@woosh/meep-engine 2.138.17 → 2.138.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (449) hide show
  1. package/README.md +2 -2
  2. package/build/bundle-worker-image-decoder.js +1 -1
  3. package/editor/actions/concrete/ActionUpdateTexture.d.ts +12 -0
  4. package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +1 -0
  5. package/editor/actions/concrete/ArrayCopyAction.d.ts +20 -0
  6. package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -0
  7. package/editor/actions/concrete/ComponentRemoveAction.d.ts +11 -0
  8. package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -0
  9. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +47 -0
  10. package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +1 -0
  11. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +38 -0
  12. package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -0
  13. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +23 -0
  14. package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -0
  15. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +19 -0
  16. package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -0
  17. package/editor/actions/concrete/SelectionRemoveAction.d.ts +10 -0
  18. package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -0
  19. package/editor/actions/concrete/WriteGridValueAction.d.ts +15 -0
  20. package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -0
  21. package/editor/ecs/component/FieldDescriptor.d.ts +27 -0
  22. package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -0
  23. package/editor/ecs/component/FieldValueAdapter.d.ts +7 -0
  24. package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -0
  25. package/editor/ecs/component/createFieldEditor.d.ts +9 -0
  26. package/editor/ecs/component/createFieldEditor.d.ts.map +1 -0
  27. package/editor/ecs/component/createObjectEditor.d.ts +14 -0
  28. package/editor/ecs/component/createObjectEditor.d.ts.map +1 -0
  29. package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
  30. package/editor/ecs/component/findNearestRegisteredType.d.ts +8 -0
  31. package/editor/ecs/component/findNearestRegisteredType.d.ts.map +1 -0
  32. package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
  33. package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts.map +1 -1
  34. package/editor/tools/GridPaintTool.d.ts +17 -0
  35. package/editor/tools/GridPaintTool.d.ts.map +1 -0
  36. package/editor/tools/SelectionTool.d.ts +27 -0
  37. package/editor/tools/SelectionTool.d.ts.map +1 -0
  38. package/editor/tools/TopDownCameraControlTool.d.ts +13 -0
  39. package/editor/tools/TopDownCameraControlTool.d.ts.map +1 -0
  40. package/editor/view/ecs/ComponentControlFactory.d.ts.map +1 -0
  41. package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
  42. package/editor/view/ecs/EntityEditor.d.ts.map +1 -0
  43. package/editor/view/ecs/EntityList.d.ts.map +1 -0
  44. package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -0
  45. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  46. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  47. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  48. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  49. package/package.json +1 -1
  50. package/src/core/binary/BinaryBuffer.d.ts +1 -1
  51. package/src/core/binary/BinaryBuffer.js +1 -1
  52. package/src/core/binary/BitSet.d.ts +1 -1
  53. package/src/core/binary/BitSet.js +1 -1
  54. package/src/core/cache/Cache.js +1 -1
  55. package/src/core/cache/LoadingCache.js +1 -1
  56. package/src/core/collection/list/List.js +1 -1
  57. package/src/core/collection/map/HashMap.js +1 -1
  58. package/src/core/collection/table/RowFirstTable.d.ts +1 -1
  59. package/src/core/collection/table/RowFirstTable.js +1 -1
  60. package/src/core/collection/table/RowFirstTableSpec.d.ts +1 -1
  61. package/src/core/collection/table/RowFirstTableSpec.js +1 -1
  62. package/src/core/color/oklab/compute_max_saturation.d.ts +1 -1
  63. package/src/core/color/oklab/compute_max_saturation.js +1 -1
  64. package/src/core/color/oklab/find_cusp.d.ts +1 -1
  65. package/src/core/color/oklab/find_cusp.js +1 -1
  66. package/src/core/color/oklab/find_gamut_intersection.d.ts +1 -1
  67. package/src/core/color/oklab/find_gamut_intersection.js +1 -1
  68. package/src/core/color/oklab/okhsv_to_linear_srgb.d.ts +1 -1
  69. package/src/core/color/oklab/okhsv_to_linear_srgb.js +1 -1
  70. package/src/core/color/oklab/oklab_to_linear_srgb.d.ts +1 -1
  71. package/src/core/color/oklab/oklab_to_linear_srgb.js +1 -1
  72. package/src/core/color/oklab/oklab_to_xyz.d.ts +1 -1
  73. package/src/core/color/oklab/oklab_to_xyz.js +1 -1
  74. package/src/core/color/oklab/xyz_to_oklab.d.ts +1 -1
  75. package/src/core/color/oklab/xyz_to_oklab.js +1 -1
  76. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts +1 -1
  77. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +1 -1
  78. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.d.ts.map +1 -1
  79. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +57 -65
  80. package/src/core/geom/3d/octahedra/octahedral_uv_wrap.d.ts +1 -1
  81. package/src/core/geom/3d/octahedra/octahedral_uv_wrap.js +1 -1
  82. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.d.ts +1 -1
  83. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +1 -1
  84. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.d.ts +1 -1
  85. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +1 -1
  86. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +74 -3
  87. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +37 -0
  88. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -0
  89. package/src/core/geom/3d/shape/CapsuleShape3D.js +210 -0
  90. package/src/core/geom/3d/shape/PointShape3D.d.ts +5 -0
  91. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/PointShape3D.js +52 -14
  93. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +75 -12
  94. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/TransformedShape3D.js +12 -3
  96. package/src/core/geom/3d/shape/UnionShape3D.d.ts +47 -5
  97. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +12 -5
  99. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  100. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +17 -5
  101. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  102. package/src/core/geom/3d/shape/json/shape_to_type.d.ts.map +1 -1
  103. package/src/core/geom/3d/shape/json/shape_to_type.js +4 -1
  104. package/src/core/geom/3d/shape/json/type_adapters.d.ts +17 -2
  105. package/src/core/geom/3d/shape/json/type_adapters.d.ts.map +1 -1
  106. package/src/core/geom/3d/shape/json/type_adapters.js +18 -2
  107. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.d.ts.map +1 -1
  108. package/src/core/geom/3d/shape/util/compute_signed_distance_gradient_by_sampling.js +51 -48
  109. package/src/core/geom/3d/tetrahedra/compute_bounding_simplex_3d.d.ts +1 -1
  110. package/src/core/geom/3d/tetrahedra/compute_bounding_simplex_3d.js +1 -1
  111. package/src/core/geom/ConicRay.d.ts +1 -1
  112. package/src/core/geom/ConicRay.js +1 -1
  113. package/src/core/geom/Quaternion.d.ts +2 -2
  114. package/src/core/geom/Quaternion.js +2 -2
  115. package/src/core/geom/Vector1.d.ts +1 -1
  116. package/src/core/geom/Vector1.js +1 -1
  117. package/src/core/geom/Vector2.d.ts +1 -1
  118. package/src/core/geom/Vector2.js +1 -1
  119. package/src/core/geom/Vector3.d.ts +1 -1
  120. package/src/core/geom/Vector3.js +1 -1
  121. package/src/core/geom/packing/miniball/Miniball.d.ts +1 -1
  122. package/src/core/geom/packing/miniball/Miniball.js +1 -1
  123. package/src/core/geom/vec3/serialization/v3_binary_equality_decode.d.ts +1 -1
  124. package/src/core/geom/vec3/serialization/v3_binary_equality_decode.js +1 -1
  125. package/src/core/geom/vec3/serialization/v3_binary_equality_encode.d.ts +1 -1
  126. package/src/core/geom/vec3/serialization/v3_binary_equality_encode.js +1 -1
  127. package/src/core/math/spline/spline3_hermite.d.ts +1 -1
  128. package/src/core/math/spline/spline3_hermite.js +1 -1
  129. package/src/core/math/spline/spline3_hermite_bounds.d.ts +1 -1
  130. package/src/core/math/spline/spline3_hermite_bounds.js +1 -1
  131. package/src/core/math/spline/spline3_hermite_bounds_t.d.ts +1 -1
  132. package/src/core/math/spline/spline3_hermite_bounds_t.js +1 -1
  133. package/src/core/math/spline/spline3_hermite_to_monomial.d.ts +1 -1
  134. package/src/core/math/spline/spline3_hermite_to_monomial.js +1 -1
  135. package/src/core/model/ObservedBoolean.d.ts +1 -1
  136. package/src/core/model/ObservedBoolean.js +1 -1
  137. package/src/core/model/ObservedString.d.ts +1 -1
  138. package/src/core/model/ObservedString.js +1 -1
  139. package/src/core/process/undo/Action.js +1 -1
  140. package/src/core/process/undo/ActionProcessor.js +1 -1
  141. package/src/engine/animation/curve/AnimationCurve.d.ts +1 -1
  142. package/src/engine/animation/curve/AnimationCurve.js +1 -1
  143. package/src/engine/animation/curve/Keyframe.d.ts +1 -1
  144. package/src/engine/animation/curve/Keyframe.js +1 -1
  145. package/src/engine/animation/curve/animation_curve_compute_aabb.d.ts +1 -1
  146. package/src/engine/animation/curve/animation_curve_compute_aabb.js +1 -1
  147. package/src/engine/animation/curve/animation_curve_optimize.d.ts +1 -1
  148. package/src/engine/animation/curve/animation_curve_optimize.js +2 -2
  149. package/src/engine/asset/loaders/image/jpeg/JpegImage.js +1 -1
  150. package/src/engine/asset/loaders/image/png/PNGReader.d.ts.map +1 -1
  151. package/src/engine/asset/loaders/image/png/PNGReader.js +27 -7
  152. package/src/engine/asset/loaders/image/png/crc32.d.ts +1 -1
  153. package/src/engine/asset/loaders/image/png/crc32.js +1 -1
  154. package/src/engine/control/first-person/DESIGN.md +616 -0
  155. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +229 -0
  156. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -0
  157. package/src/engine/control/first-person/FirstPersonPlayerController.js +176 -0
  158. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +251 -0
  159. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -0
  160. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +205 -0
  161. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +151 -0
  162. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -0
  163. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +799 -0
  164. package/src/engine/control/first-person/math/computeJumpFromApex.d.ts +23 -0
  165. package/src/engine/control/first-person/math/computeJumpFromApex.d.ts.map +1 -0
  166. package/src/engine/control/first-person/math/computeJumpFromApex.js +23 -0
  167. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts +23 -0
  168. package/src/engine/control/first-person/math/criticallyDampedSpring.d.ts.map +1 -0
  169. package/src/engine/control/first-person/math/criticallyDampedSpring.js +34 -0
  170. package/src/engine/control/first-person/math/dampedSpringStep.d.ts +23 -0
  171. package/src/engine/control/first-person/math/dampedSpringStep.d.ts.map +1 -0
  172. package/src/engine/control/first-person/math/dampedSpringStep.js +72 -0
  173. package/src/engine/control/first-person/math/stepTowards.d.ts +12 -0
  174. package/src/engine/control/first-person/math/stepTowards.d.ts.map +1 -0
  175. package/src/engine/control/first-person/math/stepTowards.js +20 -0
  176. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts +69 -0
  177. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts.map +1 -0
  178. package/src/engine/control/first-person/pose/FirstPersonPose.js +91 -0
  179. package/src/engine/control/first-person/prototype_first_person_controller.d.ts +2 -0
  180. package/src/engine/control/first-person/prototype_first_person_controller.d.ts.map +1 -0
  181. package/src/engine/control/first-person/prototype_first_person_controller.js +314 -0
  182. package/src/engine/ecs/Entity.js +1 -1
  183. package/src/engine/ecs/EntityComponentDataset.js +1 -1
  184. package/src/engine/ecs/EntityManager.d.ts +1 -1
  185. package/src/engine/ecs/EntityManager.js +1 -1
  186. package/src/engine/ecs/EntityObserver.js +1 -1
  187. package/src/engine/ecs/EntityReference.d.ts +1 -1
  188. package/src/engine/ecs/EntityReference.js +1 -1
  189. package/src/engine/ecs/System.js +1 -1
  190. package/src/engine/ecs/attachment/AttachmentSystem.d.ts +2 -2
  191. package/src/engine/ecs/attachment/AttachmentSystem.d.ts.map +1 -1
  192. package/src/engine/ecs/grid/HeightMap2AOMap.d.ts.map +1 -1
  193. package/src/engine/ecs/grid/HeightMap2AOMap.js +3 -2
  194. package/src/engine/ecs/guid/UUID.d.ts +1 -1
  195. package/src/engine/ecs/guid/UUID.js +1 -1
  196. package/src/engine/ecs/name/Name.d.ts +1 -1
  197. package/src/engine/ecs/name/Name.js +1 -1
  198. package/src/engine/ecs/parent/ParentEntity.js +1 -1
  199. package/src/engine/ecs/storage/BinaryBufferDeSerializer.d.ts +1 -1
  200. package/src/engine/ecs/storage/BinaryBufferDeSerializer.js +1 -1
  201. package/src/engine/ecs/storage/BinaryBufferSerializer.d.ts +1 -1
  202. package/src/engine/ecs/storage/BinaryBufferSerializer.js +1 -1
  203. package/src/engine/ecs/storage/binary/BinaryClassSerializationAdapter.js +1 -1
  204. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.d.ts +1 -1
  205. package/src/engine/ecs/storage/binary/BinarySerializationRegistry.js +1 -1
  206. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.d.ts +1 -1
  207. package/src/engine/ecs/storage/binary/collection/BinaryCollectionDeSerializer.js +1 -1
  208. package/src/engine/ecs/transform/Transform.d.ts +1 -1
  209. package/src/engine/ecs/transform/Transform.js +1 -1
  210. package/src/engine/graphics/ecs/path/PathDisplaySystem.d.ts.map +1 -1
  211. package/src/engine/graphics/impostors/octahedral/ImpostorBaker.d.ts.map +1 -1
  212. package/src/engine/graphics/impostors/octahedral/ImpostorBaker.js +10 -1
  213. package/src/engine/graphics/impostors/voxel/README.md +149 -0
  214. package/src/engine/graphics/impostors/voxel/VoxelImpostorBaker.d.ts +91 -0
  215. package/src/engine/graphics/impostors/voxel/VoxelImpostorBaker.d.ts.map +1 -0
  216. package/src/engine/graphics/impostors/voxel/VoxelImpostorBaker.js +376 -0
  217. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.d.ts +128 -0
  218. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.d.ts.map +1 -0
  219. package/src/engine/graphics/impostors/voxel/VoxelImpostorDescription.js +141 -0
  220. package/src/engine/graphics/impostors/voxel/bake/read_atlas_to_samples.d.ts +38 -0
  221. package/src/engine/graphics/impostors/voxel/bake/read_atlas_to_samples.d.ts.map +1 -0
  222. package/src/engine/graphics/impostors/voxel/bake/read_atlas_to_samples.js +338 -0
  223. package/src/engine/graphics/impostors/voxel/bake/voxelize_samples.d.ts +43 -0
  224. package/src/engine/graphics/impostors/voxel/bake/voxelize_samples.d.ts.map +1 -0
  225. package/src/engine/graphics/impostors/voxel/bake/voxelize_samples.js +192 -0
  226. package/src/engine/graphics/impostors/voxel/prototype_voxel_impostors.d.ts +2 -0
  227. package/src/engine/graphics/impostors/voxel/prototype_voxel_impostors.d.ts.map +1 -0
  228. package/src/engine/graphics/impostors/voxel/prototype_voxel_impostors.js +343 -0
  229. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.d.ts +13 -0
  230. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.d.ts.map +1 -0
  231. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderDepthV0.js +99 -0
  232. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderLitV0.d.ts +19 -0
  233. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderLitV0.d.ts.map +1 -0
  234. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderLitV0.js +231 -0
  235. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderNormalsV0.d.ts +5 -0
  236. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderNormalsV0.d.ts.map +1 -0
  237. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderNormalsV0.js +70 -0
  238. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.d.ts +13 -0
  239. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.d.ts.map +1 -0
  240. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderV0.js +127 -0
  241. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderViewportDepthV0.d.ts +5 -0
  242. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderViewportDepthV0.d.ts.map +1 -0
  243. package/src/engine/graphics/impostors/voxel/shader/VoxelImpostorShaderViewportDepthV0.js +68 -0
  244. package/src/engine/graphics/impostors/voxel/util/make_voxel_impostor_geometry.d.ts +27 -0
  245. package/src/engine/graphics/impostors/voxel/util/make_voxel_impostor_geometry.d.ts.map +1 -0
  246. package/src/engine/graphics/impostors/voxel/util/make_voxel_impostor_geometry.js +96 -0
  247. package/src/engine/graphics/particles/particular/engine/utils/volume/ParticleVolume.d.ts +113 -29
  248. package/src/engine/graphics/render/forward_plus/SPECIFICATION.md +1 -1
  249. package/src/engine/graphics/shaders/AmbientOcclusionShader.d.ts.map +1 -1
  250. package/src/engine/graphics/shaders/AmbientOcclusionShader.js +20 -5
  251. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +1 -1
  252. package/src/engine/graphics/texture/sampler/Sampler2D.js +1 -1
  253. package/src/engine/graphics/texture/sampler/distance/computeSignedDistanceField_NaiveFlood.d.ts +1 -1
  254. package/src/engine/graphics/texture/sampler/distance/computeSignedDistanceField_NaiveFlood.js +1 -1
  255. package/src/engine/graphics/util/build_max_height_pyramid.d.ts +21 -14
  256. package/src/engine/graphics/util/build_max_height_pyramid.d.ts.map +1 -1
  257. package/src/engine/graphics/util/build_max_height_pyramid.js +107 -70
  258. package/src/engine/input/devices/InputDeviceSwitch.js +1 -1
  259. package/src/engine/input/devices/KeyboardDevice.js +1 -1
  260. package/src/engine/input/devices/PointerDevice.js +1 -1
  261. package/src/engine/intelligence/behavior/Behavior.js +1 -1
  262. package/src/engine/intelligence/behavior/SelectorBehavior.d.ts +1 -1
  263. package/src/engine/intelligence/behavior/SelectorBehavior.js +1 -1
  264. package/src/engine/intelligence/behavior/behavior_to_dot.d.ts +1 -1
  265. package/src/engine/intelligence/behavior/behavior_to_dot.js +1 -1
  266. package/src/engine/intelligence/behavior/composite/CompositeBehavior.d.ts +1 -1
  267. package/src/engine/intelligence/behavior/composite/CompositeBehavior.js +1 -1
  268. package/src/engine/intelligence/behavior/composite/ParallelBehavior.d.ts +1 -1
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@@ -0,0 +1,205 @@
1
+ /**
2
+ * Tunable parameters for {@link FirstPersonPlayerController}. The full
3
+ * config is the only serialized portion of the component — everything else
4
+ * (intent, state, pose, signals) is transient and rebuilt on link.
5
+ *
6
+ * Defaults aim for a baseline "human soldier" feel — see DESIGN.md §4.1.
7
+ * Every value is exposed so designers can mod it to taste.
8
+ */
9
+ export class FirstPersonPlayerControllerConfig {
10
+ body = {
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+ /** Standing eye height, meters above body origin. */
12
+ height: 1.80,
13
+ /** Crouched eye height. */
14
+ crouchHeight: 1.10,
15
+ /** Capsule radius, for downstream physics. */
16
+ radius: 0.35,
17
+ /** Kilograms — drives bob amplitude and land-impact magnitude. */
18
+ mass: 80,
19
+ };
20
+
21
+ // Defaults are tuned toward an "athlete with juice" feel — plausible
22
+ // but biased for fun: snappy accel, fast top speed, generous air
23
+ // control, satisfying jump. Realistic-soldier values would roughly
24
+ // halve walk/sprint/airControl and use peakHeight ≈ 1.0–1.2.
25
+ motion = {
26
+ walkSpeed: 4.5, // brisk jog — quicker than a real walk
27
+ sprintSpeed: 9.0, // fast but sub-Olympic (~12 m/s is human peak)
28
+ crouchSpeed: 2.2,
29
+ /** [0..1] how much intent influences velocity while airborne. */
30
+ airControl: 0.5,
31
+ /** m/s^2 horizontal acceleration toward intent on ground. */
32
+ groundAccel: 60, // ~6g start-up — near-instant feel
33
+ /** m/s^2 horizontal deceleration toward 0 when intent is zero. */
34
+ groundDecel: 75, // crisp stops, no skating
35
+ /** m/s^2 horizontal acceleration while airborne. */
36
+ airAccel: 14, // mid-air agility for course-correction
37
+ };
38
+
39
+ jump = {
40
+ /** Apex height of a clean jump, meters. */
41
+ peakHeight: 1.8, // matches eye height — the iconic "athlete leap"
42
+ /** Seconds to reach apex from launch. Together these two derive g. */
43
+ timeToApex: 0.35, // snappier rise
44
+ coyoteTime: 0.14, // generous for forgiving platforming
45
+ bufferTime: 0.16,
46
+ /** Gravity multiplier while falling (vy <= 0). */
47
+ fallGravityMult: 2.4, // fast fall — classic Mario/Sonic feel
48
+ /** Gravity multiplier when jump released early during ascent. */
49
+ cutGravityMult: 2.0, // sharper variable-height differentiation
50
+ anticipation: {
51
+ duration: 0.06, // short — keeps jumps responsive
52
+ dipAmount: 0.08, // but visibly squashes
53
+ },
54
+ };
55
+
56
+ landing = {
57
+ /** m/s impact threshold; below = soft landing signal. */
58
+ softThreshold: 3.0,
59
+ /** m/s impact threshold; above = hard landing signal. */
60
+ hardThreshold: 7.5,
61
+ recovery: {
62
+ /** Meters of eye dip per m/s of impact velocity. */
63
+ dipPerVy: 0.016, // beefier squash on landing
64
+ /** Clamp on total dip. */
65
+ dipMax: 0.24,
66
+ spring: {
67
+ halfLife: 0.11,
68
+ /** zeta < 1 → rings once before settling, reads as compression. */
69
+ zeta: 0.50, // a touch more bounce
70
+ },
71
+ },
72
+ };
73
+
74
+ crouch = {
75
+ /** Seconds to lerp eye height between standing and crouched. */
76
+ transitionTime: 0.18,
77
+ /** "hold" or "toggle" */
78
+ mode: "hold",
79
+ };
80
+
81
+ bob = {
82
+ stepFreqAtWalk: 1.8,
83
+ stepFreqExp: 0.75, // sub-linear so sprint isn't frantic
84
+ verticalAmpAtWalk: 0.055,
85
+ lateralAmpAtWalk: 0.030,
86
+ /** Extra amplitude per kg above 80kg (reference mass). */
87
+ ampMassScale: 0.005,
88
+ rollAtWalkDeg: 0.8, // a touch more visible head sway
89
+ /** Speeds below this don't tick the stride at all. */
90
+ minStepSpeed: 0.2,
91
+ };
92
+
93
+ breath = {
94
+ rateRestHz: 0.23,
95
+ rateMaxHz: 0.70,
96
+ amplitudeRestM: 0.004,
97
+ amplitudeMaxM: 0.022,
98
+ pitchAmpRestDeg: 0.10,
99
+ pitchAmpMaxDeg: 0.55,
100
+ /** ±20% amplitude noise rides on the sine. */
101
+ noiseAmount: 0.20,
102
+ };
103
+
104
+ exertion = {
105
+ sprintRiseRate: 0.20,
106
+ jumpRise: 0.08,
107
+ idleDecayRate: 0.12,
108
+ rateDecayHalfLife: 4.0,
109
+ ampDecayHalfLife: 2.0,
110
+ };
111
+
112
+ lean = {
113
+ enabled: true,
114
+ /** Degrees of roll per (lateral m/s^2 / 9.81). */
115
+ maxRollDeg: 3.2, // more visible lean into turns — sells the athleticism
116
+ spring: { halfLife: 0.16, zeta: 1.0 },
117
+ };
118
+
119
+ fov = {
120
+ base: 75, // wider baseline — more energetic
121
+ sprintAdd: 10, // dramatic punch on sprint (Apex/Titanfall feel)
122
+ crouchAdd: -4,
123
+ smoothHalfLife: 0.18, // slightly snappier transitions
124
+ };
125
+
126
+ look = {
127
+ pitchMinDeg: -85,
128
+ pitchMaxDeg: 85,
129
+ invertY: false,
130
+ };
131
+
132
+ gravity = {
133
+ /** Default gravity magnitude (m/s^2). Overridden by computeJumpFromApex once
134
+ * the jump tunables are resolved; kept here so non-jumping entities (NPCs,
135
+ * paused players) still have a sensible fall behavior. */
136
+ magnitude: 9.81,
137
+ };
138
+
139
+ toJSON() {
140
+ return {
141
+ body: { ...this.body },
142
+ motion: { ...this.motion },
143
+ jump: { ...this.jump, anticipation: { ...this.jump.anticipation } },
144
+ landing: {
145
+ ...this.landing,
146
+ recovery: {
147
+ ...this.landing.recovery,
148
+ spring: { ...this.landing.recovery.spring },
149
+ },
150
+ },
151
+ crouch: { ...this.crouch },
152
+ bob: { ...this.bob },
153
+ breath: { ...this.breath },
154
+ exertion: { ...this.exertion },
155
+ lean: { ...this.lean, spring: { ...this.lean.spring } },
156
+ fov: { ...this.fov },
157
+ look: { ...this.look },
158
+ gravity: { ...this.gravity },
159
+ };
160
+ }
161
+
162
+ fromJSON(json) {
163
+ if (json.body) Object.assign(this.body, json.body);
164
+ if (json.motion) Object.assign(this.motion, json.motion);
165
+ if (json.jump) {
166
+ const { anticipation, ...rest } = json.jump;
167
+ Object.assign(this.jump, rest);
168
+ if (anticipation) Object.assign(this.jump.anticipation, anticipation);
169
+ }
170
+ if (json.landing) {
171
+ const { recovery, ...rest } = json.landing;
172
+ Object.assign(this.landing, rest);
173
+ if (recovery) {
174
+ const { spring, ...rrest } = recovery;
175
+ Object.assign(this.landing.recovery, rrest);
176
+ if (spring) Object.assign(this.landing.recovery.spring, spring);
177
+ }
178
+ }
179
+ if (json.crouch) Object.assign(this.crouch, json.crouch);
180
+ if (json.bob) Object.assign(this.bob, json.bob);
181
+ if (json.breath) Object.assign(this.breath, json.breath);
182
+ if (json.exertion) Object.assign(this.exertion, json.exertion);
183
+ if (json.lean) {
184
+ const { spring, ...rest } = json.lean;
185
+ Object.assign(this.lean, rest);
186
+ if (spring) Object.assign(this.lean.spring, spring);
187
+ }
188
+ if (json.fov) Object.assign(this.fov, json.fov);
189
+ if (json.look) Object.assign(this.look, json.look);
190
+ if (json.gravity) Object.assign(this.gravity, json.gravity);
191
+ }
192
+
193
+ /**
194
+ * @param {FirstPersonPlayerControllerConfig} other
195
+ */
196
+ copy(other) {
197
+ this.fromJSON(other.toJSON());
198
+ }
199
+
200
+ clone() {
201
+ const c = new FirstPersonPlayerControllerConfig();
202
+ c.copy(this);
203
+ return c;
204
+ }
205
+ }
@@ -0,0 +1,151 @@
1
+ /**
2
+ * Drives a first-person camera + body from intent fields. See sibling
3
+ * DESIGN.md for goals, architecture, and the five processing layers (L0..L4).
4
+ *
5
+ * - fixedUpdate runs L1 (locomotion), L2 (pose state), and L4 (events) so
6
+ * the simulation remains deterministic.
7
+ * - update runs L3 (camera composition) at render rate so the eye is never
8
+ * smoother than the screen.
9
+ *
10
+ * The system itself integrates a simple flat-floor at y = `config.gravity.magnitude > 0
11
+ * ? state.groundY : -Infinity` for the prototype. A real physics layer should
12
+ * write `state.grounded`/`state.groundNormal` from outside instead; the
13
+ * built-in resolver is just a convenience to keep the controller usable
14
+ * without dependencies.
15
+ *
16
+ * @author Alex Goldring
17
+ * @copyright Company Named Limited (c) 2026
18
+ */
19
+ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any, any> {
20
+ constructor();
21
+ dependencies: (typeof Transform | typeof FirstPersonPlayerController)[];
22
+ components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof Camera>)[];
23
+ /**
24
+ * Per-entity runtime, keyed by entity id.
25
+ * @type {Map<number, PerEntityRuntime>}
26
+ */
27
+ runtime: Map<number, PerEntityRuntime>;
28
+ /**
29
+ * If true, the system clamps body y >= groundY and writes
30
+ * state.grounded itself. Turn off when wiring a real physics layer.
31
+ * @type {boolean}
32
+ */
33
+ useBuiltInFlatGround: boolean;
34
+ /**
35
+ * The flat-ground y for the built-in resolver. Ignored when
36
+ * useBuiltInFlatGround is false.
37
+ * @type {number}
38
+ */
39
+ groundY: number;
40
+ /**
41
+ * @param {FirstPersonPlayerController} controller
42
+ * @param {Transform} bodyTransform
43
+ * @param {number} entity
44
+ */
45
+ link(controller: FirstPersonPlayerController, bodyTransform: Transform, entity: number): void;
46
+ /**
47
+ * @param {FirstPersonPlayerController} controller
48
+ * @param {Transform} bodyTransform
49
+ * @param {number} entity
50
+ */
51
+ unlink(controller: FirstPersonPlayerController, bodyTransform: Transform, entity: number): void;
52
+ _currentDt: number;
53
+ _currentRenderDt: number;
54
+ /**
55
+ * @private
56
+ * @param {FirstPersonPlayerController} controller
57
+ * @param {number} entity
58
+ */
59
+ private _tickEntity;
60
+ /**
61
+ * @private
62
+ * @param {FirstPersonPlayerController} controller
63
+ * @param {PerEntityRuntime} runtime
64
+ * @returns {boolean}
65
+ */
66
+ private _resolveCrouchHeld;
67
+ /**
68
+ * Compose the eye transform from body + state-driven offsets.
69
+ * @private
70
+ * @param {FirstPersonPlayerController} controller
71
+ * @param {number} entity
72
+ */
73
+ private _composeEye;
74
+ }
75
+ import { System } from "../../ecs/System.js";
76
+ import { Transform } from "../../ecs/transform/Transform.js";
77
+ import { FirstPersonPlayerController } from "./FirstPersonPlayerController.js";
78
+ import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
79
+ import { Camera } from "../../graphics/ecs/camera/Camera.js";
80
+ /**
81
+ * Per-entity runtime state the system maintains internally — too transient
82
+ * even for {@link FirstPersonPlayerController}'s `state` member, because it
83
+ * encodes input-edge bookkeeping and timer values the public surface should
84
+ * never see directly.
85
+ */
86
+ declare class PerEntityRuntime {
87
+ /** Eye pitch in radians, clamped to config.look limits. */
88
+ eyePitch: number;
89
+ /** Body yaw in radians (around world up). */
90
+ bodyYaw: number;
91
+ /** Horizontal+vertical velocity. We integrate these inside the system
92
+ * when no external physics layer is attached. */
93
+ velocityX: number;
94
+ velocityY: number;
95
+ velocityZ: number;
96
+ /** Previous-tick jump intent — for rising/falling edge detection. */
97
+ prevJumpHeld: boolean;
98
+ /** Previous-tick crouch intent — for toggle-mode edge detection. */
99
+ prevCrouchHeld: boolean;
100
+ /** True while crouch toggle is latched on (used only in toggle mode). */
101
+ crouchLatched: boolean;
102
+ /** Remaining time in jump anticipation, or <= 0 if not anticipating. */
103
+ anticipationRemaining: number;
104
+ /** Cached derived gravity (m/s^2) from peakHeight + timeToApex. */
105
+ gravity: number;
106
+ /** Cached derived jump impulse (m/s upward). */
107
+ jumpInitialVy: number;
108
+ /** Spring state for landing dip (mutated in place). */
109
+ landSpring: {
110
+ value: number;
111
+ velocity: number;
112
+ };
113
+ /** Spring state for FOV. */
114
+ fovSpring: {
115
+ value: number;
116
+ velocity: number;
117
+ };
118
+ /** Spring state for eye height (crouch). */
119
+ eyeHeightSpring: {
120
+ value: number;
121
+ velocity: number;
122
+ };
123
+ /** Spring state for lean roll (radians). */
124
+ leanSpring: {
125
+ value: number;
126
+ velocity: number;
127
+ };
128
+ /** Previous horizontal velocity — for lateral acceleration → lean. */
129
+ prevVelocityX: number;
130
+ prevVelocityZ: number;
131
+ /** Previous-tick grounded for edge detection. */
132
+ prevGrounded: boolean;
133
+ /** Vertical speed at moment of last "leave ground". */
134
+ takeoffVy: number;
135
+ /** Max vertical position since last takeoff — for jump apex detection. */
136
+ peakAltitude: number;
137
+ /** Set true once a jump has been launched; cleared on land. */
138
+ midJump: boolean;
139
+ /** Apex already fired for this airborne segment? */
140
+ apexFired: boolean;
141
+ /** Stride phase from previous fixed step — for footstep edge detection. */
142
+ prevStridePhase: number;
143
+ /** Breath phase from previous fixed step — for inhale/exhale edge detection. */
144
+ prevBreathPhase: number;
145
+ /** Which foot fires next — flipped on each footstep signal. */
146
+ nextFootSide: string;
147
+ /** Cached eye entity ID. -1 until link assigns it. */
148
+ eyeEntity: number;
149
+ }
150
+ export {};
151
+ //# sourceMappingURL=FirstPersonPlayerControllerSystem.d.ts.map
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