@woosh/meep-engine 2.126.44 → 2.126.45
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package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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-
"version": "2.126.
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+
"version": "2.126.45",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -5,6 +5,7 @@
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* @param {number} plane_mask if bit is set to 0, that plane is not allowed to move
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* @param {BVH} bvh
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* @param {number[]|ArrayLike<number>|Float32Array} frustum
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* @returns {boolean} true iff planes were updated, false otherwise. If false is returned - result is not written
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*/
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export function compute_tight_near_far_clipping_planes(result: number[], result_offset: number, plane_mask: number, bvh: BVH, frustum: number[] | ArrayLike<number> | Float32Array): boolean;
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//# sourceMappingURL=compute_tight_near_far_clipping_planes.d.ts.map
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@@ -1 +1 @@
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-
{"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAWA
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{"version":3,"file":"compute_tight_near_far_clipping_planes.d.ts","sourceRoot":"","sources":["../../../../../../src/core/bvh2/bvh3/query/compute_tight_near_far_clipping_planes.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH,+DAPW,MAAM,EAAE,iBACR,MAAM,cACN,MAAM,OACN,GAAG,WACH,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,GAAC,YAAY,GACrC,OAAO,CAgMnB"}
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@@ -16,6 +16,7 @@ const scratch_frustum = new Float32Array(24);
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* @param {number} plane_mask if bit is set to 0, that plane is not allowed to move
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* @param {BVH} bvh
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* @param {number[]|ArrayLike<number>|Float32Array} frustum
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* @returns {boolean} true iff planes were updated, false otherwise. If false is returned - result is not written
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*/
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export function compute_tight_near_far_clipping_planes(
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result,
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@@ -206,4 +207,5 @@ export function compute_tight_near_far_clipping_planes(
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array_copy(scratch_frustum, 0, result, result_offset, 24);
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return true;
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}
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