@woosh/meep-engine 2.126.49 → 2.126.51
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js +3 -1
- package/src/core/geom/3d/frustum/frustum_slice.js +2 -2
- package/src/core/geom/3d/plane/plane3_lerp.d.ts +2 -1
- package/src/core/geom/3d/plane/plane3_lerp.d.ts.map +1 -1
- package/src/core/geom/3d/plane/plane3_lerp.js +2 -4
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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-
"version": "2.126.
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+
"version": "2.126.51",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH,+DAPW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,OACN,GAAG,WACH,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,GAAC,YAAY,GACrC,OAAO,
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{"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH,+DAPW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,OACN,GAAG,WACH,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,GAAC,YAAY,GACrC,OAAO,CAkMnB"}
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@@ -133,9 +133,11 @@ export function compute_tight_near_far_clipping_planes(
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}
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+
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const node_is_leaf = bvh.node_is_leaf(node);
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if (!node_is_leaf) {
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// TODO skip node if it is fully within unconstrained planes already
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// inside
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// read in-order
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@@ -189,7 +191,7 @@ export function compute_tight_near_far_clipping_planes(
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}
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const distance_above_plane = v3_distance_above_plane(
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-
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x0, y0, z0,
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plane_normal_x, plane_normal_y, plane_normal_z, 0
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);
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@@ -81,14 +81,14 @@ export function frustum_slice(
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frustum_plane_pair_lerp(
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output, output_offset + 8,
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frustum,
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8, 12, y0, y1,
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);
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// Z planes
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frustum_plane_pair_lerp(
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output, output_offset + 16,
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frustum,
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16, 20, z0, z1,
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);
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}
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/**
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* Interpolate between two planes in linear space.
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*
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*
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* Note: It does not work for planes that are parallel with opposing normals. There is no valid solution, as the number of such planes would be infinite.
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* @param {number[]} destination
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* @param {number} destination_offset
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* @param {number} a_normal_x
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@@ -1 +1 @@
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-
{"version":3,"file":"plane3_lerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/plane/plane3_lerp.js"],"names":[],"mappings":"
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{"version":3,"file":"plane3_lerp.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/plane/plane3_lerp.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH,yCAZW,MAAM,EAAE,sBACR,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,KACN,MAAM,QAkBhB"}
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@@ -1,13 +1,11 @@
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import { lerp } from "../../../math/lerp.js";
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import Vector3 from "../../Vector3.js";
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import { plane3_normalize } from "./plane3_normalize.js";
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const v0 = new Vector3();
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const v1 = new Vector3();
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/**
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* Interpolate between two planes in linear space.
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*
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*
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* Note: It does not work for planes that are parallel with opposing normals. There is no valid solution, as the number of such planes would be infinite.
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* @param {number[]} destination
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* @param {number} destination_offset
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* @param {number} a_normal_x
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