@woosh/meep-engine 2.127.1 → 2.128.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/packing/miniball/Miniball.d.ts +12 -10
- package/src/core/geom/packing/miniball/Miniball.d.ts.map +1 -1
- package/src/core/geom/packing/miniball/Miniball.js +76 -54
- package/src/engine/Clock.d.ts +2 -1
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +1 -0
- package/src/engine/ecs/Entity.d.ts.map +1 -1
- package/src/engine/ecs/Entity.js +14 -5
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +48 -2
- package/src/engine/ecs/EntityManager.d.ts +5 -6
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +85 -39
- package/src/engine/ecs/EntityReference.d.ts.map +1 -1
- package/src/engine/ecs/EntityReference.js +2 -0
- package/src/engine/ecs/System.d.ts +2 -2
- package/src/engine/ecs/System.d.ts.map +1 -1
- package/src/engine/ecs/System.js +44 -47
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts +1 -1
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/DynamicActorSystem.js +1 -4
- package/src/engine/ecs/fow/FogOfWarSystem.d.ts +2 -4
- package/src/engine/ecs/fow/FogOfWarSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarSystem.js +15 -21
- package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/GUIElementSystem.js +7 -18
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +3 -10
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +2 -2
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPositionSystem.js +2 -6
- package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
- package/src/engine/ecs/renderable/RenderSystem.js +3 -7
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +2 -4
- package/src/engine/ecs/{validateSystem.d.ts → system_validate_class.d.ts} +2 -2
- package/src/engine/ecs/system_validate_class.d.ts.map +1 -0
- package/src/engine/ecs/{validateSystem.js → system_validate_class.js} +12 -3
- package/src/engine/ecs/terrain/ecs/TerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +2 -5
- package/src/engine/ecs/tooltip/TooltipComponentSystem.d.ts +2 -2
- package/src/engine/ecs/tooltip/TooltipComponentSystem.d.ts.map +1 -1
- package/src/engine/ecs/tooltip/TooltipComponentSystem.js +10 -12
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +5 -8
- package/src/engine/graphics/ecs/decal/v2/FPDecalSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/decal/v2/FPDecalSystem.js +2 -6
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +14 -27
- package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSystem.js +2 -6
- package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/MeshSystem.js +2 -6
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js +2 -5
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/aggregate/SGMeshSystem.js +1 -2
- package/src/engine/graphics/ecs/path/PathDisplaySystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/PathDisplaySystem.js +13 -17
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +2 -6
- package/src/engine/graphics/ecs/water/WaterSystem.d.ts +2 -2
- package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSystem.js +5 -11
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics/particles/ecs/ParticleEmitterSystem.js +2 -6
- package/src/engine/graphics/render/frame_graph/RenderGraph.d.ts +2 -1
- package/src/engine/graphics/render/frame_graph/RenderGraph.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/RenderGraph.js +2 -1
- package/src/engine/graphics/render/frame_graph/resource/ResourceDescriptor.d.ts +1 -0
- package/src/engine/graphics/render/frame_graph/resource/ResourceDescriptor.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/resource/ResourceDescriptor.js +3 -0
- package/src/engine/input/ecs/systems/InputControllerSystem.d.ts.map +1 -1
- package/src/engine/input/ecs/systems/InputControllerSystem.js +1 -2
- package/src/engine/intelligence/behavior/ecs/BehaviorSystem.d.ts +2 -2
- package/src/engine/intelligence/behavior/ecs/BehaviorSystem.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/ecs/BehaviorSystem.js +3 -5
- package/src/engine/scene/SceneManager.js +3 -3
- package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts +2 -2
- package/src/engine/sound/ecs/emitter/SoundEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/emitter/SoundEmitterSystem.js +2 -6
- package/src/engine/ecs/validateSystem.d.ts.map +0 -1
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@@ -10,7 +10,7 @@ import { EntityComponentDataset } from "./EntityComponentDataset.js";
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import { EntityObserver } from "./EntityObserver.js";
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import { System, SystemState } from "./System.js";
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import { computeSystemComponentDependencyGraph } from "./system/computeSystemComponentDependencyGraph.js";
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import {
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import { system_validate_class } from "./system_validate_class.js";
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/**
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* @readonly
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@@ -25,6 +25,12 @@ export const EntityManagerState = {
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Stopped: 5
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};
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/**
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* In seconds
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* @type {number}
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*/
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const DEFAULT_SYSTEM_STARTUP_TIMEOUT_CHECK = 5;
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/**
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* Brings together {@link System}s and an {@link EntityComponentDataset}
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* Main entry point into the simulation process
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const localComponentTypeMap = this.getComponentTypeMap();
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//ensure compatibility with system-used component map
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// ensure compatibility with system-used component map
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dataset.registerManyComponentTypes(localComponentTypeMap);
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this.dataset = dataset;
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/**
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* If the {@link EntityManager} is already started, the system will be started automatically before being added
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* @param {System} system
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* @returns {Promise}
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* @returns {Promise} resolution depends on {@link EntityManager}'s state, if running - promise resolves after system startup. Otherwise, the promise will be resolved immediately.
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* @throws {IllegalStateException}
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*/
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addSystem(system) {
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try {
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system_validate_class(system);
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} catch (e) {
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console.error(`
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console.error(`Validation of '${computeSystemName(system)}' failed : `, e, system);
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}
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//check system state
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const
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const valid_states = [SystemState.INITIAL, SystemState.STOPPED];
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if (
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if (valid_states.indexOf(systemState) === -1) {
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//illegal state
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throw new IllegalStateException(`System must be in one of these states: [${
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throw new IllegalStateException(`System must be in one of these states: [${valid_states.join(",")}], instead was ${systemState}`);
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}
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const systems = this.systems;
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let
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//initialize the system
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} else {
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result_promise = Promise.resolve();
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}
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} else if (system.entityManager !== this) {
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}
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// link dependency components
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try {
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assert.defined(promise, "promise");
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assert.notNull(promise, "promise");
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assert.isFunction(promise.then, "promise.then");
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promise.then(systemReady, systemFailed);
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errorCallback(e);
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const deprecation_check = () => {
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throw new Error("'success' callback was deprecated in meep 2.128.0, please use `async` instead.");
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};
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// Link EntityManager
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}
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const promise = system.startup(self, deprecation_check);
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const startup_check_timeout = setTimeout(
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},
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);
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promise.finally(() => {
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* This method is asynchronous by nature, it has to wait for each system to finish its own startup.
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startup(readyCallback = noop, errorCallback = console.error) {
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for (const system of systems) {
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assert.defined(promise, 'promise');
|
|
926
|
+
assert.notNull(promise, 'promise');
|
|
927
|
+
assert.isFunction(promise.then, 'promise.then');
|
|
928
|
+
|
|
929
|
+
// TODO add timeout
|
|
930
|
+
|
|
931
|
+
promise.then(cbOK, cbError);
|
|
887
932
|
} catch (e) {
|
|
888
933
|
//failure in shutdown function
|
|
889
934
|
cbError(e);
|
|
890
935
|
}
|
|
891
|
-
|
|
936
|
+
|
|
937
|
+
}
|
|
892
938
|
}
|
|
893
939
|
}
|
|
894
940
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EntityReference.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityReference.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;
|
|
1
|
+
{"version":3,"file":"EntityReference.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/EntityReference.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IAwHI;;;;;OAKG;IACH,gBAJW,MAAM,cACN,MAAM,GACL,eAAe,CAQ1B;IAED;;;;;OAKG;IACH,6CAHW,MAAM,GACJ,eAAe,CAQ3B;IAhJD;;;;OAIG;IACH,IAFU,MAAM,CAET;IAEP;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,YAFW,eAAe,QAOzB;IAED;;;OAGG;IACH,SAFa,eAAe,CAQ3B;IAED;;;OAGG;IACH,QAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,cAHW,eAAe,GACd,OAAO,CAMlB;IAED;;;;OAIG;IACH,qCAFa,OAAO,CAYnB;IAED;;;;;OAKG;IACH,sCAFa,OAAO,CASnB;IAED;;;;OAIG;IACH,0CAFW,MAAM,QAShB;IAED;;;;OAIG;IACH,SAHW,MAAM,cACN,MAAM,QAUhB;IA+BL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;CAN1C;;cAWS,eAAe"}
|
|
@@ -11,9 +11,9 @@ export class System<A, B = any, C = any, D = any, E = any> {
|
|
|
11
11
|
|
|
12
12
|
protected readonly entityManager: EntityManager
|
|
13
13
|
|
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14
|
-
startup(em: EntityManager
|
|
14
|
+
startup(em: EntityManager): Promise<void>
|
|
15
15
|
|
|
16
|
-
shutdown(em: EntityManager
|
|
16
|
+
shutdown(em: EntityManager): Promise<void>
|
|
17
17
|
|
|
18
18
|
link(a: A, entity: number): void
|
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19
19
|
link(a: A, b: B, entity: number): void
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/System.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAEI;;;;;OAKG;IACH,uCAAqB;IAErB;;;;OAIG;IACH,oBAA+C;IAE/C
|
|
1
|
+
{"version":3,"file":"System.d.ts","sourceRoot":"","sources":["../../../../src/engine/ecs/System.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAEI;;;;;OAKG;IACH,uCAAqB;IAErB;;;;OAIG;IACH,oBAA+C;IAE/C;;;;;;;OAOG;IACH,6BAAkB;IAElB;;;;;;;;;;OAUG;IACH,0BAFU,6BAA6B,CAElB;IAGrB;;OAEG;IACH,mCAcC;IAED;;;;;OAKG;IACH,oCAFY,MAAM,CA8BjB;IAED;;;;;;OAMG;IACH,uCAHa,QAAQ,IAAI,CAAC,CAKzB;IAED;;;;;;;OAOG;IACH,wCAHa,QAAQ,IAAI,CAAC,CAKzB;IAGD;;;;OAIG;IACH,wCAEC;IAED;;;;OAIG;IACH,0CAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAED;;;;;;;;;;OAUG;IACH,6DAEC;IAIL;;;OAGG;IACH,mBAFU,OAAO,CAEQ;IAEzB;;;;OAIG;IACH,yBAA4B;IAG5B;;;;;;OAMG;IACH,oBAAuB;CAvBtB;0BA2BS,MAAM;;;;;;;;qBArOK,6BAA6B"}
|
package/src/engine/ecs/System.js
CHANGED
|
@@ -54,7 +54,9 @@ export class System {
|
|
|
54
54
|
/**
|
|
55
55
|
* Component classes which have to be present before the system links an entity.
|
|
56
56
|
* NOTE: do not modify this while the system is running.
|
|
57
|
-
* see
|
|
57
|
+
* @see link
|
|
58
|
+
* @see unlink
|
|
59
|
+
* @readonly
|
|
58
60
|
* @type {Array}
|
|
59
61
|
*/
|
|
60
62
|
dependencies = [];
|
|
@@ -67,6 +69,7 @@ export class System {
|
|
|
67
69
|
*
|
|
68
70
|
* NOTE: specifying this is optional. The engine will still work.
|
|
69
71
|
* NOTE: do not modify this while the system is running
|
|
72
|
+
* @readonly
|
|
70
73
|
* @type {ResourceAccessSpecification[]}
|
|
71
74
|
*/
|
|
72
75
|
components_used = [];
|
|
@@ -92,9 +95,10 @@ export class System {
|
|
|
92
95
|
}
|
|
93
96
|
|
|
94
97
|
/**
|
|
98
|
+
* Does not check if the component is present, will return 0 if not present.
|
|
95
99
|
* @template T
|
|
96
100
|
* @param {T} Klass
|
|
97
|
-
* @return {number}
|
|
101
|
+
* @return {number} bitmask of {@link ResourceAccessKind}
|
|
98
102
|
*/
|
|
99
103
|
getAccessForComponent(Klass) {
|
|
100
104
|
let result = 0;
|
|
@@ -127,27 +131,26 @@ export class System {
|
|
|
127
131
|
}
|
|
128
132
|
|
|
129
133
|
/**
|
|
130
|
-
* Invoked before
|
|
131
|
-
* Managed by {@EntityManager}'s lifecycle. Do not call this manually.
|
|
134
|
+
* Invoked before {@link System} is used for the first time.
|
|
135
|
+
* Managed by {@link EntityManager}'s lifecycle. Do not call this manually.
|
|
132
136
|
* @param {EntityManager} entityManager
|
|
133
|
-
* @
|
|
134
|
-
* @
|
|
137
|
+
* @returns {Promise<void>}
|
|
138
|
+
* @see shutdown
|
|
135
139
|
*/
|
|
136
|
-
startup(entityManager
|
|
137
|
-
|
|
138
|
-
readyCallback();
|
|
140
|
+
async startup(entityManager) {
|
|
141
|
+
// override as necessary
|
|
139
142
|
}
|
|
140
143
|
|
|
141
144
|
/**
|
|
142
|
-
* Invoked when
|
|
145
|
+
* Invoked when {@link System} is no longer needed.
|
|
143
146
|
* Good place to clean up any held resourced and terminate owned processes.
|
|
144
|
-
* Managed by {@EntityManager}'s lifecycle. Do not call this manually.
|
|
147
|
+
* Managed by {@link EntityManager}'s lifecycle. Do not call this manually.
|
|
145
148
|
* @param {EntityManager} entityManager
|
|
146
|
-
* @
|
|
147
|
-
* @
|
|
149
|
+
* @returns {Promise<void>}
|
|
150
|
+
* @see startup
|
|
148
151
|
*/
|
|
149
|
-
shutdown(entityManager
|
|
150
|
-
|
|
152
|
+
async shutdown(entityManager) {
|
|
153
|
+
// override as necessary
|
|
151
154
|
}
|
|
152
155
|
|
|
153
156
|
|
|
@@ -171,10 +174,12 @@ export class System {
|
|
|
171
174
|
|
|
172
175
|
/**
|
|
173
176
|
* Invoked when a dataset is attached to the system, this happens before any entities are linked.
|
|
174
|
-
* Happens as a result of {@link EntityManager.
|
|
177
|
+
* Happens as a result of {@link EntityManager.attachDataset}.
|
|
175
178
|
* It is generally advised *NOT* to modify the dataset here.
|
|
176
|
-
* Managed by {@EntityManager}'s lifecycle. Do not call this manually.
|
|
177
|
-
*
|
|
179
|
+
* Managed by {@link EntityManager}'s lifecycle. Do not call this manually.
|
|
180
|
+
*
|
|
181
|
+
* This method is entirely optional, it provides advanced functionality for situations where datasets are being switched on the fly.
|
|
182
|
+
*
|
|
178
183
|
* see {@link handleDatasetDetached} for the reverse.
|
|
179
184
|
* @param {EntityComponentDataset} dataset
|
|
180
185
|
*/
|
|
@@ -184,10 +189,12 @@ export class System {
|
|
|
184
189
|
|
|
185
190
|
/**
|
|
186
191
|
* Invoked when dataset is about to be detached from the system, this happens after all entities have been unlinked.
|
|
187
|
-
* Happens as a result of {@link EntityManager.
|
|
192
|
+
* Happens as a result of {@link EntityManager.detachDataset}.
|
|
188
193
|
* It is generally advised *NOT* to modify the dataset here.
|
|
189
|
-
* Managed by {@EntityManager}'s lifecycle. Do not call this manually.
|
|
190
|
-
*
|
|
194
|
+
* Managed by {@link EntityManager}'s lifecycle. Do not call this manually.
|
|
195
|
+
*
|
|
196
|
+
* This method is entirely optional, it provides advanced functionality for situations where datasets are being switched on the fly.
|
|
197
|
+
*
|
|
191
198
|
* see {@link handleDatasetAttached} for the reverse.
|
|
192
199
|
* @param {EntityComponentDataset} dataset
|
|
193
200
|
*/
|
|
@@ -216,44 +223,34 @@ System.prototype.fixedUpdate = noop; // by assigning NO-OP we enable a simple ch
|
|
|
216
223
|
* Note that this time step can vary depending on system conditions and hardware we are running on.
|
|
217
224
|
* It is generally safe to assume that this update will happen once per frame, but it is not guaranteed.
|
|
218
225
|
* Also, note that when the application window/tab is suspended, the next update step can have a very large value.
|
|
219
|
-
* @param {number} timeDelta
|
|
226
|
+
* @param {number} timeDelta in seconds
|
|
220
227
|
*/
|
|
221
228
|
System.prototype.update = noop; // by assigning NO-OP we enable a simple check, whether running the update would be useful
|
|
222
229
|
|
|
223
|
-
Object.defineProperties(System.prototype, {
|
|
224
|
-
/**
|
|
225
|
-
* @deprecated
|
|
226
|
-
*/
|
|
227
|
-
componentClass: {
|
|
228
|
-
configurable: true,
|
|
229
|
-
/**
|
|
230
|
-
* @deprecated
|
|
231
|
-
* @returns {Class<C>}
|
|
232
|
-
*/
|
|
233
|
-
get() {
|
|
234
|
-
console.warn(`componentClass property is deprecated and should not be used`);
|
|
235
|
-
return null;
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
});
|
|
241
|
-
|
|
242
230
|
/**
|
|
243
231
|
* @readonly
|
|
244
232
|
* @enum {number}
|
|
245
233
|
*/
|
|
246
234
|
export const SystemState = {
|
|
247
235
|
INITIAL: 0,
|
|
236
|
+
/**
|
|
237
|
+
* System is currently in the process of starting up.
|
|
238
|
+
* @see System.startup
|
|
239
|
+
*/
|
|
248
240
|
STARTING: 1,
|
|
241
|
+
/**
|
|
242
|
+
* System is in the main running state, after startup has successfully finished.
|
|
243
|
+
*/
|
|
249
244
|
RUNNING: 2,
|
|
245
|
+
/**
|
|
246
|
+
* System is currently in the process of shutting down.
|
|
247
|
+
* @see System.shutdown
|
|
248
|
+
*/
|
|
250
249
|
STOPPING: 3,
|
|
250
|
+
/**
|
|
251
|
+
* System has finished shutting down.
|
|
252
|
+
* @see System.shutdown
|
|
253
|
+
*/
|
|
251
254
|
STOPPED: 4
|
|
252
255
|
}
|
|
253
256
|
|
|
254
|
-
/**
|
|
255
|
-
* @readonly
|
|
256
|
-
* @deprecated use {@link SystemState} directly instead
|
|
257
|
-
*/
|
|
258
|
-
System.State = SystemState;
|
|
259
|
-
|
|
@@ -109,7 +109,7 @@ export class DynamicActorSystem extends AbstractContextSystem<any> {
|
|
|
109
109
|
* @returns {DynamicRuleDescription|undefined}
|
|
110
110
|
*/
|
|
111
111
|
match(entity: number, event: string, context: any): DynamicRuleDescription | undefined;
|
|
112
|
-
startup(entityManager: any
|
|
112
|
+
startup(entityManager: any): Promise<void>;
|
|
113
113
|
/**
|
|
114
114
|
*
|
|
115
115
|
* @param {DynamicActor} actor
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DynamicActorSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/dynamic_actions/DynamicActorSystem.js"],"names":[],"mappings":"AA6FA;IA4DI;;;OAGG;IACH,4BASC;IAxED,sCAA8B;IAE9B,kEAEE;IAEF;;;OAGG;IACH,sCAAgB;IAEhB;;;OAGG;IACH,OAFU,SAAS,CAEK;IAExB;;;;OAIG;IACH,iCAOG;IAEH;;;;OAIG;IACH,gCAAoC;IAEpC;;;OAGG;IACH,mCAAiB;IAEjB;;;;OAIG;IACH,uBAAmB;IAEnB;;;;OAIG;IACH,gBAAgB;IASZ;;;OAGG;IACH,eAAoB;IAIxB;;;OAGG;IACH,kBAFY,MAAM,CAIjB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,uDAyBhB;IAED;;;OAGG;IACH,iCAFW,MAAM,QAehB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,oDA4DhB;IAED;;;;OAIG;IACH,4BAHW,MAAM,SACN,SAAS,QAsDnB;IAED;;;;OAIG;IACH,yBAFY,yBAAuB,SAAS,CA6E3C;IAED;;;;;;;;;OASG;IACH,yFAHW,MAAM,GACJ;QAAC,MAAM,EAAC,MAAM,CAAC;QAAA,IAAI,yBAAwB;QAAC,KAAK,EAAE,SAAS,CAAA;KAAC,EAAE,CA4E3E;IAED;;;;;;OAMG;IACH,cALW,MAAM,SACN,MAAM,iBAEJ,yBAAuB,SAAS,CAiC5C;IAED,
|
|
1
|
+
{"version":3,"file":"DynamicActorSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/dynamic_actions/DynamicActorSystem.js"],"names":[],"mappings":"AA6FA;IA4DI;;;OAGG;IACH,4BASC;IAxED,sCAA8B;IAE9B,kEAEE;IAEF;;;OAGG;IACH,sCAAgB;IAEhB;;;OAGG;IACH,OAFU,SAAS,CAEK;IAExB;;;;OAIG;IACH,iCAOG;IAEH;;;;OAIG;IACH,gCAAoC;IAEpC;;;OAGG;IACH,mCAAiB;IAEjB;;;;OAIG;IACH,uBAAmB;IAEnB;;;;OAIG;IACH,gBAAgB;IASZ;;;OAGG;IACH,eAAoB;IAIxB;;;OAGG;IACH,kBAFY,MAAM,CAIjB;IAED;;;;;OAKG;IACH,6BAJW,MAAM,uDAyBhB;IAED;;;OAGG;IACH,iCAFW,MAAM,QAehB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,oDA4DhB;IAED;;;;OAIG;IACH,4BAHW,MAAM,SACN,SAAS,QAsDnB;IAED;;;;OAIG;IACH,yBAFY,yBAAuB,SAAS,CA6E3C;IAED;;;;;;;;;OASG;IACH,yFAHW,MAAM,GACJ;QAAC,MAAM,EAAC,MAAM,CAAC;QAAA,IAAI,yBAAwB;QAAC,KAAK,EAAE,SAAS,CAAA;KAAC,EAAE,CA4E3E;IAED;;;;;;OAMG;IACH,cALW,MAAM,SACN,MAAM,iBAEJ,yBAAuB,SAAS,CAiC5C;IAED,2CAQC;IAED;;;;;OAKG;IACH,mCAiBC;IAED,6BAYC;CACJ;sCAtkBqC,oCAAoC;6BAG7C,mBAAmB;2BATrB,6CAA6C;4CAP5B,oDAAoD;0BAetE,gBAAgB;2BAnBf,sCAAsC"}
|
|
@@ -553,17 +553,14 @@ export class DynamicActorSystem extends AbstractContextSystem {
|
|
|
553
553
|
return description;
|
|
554
554
|
}
|
|
555
555
|
|
|
556
|
-
async startup(entityManager
|
|
556
|
+
async startup(entityManager) {
|
|
557
557
|
const staticKnowledge = this.engine.staticKnowledge;
|
|
558
558
|
|
|
559
|
-
|
|
560
559
|
await staticKnowledge.promise();
|
|
561
560
|
|
|
562
561
|
this.database = staticKnowledge.getTable('dynamic-actions');
|
|
563
562
|
|
|
564
563
|
this.evaluator = this.database.buildEvaluator();
|
|
565
|
-
|
|
566
|
-
super.startup(entityManager, readyCallback, errorCallback);
|
|
567
564
|
}
|
|
568
565
|
|
|
569
566
|
/**
|
|
@@ -26,12 +26,10 @@ export class FogOfWarSystem extends System<any, any, any, any, any> {
|
|
|
26
26
|
/**
|
|
27
27
|
*
|
|
28
28
|
* @param {EntityManager} entityManager
|
|
29
|
-
* @param readyCallback
|
|
30
|
-
* @param errorCallback
|
|
31
29
|
*/
|
|
32
|
-
startup(entityManager: EntityManager
|
|
30
|
+
startup(entityManager: EntityManager): Promise<void>;
|
|
33
31
|
renderTarget: any;
|
|
34
|
-
shutdown(entityManager: any
|
|
32
|
+
shutdown(entityManager: any): Promise<void>;
|
|
35
33
|
/**
|
|
36
34
|
*
|
|
37
35
|
* @param {FogOfWar} fow
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarSystem.js"],"names":[],"mappings":"AAwBA;IACI;;;OAGG;IACH,sCA0BC;IAvBG;;;OAGG;IACH,yBAAwB;IAExB,mDAAuC;IAEvC,gEAEC;IAED,mCAAoD;IAIpD;;;OAGG;IACH,eAFU,aAAa,CAEE;IAEzB,uBAAuB;IAG3B;;;OAGG;IACH,yBAFa,gBAAgB,CAuE5B;IAED
|
|
1
|
+
{"version":3,"file":"FogOfWarSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/fow/FogOfWarSystem.js"],"names":[],"mappings":"AAwBA;IACI;;;OAGG;IACH,sCA0BC;IAvBG;;;OAGG;IACH,yBAAwB;IAExB,mDAAuC;IAEvC,gEAEC;IAED,mCAAoD;IAIpD;;;OAGG;IACH,eAFU,aAAa,CAEE;IAEzB,uBAAuB;IAG3B;;;OAGG;IACH,yBAFa,gBAAgB,CAuE5B;IAED;;;OAGG;IACH,qDA6EC;IA7DG,kBAAgC;IA+DpC,4CAEC;IAED;;;;;OAKG;IACH,UAJW,QAAQ,WACR,OAAO,UACP,MAAM,QAmBhB;IAED,kDAQC;IAED,6BAUC;CACJ;uBAzPsB,cAAc;oBACjB,2BAA2B;yBACtB,eAAe;4CAdI,oDAAoD;iCAS/D,sDAAsD;8BAPzD,0CAA0C"}
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@@ -1,23 +1,23 @@
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1
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-
import { System } from "../System.js";
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2
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-
import { FogOfWar } from "./FogOfWar.js";
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3
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import Terrain from "../terrain/ecs/Terrain.js";
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4
1
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import { Frustum } from "three";
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5
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import { VisibilityFilter } from "../../graphics/render/visibility/VisibilityFilter.js";
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6
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import Vector4 from "../../../core/geom/Vector4.js";
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7
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import { Camera } from "../../graphics/ecs/camera/Camera.js";
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8
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-
import WaterSystem from "../../graphics/ecs/water/WaterSystem.js";
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9
2
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import Vector3 from "../../../core/geom/Vector3.js";
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import
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import {
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import {
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import { CompositLayer } from "../../graphics/composit/CompositLayer.js";
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3
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+
import Vector4 from "../../../core/geom/Vector4.js";
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4
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import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
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5
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import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
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6
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import { CompositingStages } from "../../graphics/composit/CompositingStages.js";
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7
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import { CompositLayer } from "../../graphics/composit/CompositLayer.js";
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8
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import { Camera } from "../../graphics/ecs/camera/Camera.js";
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9
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import {
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10
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compute_perspective_camera_focal_position
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11
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} from "../../graphics/ecs/camera/compute_perspective_camera_focal_position.js";
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12
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import { frustum_from_camera } from "../../graphics/ecs/camera/frustum_from_camera.js";
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import
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20
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import {
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13
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+
import WaterSystem from "../../graphics/ecs/water/WaterSystem.js";
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14
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+
import { VisibilityFilter } from "../../graphics/render/visibility/VisibilityFilter.js";
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15
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+
import { StandardFrameBuffers } from "../../graphics/StandardFrameBuffers.js";
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16
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+
import { BlendingType } from "../../graphics/texture/sampler/BlendingType.js";
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17
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+
import { System } from "../System.js";
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18
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+
import Terrain from "../terrain/ecs/Terrain.js";
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19
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+
import { FogOfWar } from "./FogOfWar.js";
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20
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+
import { FogOfWarRenderer } from "./shader/FogOfWarRenderer.js";
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21
21
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22
22
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23
23
|
const frustum = new Frustum();
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@@ -133,10 +133,8 @@ export class FogOfWarSystem extends System {
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133
133
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/**
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134
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*
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135
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* @param {EntityManager} entityManager
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* @param readyCallback
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* @param errorCallback
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*/
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-
startup(entityManager
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+
async startup(entityManager) {
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140
138
|
this.entityManager = entityManager;
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141
139
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142
140
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const graphics = this.graphics;
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@@ -213,14 +211,10 @@ export class FogOfWarSystem extends System {
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213
211
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}
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214
212
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});
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-
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readyCallback();
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}
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220
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-
shutdown(entityManager
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216
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+
async shutdown(entityManager) {
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221
217
|
this.graphics.layerComposer.remove(this.compositLayer);
|
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222
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-
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223
|
-
super.shutdown(entityManager, readyCallback, errorCallback);
|
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218
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}
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/**
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"GUIElementSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/gui/GUIElementSystem.js"],"names":[],"mappings":"AAgCA,gFAAiF;;AAEjF;IAyBI;;;;;OAKG;IACH,2BAJW,IAAI,kBAqCd;IA9DD,gBAaG;IAEH,oCAA4B;IAE5B;;;OAGG;IACH,YAAY;IA2BR,iCAAkC;IAGlC;;OAEG;IACH,8BAA0C;IAE1C;;;OAGG;IACH,eAAoB;IAIxB,
|
|
1
|
+
{"version":3,"file":"GUIElementSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/gui/GUIElementSystem.js"],"names":[],"mappings":"AAgCA,gFAAiF;;AAEjF;IAyBI;;;;;OAKG;IACH,2BAJW,IAAI,kBAqCd;IA9DD,gBAaG;IAEH,oCAA4B;IAE5B;;;OAGG;IACH,YAAY;IA2BR,iCAAkC;IAGlC;;OAEG;IACH,8BAA0C;IAE1C;;;OAGG;IACH,eAAoB;IAIxB,gCAGC;IAED,iCAEC;IAED;;;;OAIG;IACH,2BAHW,UAAU,UACV,MAAM,QA6DhB;IAED;;;;OAIG;IACH,2BAHW,UAAU,UACV,MAAM,QAoBhB;IAED;;;;OAIG;IACH,gBAHW,UAAU,qBAiDpB;IAED;;;;OAIG;IACH,kBAHW,UAAU,qBAiBpB;CACJ;uBA/QsB,cAAc;sBAFf,qCAAqC;uBAGhB,iBAAiB;iBAF3C,uBAAuB"}
|
|
@@ -65,11 +65,11 @@ class GUIElementSystem extends System {
|
|
|
65
65
|
*/
|
|
66
66
|
constructor(containerView, engine) {
|
|
67
67
|
if (containerView === undefined) {
|
|
68
|
-
throw
|
|
68
|
+
throw new Error(`mandatory parameter containerView is undefined`);
|
|
69
69
|
}
|
|
70
70
|
|
|
71
71
|
if (containerView === null) {
|
|
72
|
-
throw
|
|
72
|
+
throw new Error(`mandatory parameter containerView is null`);
|
|
73
73
|
}
|
|
74
74
|
|
|
75
75
|
if (!(containerView instanceof View)) {
|
|
@@ -98,24 +98,13 @@ class GUIElementSystem extends System {
|
|
|
98
98
|
|
|
99
99
|
}
|
|
100
100
|
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
cmOk();
|
|
105
|
-
} catch (e) {
|
|
106
|
-
cbFailure(e);
|
|
107
|
-
}
|
|
108
|
-
|
|
101
|
+
async startup(em) {
|
|
102
|
+
this.entityManager = em;
|
|
103
|
+
this.containerView.addChild(this.view);
|
|
109
104
|
}
|
|
110
105
|
|
|
111
|
-
|
|
112
|
-
this.
|
|
113
|
-
try {
|
|
114
|
-
this.containerView.addChild(this.view);
|
|
115
|
-
cbOK();
|
|
116
|
-
} catch (e) {
|
|
117
|
-
cbFailure(e);
|
|
118
|
-
}
|
|
106
|
+
async shutdown(em) {
|
|
107
|
+
this.containerView.removeChild(this.view);
|
|
119
108
|
}
|
|
120
109
|
|
|
121
110
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"HeadsUpDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js"],"names":[],"mappings":";AAeA;;;;;GAKG;AACH;IASI;;;OAGG;IACH,4BAFW,cAAc,EAqBxB;IA/BD,wCAAgC;IAGhC,2HAGE;IAaE,yBAA8B;IAM9B;;;;OAIG;IACH,+BAAiD;IAGrD,
|
|
1
|
+
{"version":3,"file":"HeadsUpDisplaySystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js"],"names":[],"mappings":";AAeA;;;;;GAKG;AACH;IASI;;;OAGG;IACH,4BAFW,cAAc,EAqBxB;IA/BD,wCAAgC;IAGhC,2HAGE;IAaE,yBAA8B;IAM9B;;;;OAIG;IACH,+BAAiD;IAGrD,iCAGC;IAED,gCAIC;IAED;;;;;;;OAOG;IACH,sCAwGC;IAED,6BAsBC;CACJ;uBAtMsB,iBAAiB;2BAIb,qBAAqB;uBAFzB,kBAAkB;4CALG,uDAAuD;6BAMtE,iCAAiC;+BAL/B,qCAAqC"}
|