@woosh/meep-engine 2.138.6 → 2.138.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.js +2 -2
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.js +6 -0
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.js +7 -0
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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5
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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-
"version": "2.138.
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8
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+
"version": "2.138.7",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -132,8 +132,8 @@ export class TerrainLayer {
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const assetPromise = assetManager.promise(path, GameAssetType.Image);
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return assetPromise
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.then(
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const image =
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.then(asset => {
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const image = asset.create();
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const source_data = image.data;
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const source_item_size = image.itemSize;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AA8EA;IAGQ;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAEJ;IAExB;;;OAGG;IACH,YAFU,OAAO,CAEoD;IAMrE;;;OAGG;IACH,SAFU,kBAAkB,CAE8B;IAiB1D,2BAAsF;IAc1F;;;;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QAuChB;IAED;;;;OAIG;IACH,0DAyBC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,8DAFa,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CAgCC;IAED;;;OAGG;IACH,iCAFW,MAAM,QAgChB;IAED,gBAGC;IAED,cAEC;IAGD,
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{"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AA8EA;IAGQ;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAEJ;IAExB;;;OAGG;IACH,YAFU,OAAO,CAEoD;IAMrE;;;OAGG;IACH,SAFU,kBAAkB,CAE8B;IAiB1D,2BAAsF;IAc1F;;;;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QAuChB;IAED;;;;OAIG;IACH,0DAyBC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,8DAFa,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CAgCC;IAED;;;OAGG;IACH,iCAFW,MAAM,QAgChB;IAED,gBAGC;IAED,cAEC;IAGD,qBA4CC;CACJ;iBApagB,6CAA6C;6BAQjC,mBAAmB;oBAP5B,qCAAqC;mCALlD,OAAO;4BAAP,OAAO"}
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@@ -404,6 +404,12 @@ export class TerrainLayers {
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const layerCount = terrainLayers.length;
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// glTexStorage3D requires all dims > 0; uploading a 0-depth array texture
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// produces GL_INVALID_VALUE. Leave the texture at its prior valid state
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// (1x1x1 white from the constructor) until at least one layer exists.
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if (size_x === 0 || size_y === 0 || layerCount === 0) {
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return;
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}
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if (image.width === size_x && image.height === size_y && image.depth === layerCount) {
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//already the right size
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAEQ;;;OAGG;IACH,MAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,OAFU,MAAM,CAEF;IAOd;;;OAGG;IACH,eAFU,kBAAkB,CAEiE;IAO7F;;;;OAIG;IACH,iBAFU,WAAW,CAEoE;IAG7F;;;;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,gCAHW,UAAU,QAoDpB;IAED,gBAGC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;OAIG;IACH,8BAHW,MAAM,SACN,MAAM,QAqBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,
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{"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAEQ;;;OAGG;IACH,MAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,OAFU,MAAM,CAEF;IAOd;;;OAGG;IACH,eAFU,kBAAkB,CAEiE;IAO7F;;;;OAIG;IACH,iBAFU,WAAW,CAEoE;IAG7F;;;;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QA0BhB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,gCAHW,UAAU,QAoDpB;IAED,gBAGC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;OAIG;IACH,8BAHW,MAAM,SACN,MAAM,QAqBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,QA6DjB;CACJ;oBA5gBmB,qCAAqC;mCALiD,OAAO;4BAAP,OAAO;0BAUvF,mDAAmD"}
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@@ -481,6 +481,13 @@ export class SplatMapping {
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const weightTexture = this.weightTexture;
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const weightImage = weightTexture.image;
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// glTexStorage3D requires all dims > 0; uploading a 0-depth array texture
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// produces GL_INVALID_VALUE. Track size/depth at the JS level (above) but
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// leave the GPU texture at its prior valid state.
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if (width <= 0 || height <= 0 || depth <= 0) {
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return;
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}
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if (weightImage.width !== width || weightImage.height !== height || weightImage.depth !== depth) {
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// drop old data
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weightTexture.dispose();
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