@woosh/meep-engine 2.128.13 → 2.128.15

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.128.13",
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+ "version": "2.128.15",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1 +1 @@
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- {"version":3,"file":"RenderGraph.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/RenderGraph.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IA6BI;;;OAGG;IACH,mBAFW,MAAM,EAOhB;IArCD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAyB;IAazB;;;;OAIG;IACH,qBAHW,MAAM,sBAahB;IAED;;;;OAIG;IACH,oBAHW,MAAM,qBAmBhB;IAED;;;;OAIG;IACH,qBAHW,MAAM,KAKhB;IAED;;;;;OAKG;IACH,2BAJW,MAAM,oBAEJ,MAAM,CAWlB;IAED;;;;;OAKG;IACH,6BAYC;IAED;;;;;;OAMG;IACH,4BAeC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,MAAM,CAkBlB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,wDAGJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAHa,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,eALW,MAAM,4BAGJ,iBAAiB,CA2B7B;IAED;;;;;;OAMG;IACH,iEAFa,OAAO,CAQnB;IAED,gBA6FC;IAED;;;OAGG;IACH,uCA2CC;IAED;;;;;;;OAOG;IACH;gBAFqB,EAAE;mBAAa,EAAE;MA2DrC;IAED;;;;;OAKG;IACH,eAFY,MAAM,CA0FjB;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;8BAhlB6B,oBAAoB;6BACrB,mBAAmB;kCAJd,wBAAwB"}
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+ {"version":3,"file":"RenderGraph.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/frame_graph/RenderGraph.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IA6BI;;;OAGG;IACH,mBAFW,MAAM,EAOhB;IArCD;;;;OAIG;IACH,MAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,qBAAkB;IAElB;;;;OAIG;IACH,yBAAsB;IAEtB;;;;OAIG;IACH,4BAAyB;IAazB;;;;OAIG;IACH,qBAHW,MAAM,sBAahB;IAED;;;;OAIG;IACH,oBAHW,MAAM,qBAmBhB;IAED;;;;OAIG;IACH,qBAHW,MAAM,KAKhB;IAED;;;;;OAKG;IACH,2BAJW,MAAM,oBAEJ,MAAM,CAWlB;IAED;;;;;OAKG;IACH,6BAYC;IAED;;;;;;OAMG;IACH,4BAeC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,MAAM,CAkBlB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,wDAGJ,MAAM,CAUlB;IAED;;;OAGG;IACH,4BAHa,OAAO,CAQnB;IAED;;;;;;;OAOG;IACH,eALW,MAAM,4BAGJ,iBAAiB,CA2B7B;IAED;;;;;;OAMG;IACH,iEAFa,OAAO,CAQnB;IAED,gBA6FC;IAED;;;OAGG;IACH,uCA2CC;IAED;;;;;;;OAOG;IACH;gBAFqB,EAAE;mBAAa,EAAE;MA2DrC;IAED;;;;;OAKG;IACH,eAFY,MAAM,CAoGjB;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;8BA1lB6B,oBAAoB;6BACrB,mBAAmB;kCAJd,wBAAwB"}
@@ -534,34 +534,44 @@ export class RenderGraph {
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  /**
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  *
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  * @param {string} type
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+ * @returns {number}
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  */
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  function type_to_color(type) {
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- const hash = computeStringHash(type);
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+ const hash_32 = computeStringHash(type);
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- const hue = (hash & 0xffff) / 0xffff;
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- const value = (hash >>> 16) / 0xffff;
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+ const hash_16 = (hash_32 & 0xffff) ^ (hash_32 >>> 16);
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- return [hue, value];
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+ return hash_16 / 0xffff;
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  }
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- out.add("");
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- out.add("# Resource Nodes");
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- for (const node of this.__resource_nodes) {
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- const entry = this.__resource_registry[node.resource_id];
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-
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- const content = graphviz_escape_string(entry.toString());
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+ /**
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+ *
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+ * @param {ResourceEntry} entry
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+ * @return {string}
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+ */
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+ function entry_to_background_color(entry) {
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- const [color_hue, color_value] = type_to_color(entry.resource_descriptor?.type ?? "");
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+ const color_hue= type_to_color(entry.resource_descriptor?.type ?? "");
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  const saturation = entry.isImported() ? 0.9 : 0.5;
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  const color_rgb = [];
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- okhsv_to_linear_srgb(color_rgb, color_hue, saturation, lerp(0.5, 0.7, color_value))
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+ okhsv_to_linear_srgb(color_rgb, color_hue, saturation, 0.9)
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  const hex = rgb2hex(...color_rgb.map(float_to_uint8));
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- out.add(`R${entry.resource_id}_${node.version} [label=<{ {<B>${node.name}</B>${node.version > 0 ? ` <FONT>v${node.version}</FONT>` : ""}<BR/>${content}} | {Index: ${entry.resource_id}<BR/> Refs : ${node.ref_count} } }> style=filled, fillcolor=#${hex}]`);
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+ return `#${hex}`;
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+ }
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+
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+ out.add("");
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+ out.add("# Resource Nodes");
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+ for (const node of this.__resource_nodes) {
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+ const entry = this.__resource_registry[node.resource_id];
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+
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+ const content = graphviz_escape_string(entry.toString());
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+
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+ out.add(`R${entry.resource_id}_${node.version} [label=<{ {<B>${node.name}</B>${node.version > 0 ? ` <FONT>v${node.version}</FONT>` : ""}<BR/>${content}} | {Index: ${entry.resource_id}<BR/> Refs : ${node.ref_count} } }> style=filled, fillcolor="${entry_to_background_color(entry)}"]`);
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  }
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  // -- Each pass node points to the resource that it writes