package/src/engine/physics/ecs/PhysicsSystem.d.ts +180 -20
  106. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  107. package/src/engine/physics/ecs/PhysicsSystem.js +1423 -1159
  108. package/src/engine/physics/fluid/FluidField.d.ts +14 -10
  109. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  110. package/src/engine/physics/fluid/FluidField.js +14 -10
  111. package/src/engine/physics/fluid/FluidSimulator.js +1 -1
  112. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts +17 -10
  113. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts.map +1 -1
  114. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +18 -11
  115. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts +13 -10
  116. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts.map +1 -1
  117. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +18 -13
  118. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts +4 -3
  119. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts.map +1 -1
  120. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +15 -11
  121. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts +30 -6
  122. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts.map +1 -1
  123. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +44 -18
  124. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts +6 -6
  125. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts.map +1 -1
  126. package/src/engine/physics/gjk/expanding_polytope_algorithm.js +68 -22
  127. package/src/engine/physics/gjk/gjk.d.ts +28 -2
  128. package/src/engine/physics/gjk/gjk.d.ts.map +1 -1
  129. package/src/engine/physics/gjk/gjk.js +421 -378
  130. package/src/engine/physics/gjk/minkowski_support.d.ts +37 -0
  131. package/src/engine/physics/gjk/minkowski_support.d.ts.map +1 -0
  132. package/src/engine/physics/gjk/minkowski_support.js +75 -0
  133. package/src/engine/physics/gjk/mpr.d.ts +56 -0
  134. package/src/engine/physics/gjk/mpr.d.ts.map +1 -0
  135. package/src/engine/physics/gjk/mpr.js +344 -0
  136. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +20 -5
  137. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  138. package/src/engine/physics/inertia/world_inverse_inertia.js +36 -38
  139. package/src/engine/physics/integration/integrate_position.d.ts +25 -7
  140. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  141. package/src/engine/physics/integration/integrate_position.js +43 -12
  142. package/src/engine/physics/integration/integrate_velocity.d.ts +30 -0
  143. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  144. package/src/engine/physics/integration/integrate_velocity.js +82 -1
  145. package/src/engine/physics/island/IslandBuilder.d.ts +4 -1
  146. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  147. package/src/engine/physics/island/IslandBuilder.js +33 -16
  148. package/src/engine/physics/narrowphase/PosedShape.d.ts +0 -8
  149. package/src/engine/physics/narrowphase/PosedShape.d.ts.map +1 -1
  150. package/src/engine/physics/narrowphase/PosedShape.js +28 -30
  151. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  152. package/src/engine/physics/narrowphase/box_box_manifold.js +140 -18
  153. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +30 -0
  154. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -0
  155. package/src/engine/physics/narrowphase/box_triangle_contact.js +811 -0
  156. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  157. package/src/engine/physics/narrowphase/capsule_contacts.js +10 -56
  158. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +71 -0
  159. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -0
  160. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +375 -0
  161. package/src/engine/physics/narrowphase/compute_penetration.d.ts +91 -0
  162. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -0
  163. package/src/engine/physics/narrowphase/compute_penetration.js +396 -0
  164. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts +35 -0
  165. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +1 -0
  166. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.js +80 -0
  167. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +31 -0
  168. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -0
  169. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +55 -0
  170. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +42 -0
  171. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -0
  172. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +204 -0
  173. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +42 -0
  174. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -0
  175. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +94 -0
  176. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +37 -0
  177. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -0
  178. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -0
  179. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +41 -2
  180. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  181. package/src/engine/physics/narrowphase/narrowphase_step.js +1497 -382
  182. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  183. package/src/engine/physics/narrowphase/sphere_box_contact.js +16 -23
  184. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +48 -0
  185. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -0
  186. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +143 -0
  187. package/src/engine/physics/queries/overlap_shape.d.ts +51 -0
  188. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -0
  189. package/src/engine/physics/queries/overlap_shape.js +183 -0
  190. package/src/engine/physics/queries/shape_cast.d.ts +56 -0
  191. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -0
  192. package/src/engine/physics/queries/shape_cast.js +387 -0
  193. package/src/engine/physics/solver/solve_contacts.d.ts +146 -32
  194. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  195. package/src/engine/physics/solver/solve_contacts.js +809 -223
  196. package/src/engine/physics/broadphase/aabb_transform_oriented.d.ts.map +0 -1
  197. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.d.ts +0 -20
  198. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.d.ts.map +0 -1
  199. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_unmasked_legacy.js +0 -83
@@ -19,7 +19,7 @@
19
19
  export class FirstPersonPlayerControllerSystem extends System<any, any, any, any, any> {
20
20
  constructor();
21
21
  dependencies: (typeof Transform | typeof FirstPersonPlayerController)[];
22
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof Camera> | ResourceAccessSpecification<typeof RigidBody>)[];
22
+ components_used: (ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof Camera>)[];
23
23
  /**
24
24
  * Per-entity runtime, keyed by entity id.
25
25
  * @type {Map<number, PerEntityRuntime>}
@@ -55,6 +55,16 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
55
55
  * @type {((x:number, y:number, z:number) => number|null) | null}
56
56
  */
57
57
  groundResolver: (x: number, y: number, z: number) => number | null;
58
+ /**
59
+ * PhysicsSystem reference used by {@link _moveAndSlide}. Auto-
60
+ * acquired at startup; can be overridden by the caller. When
61
+ * null (no physics in the world), move-and-slide degrades to a
62
+ * direct position add — useful for spec setups that don't wire
63
+ * physics.
64
+ * @type {PhysicsSystem|null}
65
+ */
66
+ physicsSystem: PhysicsSystem | null;
67
+ startup(entityManager: any): Promise<void>;
58
68
  /**
59
69
  * @param {FirstPersonPlayerController} controller
60
70
  * @param {Transform} bodyTransform
@@ -91,7 +101,23 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
91
101
  * @param {PerEntityRuntime} runtime
92
102
  * @returns {boolean}
93
103
  */
94
- private _resolveCrouchHeld;
104
+ /**
105
+ * Swap {@link Collider.shape} to the pre-built capsule that matches
106
+ * the player's current posture. Cheap — just a reference swap when
107
+ * the posture changed, no-op otherwise. The pre-built shapes live
108
+ * on the runtime (see {@link PerEntityRuntime.colliderShapeStand}
109
+ * etc.) so this method allocates nothing per tick.
110
+ *
111
+ * Hang posture reuses Stand: the player's body is full-extent,
112
+ * hanging below the ledge — the rig handles the arms-up animation,
113
+ * but the collision volume is unchanged. If a game ever wants a
114
+ * narrower hang silhouette (e.g. wedging into a chimney) it can
115
+ * add a `colliderShapeHang` and route here.
116
+ *
117
+ * @private
118
+ */
119
+ private _syncColliderShape;
120
+ _resolveCrouchHeld(controller: any, runtime: any): any;
95
121
  /**
96
122
  * Jump finite-state-machine: button-edge detection, buffer + coyote
97
123
  * grace, anticipation timer, impulse on completion. Variable-height
@@ -105,6 +131,40 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
105
131
  * @param {number} dt
106
132
  */
107
133
  private _advanceJumpFsm;
134
+ /**
135
+ * Sweep the player's collider along (dx, dy, dz) via
136
+ * {@link PhysicsSystem.shapeCast} and translate the Transform up to
137
+ * (but not past) the first contact. Prevents tunneling through
138
+ * static geometry and creep-penetration over many ticks.
139
+ *
140
+ * v1 limitations:
141
+ * - The broadphase shape-cast returns the back-along-the-sweep
142
+ * normal (`−direction`), not the true surface normal. With
143
+ * that, the principled "slide along the surface" residual is
144
+ * `delta -= dot(delta, n)·n = 0` — i.e. the player stops at
145
+ * contact instead of sliding tangent to the wall. Once
146
+ * narrowphase refinement lands and `result.normal` becomes the
147
+ * true surface normal, the same residual computation will
148
+ * naturally produce sliding without an API change.
149
+ * - SKIN clearance (5 mm) keeps the player just shy of the wall
150
+ * so the next cast doesn't start with the capsule already in
151
+ * contact. Picking this too small risks GJK reporting `t = 0`
152
+ * and the player getting stuck; too large is visible as a gap.
153
+ *
154
+ * Falls through to a direct position add when the host hasn't
155
+ * wired a {@link PhysicsSystem} — useful for spec setups that
156
+ * don't bring physics up.
157
+ *
158
+ * @private
159
+ * @param {PerEntityRuntime} runtime
160
+ * @param {Transform} bodyTransform
161
+ * @param {number} deltaX
162
+ * @param {number} deltaY
163
+ * @param {number} deltaZ
164
+ * @returns {boolean} true if a contact occurred (and the sweep was
165
+ * truncated); false on a clean full advance.
166
+ */
167
+ private _moveAndSlide;
108
168
  /**
109
169
  * Gravity (with fall and cut multipliers), vertical integration,
110
170
  * built-in flat-floor resolution (land event + impulse), and jump-apex
@@ -178,9 +238,9 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
178
238
  import { System } from "../../ecs/System.js";
179
239
  import { Transform } from "../../ecs/transform/Transform.js";
180
240
  import { FirstPersonPlayerController } from "./FirstPersonPlayerController.js";
241
+ import { RigidBody } from "../../physics/ecs/RigidBody.js";
181
242
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
182
243
  import { Camera } from "../../graphics/ecs/camera/Camera.js";
183
- import { RigidBody } from "../../physics/ecs/RigidBody.js";
184
244
  /**
185
245
  * Per-entity runtime state the system maintains internally — too transient
186
246
  * even for {@link FirstPersonPlayerController}'s `state` member, because it
@@ -197,6 +257,42 @@ declare class PerEntityRuntime {
197
257
  * @type {RigidBody|null}
198
258
  */
199
259
  rigidBody: RigidBody | null;
260
+ /**
261
+ * Co-attached collider, cached at link. Same source the physics
262
+ * narrowphase uses, so move-and-slide casts the player's
263
+ * actual collision shape against the world.
264
+ * @type {Collider|null}
265
+ */
266
+ collider: Collider | null;
267
+ /**
268
+ * Pre-allocated move-and-slide scratch — Ray3 and PhysicsSurfacePoint
269
+ * reused per cast so the controller doesn't churn the allocator
270
+ * each fixed step. Lazily filled by {@link _moveAndSlide}.
271
+ * @private
272
+ * @type {Ray3|null}
273
+ */
274
+ private slideRay;
275
+ /** @private @type {PhysicsSurfacePoint|null} */
276
+ private slideHit;
277
+ /**
278
+ * Pre-built capsule colliders, one per posture. Cached at link
279
+ * from `config.body.{height, crouchHeight, proneHeight, radius}`
280
+ * so {@link _syncColliderShape} can swap the collider's shape on
281
+ * a posture change with zero per-tick allocation. Hang reuses
282
+ * Stand (the player's body is full-extent, just hanging below
283
+ * the ledge — the rig animates the arms-up pose). Sentinel
284
+ * `lastPosture = -1` forces a sync on the first tick after
285
+ * link, so the initial shape always matches Stand.
286
+ * @private
287
+ * @type {TransformedShape3D|null}
288
+ */
289
+ private colliderShapeStand;
290
+ /** @private @type {TransformedShape3D|null} */
291
+ private colliderShapeCrouch;
292
+ /** @private @type {TransformedShape3D|null} */
293
+ private colliderShapeProne;
294
+ /** @private */
295
+ private lastPosture;
200
296
  /** Eye pitch in radians, clamped to config.look limits. */
201
297
  eyePitch: number;
202
298
  /** Body yaw in radians (around world up). */
@@ -342,6 +438,8 @@ declare class PerEntityRuntime {
342
438
  /** Cached eye entity ID. -1 until link assigns it. */
343
439
  eyeEntity: number;
344
440
  }
441
+ import { PhysicsSystem } from "../../physics/ecs/PhysicsSystem.js";
442
+ import { Collider } from "../../physics/ecs/Collider.js";
345
443
  import { Spring } from "./math/Spring.js";
346
444
  import { EyeOffsetStack } from "./composer/EyeOffsetStack.js";
347
445
  import { FirstPersonSensors } from "./sensors/FirstPersonSensors.js";
@@ -1 +1 @@
1
- {"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"AAgOA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACI,cAuDC;IA9CG,wEAA4D;IAE5D,gKAIC;IAED;;;OAGG;IACH,SAFU,IAAI,MAAM,EAAE,gBAAgB,CAAC,CAEf;IAExB;;;;OAIG;IACH,sBAFU,OAAO,CAEe;IAEhC;;;;OAIG;IACH,SAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;;;;;;OAgBG;IACH,oBAFc,MAAM,KAAI,MAAM,KAAI,MAAM,KAAK,MAAM,GAAC,IAAI,CAE9B;IAG9B;;;;OAIG;IACH,iBAJW,2BAA2B,iBAC3B,SAAS,UACT,MAAM,QA2EhB;IAED;;;;OAIG;IACH,mBAJW,2BAA2B,iBAC3B,SAAS,UACT,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,mBAHW,MAAM,GACJ,gBAAgB,GAAC,SAAS,CAItC;IAUG,mBAAoB;IAYpB,yBAA0B;IAI9B;;;;OAIG;IACH,oBAgUC;IAED;;;;;OAKG;IACH,2BAeC;IAED;;;;;;;;;;;OAWG;IACH,wBAkEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,2CA6GC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BA4EC;IAED;;;;;;;;;;;;;;;OAeG;IACH,kCAsDC;IAED;;;;;;;;;;OAUG;IACH,qBA8CC;IAED;;;;;OAKG;IACH,oBA4JC;CACJ;uBAv1CsB,qBAAqB;0BAClB,kCAAkC;4CAKhB,kCAAkC;4CATlC,oDAAoD;uBAKzE,qCAAqC;0BAGlC,gCAAgC;AAyB1D;;;;;GAKG;AACH;IAEQ;;;;;;;OAOG;IACH,WAFU,SAAS,GAAC,IAAI,CAEH;IAErB,2DAA2D;IAC3D,iBAAiB;IACjB,6CAA6C;IAC7C,gBAAgB;IAChB,sEAAsE;IACtE,yBAAyB;IAEzB;sDACkD;IAClD,kBAAkB;IAClB,kBAAkB;IAClB,kBAAkB;IAElB,qEAAqE;IACrE,sBAAyB;IACzB,oEAAoE;IACpE,wBAA2B;IAC3B,yEAAyE;IACzE,uBAA0B;IAE1B,wEAAwE;IACxE,8BAA8B;IAC9B,mEAAmE;IACnE,gBAAmB;IACnB,mEAAmE;IACnE,sBAAwB;IACxB;;;;OAIG;IACH,gBAAsB;IAEtB,kEAAkE;IAClE,mBAA8B;IAC9B,0CAA0C;IAC1C,kBAA+B;IAC/B,iDAAiD;IACjD,wBAAuC;IACvC,wEAAwE;IACxE,mBAA8B;IAC9B;;;;;;;OAOG;IACH,sBAAsB;IAEtB,sEAAsE;IACtE,sBAAsB;IACtB,sBAAsB;IAEtB,iDAAiD;IACjD,sBAAwB;IACxB,uDAAuD;IACvD,kBAAkB;IAClB,0EAA0E;IAC1E,qBAAqB;IACrB,+DAA+D;IAC/D,iBAAoB;IACpB,oDAAoD;IACpD,mBAAsB;IAEtB,2EAA2E;IAC3E,wBAAwB;IACxB,gFAAgF;IAChF,wBAAwB;IACxB,+DAA+D;IAC/D,qBAAuB;IACvB;;;;;;;;;;OAUG;IACH,qBAAuB;IAEvB;;;;;;OAMG;IACH,qBAAqB;IAErB;;;;OAIG;IACH,2BAAsC;IAEtC;;;;OAIG;IACH,6BAAwC;IAExC;;;;;OAKG;IACH,4BAAuC;IAEvC;;;;OAIG;IACH,wBAAmC;IAEnC;;;;OAIG;IACH,mBAAmB;IAEnB;;;;;OAKG;IACH,eAAe;IACf,eAAe;IAEf,8EAA8E;IAC9E,mBAAmB;IAEnB,4FAA4F;IAC5F,qBAAqB;IAErB;;;;;OAKG;IACH,+BAA0C;IAE1C;;;;;OAKG;IACH,4BAAuC;IAEvC,sDAAsD;IACtD,kBAAmB;CAE1B;uBAzMsB,kBAAkB;+BARV,8BAA8B;mCAY1B,iCAAiC"}
1
+ {"version":3,"file":"FirstPersonPlayerControllerSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerControllerSystem.js"],"names":[],"mappings":"AA0TA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACI,cAiEC;IAxDG,wEAA4D;IAE5D,gKAIC;IAED;;;OAGG;IACH,SAFU,IAAI,MAAM,EAAE,gBAAgB,CAAC,CAEf;IAExB;;;;OAIG;IACH,sBAFU,OAAO,CAEe;IAEhC;;;;OAIG;IACH,SAFU,MAAM,CAEA;IAEhB;;;;;;;;;;;;;;;;OAgBG;IACH,oBAFc,MAAM,KAAI,MAAM,KAAI,MAAM,KAAK,MAAM,GAAC,IAAI,CAE9B;IAE1B;;;;;;;OAOG;IACH,eAFU,aAAa,GAAC,IAAI,CAEH;IAG7B,2CAMC;IAED;;;;OAIG;IACH,iBAJW,2BAA2B,iBAC3B,SAAS,UACT,MAAM,QAuGhB;IAED;;;;OAIG;IACH,mBAJW,2BAA2B,iBAC3B,SAAS,UACT,MAAM,QAWhB;IAED;;;;;;;;OAQG;IACH,mBAHW,MAAM,GACJ,gBAAgB,GAAC,SAAS,CAItC;IAUG,mBAAoB;IAYpB,yBAA0B;IAI9B;;;;OAIG;IACH,oBAyUC;IAED;;;;;OAKG;IACH;;;;;;;;;;;;;;OAcG;IACH,2BAaC;IAED,uDAeC;IAED;;;;;;;;;;;OAWG;IACH,wBA0EC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IACH,sBAgGC;IAED;;;;;;;;;;;;;;;OAeG;IACH,2CAuHC;IAED;;;;;;;;;;;;;;OAcG;IACH,2BA6HC;IAED;;;;;;;;;;;;;;;OAeG;IACH,kCAsDC;IAED;;;;;;;;;;OAUG;IACH,qBA8CC;IAED;;;;;OAKG;IACH,oBA4JC;CACJ;uBA5sDsB,qBAAqB;0BAClB,kCAAkC;4CAWhB,kCAAkC;0BAFpD,gCAAgC;4CAbd,oDAAoD;uBAKzE,qCAAqC;AA+E5D;;;;;GAKG;AACH;IAEQ;;;;;;;OAOG;IACH,WAFU,SAAS,GAAC,IAAI,CAEH;IAErB;;;;;OAKG;IACH,UAFU,QAAQ,GAAC,IAAI,CAEH;IAEpB;;;;;;OAMG;IACH,iBAAoB;IACpB,gDAAgD;IAChD,iBAAoB;IAEpB;;;;;;;;;;;OAWG;IACH,2BAA8B;IAC9B,+CAA+C;IAC/C,4BAA+B;IAC/B,+CAA+C;IAC/C,2BAA8B;IAC9B,eAAe;IACf,oBAAqB;IAErB,2DAA2D;IAC3D,iBAAiB;IACjB,6CAA6C;IAC7C,gBAAgB;IAChB,sEAAsE;IACtE,yBAAyB;IAEzB;sDACkD;IAClD,kBAAkB;IAClB,kBAAkB;IAClB,kBAAkB;IAElB,qEAAqE;IACrE,sBAAyB;IACzB,oEAAoE;IACpE,wBAA2B;IAC3B,yEAAyE;IACzE,uBAA0B;IAE1B,wEAAwE;IACxE,8BAA8B;IAC9B,mEAAmE;IACnE,gBAAmB;IACnB,mEAAmE;IACnE,sBAAwB;IACxB;;;;OAIG;IACH,gBAAsB;IAEtB,kEAAkE;IAClE,mBAA8B;IAC9B,0CAA0C;IAC1C,kBAA+B;IAC/B,iDAAiD;IACjD,wBAAuC;IACvC,wEAAwE;IACxE,mBAA8B;IAC9B;;;;;;;OAOG;IACH,sBAAsB;IAEtB,sEAAsE;IACtE,sBAAsB;IACtB,sBAAsB;IAEtB,iDAAiD;IACjD,sBAAwB;IACxB,uDAAuD;IACvD,kBAAkB;IAClB,0EAA0E;IAC1E,qBAAqB;IACrB,+DAA+D;IAC/D,iBAAoB;IACpB,oDAAoD;IACpD,mBAAsB;IAEtB,2EAA2E;IAC3E,wBAAwB;IACxB,gFAAgF;IAChF,wBAAwB;IACxB,+DAA+D;IAC/D,qBAAuB;IACvB;;;;;;;;;;OAUG;IACH,qBAAuB;IAEvB;;;;;;OAMG;IACH,qBAAqB;IAErB;;;;OAIG;IACH,2BAAsC;IAEtC;;;;OAIG;IACH,6BAAwC;IAExC;;;;;OAKG;IACH,4BAAuC;IAEvC;;;;OAIG;IACH,wBAAmC;IAEnC;;;;OAIG;IACH,mBAAmB;IAEnB;;;;;OAKG;IACH,eAAe;IACf,eAAe;IAEf,8EAA8E;IAC9E,mBAAmB;IAEnB,4FAA4F;IAC5F,qBAAqB;IAErB;;;;;OAKG;IACH,+BAA0C;IAE1C;;;;;OAKG;IACH,4BAAuC;IAEvC,sDAAsD;IACtD,kBAAmB;CAE1B;8BArS6B,oCAAoC;yBADzC,+BAA+B;uBASjC,kBAAkB;+BAdV,8BAA8B;mCAkB1B,iCAAiC"}