@woosh/meep-engine 2.131.32 → 2.131.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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-
"version": "2.131.
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8
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+
"version": "2.131.33",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,
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1
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{"version":3,"file":"bvh32_geometry_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/geometry/buffered/query/bvh32_geometry_nearest.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;GAeG;AACH,8FAXW,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,iBAC1B,MAAM,iBACN,MAAM,0BACN,OAAO,WACP,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,GAAC,SAAS,KACpC,MAAM,KACN,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,OAAO,CAmOnB"}
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@@ -63,6 +63,7 @@ export function bvh32_geometry_nearest(
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*/
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const stack_top = stack.pointer++;
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+
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/**
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* After performing empirical tests, stack-based depth-first traversal turns out faster than using a queue
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* @type {number}
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@@ -130,7 +131,18 @@ export function bvh32_geometry_nearest(
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}
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} else if (left_index < last_valid_index) {
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-
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+
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const child_1_address = bvh.getNodeAddress(left_index);
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const distance_sqr_to_child1 = aabb3_unsigned_distance_sqr_to_point(
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float32[child_1_address], float32[child_1_address + 1], float32[child_1_address + 2],
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float32[child_1_address + 3], float32[child_1_address + 4], float32[child_1_address + 5],
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x, y, z
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);
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if(distance_sqr_to_child1 < nearest_distance_sqr) {
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stack[stack.pointer++] = left_index;
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}
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}
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@@ -207,7 +219,7 @@ export function bvh32_geometry_nearest(
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computeTriangleClosestPointToPointBarycentric(
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v3_scratch_0, 0,
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x,
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x, y, z,
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ax, ay, az,
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bx, by, bz,
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cx, cy, cz
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