@woosh/meep-engine 2.131.24 → 2.131.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/bvh2/bvh3/ebvh_print_to_console.d.ts +12 -0
- package/src/core/bvh2/bvh3/ebvh_print_to_console.d.ts.map +1 -0
- package/src/core/bvh2/bvh3/ebvh_print_to_console.js +34 -0
- package/src/engine/input/devices/PointerDevice.d.ts.map +1 -1
- package/src/engine/input/devices/PointerDevice.js +3 -1
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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-
"version": "2.131.
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+
"version": "2.131.26",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -0,0 +1,12 @@
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/**
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* Prints the whole hierarchy into the console.
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*
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* Utility tool, primarily intended for debugging.
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*
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* WARNING: can crash the browser as hierarchies can have thousands of nodes
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* @param {BVH} bvh
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* @param {number} [node] where to start, defaults to root
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* @param {string} [prefix] Initial prefix for the node
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*/
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export function ebvh_print_to_console(bvh: BVH, node?: number, prefix?: string): void;
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//# sourceMappingURL=ebvh_print_to_console.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"ebvh_print_to_console.d.ts","sourceRoot":"","sources":["../../../../../src/core/bvh2/bvh3/ebvh_print_to_console.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH,uDAHW,MAAM,WACN,MAAM,QAuBhB"}
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@@ -0,0 +1,34 @@
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import { AABB3 } from "../../geom/3d/aabb/AABB3.js";
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/**
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* Prints the whole hierarchy into the console.
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*
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* Utility tool, primarily intended for debugging.
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*
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* WARNING: can crash the browser as hierarchies can have thousands of nodes
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* @param {BVH} bvh
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* @param {number} [node] where to start, defaults to root
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* @param {string} [prefix] Initial prefix for the node
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*/
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export function ebvh_print_to_console(bvh, node = bvh.root, prefix='') {
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const is_leaf = bvh.node_is_leaf(node);
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const aabb = new AABB3();
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bvh.node_get_aabb(node,aabb);
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let common = `Bounds: [ x0=${aabb.x0}, x1=${aabb.x1}, y0=${aabb.y0}, y1=${aabb.y1}, z0=${aabb.z0}, z1=${aabb.z1} ]`;
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if (is_leaf) {
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console.log(prefix + `LeafNode/${node} ${common}, UserData: ${bvh.node_get_user_data(node)}`)
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} else {
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console.groupCollapsed(prefix + `BinaryNode/${node} ${common}`);
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ebvh_print_to_console(bvh, bvh.node_get_child1(node), 'child1 -> ');
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ebvh_print_to_console(bvh, bvh.node_get_child2(node),'child2 -> ');
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console.groupEnd();
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}
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}
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"AA2LA;;;;;GAKG;AACH,mDAJW,OAAO,SACP,UAAU,GAAC,KAAK,WAChB,OAAO,QAejB;AAED;;;;;GAKG;AACH;IAiFI;;;;OAIG;IACH,wBAHW,WAAW,EAsBrB;IAvGD;;;;OAIG;IACH,mBAFU,OAAO,CAEQ;IAIzB;;OAEG;IACH;;;;QAII;;WAEG;aADO,OAAO,OAAO,EAAE,CAAC,UAAU,GAAC,UAAU,CAAC,CAAC;;;;;;;;MAUpD;IAeF;;;OAGG;IACH,kBAAkB;IAElB;;;;OAIG;IACH,kBAFU,iBAAiB,EAAE,CAEL;IAExB;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,0CAEC;IAED;;;OAGG;IACH,2CAEC;
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{"version":3,"file":"PointerDevice.d.ts","sourceRoot":"","sources":["../../../../../src/engine/input/devices/PointerDevice.js"],"names":[],"mappings":"AA2LA;;;;;GAKG;AACH,mDAJW,OAAO,SACP,UAAU,GAAC,KAAK,WAChB,OAAO,QAejB;AAED;;;;;GAKG;AACH;IAiFI;;;;OAIG;IACH,wBAHW,WAAW,EAsBrB;IAvGD;;;;OAIG;IACH,mBAFU,OAAO,CAEQ;IAIzB;;OAEG;IACH;;;;QAII;;WAEG;aADO,OAAO,OAAO,EAAE,CAAC,UAAU,GAAC,UAAU,CAAC,CAAC;;;;;;;;MAUpD;IAeF;;;OAGG;IACH,kBAAkB;IAElB;;;;OAIG;IACH,kBAFU,iBAAiB,EAAE,CAEL;IAExB;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,0CAEC;IAED;;;OAGG;IACH,2CAEC;IA2GD;;;OAGG;IACH,oBAFY,OAAO,CAIlB;IAED;;;OAGG;IACH,6BAsBC;IAED,0BAEC;IAED;;;;OAIG;IACH,qCAHW,OAAO,SACP,UAAU,GAAC,KAAK,QAI1B;IAED,cA6BC;IAED,aAsBC;;CACJ;oBArfmB,+BAA+B;mBADhC,uCAAuC;kCAOxB,wBAAwB"}
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@@ -326,7 +326,6 @@ export class PointerDevice {
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*/
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#eventHandlerPointerDown = (event) => {
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this.readPointerPositionFromEvent(this.position, event);
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this.on.down.send2(this.position, event);
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// update button state and dispatch specific signal
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const button_index = event.button;
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@@ -334,6 +333,9 @@ export class PointerDevice {
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const button = this.buttons[button_index];
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button?.press();
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this.on.down.send2(this.position, event);
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}
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/**
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