@woosh/meep-engine 2.131.12 → 2.131.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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"version": "2.131.
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+
"version": "2.131.14",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -36,10 +36,17 @@ export class AssetPreloader {
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*/
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added: Signal<AssetLoadSpec, number>;
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/**
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* Progress event
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*
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* Progress event.
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* Note that the numbers are arbitrary and just signify overall progress and not specific quantifies such as bytes or asset counts.
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* @type {Signal<{global:{current:number, total:number, progress: number}}>}
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*/
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progress: Signal<
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progress: Signal<{
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global: {
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current: number;
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total: number;
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progress: number;
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};
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}>;
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/**
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* Single priority has finished loading
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* @type {Signal}
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@@ -121,7 +128,7 @@ declare class AssetLoadSpec {
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* Priority within the level group (see {@link level})
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* @type {number}
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*/
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-
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priority: number;
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fromJSON({ uri, type, level, priority }: {
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uri: any;
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type: any;
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@@ -1 +1 @@
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{"version":3,"file":"AssetPreloader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/asset/preloader/AssetPreloader.js"],"names":[],"mappings":"
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{"version":3,"file":"AssetPreloader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/asset/preloader/AssetPreloader.js"],"names":[],"mappings":"AAoDA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACI;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,iBAFU,aAAa,EAAE,EAAE,CAEf;IAEZ;;OAEG;IACH;QACI;;WAEG;eADO,OAAO,aAAa,EAAC,MAAM,CAAC;QAGtC;;;;WAIG;kBADO,OAAO;YAAC,QAAO;gBAAC,OAAO,EAAC,MAAM,CAAC;gBAAC,KAAK,EAAC,MAAM,CAAC;gBAAC,QAAQ,EAAE,MAAM,CAAA;aAAC,CAAA;SAAC,CAAC;QAG3E;;;WAGG;uBADO,MAAM;QAGhB;;WAEG;;;QAGH;;;WAGG;mBADO,OAAO,MAAM,CAAC;QAGxB;;;;WAIG;kBADO,OAAO,MAAM,EAAC,MAAM,CAAC;MAGjC;IAaF;;;;;;;OAOG;IACH,SANW,MAAM,QACN,MAAM,UACN,MAAM,aACN,MAAM,GACL,cAAc,CAqCzB;IAED;;;OAGG;IACH,aAFW;QAAC,GAAG,EAAC,MAAM,CAAC;QAAC,IAAI,EAAC,MAAM,CAAC;QAAC,KAAK,CAAC,EAAC,MAAM,CAAA;KAAC,EAAE,QAQpD;IAED;;;;OAIG;IACH,kCAFY,cAAc,CAkKzB;CACJ;AAED;;;GAGG;AACH,wBAFU,cAAc,CAEgB;AAlWxC;;GAEG;AACH;IA6BI;;;;OAIG;IACH,4BAFY,aAAa,CAQxB;IAvCD;;;OAGG;IACH,YAAW;IACX;;;OAGG;IACH,aAAY;IACZ;;;OAGG;IACH,OAFU,MAAM,GAAC,UAAU,CAEC;IAC5B;;;OAGG;IACH,UAFU,MAAM,CAEH;IAEb;;;;;aAKC;CAcJ;mBAhDkB,uCAAuC;uBAEnC,iBAAiB"}
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@@ -8,34 +8,32 @@ import AssetLevel from "./AssetLevel.js";
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* Definition of a single asset to be loaded
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*/
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class AssetLoadSpec {
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this.priotity = 0;
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}
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/**
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* Path to the asset
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* @type {String}
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*/
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uri = null;
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/**
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* Type of the asset
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* @type {String}
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*/
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type = null;
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/**
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*
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* @type {number|AssetLevel}
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*/
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level = AssetLevel.OPTIONAL;
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/**
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* Priority within the level group (see {@link level})
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* @type {number}
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*/
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priority = 0;
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fromJSON({ uri, type, level = AssetLevel.OPTIONAL, priority = 0 }) {
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this.uri = uri;
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this.type = type;
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this.level = level;
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this.
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this.priority = priority;
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}
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/**
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@@ -92,8 +90,9 @@ export class AssetPreloader {
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*/
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added: new Signal(),
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/**
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* Progress event
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*
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* Progress event.
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* Note that the numbers are arbitrary and just signify overall progress and not specific quantifies such as bytes or asset counts.
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* @type {Signal<{global:{current:number, total:number, progress: number}}>}
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*/
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progress: new Signal(),
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/**
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@@ -225,7 +224,7 @@ export class AssetPreloader {
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const totalProcessed = numAssetsLoaded + numAssetsFailed;
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if (totalProcessed
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if (totalProcessed < numAssets) {
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// not done yet
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return;
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}
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//sort batch by priority
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batch.sort((a, b) => {
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return b.
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return b.priority - a.priority;
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});
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for (const def of batch) {
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