@woosh/meep-engine 2.138.9 → 2.138.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.138.9",
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+ "version": "2.138.10",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1 +1 @@
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- {"version":3,"file":"LightSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/light/LightSystem.js"],"names":[],"mappings":"AAwQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,2DARW,YAAY,SACZ,WAAW,oBACX,MAAM,qCA0EhB;;uBArWsB,qBAAqB;sBAEtB,YAAY;AASlC;IACI;;;;;OAKG;IACH,2CAsFC;IA1EG,kDAAsC;IAGtC,6DAEC;IAGD,eAAoB;IACpB,WAA2B;IAC3B,aAAwB;IAExB;;;;OAIG;IACH,mBAA0B;IAE1B;;;;OAIG;IACH,wBAA2B;IAE3B,gBAAkB;IAElB;;;;OAIG;IACH,kBAAoC;IAGpC;;;;OAIG;IACH,2BAA8B;IAC9B;;;;OAIG;IACH,iBAAoB;IAGpB;;;;OAIG;IACH,4BAAgD;IAqBpD,mCAEC;IAED;;;;OAIG;IACH,uBAHW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,OAAO,QAkB/B;IAED;;;;OAIG;IACH,4BAHW,KAAK,UACL,MAAM,QAMhB;IAED,2CAOC;IAED,4CASC;IAGD,4CAOC;IAED;;;;;OAKG;IACH,wCAmCC;IAED;;;;;;OAMG;IACH,sCAwBC;CACJ;sCA5PqC,8CAA8C;0BAC1D,qCAAqC;4CAFnB,uDAAuD"}
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+ {"version":3,"file":"LightSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/light/LightSystem.js"],"names":[],"mappings":"AA6QA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,2DARW,YAAY,SACZ,WAAW,oBACX,MAAM,qCA6EhB;;uBA7WsB,qBAAqB;sBAEtB,YAAY;AASlC;IACI;;;;;OAKG;IACH,2CAsFC;IA1EG,kDAAsC;IAGtC,6DAEC;IAGD,eAAoB;IACpB,WAA2B;IAC3B,aAAwB;IAExB;;;;OAIG;IACH,mBAA0B;IAE1B;;;;OAIG;IACH,wBAA2B;IAE3B,gBAAkB;IAElB;;;;OAIG;IACH,kBAAoC;IAGpC;;;;OAIG;IACH,2BAA8B;IAC9B;;;;OAIG;IACH,iBAAoB;IAGpB;;;;OAIG;IACH,4BAAgD;IAqBpD,mCAEC;IAED;;;;OAIG;IACH,uBAHW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,OAAO,QAkB/B;IAED;;;;OAIG;IACH,4BAHW,KAAK,UACL,MAAM,QAMhB;IAED,2CAOC;IAED,4CASC;IAGD,4CAOC;IAED;;;;;OAKG;IACH,wCAwCC;IAED;;;;;;OAMG;IACH,sCAwBC;CACJ;sCAjQqC,8CAA8C;0BAC1D,qCAAqC;4CAFnB,uDAAuD"}
@@ -213,7 +213,12 @@ class LightSystem extends AbstractContextSystem {
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  l.castShadow = true;
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- three_update_shadow_camera_extents(this.__camera_object, l, this.settings.shadowDistance, this.__graphics.layers);
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+ three_update_shadow_camera_extents(
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+ this.__camera_object,
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+ l,
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+ this.settings.shadowDistance ?? DEFAULT_SHADOW_DISTANCE,
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+ this.__graphics.layers
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+ );
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  } else {
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@@ -260,7 +265,7 @@ class LightSystem extends AbstractContextSystem {
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  const scratch_aabb3 = new AABB3();
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  const scratch_view_projection = new ThreeMatrix4();
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- const DEFAULT_SHADOW_DISTANCE = 100;
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+ const DEFAULT_SHADOW_DISTANCE = Infinity;
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  /**
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  * Fit the shadow camera's orthographic frustum to the main view frustum by
@@ -296,6 +301,9 @@ const DEFAULT_SHADOW_DISTANCE = 100;
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  * casters outside the view frustum. Omit to use receiver-only fit.
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  */
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  export function three_update_shadow_camera_extents(camera, light, shadow_distance = DEFAULT_SHADOW_DISTANCE, layers = null) {
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+ assert.isNumber(shadow_distance, 'shadow_distance');
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+ assert.greaterThan(shadow_distance, 0, 'shadow_distance');
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+
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  const shadow = light.shadow;
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  if (shadow === undefined) {